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Unified Diff: cc/animation/animation_host.cc

Issue 947033002: CC Animations: Establish AnimationHost, AnimationTimeline and AnimationPlayer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix MSVC warning. Created 5 years, 6 months ago
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Index: cc/animation/animation_host.cc
diff --git a/cc/animation/animation_host.cc b/cc/animation/animation_host.cc
new file mode 100644
index 0000000000000000000000000000000000000000..99e13e6010b9032466e22290db1e286f89453136
--- /dev/null
+++ b/cc/animation/animation_host.cc
@@ -0,0 +1,205 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/animation/animation_host.h"
+
+#include <algorithm>
+
+#include "cc/animation/animation_player.h"
+#include "cc/animation/animation_registrar.h"
+#include "cc/animation/animation_timeline.h"
+#include "cc/animation/element_animations.h"
+
+namespace cc {
+
+scoped_ptr<AnimationHost> AnimationHost::Create(
+ ThreadInstance thread_instance) {
+ return make_scoped_ptr(new AnimationHost(thread_instance));
+}
+
+AnimationHost::AnimationHost(ThreadInstance thread_instance)
+ : animation_registrar_(AnimationRegistrar::Create()),
+ mutator_host_client_(),
+ thread_instance_(thread_instance) {
+}
+
+AnimationHost::~AnimationHost() {
+ ClearTimelines();
+ DCHECK(!mutator_host_client());
+ DCHECK(layer_to_element_animations_map_.empty());
+}
+
+AnimationTimeline* AnimationHost::GetTimelineById(int timeline_id) const {
+ for (auto& timeline : timelines_)
+ if (timeline->id() == timeline_id)
+ return timeline.get();
+ return nullptr;
+}
+
+void AnimationHost::ClearTimelines() {
+ EraseTimelines(timelines_.begin(), timelines_.end());
+}
+
+void AnimationHost::EraseTimelines(AnimationTimelineList::iterator begin,
+ AnimationTimelineList::iterator end) {
+ for (auto i = begin; i != end; ++i) {
+ auto& timeline = *i;
+ timeline->ClearPlayers();
+ timeline->SetAnimationHost(nullptr);
+ }
+
+ timelines_.erase(begin, end);
+}
+
+void AnimationHost::AddAnimationTimeline(
+ scoped_refptr<AnimationTimeline> timeline) {
+ timeline->SetAnimationHost(this);
+ timelines_.push_back(timeline);
+}
+
+void AnimationHost::RemoveAnimationTimeline(
+ scoped_refptr<AnimationTimeline> timeline) {
+ for (auto iter = timelines_.begin(); iter != timelines_.end(); ++iter) {
+ if (iter->get() != timeline)
+ continue;
+
+ EraseTimelines(iter, iter + 1);
+ break;
+ }
+}
+
+void AnimationHost::RegisterLayer(int layer_id, LayerTreeType tree_type) {
+ ElementAnimations* element_animations =
+ GetElementAnimationsForLayerId(layer_id);
+ if (element_animations)
+ element_animations->LayerRegistered(layer_id, tree_type);
+}
+
+void AnimationHost::UnregisterLayer(int layer_id, LayerTreeType tree_type) {
+ ElementAnimations* element_animations =
+ GetElementAnimationsForLayerId(layer_id);
+ if (element_animations)
+ element_animations->LayerUnregistered(layer_id, tree_type);
+}
+
+void AnimationHost::RegisterPlayerForLayer(int layer_id,
+ AnimationPlayer* player) {
+ DCHECK(layer_id);
+ DCHECK(player);
+
+ ElementAnimations* element_animations =
+ GetElementAnimationsForLayerId(layer_id);
+ if (!element_animations) {
+ auto new_element_animations = ElementAnimations::Create(this);
+ element_animations = new_element_animations.get();
+
+ layer_to_element_animations_map_.add(layer_id,
