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Unified Diff: src/gpu/gl/GrGLGpu.cpp

Issue 949263002: Improve tracking of bound FBOs in GrGLGpu. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: add enum value for copy tex src Created 5 years, 9 months ago
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Index: src/gpu/gl/GrGLGpu.cpp
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index a2c8d7f3ea753dff24de13c43798bd0e2fc0b71c..5ebbe1f3b46845d610f6818e2493c4684a64413d 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -151,9 +151,6 @@ GrGLGpu::GrGLGpu(const GrGLContext& ctx, GrContext* context)
fLastSuccessfulStencilFmtIdx = 0;
fHWProgramID = 0;
- fTempSrcFBOID = 0;
- fTempDstFBOID = 0;
- fStencilClearFBOID = 0;
if (this->glCaps().pathRenderingSupport()) {
fPathRendering.reset(new GrGLPathRendering(this));
@@ -168,14 +165,17 @@ GrGLGpu::~GrGLGpu() {
GL_CALL(UseProgram(0));
}
- if (0 != fTempSrcFBOID) {
- GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID));
+ if (fTempSrcFBO) {
+ fTempSrcFBO->release(this->glInterface());
+ fTempSrcFBO.reset(NULL);
}
- if (0 != fTempDstFBOID) {
- GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID));
+ if (fTempDstFBO) {
+ fTempDstFBO->release(this->glInterface());
+ fTempDstFBO.reset(NULL);
}
- if (0 != fStencilClearFBOID) {
- GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID));
+ if (fStencilClearFBO) {
+ fStencilClearFBO->release(this->glInterface());
+ fStencilClearFBO.reset(NULL);
}
delete fProgramCache;
@@ -185,9 +185,19 @@ void GrGLGpu::contextAbandoned() {
INHERITED::contextAbandoned();
fProgramCache->abandon();
fHWProgramID = 0;
- fTempSrcFBOID = 0;
- fTempDstFBOID = 0;
- fStencilClearFBOID = 0;
+ if (fTempSrcFBO) {
+ fTempSrcFBO->abandon();
+ fTempSrcFBO.reset(NULL);
+ }
+ if (fTempDstFBO) {
+ fTempDstFBO->abandon();
+ fTempDstFBO.reset(NULL);
+ }
+ if (fStencilClearFBO) {
+ fStencilClearFBO->abandon();
+ fStencilClearFBO.reset(NULL);
+ }
+
if (this->glCaps().pathRenderingSupport()) {
this->glPathRendering()->abandonGpuResources();
}
@@ -331,7 +341,9 @@ void GrGLGpu::onResetContext(uint32_t resetBits) {
}
if (resetBits & kRenderTarget_GrGLBackendState) {
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
+ for (size_t i = 0; i < SK_ARRAY_COUNT(fHWFBOBinding); ++i) {
+ fHWFBOBinding[i].invalidate();
+ }
}
if (resetBits & kPathRendering_GrGLBackendState) {
@@ -432,9 +444,9 @@ GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc) {
GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDesc& wrapDesc) {
GrGLRenderTarget::IDDesc idDesc;
- idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle);
+ GrGLuint fboID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle);
+ idDesc.fRenderFBO.reset(SkNEW_ARGS(GrGLFBO, (fboID)));
idDesc.fMSColorRenderbufferID = 0;
- idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
idDesc.fLifeCycle = GrGpuResource::kWrapped_LifeCycle;
GrSurfaceDesc desc;
@@ -814,34 +826,34 @@ static bool renderbuffer_storage_msaa(GrGLContext& ctx,
bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, bool budgeted, GrGLuint texID,
GrGLRenderTarget::IDDesc* idDesc) {
idDesc->fMSColorRenderbufferID = 0;
- idDesc->fRTFBOID = 0;
- idDesc->fTexFBOID = 0;
idDesc->fLifeCycle = budgeted ? GrGpuResource::kCached_LifeCycle :
GrGpuResource::kUncached_LifeCycle;
GrGLenum status;
GrGLenum msColorFormat = 0; // suppress warning
+ GrGLenum fboTarget = 0; // suppress warning
if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) {
goto FAILED;
}
- GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID));
- if (!idDesc->fTexFBOID) {
+ idDesc->fTextureFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface())));
+ if (!idDesc->fTextureFBO->isValid()) {
goto FAILED;
}
-
// If we are using multisampling we will create two FBOS. We render to one and then resolve to
// the texture bound to the other. The exception is the IMG multisample extension. With this
// extension the texture is multisampled when rendered to and then auto-resolves it when it is
// rendered from.
