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| 1 /* | |
| 2 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). | |
| 3 * | |
| 4 * This library is free software; you can redistribute it and/or | |
| 5 * modify it under the terms of the GNU Library General Public | |
| 6 * License as published by the Free Software Foundation; either | |
| 7 * version 2 of the License, or (at your option) any later version. | |
| 8 * | |
| 9 * This library is distributed in the hope that it will be useful, | |
| 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| 12 * Library General Public License for more details. | |
| 13 * | |
| 14 * You should have received a copy of the GNU Library General Public License | |
| 15 * along with this library; see the file COPYING.LIB. If not, write to | |
| 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | |
| 17 * Boston, MA 02110-1301, USA. | |
| 18 * | |
| 19 */ | |
| 20 | |
| 21 #include "config.h" | |
| 22 | |
| 23 #include "core/rendering/RenderProgress.h" | |
| 24 | |
| 25 #include "core/html/HTMLProgressElement.h" | |
| 26 #include "core/layout/LayoutTheme.h" | |
| 27 #include "wtf/CurrentTime.h" | |
| 28 #include "wtf/RefPtr.h" | |
| 29 | |
| 30 namespace blink { | |
| 31 | |
| 32 RenderProgress::RenderProgress(HTMLElement* element) | |
| 33 : RenderBlockFlow(element) | |
| 34 , m_position(HTMLProgressElement::InvalidPosition) | |
| 35 , m_animationStartTime(0) | |
| 36 , m_animationRepeatInterval(0) | |
| 37 , m_animationDuration(0) | |
| 38 , m_animating(false) | |
| 39 , m_animationTimer(this, &RenderProgress::animationTimerFired) | |
| 40 { | |
| 41 } | |
| 42 | |
| 43 RenderProgress::~RenderProgress() | |
| 44 { | |
| 45 } | |
| 46 | |
| 47 void RenderProgress::destroy() | |
| 48 { | |
| 49 if (m_animating) { | |
| 50 m_animationTimer.stop(); | |
| 51 m_animating = false; | |
| 52 } | |
| 53 RenderBlockFlow::destroy(); | |
| 54 } | |
| 55 | |
| 56 void RenderProgress::updateFromElement() | |
| 57 { | |
| 58 HTMLProgressElement* element = progressElement(); | |
| 59 if (m_position == element->position()) | |
| 60 return; | |
| 61 m_position = element->position(); | |
| 62 | |
| 63 updateAnimationState(); | |
| 64 setShouldDoFullPaintInvalidation(); | |
| 65 RenderBlockFlow::updateFromElement(); | |
| 66 } | |
| 67 | |
| 68 double RenderProgress::animationProgress() const | |
| 69 { | |
| 70 return m_animating ? (fmod((currentTime() - m_animationStartTime), m_animati
onDuration) / m_animationDuration) : 0; | |
| 71 } | |
| 72 | |
| 73 bool RenderProgress::isDeterminate() const | |
| 74 { | |
| 75 return (HTMLProgressElement::IndeterminatePosition != position() | |
| 76 && HTMLProgressElement::InvalidPosition != position()); | |
| 77 } | |
| 78 | |
| 79 void RenderProgress::animationTimerFired(Timer<RenderProgress>*) | |
| 80 { | |
| 81 setShouldDoFullPaintInvalidation(); | |
| 82 if (!m_animationTimer.isActive() && m_animating) | |
| 83 m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE); | |
| 84 } | |
| 85 | |
| 86 void RenderProgress::updateAnimationState() | |
| 87 { | |
| 88 m_animationDuration = LayoutTheme::theme().animationDurationForProgressBar(t
his); | |
| 89 m_animationRepeatInterval = LayoutTheme::theme().animationRepeatIntervalForP
rogressBar(this); | |
| 90 | |
| 91 bool animating = style()->hasAppearance() && m_animationDuration > 0; | |
| 92 if (animating == m_animating) | |
| 93 return; | |
| 94 | |
| 95 m_animating = animating; | |
| 96 if (m_animating) { | |
| 97 m_animationStartTime = currentTime(); | |
| 98 m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE); | |
| 99 } else | |
| 100 m_animationTimer.stop(); | |
| 101 } | |
| 102 | |
| 103 HTMLProgressElement* RenderProgress::progressElement() const | |
| 104 { | |
| 105 if (!node()) | |
| 106 return 0; | |
| 107 | |
| 108 if (isHTMLProgressElement(*node())) | |
| 109 return toHTMLProgressElement(node()); | |
| 110 | |
| 111 ASSERT(node()->shadowHost()); | |
| 112 return toHTMLProgressElement(node()->shadowHost()); | |
| 113 } | |
| 114 | |
| 115 } // namespace blink | |
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