Index: src/gpu/gl/GrGLGpu.h |
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h |
index c9e280c3cbc8b7478c8d9c25e24b326086df42b8..6bd8e4db6668bfe9cd8e3a34060b200dcf0439e4 100644 |
--- a/src/gpu/gl/GrGLGpu.h |
+++ b/src/gpu/gl/GrGLGpu.h |
@@ -244,11 +244,29 @@ private: |
// ensures that such operations don't negatively interact with tracking bound textures. |
void setScratchTextureUnit(); |
- // bounds is region that may be modified and therefore has to be resolved. |
- // NULL means whole target. Can be an empty rect. |
- void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds); |
+ // Enumerates the reasons for binding an FBO. |
+ enum FBOBinding { |
+ kDraw_FBOBinding, |
+ kClear_FBOBinding, |
+ kDiscard_FBOBinding, |
+ kChangeAttachments_FBOBinding, |
+ kReadPixels_FBOBinding, |
+ kCopyTexSrc_FBOBinding, |
+ kBlitSrc_FBOBinding, |
+ kBlitDst_FBOBinding, |
+ }; |
+ |
+ // binds the FBO and returns the GL enum of the framebuffer target it was bound to. |
+ GrGLenum bindFBO(FBOBinding, const GrGLFBO*); |
+ |
+ // Tracks dirty area for resolve, and tracks whether mip maps need rebuilding. bounds is the |
+ // region that may be modified. NULL means whole surface. Can be an empty rect. |
+ void markSurfaceContentsDirty(GrSurface*, const SkIRect* bounds); |
+ |
+ void setViewport(const GrGLIRect& viewport); |
void flushStencil(const GrStencilSettings&); |
+ |
void flushHWAAState(GrRenderTarget* rt, bool useHWAA); |
bool configToGLFormats(GrPixelConfig config, |
@@ -279,15 +297,14 @@ private: |
bool createRenderTargetObjects(const GrSurfaceDesc&, bool budgeted, GrGLuint texID, |
GrGLRenderTarget::IDDesc*); |
- enum TempFBOTarget { |
- kSrc_TempFBOTarget, |
- kDst_TempFBOTarget |
- }; |
+ static const FBOBinding kInvalidFBOBinding = static_cast<FBOBinding>(-1); |
- GrGLuint bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport, |
- TempFBOTarget tempFBOTarget); |
+ // Binds a surface as an FBO. A temporary FBO ID may be used if the surface is not already |
+ // a render target. Afterwards unbindSurfaceAsFBOForCopy must be called with the value returned. |
+ FBOBinding bindSurfaceAsFBOForCopy(GrSurface*, FBOBinding, GrGLIRect* viewport); |
- void unbindTextureFromFBO(GrGLenum fboTarget); |
+ // Must be matched with bindSurfaceAsFBOForCopy. |
+ void unbindSurfaceAsFBOForCopy(FBOBinding); |
GrGLContext fGLContext; |
@@ -307,10 +324,9 @@ private: |
kUnknown_TriState |
}; |
- GrGLuint fTempSrcFBOID; |
- GrGLuint fTempDstFBOID; |
- |
- GrGLuint fStencilClearFBOID; |
+ SkAutoTUnref<GrGLFBO> fTempSrcFBO; |
+ SkAutoTUnref<GrGLFBO> fTempDstFBO; |
+ SkAutoTUnref<GrGLFBO> fStencilClearFBO; |
// last scissor / viewport scissor state seen by the GL. |
struct { |
@@ -456,9 +472,14 @@ private: |
GrPipelineBuilder::DrawFace fHWDrawFace; |
TriState fHWWriteToColor; |
TriState fHWDitherEnabled; |
- uint32_t fHWBoundRenderTargetUniqueID; |
SkTArray<uint32_t, true> fHWBoundTextureUniqueIDs; |
+ // Track fbo binding state for GL_DRAW_FRAMEBUFFER and GL_READ_FRAMEBUFFER |
+ struct HWFBOBinding { |
+ SkAutoTUnref<const GrGLFBO> fFBO; |
+ void invalidate() { fFBO.reset(NULL); } |
+ } fHWFBOBinding[2]; |
+ |
///@} |
// we record what stencil format worked last time to hopefully exit early |