if (desc.fSampleCnt > 0 && this->glCaps().usesMSAARenderBuffers()) {
- GL_CALL(GenFramebuffers(1, &idDesc->fRTFBOID));
+ idDesc->fRenderFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface())));
+ if (!idDesc->fRenderFBO->isValid()) {
+ goto FAILED;
+ }
GL_CALL(GenRenderbuffers(1, &idDesc->fMSColorRenderbufferID));
- if (!idDesc->fRTFBOID ||
- !idDesc->fMSColorRenderbufferID ||
+ if (!idDesc->fMSColorRenderbufferID ||
!this->configToGLFormats(desc.fConfig,
// ES2 and ES3 require sized internal formats for rb storage.
kGLES_GrGLStandard == this->glStandard(),
@@ -851,12 +863,10 @@ bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, bool budgeted
goto FAILED;
}
} else {
- idDesc->fRTFBOID = idDesc->fTexFBOID;
+ idDesc->fRenderFBO.reset(SkRef(idDesc->fTextureFBO.get()));
}
- // below here we may bind the FBO
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
- if (idDesc->fRTFBOID != idDesc->fTexFBOID) {
+ if (idDesc->fRenderFBO != idDesc->fTextureFBO) {
SkASSERT(desc.fSampleCnt > 0);
GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbufferID));
if (!renderbuffer_storage_msaa(fGLContext,
@@ -865,12 +875,11 @@ bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, bool budgeted
desc.fWidth, desc.fHeight)) {
goto FAILED;
}
- fStats.incRenderTargetBinds();
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID));
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
- GR_GL_COLOR_ATTACHMENT0,
- GR_GL_RENDERBUFFER,
- idDesc->fMSColorRenderbufferID));
+ fboTarget = this->bindFBO(kChangeAttachments_FBOBinding, idDesc->fRenderFBO);
+ GL_CALL(FramebufferRenderbuffer(fboTarget,
+ GR_GL_COLOR_ATTACHMENT0,
+ GR_GL_RENDERBUFFER,
+ idDesc->fMSColorRenderbufferID));
if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) ||
!this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) {
GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
@@ -880,23 +889,22 @@ bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, bool budgeted
fGLContext.caps()->markConfigAsValidColorAttachment(desc.fConfig);
}
}
- fStats.incRenderTargetBinds();
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fTexFBOID));
+ fboTarget = this->bindFBO(kChangeAttachments_FBOBinding, idDesc->fTextureFBO);
if (this->glCaps().usesImplicitMSAAResolve() && desc.fSampleCnt > 0) {
- GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER,
+ GL_CALL(FramebufferTexture2DMultisample(fboTarget,
GR_GL_COLOR_ATTACHMENT0,
GR_GL_TEXTURE_2D,
texID, 0, desc.fSampleCnt));
} else {
- GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
+ GL_CALL(FramebufferTexture2D(fboTarget,
GR_GL_COLOR_ATTACHMENT0,
GR_GL_TEXTURE_2D,
texID, 0));
}
if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) ||
!this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) {
- GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
+ GL_CALL_RET(status, CheckFramebufferStatus(fboTarget));
if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
goto FAILED;
}
@@ -909,11 +917,11 @@ FAILED:
if (idDesc->fMSColorRenderbufferID) {
GL_CALL(DeleteRenderbuffers(1, &idDesc->fMSColorRenderbufferID));
}
- if (idDesc->fRTFBOID != idDesc->fTexFBOID) {
- GL_CALL(DeleteFramebuffers(1, &idDesc->fRTFBOID));
+ if (idDesc->fRenderFBO) {
+ idDesc->fRenderFBO->release(this->glInterface());
}
- if (idDesc->fTexFBOID) {
- GL_CALL(DeleteFramebuffers(1, &idDesc->fTexFBOID));
+ if (idDesc->fTextureFBO) {
+ idDesc->fTextureFBO->release(this->glInterface());
}
return false;
}
@@ -1186,18 +1194,17 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width,
// Clear the stencil buffer. We use a special purpose FBO for this so that the
// entire stencil buffer is cleared, even if it is attached to an FBO with a
// smaller color target.
