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Unified Diff: gpu/command_buffer/service/feature_info.cc

Issue 948323002: Revert of Add support for compressed GPU memory buffers. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 10 months ago
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Index: gpu/command_buffer/service/feature_info.cc
diff --git a/gpu/command_buffer/service/feature_info.cc b/gpu/command_buffer/service/feature_info.cc
index cb05749d80700505f1a374ead0eb5105ebbf25a3..803b1210b8e55c96764869810a5ddc7a5e9130a3 100644
--- a/gpu/command_buffer/service/feature_info.cc
+++ b/gpu/command_buffer/service/feature_info.cc
@@ -132,10 +132,7 @@
use_arb_occlusion_query2_for_occlusion_query_boolean(false),
use_arb_occlusion_query_for_occlusion_query_boolean(false),
native_vertex_array_object(false),
- ext_texture_format_atc(false),
ext_texture_format_bgra8888(false),
- ext_texture_format_dxt1(false),
- ext_texture_format_dxt5(false),
enable_shader_name_hashing(false),
enable_samplers(false),
ext_draw_buffers(false),
@@ -336,8 +333,6 @@
}
if (enable_dxt1) {
- feature_flags_.ext_texture_format_dxt1 = true;
-
AddExtensionString("GL_EXT_texture_compression_dxt1");
validators_.compressed_texture_format.AddValue(
GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
@@ -355,25 +350,12 @@
}
if (enable_dxt5) {
- feature_flags_.ext_texture_format_dxt5 = true;
-
// The difference between GL_EXT_texture_compression_s3tc and
// GL_CHROMIUM_texture_compression_dxt5 is that the former
// requires on the fly compression. The latter does not.
AddExtensionString("GL_CHROMIUM_texture_compression_dxt5");
validators_.compressed_texture_format.AddValue(
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT);
- }
-
- bool have_atc = extensions.Contains("GL_AMD_compressed_ATC_texture") ||
- extensions.Contains("GL_ATI_texture_compression_atitc");
- if (have_atc) {
- feature_flags_.ext_texture_format_atc = true;
-
- AddExtensionString("GL_AMD_compressed_ATC_texture");
- validators_.compressed_texture_format.AddValue(GL_ATC_RGB_AMD);
- validators_.compressed_texture_format.AddValue(
- GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD);
}
// Check if we should enable GL_EXT_texture_filter_anisotropic.
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