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Side by Side Diff: Source/core/rendering/RenderProgress.cpp

Issue 942583002: Move rendering/RenderProgress to layout/LayoutProgress (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /*
2 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB. If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
18 *
19 */
20
21 #include "config.h"
22
23 #include "core/rendering/RenderProgress.h"
24
25 #include "core/html/HTMLProgressElement.h"
26 #include "core/layout/LayoutTheme.h"
27 #include "wtf/CurrentTime.h"
28 #include "wtf/RefPtr.h"
29
30 namespace blink {
31
32 RenderProgress::RenderProgress(HTMLElement* element)
33 : RenderBlockFlow(element)
34 , m_position(HTMLProgressElement::InvalidPosition)
35 , m_animationStartTime(0)
36 , m_animationRepeatInterval(0)
37 , m_animationDuration(0)
38 , m_animating(false)
39 , m_animationTimer(this, &RenderProgress::animationTimerFired)
40 {
41 }
42
43 RenderProgress::~RenderProgress()
44 {
45 }
46
47 void RenderProgress::destroy()
48 {
49 if (m_animating) {
50 m_animationTimer.stop();
51 m_animating = false;
52 }
53 RenderBlockFlow::destroy();
54 }
55
56 void RenderProgress::updateFromElement()
57 {
58 HTMLProgressElement* element = progressElement();
59 if (m_position == element->position())
60 return;
61 m_position = element->position();
62
63 updateAnimationState();
64 setShouldDoFullPaintInvalidation();
65 RenderBlockFlow::updateFromElement();
66 }
67
68 double RenderProgress::animationProgress() const
69 {
70 return m_animating ? (fmod((currentTime() - m_animationStartTime), m_animati onDuration) / m_animationDuration) : 0;
71 }
72
73 bool RenderProgress::isDeterminate() const
74 {
75 return (HTMLProgressElement::IndeterminatePosition != position()
76 && HTMLProgressElement::InvalidPosition != position());
77 }
78
79 void RenderProgress::animationTimerFired(Timer<RenderProgress>*)
80 {
81 setShouldDoFullPaintInvalidation();
82 if (!m_animationTimer.isActive() && m_animating)
83 m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE);
84 }
85
86 void RenderProgress::updateAnimationState()
87 {
88 m_animationDuration = LayoutTheme::theme().animationDurationForProgressBar(t his);
89 m_animationRepeatInterval = LayoutTheme::theme().animationRepeatIntervalForP rogressBar(this);
90
91 bool animating = style()->hasAppearance() && m_animationDuration > 0;
92 if (animating == m_animating)
93 return;
94
95 m_animating = animating;
96 if (m_animating) {
97 m_animationStartTime = currentTime();
98 m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE);
99 } else
100 m_animationTimer.stop();
101 }
102
103 HTMLProgressElement* RenderProgress::progressElement() const
104 {
105 if (!node())
106 return 0;
107
108 if (isHTMLProgressElement(*node()))
109 return toHTMLProgressElement(node());
110
111 ASSERT(node()->shadowHost());
112 return toHTMLProgressElement(node()->shadowHost());
113 }
114
115 } // namespace blink
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