- if (0 == fStencilClearFBOID) {
- GL_CALL(GenFramebuffers(1, &fStencilClearFBOID));
+ if (!fStencilClearFBO) {
+ fStencilClearFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface())));
}
+ SkASSERT(fStencilClearFBO->isValid());
+ GrGLenum fboTarget = this->bindFBO(kClear_FBOBinding, fStencilClearFBO);
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fStencilClearFBOID));
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
- fStats.incRenderTargetBinds();
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
+ GL_CALL(FramebufferRenderbuffer(fboTarget,
GR_GL_STENCIL_ATTACHMENT,
GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID));
if (sFmt.fPacked) {
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
+ GL_CALL(FramebufferRenderbuffer(fboTarget,
GR_GL_DEPTH_ATTACHMENT,
GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID));
}
@@ -1208,28 +1215,29 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width,
GrGLuint tempRB;
GL_CALL(GenRenderbuffers(1, &tempRB));
GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, tempRB));
+
if (samples > 0) {
renderbuffer_storage_msaa(fGLContext, samples, GR_GL_RGBA8, width, height);
} else {
GL_CALL(RenderbufferStorage(GR_GL_RENDERBUFFER, GR_GL_RGBA8, width, height));
}
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
+ GL_CALL(FramebufferRenderbuffer(fboTarget,
GR_GL_COLOR_ATTACHMENT0,
GR_GL_RENDERBUFFER, tempRB));
GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
+ GL_CALL(FramebufferRenderbuffer(fboTarget,
GR_GL_COLOR_ATTACHMENT0,
GR_GL_RENDERBUFFER, 0));
GL_CALL(DeleteRenderbuffers(1, &tempRB));
// Unbind the SB from the FBO so that we don't keep it alive.
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
+ GL_CALL(FramebufferRenderbuffer(fboTarget,
GR_GL_STENCIL_ATTACHMENT,
GR_GL_RENDERBUFFER, 0));
if (sFmt.fPacked) {
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
+ GL_CALL(FramebufferRenderbuffer(fboTarget,
GR_GL_DEPTH_ATTACHMENT,
GR_GL_RENDERBUFFER, 0));
}
@@ -1249,9 +1257,6 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width,
bool GrGLGpu::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTarget* rt) {
GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt);
-
- GrGLuint fbo = glrt->renderFBOID();
-
if (NULL == sb) {
if (rt->renderTargetPriv().getStencilBuffer()) {
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
@@ -1270,19 +1275,17 @@ bool GrGLGpu::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar
} else {
GrGLStencilBuffer* glsb = static_cast<GrGLStencilBuffer*>(sb);
GrGLuint rb = glsb->renderbufferID();
+ GrGLenum fboTarget = this->bindFBO(kChangeAttachments_FBOBinding, glrt->renderFBO());
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
- fStats.incRenderTargetBinds();
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo));
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
+ GL_CALL(FramebufferRenderbuffer(fboTarget,
GR_GL_STENCIL_ATTACHMENT,
GR_GL_RENDERBUFFER, rb));
if (glsb->format().fPacked) {
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
