Index: media/filters/audio_renderer_impl.cc |
diff --git a/media/filters/audio_renderer_impl.cc b/media/filters/audio_renderer_impl.cc |
deleted file mode 100644 |
index 043037030ff4b8af0d86963f3fdcd156d4a0c0eb..0000000000000000000000000000000000000000 |
--- a/media/filters/audio_renderer_impl.cc |
+++ /dev/null |
@@ -1,747 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "media/filters/audio_renderer_impl.h" |
- |
-#include <math.h> |
- |
-#include <algorithm> |
- |
-#include "base/bind.h" |
-#include "base/callback.h" |
-#include "base/callback_helpers.h" |
-#include "base/logging.h" |
-#include "base/metrics/histogram.h" |
-#include "base/single_thread_task_runner.h" |
-#include "media/base/audio_buffer.h" |
-#include "media/base/audio_buffer_converter.h" |
-#include "media/base/audio_hardware_config.h" |
-#include "media/base/audio_splicer.h" |
-#include "media/base/bind_to_current_loop.h" |
-#include "media/base/demuxer_stream.h" |
-#include "media/filters/audio_clock.h" |
-#include "media/filters/decrypting_demuxer_stream.h" |
- |
-namespace media { |
- |
-namespace { |
- |
-enum AudioRendererEvent { |
- INITIALIZED, |
- RENDER_ERROR, |
- RENDER_EVENT_MAX = RENDER_ERROR, |
-}; |
- |
-void HistogramRendererEvent(AudioRendererEvent event) { |
- UMA_HISTOGRAM_ENUMERATION( |
- "Media.AudioRendererEvents", event, RENDER_EVENT_MAX + 1); |
-} |
- |
-} // namespace |
- |
-AudioRendererImpl::AudioRendererImpl( |
- const scoped_refptr<base::SingleThreadTaskRunner>& task_runner, |
- media::AudioRendererSink* sink, |
- ScopedVector<AudioDecoder> decoders, |
- const AudioHardwareConfig& hardware_config, |
- const scoped_refptr<MediaLog>& media_log) |
- : task_runner_(task_runner), |
- expecting_config_changes_(false), |
- sink_(sink), |
- audio_buffer_stream_( |
- new AudioBufferStream(task_runner, decoders.Pass(), media_log)), |
- hardware_config_(hardware_config), |
- playback_rate_(0), |
- state_(kUninitialized), |
- buffering_state_(BUFFERING_HAVE_NOTHING), |
- rendering_(false), |
- sink_playing_(false), |
- pending_read_(false), |
- received_end_of_stream_(false), |
- rendered_end_of_stream_(false), |
- weak_factory_(this) { |
- audio_buffer_stream_->set_splice_observer(base::Bind( |
- &AudioRendererImpl::OnNewSpliceBuffer, weak_factory_.GetWeakPtr())); |
- audio_buffer_stream_->set_config_change_observer(base::Bind( |
- &AudioRendererImpl::OnConfigChange, weak_factory_.GetWeakPtr())); |
-} |
- |
-AudioRendererImpl::~AudioRendererImpl() { |
- DVLOG(1) << __FUNCTION__; |
- DCHECK(task_runner_->BelongsToCurrentThread()); |
- |
- // If Render() is in progress, this call will wait for Render() to finish. |
- // After this call, the |sink_| will not call back into |this| anymore. |
- sink_->Stop(); |
- |
- if (!init_cb_.is_null()) |
- base::ResetAndReturn(&init_cb_).Run(PIPELINE_ERROR_ABORT); |
-} |
- |
-void AudioRendererImpl::StartTicking() { |
- DVLOG(1) << __FUNCTION__; |
- DCHECK(task_runner_->BelongsToCurrentThread()); |
- DCHECK(!rendering_); |
- rendering_ = true; |
- |
- base::AutoLock auto_lock(lock_); |
- // Wait for an eventual call to SetPlaybackRate() to start rendering. |
- if (playback_rate_ == 0) { |
- DCHECK(!sink_playing_); |
- return; |
- } |
- |
- StartRendering_Locked(); |
-} |
- |
-void AudioRendererImpl::StartRendering_Locked() { |
- DVLOG(1) << __FUNCTION__; |
- DCHECK(task_runner_->BelongsToCurrentThread()); |
- DCHECK_EQ(state_, kPlaying); |
- DCHECK(!sink_playing_); |
- DCHECK_NE(playback_rate_, 0); |
- lock_.AssertAcquired(); |
- |
- sink_playing_ = true; |
- |
- base::AutoUnlock auto_unlock(lock_); |
- sink_->Play(); |
-} |
- |
-void AudioRendererImpl::StopTicking() { |
- DVLOG(1) << __FUNCTION__; |
- DCHECK(task_runner_->BelongsToCurrentThread()); |
- DCHECK(rendering_); |
- rendering_ = false; |
- |
- base::AutoLock auto_lock(lock_); |
- // Rendering should have already been stopped with a zero playback rate. |
- if (playback_rate_ == 0) { |
- DCHECK(!sink_playing_); |
- return; |
- } |
- |
- StopRendering_Locked(); |
-} |
- |
-void AudioRendererImpl::StopRendering_Locked() { |
- DCHECK(task_runner_->BelongsToCurrentThread()); |
- DCHECK_EQ(state_, kPlaying); |
- DCHECK(sink_playing_); |
