Index: content/renderer/render_thread_impl.cc |
diff --git a/content/renderer/render_thread_impl.cc b/content/renderer/render_thread_impl.cc |
index 35bd5e3f4e6f931153c499fdd4310855ce83febd..f339bb1cfc50a63e8602d4f168694811c096008f 100644 |
--- a/content/renderer/render_thread_impl.cc |
+++ b/content/renderer/render_thread_impl.cc |
@@ -667,8 +667,8 @@ void RenderThreadImpl::Init() { |
// Force maximum 1 thread for threaded GPU rasterization. |
// TODO(vmiura): crbug.com/459760 Support existence of multiple raster |
// threads in GPU raster mode. |
- if (is_threaded_gpu_rasterization_enabled_) |
- num_raster_threads = 1; |
+ // if (is_threaded_gpu_rasterization_enabled_) |
danakj
2015/02/23 18:45:01
debugging leftover?
|
+ // num_raster_threads = 1; |
cc::TileTaskWorkerPool::SetNumWorkerThreads(num_raster_threads); |
#if defined(OS_ANDROID) || defined(OS_LINUX) |