+ GL_CALL(FramebufferRenderbuffer(fboTarget,
GR_GL_DEPTH_ATTACHMENT,
GR_GL_RENDERBUFFER, rb));
} else {
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
+ GL_CALL(FramebufferRenderbuffer(fboTarget,
GR_GL_DEPTH_ATTACHMENT,
GR_GL_RENDERBUFFER, 0));
}
@@ -1291,13 +1294,13 @@ bool GrGLGpu::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar
if (!this->glCaps().isColorConfigAndStencilFormatVerified(rt->config(), glsb->format())) {
GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
- GR_GL_STENCIL_ATTACHMENT,
- GR_GL_RENDERBUFFER, 0));
+ GL_CALL(FramebufferRenderbuffer(fboTarget,
+ GR_GL_STENCIL_ATTACHMENT,
+ GR_GL_RENDERBUFFER, 0));
if (glsb->format().fPacked) {
- GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
- GR_GL_DEPTH_ATTACHMENT,
- GR_GL_RENDERBUFFER, 0));
+ GL_CALL(FramebufferRenderbuffer(fboTarget,
+ GR_GL_DEPTH_ATTACHMENT,
+ GR_GL_RENDERBUFFER, 0));
}
return false;
} else {
@@ -1429,20 +1432,23 @@ bool GrGLGpu::flushGLState(const DrawArgs& args) {
fHWProgramID = programID;
}
- if (blendInfo.fWriteColor) {
- this->flushBlend(blendInfo);
- }
fCurrentProgram->setData(*args.fPrimitiveProcessor, pipeline, *args.fBatchTracker);
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.getRenderTarget());
+
this->flushStencil(pipeline.getStencil());
this->flushScissor(pipeline.getScissorState(), glRT->getViewport(), glRT->origin());
this->flushHWAAState(glRT, pipeline.isHWAntialiasState());
// This must come after textures are flushed because a texture may need
- // to be msaa-resolved (which will modify bound FBO state).
- this->flushRenderTarget(glRT, NULL);
+ // to be msaa-resolved (which will modify bound FBO and scissor state).
+ this->bindFBO(kDraw_FBOBinding, glRT->renderFBO());
+ this->setViewport(glRT->getViewport());
+ if (blendInfo.fWriteColor) {
+ this->flushBlend(blendInfo);
+ this->markSurfaceContentsDirty(glRT, NULL);
+ }
return true;
}
@@ -1539,7 +1545,8 @@ void GrGLGpu::onClear(GrRenderTarget* target, const SkIRect* rect, GrColor color
}
}
- this->flushRenderTarget(glRT, rect);
+ this->bindFBO(kClear_FBOBinding, glRT->renderFBO());
+ this->markSurfaceContentsDirty(glRT, rect);
GrScissorState scissorState;
if (rect) {
scissorState.set(*rect);
@@ -1567,40 +1574,36 @@ void GrGLGpu::discard(GrRenderTarget* renderTarget) {
}
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget);
- if (renderTarget->getUniqueID() != fHWBoundRenderTargetUniqueID) {
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
- fStats.incRenderTargetBinds();
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID()));
- }
+ GrGLenum fboTarget = this->bindFBO(kDiscard_FBOBinding, glRT->renderFBO());
switch (this->glCaps().invalidateFBType()) {
case GrGLCaps::kNone_InvalidateFBType:
SkFAIL("Should never get here.");
break;
case GrGLCaps::kInvalidate_InvalidateFBType:
- if (0 == glRT->renderFBOID()) {
+ if (glRT->renderFBO()->isDefaultFramebuffer()) {
// When rendering to the default framebuffer the legal values for attachments
// are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment
// types.
