| Index: cc/animation/animation_player.cc
|
| diff --git a/cc/animation/animation_player.cc b/cc/animation/animation_player.cc
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..603ffa97e939d10368c37a6d7808cce02ececd20
|
| --- /dev/null
|
| +++ b/cc/animation/animation_player.cc
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| @@ -0,0 +1,185 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "cc/animation/animation_player.h"
|
| +
|
| +#include "cc/animation/animation_delegate.h"
|
| +#include "cc/animation/animation_host.h"
|
| +#include "cc/animation/animation_timeline.h"
|
| +#include "cc/animation/element_animations.h"
|
| +#include "cc/animation/layer_animation_controller.h"
|
| +
|
| +namespace cc {
|
| +
|
| +scoped_refptr<AnimationPlayer> AnimationPlayer::Create(int id) {
|
| + return make_scoped_refptr(new AnimationPlayer(id));
|
| +}
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| +
|
| +AnimationPlayer::AnimationPlayer(int id)
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| + : animation_host_(),
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| + animation_timeline_(),
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| + element_animations_(),
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| + layer_animation_delegate_(),
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| + id_(id),
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| + layer_id_(0) {
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| + DCHECK(id_);
|
| +}
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| +
|
| +AnimationPlayer::~AnimationPlayer() {
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| + DCHECK(!animation_timeline_);
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| + DCHECK(!element_animations_);
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| + DCHECK(!layer_id_);
|
| +}
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| +
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| +scoped_refptr<AnimationPlayer> AnimationPlayer::CreateImplInstance() const {
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| + scoped_refptr<AnimationPlayer> player = AnimationPlayer::Create(id());
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| + return player;
|
| +}
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| +
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| +void AnimationPlayer::SetAnimationHost(AnimationHost* animation_host) {
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| + animation_host_ = animation_host;
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| +}
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| +
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| +void AnimationPlayer::SetAnimationTimeline(AnimationTimeline* timeline) {
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| + if (animation_timeline_ == timeline)
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| + return;
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| +
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| + // We need to unregister player to manage ElementAnimations and observers
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| + // properly.
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| + if (layer_id_ && element_animations_)
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| + UnregisterPlayer();
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| +
|
| + animation_timeline_ = timeline;
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| +
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| + // Register player only if layer AND host attached.
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| + if (layer_id_ && animation_host_)
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| + RegisterPlayer();
|
| +}
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| +
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| +void AnimationPlayer::AttachLayer(int layer_id) {
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| + DCHECK_EQ(layer_id_, 0);
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| + DCHECK(layer_id);
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| +
|
| + layer_id_ = layer_id;
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| +
|
| + // Register player only if layer AND host attached.
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| + if (animation_host_)
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| + RegisterPlayer();
|
| +}
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| +
|
| +void AnimationPlayer::DetachLayer() {
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| + DCHECK(layer_id_);
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| +
|
| + if (animation_host_)
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| + UnregisterPlayer();
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| +
|
| + layer_id_ = 0;
|
| +}
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| +
|
| +void AnimationPlayer::RegisterPlayer() {
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| + DCHECK(layer_id_);
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| + DCHECK(animation_host_);
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| + DCHECK(!element_animations_);
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| +
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| + // Create LAC or re-use existing.
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| + animation_host_->RegisterPlayerForLayer(layer_id_, this);
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| + // Get local reference to shared LAC.
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| + BindElementAnimations();
|
| +}
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| +
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| +void AnimationPlayer::UnregisterPlayer() {
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| + DCHECK(layer_id_);
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| + DCHECK(animation_host_);
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| + DCHECK(element_animations_);
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| +
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| + UnbindElementAnimations();
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| + // Destroy LAC or release it if it's still needed.
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| + animation_host_->UnregisterPlayerForLayer(layer_id_, this);
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| +}
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| +
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| +void AnimationPlayer::BindElementAnimations() {
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| + DCHECK(!element_animations_);
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| + element_animations_ =
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| + animation_host_->GetElementAnimationsForLayerId(layer_id_);
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| + DCHECK(element_animations_);
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| +
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| + // Pass all accumulated animations to LAC.
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| + for (auto it = animations_.begin(); it != animations_.end(); ++it)
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| + element_animations_->layer_animation_controller()->AddAnimation(
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| + animations_.take(it));
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| + if (!animations_.empty())
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| + SetNeedsCommit();
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| + animations_.clear();
|
| +}
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| +
|
| +void AnimationPlayer::UnbindElementAnimations() {
|
| + element_animations_ = nullptr;
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| + DCHECK(animations_.empty());
|
| +}
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| +
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| +void AnimationPlayer::AddAnimation(scoped_ptr<Animation> animation) {
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| + if (element_animations_) {
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| + element_animations_->layer_animation_controller()->AddAnimation(
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| + animation.Pass());
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| + SetNeedsCommit();
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| + } else {
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| + animations_.push_back(animation.Pass());
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| + }
|
| +}
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| +
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| +void AnimationPlayer::PauseAnimation(int animation_id, double time_offset) {
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| + DCHECK(element_animations_);
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| + element_animations_->layer_animation_controller()->PauseAnimation(
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| + animation_id, base::TimeDelta::FromSecondsD(time_offset));
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| + SetNeedsCommit();
|
| +}
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| +
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| +void AnimationPlayer::RemoveAnimation(int animation_id) {
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| + if (element_animations_) {
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| + element_animations_->layer_animation_controller()->RemoveAnimation(
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| + animation_id);
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| + SetNeedsCommit();
|
| + } else {
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| + auto animations_to_remove = animations_.remove_if([animation_id](
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| + Animation* animation) { return animation->id() == animation_id; });
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| + animations_.erase(animations_to_remove, animations_.end());
|
| + }
|
| +}
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| +
|
| +void AnimationPlayer::PushPropertiesTo(AnimationPlayer* player_impl) {
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| + if (!element_animations_) {
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| + if (player_impl->element_animations())
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| + player_impl->DetachLayer();
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| + return;
|
| + }
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| +
|
| + DCHECK(layer_id_);
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| + if (!player_impl->element_animations())
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| + player_impl->AttachLayer(layer_id_);
|
| +}
|
| +
|
| +void AnimationPlayer::NotifyAnimationStarted(
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| + base::TimeTicks monotonic_time,
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| + Animation::TargetProperty target_property,
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| + int group) {
|
| + if (layer_animation_delegate_)
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| + layer_animation_delegate_->NotifyAnimationStarted(monotonic_time,
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| + target_property, group);
|
| +}
|
| +
|
| +void AnimationPlayer::NotifyAnimationFinished(
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| + base::TimeTicks monotonic_time,
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| + Animation::TargetProperty target_property,
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| + int group) {
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| + if (layer_animation_delegate_)
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| + layer_animation_delegate_->NotifyAnimationFinished(monotonic_time,
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| + target_property, group);
|
| +}
|
| +
|
| +void AnimationPlayer::SetNeedsCommit() {
|
| + DCHECK(animation_host_);
|
| + animation_host_->SetNeedsCommit();
|
| +}
|
| +
|
| +} // namespace cc
|
|
|