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Unified Diff: Source/core/rendering/RenderProgress.cpp

Issue 942583002: Move rendering/RenderProgress to layout/LayoutProgress (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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Index: Source/core/rendering/RenderProgress.cpp
diff --git a/Source/core/rendering/RenderProgress.cpp b/Source/core/rendering/RenderProgress.cpp
deleted file mode 100644
index a7f3675164ef7a8cfb744e2721f946ec294f53e2..0000000000000000000000000000000000000000
--- a/Source/core/rendering/RenderProgress.cpp
+++ /dev/null
@@ -1,115 +0,0 @@
-/*
- * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public License
- * along with this library; see the file COPYING.LIB. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- */
-
-#include "config.h"
-
-#include "core/rendering/RenderProgress.h"
-
-#include "core/html/HTMLProgressElement.h"
-#include "core/layout/LayoutTheme.h"
-#include "wtf/CurrentTime.h"
-#include "wtf/RefPtr.h"
-
-namespace blink {
-
-RenderProgress::RenderProgress(HTMLElement* element)
- : RenderBlockFlow(element)
- , m_position(HTMLProgressElement::InvalidPosition)
- , m_animationStartTime(0)
- , m_animationRepeatInterval(0)
- , m_animationDuration(0)
- , m_animating(false)
- , m_animationTimer(this, &RenderProgress::animationTimerFired)
-{
-}
-
-RenderProgress::~RenderProgress()
-{
-}
-
-void RenderProgress::destroy()
-{
- if (m_animating) {
- m_animationTimer.stop();
- m_animating = false;
- }
- RenderBlockFlow::destroy();
-}
-
-void RenderProgress::updateFromElement()
-{
- HTMLProgressElement* element = progressElement();
- if (m_position == element->position())
- return;
- m_position = element->position();
-
- updateAnimationState();
- setShouldDoFullPaintInvalidation();
- RenderBlockFlow::updateFromElement();
-}
-
-double RenderProgress::animationProgress() const
-{
- return m_animating ? (fmod((currentTime() - m_animationStartTime), m_animationDuration) / m_animationDuration) : 0;
-}
-
-bool RenderProgress::isDeterminate() const
-{
- return (HTMLProgressElement::IndeterminatePosition != position()
- && HTMLProgressElement::InvalidPosition != position());
-}
-
-void RenderProgress::animationTimerFired(Timer<RenderProgress>*)
-{
- setShouldDoFullPaintInvalidation();
- if (!m_animationTimer.isActive() && m_animating)
- m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE);
-}
-
-void RenderProgress::updateAnimationState()
-{
- m_animationDuration = LayoutTheme::theme().animationDurationForProgressBar(this);
- m_animationRepeatInterval = LayoutTheme::theme().animationRepeatIntervalForProgressBar(this);
-
- bool animating = style()->hasAppearance() && m_animationDuration > 0;
- if (animating == m_animating)
- return;
-
- m_animating = animating;
- if (m_animating) {
- m_animationStartTime = currentTime();
- m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE);
- } else
- m_animationTimer.stop();
-}
-
-HTMLProgressElement* RenderProgress::progressElement() const
-{
- if (!node())
- return 0;
-
- if (isHTMLProgressElement(*node()))
- return toHTMLProgressElement(node());
-
- ASSERT(node()->shadowHost());
- return toHTMLProgressElement(node()->shadowHost());
-}
-
-} // namespace blink
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