static const GrGLenum attachments[] = { GR_GL_COLOR };
- GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
+ GL_CALL(InvalidateFramebuffer(fboTarget, SK_ARRAY_COUNT(attachments),
attachments));
} else {
static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 };
- GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
+ GL_CALL(InvalidateFramebuffer(fboTarget, SK_ARRAY_COUNT(attachments),
attachments));
}
break;
case GrGLCaps::kDiscard_InvalidateFBType: {
- if (0 == glRT->renderFBOID()) {
+ if (glRT->renderFBO()->isDefaultFramebuffer()) {
// When rendering to the default framebuffer the legal values for attachments
// are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment
// types. See glDiscardFramebuffer() spec.
static const GrGLenum attachments[] = { GR_GL_COLOR };
- GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
+ GL_CALL(DiscardFramebuffer(fboTarget, SK_ARRAY_COUNT(attachments),
attachments));
} else {
static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 };
- GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
+ GL_CALL(DiscardFramebuffer(fboTarget, SK_ARRAY_COUNT(attachments),
attachments));
}
break;
@@ -1615,7 +1618,7 @@ void GrGLGpu::clearStencil(GrRenderTarget* target) {
return;
}
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
- this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
+ this->bindFBO(kClear_FBOBinding, glRT->renderFBO());
this->disableScissor();
@@ -1651,7 +1654,7 @@ void GrGLGpu::onClearStencilClip(GrRenderTarget* target, const SkIRect& rect, bo
value = 0;
}
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
- this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
+ this->bindFBO(kClear_FBOBinding, glRT->renderFBO());
GrScissorState scissorState;
scissorState.set(rect);
@@ -1721,22 +1724,13 @@ bool GrGLGpu::onReadPixels(GrRenderTarget* target,
// resolve the render target if necessary
GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target);
- switch (tgt->getResolveType()) {
- case GrGLRenderTarget::kCantResolve_ResolveType:
- return false;
- case GrGLRenderTarget::kAutoResolves_ResolveType:
- this->flushRenderTarget(static_cast<GrGLRenderTarget*>(target), &SkIRect::EmptyIRect());
- break;
- case GrGLRenderTarget::kCanResolve_ResolveType:
- this->onResolveRenderTarget(tgt);
- // we don't track the state of the READ FBO ID.
- fStats.incRenderTargetBinds();
- GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER,
- tgt->textureFBOID()));
- break;
- default:
- SkFAIL("Unknown resolve type");
+ if (tgt->getResolveType() == GrGLRenderTarget::kCantResolve_ResolveType) {
+ return false;
+ }
+ if (tgt->getResolveType() == GrGLRenderTarget::kCanResolve_ResolveType) {
+ this->onResolveRenderTarget(tgt);
}
+ this->bindFBO(kReadPixels_FBOBinding, tgt->textureFBO());
const GrGLIRect& glvp = tgt->getViewport();
@@ -1801,7 +1795,8 @@ bool GrGLGpu::onReadPixels(GrRenderTarget* target,
}
}
} else {
- SkASSERT(readDst != buffer); SkASSERT(rowBytes != tightRowBytes);
+ SkASSERT(readDst != buffer);
+ SkASSERT(rowBytes != tightRowBytes);
// copy from readDst to buffer while flipping y
// const int halfY = height >> 1;
const char* src = reinterpret_cast<const char*>(readDst);
@@ -1822,41 +1817,69 @@ bool GrGLGpu::onReadPixels(GrRenderTarget* target,
return true;
}
-void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) {
+GrGLenum GrGLGpu::bindFBO(FBOBinding binding, const GrGLFBO* fbo) {
+ SkASSERT(fbo);
+ SkASSERT(fbo->isValid());
+
+ enum {
+ kDraw = 0,
+ kRead = 1
+ };
- SkASSERT(target);
+ bool useGLFramebuffer = !this->glCaps().usesMSAARenderBuffers() ||
+ (this->glCaps().preferBindingToReadAndDrawFramebuffer() &&
+ kBlitSrc_FBOBinding != binding && kBlitDst_FBOBinding != binding);
- uint32_t rtID = target->getUniqueID();
- if (fHWBoundRenderTargetUniqueID != rtID) {
+ if (useGLFramebuffer) {
+ SkASSERT(kBlitSrc_FBOBinding != binding);
fStats.incRenderTargetBinds();
- GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID()));
-#ifdef SK_DEBUG
- // don't do this check in Chromium -- this is causing
- // lots of repeated command buffer flushes when the compositor is
- // rendering with Ganesh, which is really slow; even too slow for
- // Debug mode.
