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Side by Side Diff: cc/animation/animation_player.h

Issue 947033002: CC Animations: Establish AnimationHost, AnimationTimeline and AnimationPlayer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 10 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_
6 #define CC_ANIMATION_ANIMATION_PLAYER_H_
7
8 #include "base/memory/ref_counted.h"
9 #include "cc/animation/layer_animation_controller.h"
10 #include "cc/animation/layer_animation_value_observer.h"
11 #include "cc/animation/layer_animation_value_provider.h"
12 #include "cc/base/cc_export.h"
13
14 namespace cc {
15
16 class AnimationPlayerPendingValueObserver;
17 class AnimationTimeline;
18 class Layer;
19
20 class CC_EXPORT AnimationPlayer : public base::RefCounted<AnimationPlayer>,
21 public LayerAnimationValueObserver,
22 public LayerAnimationValueProvider {
23 public:
24 static scoped_refptr<AnimationPlayer> Create(int id = 0);
25 scoped_refptr<AnimationPlayer> CreateImplInstance() const;
26
27 int id() const { return id_; }
28
29 AnimationTimeline* animation_timeline() { return animation_timeline_; }
30 const AnimationTimeline* animation_timeline() const {
31 return animation_timeline_;
32 }
33 void SetAnimationTimeline(AnimationTimeline* timeline);
34
35 LayerAnimationController* layer_animation_controller() const {
36 return layer_animation_controller_.get();
37 }
38
39 void set_layer_animation_delegate(AnimationDelegate* delegate);
40
41 void AttachLayer(int layer_id);
42 void DetachLayer();
43
44 void AddAnimation(scoped_ptr<Animation> animation);
45 void PauseAnimation(int animation_id, double time_offset);
46 void RemoveAnimation(int animation_id);
47
48 void PushPropertiesTo(AnimationPlayer* player_impl);
49
50 private:
51 friend class base::RefCounted<AnimationPlayer>;
52 friend class AnimationPlayerPendingValueObserver;
53
54 explicit AnimationPlayer(int id);
55 ~AnimationPlayer() override;
56
57 void SetNeedsCommit();
58
59 void SetFilterMutated(bool active_tree, const FilterOperations& filters);
60 void SetOpacityMutated(bool active_tree, float opacity);
61 void SetTransformMutated(bool active_tree, const gfx::Transform& transform);
62
63 // LayerAnimationValueProvider implementation.
64 gfx::ScrollOffset ScrollOffsetForAnimation() const override;
65
66 // LayerAnimationValueObserver implementation.
67 void OnFilterAnimated(const FilterOperations& filters) override;
68 void OnOpacityAnimated(float opacity) override;
69 void OnTransformAnimated(const gfx::Transform& transform) override;
70 void OnScrollOffsetAnimated(const gfx::ScrollOffset& scroll_offset) override;
71 void OnAnimationWaitingForDeletion() override;
72 bool IsActive() const override;
73
74 // non-null only for impl thread instance.
75 scoped_ptr<AnimationPlayerPendingValueObserver> pending_value_observer_;
76
77 scoped_refptr<LayerAnimationController> layer_animation_controller_;
78 AnimationTimeline* animation_timeline_;
79 AnimationDelegate* layer_animation_delegate_;
80
81 int id_;
82 int layer_id_;
83
84 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer);
85 };
86
87 class AnimationPlayerPendingValueObserver : public LayerAnimationValueObserver {
ajuma 2015/02/23 16:36:44 Nit: This should go in a separate file.
loyso (OOO) 2015/02/25 04:37:03 We will eliminate LayerAnimationValueObserver and
ajuma 2015/02/25 14:57:25 If this is purely an implementation detail of Anim
88 public:
89 // LayerAnimationValueObserver implementation.
90 void OnFilterAnimated(const FilterOperations& filters) override;
91 void OnOpacityAnimated(float opacity) override;
92 void OnTransformAnimated(const gfx::Transform& transform) override;
93 void OnScrollOffsetAnimated(const gfx::ScrollOffset& scroll_offset) override;
94 void OnAnimationWaitingForDeletion() override;
95 bool IsActive() const override;
96
97 private:
98 friend class AnimationPlayer;
ajuma 2015/02/25 14:57:25 I missed this the first time through, but rather t
loyso (OOO) 2015/02/26 03:04:44 Do you mean nested class? Ok. I'm going to make it
99
100 explicit AnimationPlayerPendingValueObserver(AnimationPlayer* player);
101
102 AnimationPlayer* player_;
103
104 DISALLOW_COPY_AND_ASSIGN(AnimationPlayerPendingValueObserver);
105 };
106
107 } // namespace cc
108
109 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_
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