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Unified Diff: cc/animation/animation_player.h

Issue 947033002: CC Animations: Establish AnimationHost, AnimationTimeline and AnimationPlayer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 10 months ago
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Index: cc/animation/animation_player.h
diff --git a/cc/animation/animation_player.h b/cc/animation/animation_player.h
new file mode 100644
index 0000000000000000000000000000000000000000..b5d92f2e46ff2dee6f1f7827e4f9b7022c261290
--- /dev/null
+++ b/cc/animation/animation_player.h
@@ -0,0 +1,109 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_ANIMATION_ANIMATION_PLAYER_H_
+#define CC_ANIMATION_ANIMATION_PLAYER_H_
+
+#include "base/memory/ref_counted.h"
+#include "cc/animation/layer_animation_controller.h"
+#include "cc/animation/layer_animation_value_observer.h"
+#include "cc/animation/layer_animation_value_provider.h"
+#include "cc/base/cc_export.h"
+
+namespace cc {
+
+class AnimationPlayerPendingValueObserver;
+class AnimationTimeline;
+class Layer;
+
+class CC_EXPORT AnimationPlayer : public base::RefCounted<AnimationPlayer>,
+ public LayerAnimationValueObserver,
+ public LayerAnimationValueProvider {
+ public:
+ static scoped_refptr<AnimationPlayer> Create(int id = 0);
+ scoped_refptr<AnimationPlayer> CreateImplInstance() const;
+
+ int id() const { return id_; }
+
+ AnimationTimeline* animation_timeline() { return animation_timeline_; }
+ const AnimationTimeline* animation_timeline() const {
+ return animation_timeline_;
+ }
+ void SetAnimationTimeline(AnimationTimeline* timeline);
+
+ LayerAnimationController* layer_animation_controller() const {
+ return layer_animation_controller_.get();
+ }
+
+ void set_layer_animation_delegate(AnimationDelegate* delegate);
+
+ void AttachLayer(int layer_id);
+ void DetachLayer();
+
+ void AddAnimation(scoped_ptr<Animation> animation);
+ void PauseAnimation(int animation_id, double time_offset);
+ void RemoveAnimation(int animation_id);
+
+ void PushPropertiesTo(AnimationPlayer* player_impl);
+
+ private:
+ friend class base::RefCounted<AnimationPlayer>;
+ friend class AnimationPlayerPendingValueObserver;
+
+ explicit AnimationPlayer(int id);
+ ~AnimationPlayer() override;
+
+ void SetNeedsCommit();
+
+ void SetFilterMutated(bool active_tree, const FilterOperations& filters);
+ void SetOpacityMutated(bool active_tree, float opacity);
+ void SetTransformMutated(bool active_tree, const gfx::Transform& transform);
+
+ // LayerAnimationValueProvider implementation.
+ gfx::ScrollOffset ScrollOffsetForAnimation() const override;
+
+ // LayerAnimationValueObserver implementation.
+ void OnFilterAnimated(const FilterOperations& filters) override;
+ void OnOpacityAnimated(float opacity) override;
+ void OnTransformAnimated(const gfx::Transform& transform) override;
+ void OnScrollOffsetAnimated(const gfx::ScrollOffset& scroll_offset) override;
+ void OnAnimationWaitingForDeletion() override;
+ bool IsActive() const override;
+
+ // non-null only for impl thread instance.
+ scoped_ptr<AnimationPlayerPendingValueObserver> pending_value_observer_;
+
+ scoped_refptr<LayerAnimationController> layer_animation_controller_;
+ AnimationTimeline* animation_timeline_;
+ AnimationDelegate* layer_animation_delegate_;
+
+ int id_;
+ int layer_id_;
+
+ DISALLOW_COPY_AND_ASSIGN(AnimationPlayer);
+};
+
+class AnimationPlayerPendingValueObserver : public LayerAnimationValueObserver {
ajuma 2015/02/23 16:36:44 Nit: This should go in a separate file.
loyso (OOO) 2015/02/25 04:37:03 We will eliminate LayerAnimationValueObserver and
ajuma 2015/02/25 14:57:25 If this is purely an implementation detail of Anim
+ public:
+ // LayerAnimationValueObserver implementation.
+ void OnFilterAnimated(const FilterOperations& filters) override;
+ void OnOpacityAnimated(float opacity) override;
+ void OnTransformAnimated(const gfx::Transform& transform) override;
+ void OnScrollOffsetAnimated(const gfx::ScrollOffset& scroll_offset) override;
+ void OnAnimationWaitingForDeletion() override;
+ bool IsActive() const override;
+
+ private:
+ friend class AnimationPlayer;
ajuma 2015/02/25 14:57:25 I missed this the first time through, but rather t
loyso (OOO) 2015/02/26 03:04:44 Do you mean nested class? Ok. I'm going to make it
+
+ explicit AnimationPlayerPendingValueObserver(AnimationPlayer* player);
+
+ AnimationPlayer* player_;
+
+ DISALLOW_COPY_AND_ASSIGN(AnimationPlayerPendingValueObserver);
+};
+
+} // namespace cc
+
+#endif // CC_ANIMATION_ANIMATION_PLAYER_H_
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