+ new_element_animations.Pass());
+ element_animations->CreateLayerAnimationController(layer_id);
+ }
+
+ DCHECK(element_animations);
+ element_animations->AddPlayer(player);
+}
+
+void AnimationHost::UnregisterPlayerForLayer(int layer_id,
+ AnimationPlayer* player) {
+ DCHECK(layer_id);
+ DCHECK(player);
+
+ ElementAnimations* element_animations =
+ GetElementAnimationsForLayerId(layer_id);
+ DCHECK(element_animations);
+ element_animations->RemovePlayer(player);
+
+ if (element_animations->IsEmpty()) {
+ element_animations->DestroyLayerAnimationController();
+ layer_to_element_animations_map_.erase(layer_id);
+ element_animations = nullptr;
+ }
+}
+
+void AnimationHost::SetMutatorHostClient(MutatorHostClient* client) {
+ if (mutator_host_client_ == client)
+ return;
+
+ mutator_host_client_ = client;
+}
+
+void AnimationHost::SetNeedsCommit() {
+ DCHECK(mutator_host_client_);
+ mutator_host_client_->SetMutatorsNeedCommit();
+}
+
+void AnimationHost::PushPropertiesTo(AnimationHost* host_impl) {
+ PushTimelinesToImplThread(host_impl);
+ RemoveTimelinesFromImplThread(host_impl);
+ PushPropertiesToImplThread(host_impl);
+}
+
+void AnimationHost::PushTimelinesToImplThread(AnimationHost* host_impl) const {
+ for (auto& timeline : timelines_) {
+ AnimationTimeline* timeline_impl =
+ host_impl->GetTimelineById(timeline->id());
+ if (timeline_impl)
+ continue;
+
+ scoped_refptr<AnimationTimeline> to_add = timeline->CreateImplInstance();
+ host_impl->AddAnimationTimeline(to_add.get());
+ }
+}
+
+void AnimationHost::RemoveTimelinesFromImplThread(
+ AnimationHost* host_impl) const {
+ AnimationTimelineList& timelines_impl = host_impl->timelines_;
+
+ auto to_erase =
+ std::partition(timelines_impl.begin(), timelines_impl.end(),
+ [this](AnimationTimelineList::value_type timeline_impl) {
+ return timeline_impl->is_impl_only() ||
+ GetTimelineById(timeline_impl->id());
+ });
+
+ host_impl->EraseTimelines(to_erase, timelines_impl.end());
+}
+
+void AnimationHost::PushPropertiesToImplThread(AnimationHost* host_impl) {
+ // Firstly, sync all players with impl thread to create ElementAnimations and
+ // layer animation controllers.
+ for (auto& timeline : timelines_) {
+ AnimationTimeline* timeline_impl =
+ host_impl->GetTimelineById(timeline->id());
+ if (timeline_impl)
+ timeline->PushPropertiesTo(timeline_impl);
+ }
+
+ // Secondly, sync properties for created layer animation controllers.
+ for (auto& kv : layer_to_element_animations_map_) {
+ ElementAnimations* element_animations = kv.second;
+ ElementAnimations* element_animations_impl =
+ host_impl->GetElementAnimationsForLayerId(kv.first);
+ if (element_animations_impl)
+ element_animations->PushPropertiesTo(element_animations_impl);
+ }
+}
+
+LayerAnimationController* AnimationHost::GetControllerForLayerId(
+ int layer_id) const {
+ const ElementAnimations* element_animations =
+ GetElementAnimationsForLayerId(layer_id);
+ if (!element_animations)
+ return nullptr;
+
+ return element_animations->layer_animation_controller();
+}
+
+ElementAnimations* AnimationHost::GetElementAnimationsForLayerId(
+ int layer_id) const {
+ DCHECK(layer_id);
+ auto iter = layer_to_element_animations_map_.find(layer_id);
+ return iter == layer_to_element_animations_map_.end() ? nullptr
+ : iter->second;
+}
+
+} // namespace cc
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