| Index: cc/animation/animation_player.h
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| diff --git a/cc/animation/animation_player.h b/cc/animation/animation_player.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..afb819d5c5e1816b664f56740d4475a49958b300
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| --- /dev/null
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| +++ b/cc/animation/animation_player.h
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| @@ -0,0 +1,114 @@
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| +// Copyright 2015 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
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| +
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| +#ifndef CC_ANIMATION_ANIMATION_PLAYER_H_
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| +#define CC_ANIMATION_ANIMATION_PLAYER_H_
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| +
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| +#include "base/containers/linked_list.h"
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| +#include "base/memory/ref_counted.h"
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| +#include "base/time/time.h"
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| +#include "cc/animation/animation.h"
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| +#include "cc/base/cc_export.h"
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| +#include "cc/base/scoped_ptr_vector.h"
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| +
|
| +namespace cc {
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| +
|
| +class AnimationDelegate;
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| +class AnimationHost;
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| +class AnimationTimeline;
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| +class ElementAnimations;
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| +class LayerAnimationController;
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| +enum class LayerTreeType;
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| +
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| +// An AnimationPlayer owns all animations to be run on particular CC Layer.
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| +// Multiple AnimationPlayers can be attached to one layer. In this case,
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| +// they share common LayerAnimationController (temp solution) so the
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| +// LayerAnimationController-to-Layer relationship stays the same (1:1, LACs
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| +// have same IDs as their respective Layers).
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| +// For now, the blink logic is responsible for handling of conflicting
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| +// same-property animations.
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| +// Each AnimationPlayer has its copy on the impl thread.
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| +// This is a CC counterpart for blink::AnimationPlayer (in 1:1 relationship).
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| +class CC_EXPORT AnimationPlayer : public base::RefCounted<AnimationPlayer>,
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| + public base::LinkNode<AnimationPlayer> {
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| + public:
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| + static scoped_refptr<AnimationPlayer> Create(int id);
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| + scoped_refptr<AnimationPlayer> CreateImplInstance() const;
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| +
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| + int id() const { return id_; }
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| + int layer_id() const { return layer_id_; }
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| +
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| + // Parent AnimationHost. AnimationPlayer can be detached from
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| + // AnimationTimeline.
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| + AnimationHost* animation_host() { return animation_host_; }
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| + const AnimationHost* animation_host() const { return animation_host_; }
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| + void SetAnimationHost(AnimationHost* animation_host);
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| +
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| + // Parent AnimationTimeline.
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| + AnimationTimeline* animation_timeline() { return animation_timeline_; }
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| + const AnimationTimeline* animation_timeline() const {
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| + return animation_timeline_;
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| + }
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| + void SetAnimationTimeline(AnimationTimeline* timeline);
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| +
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| + // ElementAnimations object where this player is listed.
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| + // ElementAnimations has a reference to shared LayerAnimationController.
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| + ElementAnimations* element_animations() const { return element_animations_; }
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| +
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| + void set_layer_animation_delegate(AnimationDelegate* delegate) {
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| + layer_animation_delegate_ = delegate;
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| + }
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| +
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| + void AttachLayer(int layer_id);
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| + void DetachLayer();
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| +
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| + void AddAnimation(scoped_ptr<Animation> animation);
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| + void PauseAnimation(int animation_id, double time_offset);
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| + void RemoveAnimation(int animation_id);
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| +
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| + void PushPropertiesTo(AnimationPlayer* player_impl);
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| +
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| + // AnimationDelegate routing.
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| + void NotifyAnimationStarted(base::TimeTicks monotonic_time,
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| + Animation::TargetProperty target_property,
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| + int group);
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| + void NotifyAnimationFinished(base::TimeTicks monotonic_time,
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| + Animation::TargetProperty target_property,
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| + int group);
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| +
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| + private:
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| + friend class base::RefCounted<AnimationPlayer>;
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| +
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| + explicit AnimationPlayer(int id);
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| + ~AnimationPlayer();
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| +
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| + void SetNeedsCommit();
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| +
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| + void RegisterPlayer();
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| + void UnregisterPlayer();
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| +
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| + void BindElementAnimations();
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| + void UnbindElementAnimations();
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| +
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| + // We accumulate added animations in animations_ container
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| + // if element_animations_ is a nullptr. It allows us to add/remove animations
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| + // to non-attached AnimationPlayers.
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| + typedef ScopedPtrVector<Animation> AnimationList;
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| + AnimationList animations_;
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| +
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| + AnimationHost* animation_host_;
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| + AnimationTimeline* animation_timeline_;
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| + // element_animations isn't null if player attached to an element (layer).
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| + ElementAnimations* element_animations_;
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| + AnimationDelegate* layer_animation_delegate_;
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| +
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| + int id_;
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| + int layer_id_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(AnimationPlayer);
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| +};
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| +
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| +} // namespace cc
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| +
|
| +#endif // CC_ANIMATION_ANIMATION_PLAYER_H_
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|
|