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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_ | |
| 6 #define CC_ANIMATION_ANIMATION_PLAYER_H_ | |
| 7 | |
| 8 #include "base/memory/ref_counted.h" | |
| 9 #include "cc/animation/layer_animation_controller.h" | |
| 10 #include "cc/animation/layer_animation_value_observer.h" | |
| 11 #include "cc/animation/layer_animation_value_provider.h" | |
| 12 #include "cc/base/cc_export.h" | |
| 13 | |
| 14 namespace cc { | |
| 15 | |
| 16 class AnimationPlayerPendingValueObserver; | |
| 17 class AnimationTimeline; | |
| 18 class Layer; | |
| 19 | |
| 20 class CC_EXPORT AnimationPlayer : public base::RefCounted<AnimationPlayer>, | |
| 21 public LayerAnimationValueObserver, | |
| 22 public LayerAnimationValueProvider { | |
| 23 public: | |
| 24 static scoped_refptr<AnimationPlayer> Create(int id = 0); | |
| 25 scoped_refptr<AnimationPlayer> CreateImplInstance() const; | |
| 26 | |
| 27 int id() const { return id_; } | |
| 28 | |
| 29 AnimationTimeline* animation_timeline() { return animation_timeline_; } | |
| 30 const AnimationTimeline* animation_timeline() const { | |
| 31 return animation_timeline_; | |
| 32 } | |
| 33 void SetAnimationTimeline(AnimationTimeline* timeline); | |
| 34 | |
| 35 LayerAnimationController* layer_animation_controller() const { | |
| 36 return layer_animation_controller_.get(); | |
| 37 } | |
| 38 | |
| 39 void set_layer_animation_delegate(AnimationDelegate* delegate); | |
| 40 | |
| 41 void AttachLayer(int layer_id); | |
| 42 void DetachLayer(); | |
| 43 | |
| 44 void AddAnimation(scoped_ptr<Animation> animation); | |
| 45 void PauseAnimation(int animation_id, double time_offset); | |
| 46 void RemoveAnimation(int animation_id); | |
| 47 | |
| 48 void PushPropertiesTo(AnimationPlayer* player_impl); | |
| 49 | |
| 50 private: | |
| 51 friend class base::RefCounted<AnimationPlayer>; | |
| 52 friend class AnimationPlayerPendingValueObserver; | |
| 53 | |
| 54 explicit AnimationPlayer(int id); | |
| 55 ~AnimationPlayer() override; | |
| 56 | |
| 57 void SetNeedsCommit(); | |
| 58 | |
| 59 void SetFilterMutated(bool active_tree, const FilterOperations& filters); | |
| 60 void SetOpacityMutated(bool active_tree, float opacity); | |
| 61 void SetTransformMutated(bool active_tree, const gfx::Transform& transform); | |
| 62 | |
| 63 // LayerAnimationValueProvider implementation. | |
| 64 gfx::ScrollOffset ScrollOffsetForAnimation() const override; | |
| 65 | |
| 66 // LayerAnimationValueObserver implementation. | |
| 67 void OnFilterAnimated(const FilterOperations& filters) override; | |
| 68 void OnOpacityAnimated(float opacity) override; | |
| 69 void OnTransformAnimated(const gfx::Transform& transform) override; | |
| 70 void OnScrollOffsetAnimated(const gfx::ScrollOffset& scroll_offset) override; | |
| 71 void OnAnimationWaitingForDeletion() override; | |
| 72 bool IsActive() const override; | |
| 73 | |
| 74 // non-null only for impl thread instance. | |
| 75 scoped_ptr<AnimationPlayerPendingValueObserver> pending_value_observer_; | |
| 76 | |
| 77 scoped_refptr<LayerAnimationController> layer_animation_controller_; | |
| 78 AnimationTimeline* animation_timeline_; | |
| 79 AnimationDelegate* layer_animation_delegate_; | |
| 80 | |
| 81 int id_; | |
| 82 int layer_id_; | |
| 83 | |
| 84 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer); | |
| 85 }; | |
| 86 | |
| 87 class AnimationPlayerPendingValueObserver : public LayerAnimationValueObserver { | |
|
ajuma
2015/02/23 16:36:44
Nit: This should go in a separate file.
loyso (OOO)
2015/02/25 04:37:03
We will eliminate LayerAnimationValueObserver and
ajuma
2015/02/25 14:57:25
If this is purely an implementation detail of Anim
| |
| 88 public: | |
| 89 // LayerAnimationValueObserver implementation. | |
| 90 void OnFilterAnimated(const FilterOperations& filters) override; | |
| 91 void OnOpacityAnimated(float opacity) override; | |
| 92 void OnTransformAnimated(const gfx::Transform& transform) override; | |
| 93 void OnScrollOffsetAnimated(const gfx::ScrollOffset& scroll_offset) override; | |
| 94 void OnAnimationWaitingForDeletion() override; | |
| 95 bool IsActive() const override; | |
| 96 | |
| 97 private: | |
| 98 friend class AnimationPlayer; | |
|
ajuma
2015/02/25 14:57:25
I missed this the first time through, but rather t
loyso (OOO)
2015/02/26 03:04:44
Do you mean nested class? Ok. I'm going to make it
| |
| 99 | |
| 100 explicit AnimationPlayerPendingValueObserver(AnimationPlayer* player); | |
| 101 | |
| 102 AnimationPlayer* player_; | |
| 103 | |
| 104 DISALLOW_COPY_AND_ASSIGN(AnimationPlayerPendingValueObserver); | |
| 105 }; | |
| 106 | |
| 107 } // namespace cc | |
| 108 | |
| 109 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_ | |
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