- if (!this->glContext().isChromium()) {
- GrGLenum status;
- GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
- if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
- SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status);
- }
- }
-#endif
- fHWBoundRenderTargetUniqueID = rtID;
- const GrGLIRect& vp = target->getViewport();
- if (fHWViewport != vp) {
- vp.pushToGLViewport(this->glInterface());
- fHWViewport = vp;
- }
+ GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo->fboID()));
+ fHWFBOBinding[kDraw].fFBO.reset(SkRef(fbo));
+ fHWFBOBinding[kRead].fFBO.reset(SkRef(fbo));
+ return GR_GL_FRAMEBUFFER;
+ }
+ GrGLenum target = 0;
+ HWFBOBinding* hwFBOBinding = NULL;
+ switch (binding) {
+ case kDraw_FBOBinding:
+ case kClear_FBOBinding:
+ case kDiscard_FBOBinding:
+ case kChangeAttachments_FBOBinding:
+ case kBlitDst_FBOBinding:
+ target = GR_GL_DRAW_FRAMEBUFFER;
+ hwFBOBinding = &fHWFBOBinding[kDraw];
+ break;
+
+ case kReadPixels_FBOBinding:
+ case kBlitSrc_FBOBinding:
+ case kCopyTexSrc_FBOBinding:
+ target = GR_GL_READ_FRAMEBUFFER;
+ hwFBOBinding = &fHWFBOBinding[kRead];
+ break;
}
- if (NULL == bound || !bound->isEmpty()) {
- target->flagAsNeedingResolve(bound);
+ fStats.incRenderTargetBinds();
+ GL_CALL(BindFramebuffer(target, fbo->fboID()));
+ hwFBOBinding->fFBO.reset(SkRef(fbo));
+ return target;
+}
+
+void GrGLGpu::setViewport(const GrGLIRect& viewport) {
+ if (viewport != fHWViewport) {
+ viewport.pushToGLViewport(this->glInterface());
+ fHWViewport = viewport;
}
+}
- GrTexture *texture = target->asTexture();
- if (texture) {
- texture->texturePriv().dirtyMipMaps(true);
+void GrGLGpu::markSurfaceContentsDirty(GrSurface* surface, const SkIRect* bounds) {
+ if (NULL == bounds || !bounds->isEmpty()) {
+ GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget());
+ if (rt) {
+ rt->flagAsNeedingResolve(bounds);
+ }
+ GrGLTexture* texture = static_cast<GrGLTexture*>(surface->asTexture());
+ if (texture) {
+ texture->texturePriv().dirtyMipMaps(true);
+ }
}
}
@@ -1938,8 +1961,8 @@ void GrGLGpu::onStencilPath(const GrPath* path, const StencilPathState& state) {
this->glPathRendering()->setProjectionMatrix(*state.fViewMatrix, size, rt->origin());
this->flushScissor(*state.fScissor, rt->getViewport(), rt->origin());
this->flushHWAAState(rt, state.fUseHWAA);
- this->flushRenderTarget(rt, NULL);
-
+ this->bindFBO(kDraw_FBOBinding, rt->renderFBO());
+ this->setViewport(rt->getViewport());
fPathRendering->stencilPath(path, *state.fStencil);
}
@@ -1971,14 +1994,9 @@ void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) {
if (rt->needsResolve()) {
// Some extensions automatically resolves the texture when it is read.
if (this->glCaps().usesMSAARenderBuffers()) {
- SkASSERT(rt->textureFBOID() != rt->renderFBOID());
- fStats.incRenderTargetBinds();
- fStats.incRenderTargetBinds();
- GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID()));
- GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID()));
- // make sure we go through flushRenderTarget() since we've modified
- // the bound DRAW FBO ID.
