Index: cc/animation/animation_player.h |
diff --git a/cc/animation/animation_player.h b/cc/animation/animation_player.h |
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+++ b/cc/animation/animation_player.h |
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+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CC_ANIMATION_ANIMATION_PLAYER_H_ |
+#define CC_ANIMATION_ANIMATION_PLAYER_H_ |
+ |
+#include "base/containers/linked_list.h" |
+#include "base/memory/ref_counted.h" |
+#include "base/time/time.h" |
+#include "cc/animation/animation.h" |
+#include "cc/base/cc_export.h" |
+#include "cc/base/scoped_ptr_vector.h" |
+ |
+namespace cc { |
+ |
+class AnimationDelegate; |
+class AnimationHost; |
+class AnimationTimeline; |
+class ElementAnimations; |
+class LayerAnimationController; |
+enum class LayerTreeType; |
+ |
+// An AnimationPlayer owns all animations to be run on particular CC Layer. |
+// Multiple AnimationPlayers can be attached to one layer. In this case, |
+// they share common LayerAnimationController (temp solution) so the |
+// LayerAnimationController-to-Layer relationship stays the same (1:1, LACs |
+// have same IDs as their respective Layers). |
+// For now, the blink logic is responsible for handling of conflicting |
+// same-property animations. |
+// Each AnimationPlayer has its copy on the impl thread. |
+// This is a CC counterpart for blink::AnimationPlayer (in 1:1 relationship). |
+class CC_EXPORT AnimationPlayer : public base::RefCounted<AnimationPlayer>, |
+ public base::LinkNode<AnimationPlayer> { |
+ public: |
+ static scoped_refptr<AnimationPlayer> Create(int id); |
+ scoped_refptr<AnimationPlayer> CreateImplInstance() const; |
+ |
+ int id() const { return id_; } |
+ int layer_id() const { return layer_id_; } |
+ |
+ // Parent AnimationHost. AnimationPlayer can be detached from |
+ // AnimationTimeline. |
+ AnimationHost* animation_host() { return animation_host_; } |
+ const AnimationHost* animation_host() const { return animation_host_; } |
+ void SetAnimationHost(AnimationHost* animation_host); |
+ |
+ // Parent AnimationTimeline. |
+ AnimationTimeline* animation_timeline() { return animation_timeline_; } |
+ const AnimationTimeline* animation_timeline() const { |
+ return animation_timeline_; |
+ } |
+ void SetAnimationTimeline(AnimationTimeline* timeline); |
+ |
+ // ElementAnimations object where this player is listed. |
+ // ElementAnimations has a reference to shared LayerAnimationController. |
+ ElementAnimations* element_animations() const { return element_animations_; } |
+ |
+ void set_layer_animation_delegate(AnimationDelegate* delegate) { |
+ layer_animation_delegate_ = delegate; |
+ } |
+ |
+ void AttachLayer(int layer_id); |
+ void DetachLayer(); |
+ |
+ void AddAnimation(scoped_ptr<Animation> animation); |
+ void PauseAnimation(int animation_id, double time_offset); |
+ void RemoveAnimation(int animation_id); |
+ |
+ void PushPropertiesTo(AnimationPlayer* player_impl); |
+ |
+ // AnimationDelegate routing. |
+ void NotifyAnimationStarted(base::TimeTicks monotonic_time, |
+ Animation::TargetProperty target_property, |
+ int group); |
+ void NotifyAnimationFinished(base::TimeTicks monotonic_time, |
+ Animation::TargetProperty target_property, |
+ int group); |
+ |
+ private: |
+ friend class base::RefCounted<AnimationPlayer>; |
+ |
+ explicit AnimationPlayer(int id); |
+ ~AnimationPlayer(); |
+ |
+ void SetNeedsCommit(); |
+ |
+ void RegisterPlayer(); |
+ void UnregisterPlayer(); |
+ |
+ void BindElementAnimations(); |
+ void UnbindElementAnimations(); |
+ |
+ // We accumulate added animations in animations_ container |
+ // if element_animations_ is a nullptr. It allows us to add/remove animations |
+ // to non-attached AnimationPlayers. |
+ typedef ScopedPtrVector<Animation> AnimationList; |
+ AnimationList animations_; |
+ |
+ AnimationHost* animation_host_; |
+ AnimationTimeline* animation_timeline_; |
+ // element_animations isn't null if player attached to an element (layer). |
+ ElementAnimations* element_animations_; |
+ AnimationDelegate* layer_animation_delegate_; |
+ |
+ int id_; |
+ int layer_id_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(AnimationPlayer); |
+}; |
+ |
+} // namespace cc |
+ |
+#endif // CC_ANIMATION_ANIMATION_PLAYER_H_ |