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
+ SkASSERT(rt->textureFBO() != rt->renderFBO());
+ this->bindFBO(kBlitSrc_FBOBinding, rt->renderFBO());
+ this->bindFBO(kBlitDst_FBOBinding, rt->textureFBO());
const GrGLIRect& vp = rt->getViewport();
const SkIRect dirtyRect = rt->getResolveRect();
@@ -2532,13 +2550,13 @@ inline bool can_copy_texsubimage(const GrSurface* dst,
const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->asRenderTarget());
// If dst is multisampled (and uses an extension where there is a separate MSAA renderbuffer)
// then we don't want to copy to the texture but to the MSAA buffer.
- if (dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) {
+ if (dstRT && dstRT->renderFBO() != dstRT->textureFBO()) {
return false;
}
const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget());
// If the src is multisampled (and uses an extension where there is a separate MSAA
// renderbuffer) then it is an invalid operation to call CopyTexSubImage
- if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) {
+ if (srcRT && srcRT->renderFBO() != srcRT->textureFBO()) {
return false;
}
if (gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) &&
@@ -2555,22 +2573,31 @@ inline bool can_copy_texsubimage(const GrSurface* dst,
// If a temporary FBO was created, its non-zero ID is returned. The viewport that the copy rect is
// relative to is output.
-GrGLuint GrGLGpu::bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
- TempFBOTarget tempFBOTarget) {
+GrGLGpu::FBOBinding GrGLGpu::bindSurfaceAsFBOForCopy(GrSurface* surface, FBOBinding binding,
+ GrGLIRect* viewport) {
GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget());
if (NULL == rt) {
SkASSERT(surface->asTexture());
GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID();
- GrGLuint* tempFBOID;
- tempFBOID = kSrc_TempFBOTarget == tempFBOTarget ? &fTempSrcFBOID : &fTempDstFBOID;
+ GrGLFBO* tempFBO;
- if (0 == *tempFBOID) {
- GR_GL_CALL(this->glInterface(), GenFramebuffers(1, tempFBOID));
+ if (kBlitSrc_FBOBinding == binding || kCopyTexSrc_FBOBinding == binding) {
+ if (!fTempSrcFBO) {
+ fTempSrcFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface())));
+ SkASSERT(fTempSrcFBO->isValid());
+ }
+ tempFBO = fTempSrcFBO;
+ } else {
+ SkASSERT(kBlitDst_FBOBinding == binding);
+ if (!fTempDstFBO) {
+ fTempDstFBO.reset(SkNEW_ARGS(GrGLFBO, (this->glInterface())));
+ SkASSERT(fTempDstFBO->isValid());
+ }
+ tempFBO = fTempDstFBO;
}
- fStats.incRenderTargetBinds();
- GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, *tempFBOID));
- GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget,
+ GrGLenum target = this->bindFBO(binding, tempFBO);
+ GR_GL_CALL(this->glInterface(), FramebufferTexture2D(target,
GR_GL_COLOR_ATTACHMENT0,
GR_GL_TEXTURE_2D,
texID,
@@ -2579,18 +2606,21 @@ GrGLuint GrGLGpu::bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLI
viewport->fBottom = 0;
viewport->fWidth = surface->width();
viewport->fHeight = surface->height();
- return *tempFBOID;
+ return binding;
} else {
- GrGLuint tempFBOID = 0;
- fStats.incRenderTargetBinds();
- GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBOID()));
+ this->bindFBO(binding, rt->renderFBO());
*viewport = rt->getViewport();
- return tempFBOID;
+ return kInvalidFBOBinding;
}
}
-void GrGLGpu::unbindTextureFromFBO(GrGLenum fboTarget) {
- GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget,
+void GrGLGpu::unbindSurfaceAsFBOForCopy(FBOBinding binding) {
+ if (kInvalidFBOBinding == binding) {
+ return;
+ }
+ GrGLFBO* tempFBO = kBlitDst_FBOBinding == binding ? fTempSrcFBO : fTempDstFBO;
+ GrGLenum target = this->bindFBO(binding, tempFBO);
+ GR_GL_CALL(this->glInterface(), FramebufferTexture2D(target,
GR_GL_COLOR_ATTACHMENT0,
GR_GL_TEXTURE_2D,
0,
@@ -2621,7 +2651,7 @@ bool GrGLGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc)
}
const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget());
- if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) {
+ if (srcRT && srcRT->renderFBO() != srcRT->textureFBO()) {
// It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. Set up for FBO blit or
// fail.
if (this->caps()->isConfigRenderable(src->config(), false)) {
@@ -2645,14 +2675,14 @@ bool GrGLGpu::copySurface(GrSurface* dst,
const SkIRect& srcRect,
const SkIPoint& dstPoint) {
bool copied = false;
+ SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
+ srcRect.width(), srcRect.height());
if (can_copy_texsubimage(dst, src, this)) {
- GrGLuint srcFBO;
GrGLIRect srcVP;
- srcFBO = this->bindSurfaceAsFBO(src, GR_GL_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget);
+ FBOBinding srcFBOBinding = this->bindSurfaceAsFBOForCopy(src, kCopyTexSrc_FBOBinding,
+ &srcVP);
GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture());
SkASSERT(dstTex);
- // We modified the bound FBO
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
GrGLIRect srcGLRect;
srcGLRect.setRelativeTo(srcVP,
srcRect.fLeft,
@@ -2674,28 +2704,21 @@ bool GrGLGpu::copySurface(GrSurface* dst,
srcGLRect.fLeft, srcGLRect.fBottom,
srcGLRect.fWidth, srcGLRect.fHeight));
copied = true;
- if (srcFBO) {
- this->unbindTextureFromFBO(GR_GL_FRAMEBUFFER);
- }
+ this->unbindSurfaceAsFBOForCopy(srcFBOBinding);
} else if (can_blit_framebuffer(dst, src, this)) {
- SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
- srcRect.width(), srcRect.height());
bool selfOverlap = false;
if (dst == src) {
selfOverlap = SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect);
}
if (!selfOverlap) {
- GrGLuint dstFBO;
- GrGLuint srcFBO;
GrGLIRect dstVP;
GrGLIRect srcVP;
- dstFBO = this->bindSurfaceAsFBO(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP,
- kDst_TempFBOTarget);
- srcFBO = this->bindSurfaceAsFBO(src, GR_GL_READ_FRAMEBUFFER, &srcVP,
- kSrc_TempFBOTarget);
- // We modified the bound FBO
- fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
+ FBOBinding dstFBOBinding = this->bindSurfaceAsFBOForCopy(dst, kBlitDst_FBOBinding,
+ &dstVP);
+ FBOBinding srcFBOBinding = this->bindSurfaceAsFBOForCopy(src, kBlitSrc_FBOBinding,
+ &srcVP);
+
GrGLIRect srcGLRect;
GrGLIRect dstGLRect;
srcGLRect.setRelativeTo(srcVP,
@@ -2733,15 +2756,14 @@ bool GrGLGpu::copySurface(GrSurface* dst,
dstGLRect.fLeft + dstGLRect.fWidth,
dstGLRect.fBottom + dstGLRect.fHeight,
GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
- if (dstFBO) {
- this->unbindTextureFromFBO(GR_GL_DRAW_FRAMEBUFFER);
- }
- if (srcFBO) {
- this->unbindTextureFromFBO(GR_GL_READ_FRAMEBUFFER);
- }
+ this->unbindSurfaceAsFBOForCopy(dstFBOBinding);
+ this->unbindSurfaceAsFBOForCopy(srcFBOBinding);
copied = true;
}
}
+ if (copied) {
+ this->markSurfaceContentsDirty(dst, &dstRect);
+ }
return copied;
}
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