- lock_.AssertAcquired(); |
- |
- sink_playing_ = false; |
- |
- base::AutoUnlock auto_unlock(lock_); |
- sink_->Pause(); |
-} |
- |
-void AudioRendererImpl::SetMediaTime(base::TimeDelta time) { |
- DVLOG(1) << __FUNCTION__ << "(" << time << ")"; |
- DCHECK(task_runner_->BelongsToCurrentThread()); |
- |
- base::AutoLock auto_lock(lock_); |
- DCHECK(!rendering_); |
- DCHECK_EQ(state_, kFlushed); |
- |
- start_timestamp_ = time; |
- ended_timestamp_ = kInfiniteDuration(); |
- last_render_ticks_ = base::TimeTicks(); |
- first_packet_timestamp_ = kNoTimestamp(); |
- audio_clock_.reset(new AudioClock(time, audio_parameters_.sample_rate())); |
-} |
- |
-base::TimeDelta AudioRendererImpl::CurrentMediaTime() { |
- // In practice the Render() method is called with a high enough frequency |
- // that returning only the front timestamp is good enough and also prevents |
- // returning values that go backwards in time. |
- base::TimeDelta current_media_time; |
- { |
- base::AutoLock auto_lock(lock_); |
- current_media_time = audio_clock_->front_timestamp(); |
- } |
- |
- DVLOG(2) << __FUNCTION__ << ": " << current_media_time; |
- return current_media_time; |
-} |
- |
-base::TimeDelta AudioRendererImpl::CurrentMediaTimeForSyncingVideo() { |
- DVLOG(3) << __FUNCTION__; |
- |
- base::AutoLock auto_lock(lock_); |
- if (last_render_ticks_.is_null()) |
- return audio_clock_->front_timestamp(); |
- |
- return audio_clock_->TimestampSinceWriting(base::TimeTicks::Now() - |
- last_render_ticks_); |
-} |
- |
-TimeSource* AudioRendererImpl::GetTimeSource() { |
- return this; |
-} |
- |
-void AudioRendererImpl::Flush(const base::Closure& callback) { |
- DVLOG(1) << __FUNCTION__; |
- DCHECK(task_runner_->BelongsToCurrentThread()); |
- |
- base::AutoLock auto_lock(lock_); |
- DCHECK_EQ(state_, kPlaying); |
- DCHECK(flush_cb_.is_null()); |
- |
- flush_cb_ = callback; |
- ChangeState_Locked(kFlushing); |
- |
- if (pending_read_) |
- return; |
- |
- ChangeState_Locked(kFlushed); |
- DoFlush_Locked(); |
-} |
- |
-void AudioRendererImpl::DoFlush_Locked() { |
- DCHECK(task_runner_->BelongsToCurrentThread()); |
- lock_.AssertAcquired(); |
- |
- DCHECK(!pending_read_); |
- DCHECK_EQ(state_, kFlushed); |
- |
- audio_buffer_stream_->Reset(base::Bind(&AudioRendererImpl::ResetDecoderDone, |
- weak_factory_.GetWeakPtr())); |
-} |
- |
-void AudioRendererImpl::ResetDecoderDone() { |
- DCHECK(task_runner_->BelongsToCurrentThread()); |
- { |
- base::AutoLock auto_lock(lock_); |
- |
- DCHECK_EQ(state_, kFlushed); |
- DCHECK(!flush_cb_.is_null()); |
- |
- received_end_of_stream_ = false; |
- rendered_end_of_stream_ = false; |
- |
- // Flush() may have been called while underflowed/not fully buffered. |
- if (buffering_state_ != BUFFERING_HAVE_NOTHING) |
- SetBufferingState_Locked(BUFFERING_HAVE_NOTHING); |
- |
- splicer_->Reset(); |
- if (buffer_converter_) |
- buffer_converter_->Reset(); |
- algorithm_->FlushBuffers(); |
- } |
- |
- // Changes in buffering state are always posted. Flush callback must only be |
- // run after buffering state has been set back to nothing. |
- task_runner_->PostTask(FROM_HERE, base::ResetAndReturn(&flush_cb_)); |
-} |
- |
-void AudioRendererImpl::StartPlaying() { |
- DVLOG(1) << __FUNCTION__; |
- DCHECK(task_runner_->BelongsToCurrentThread()); |
- |
- base::AutoLock auto_lock(lock_); |
- DCHECK(!sink_playing_); |
- DCHECK_EQ(state_, kFlushed); |
- DCHECK_EQ(buffering_state_, BUFFERING_HAVE_NOTHING); |
- DCHECK(!pending_read_) << "Pending read must complete before seeking"; |
- |
- ChangeState_Locked(kPlaying); |
- AttemptRead_Locked(); |
-} |
- |
-void AudioRendererImpl::Initialize( |
- DemuxerStream* stream, |
- const PipelineStatusCB& init_cb, |
- const SetDecryptorReadyCB& set_decryptor_ready_cb, |
- const StatisticsCB& statistics_cb, |
- const BufferingStateCB& buffering_state_cb, |
- const base::Closure& ended_cb, |
- const PipelineStatusCB& error_cb) { |
- DVLOG(1) << __FUNCTION__; |
- DCHECK(task_runner_->BelongsToCurrentThread()); |
- DCHECK(stream); |
- DCHECK_EQ(stream->type(), DemuxerStream::AUDIO); |
- DCHECK(!init_cb.is_null()); |
- DCHECK(!statistics_cb.is_null()); |
- DCHECK(!buffering_state_cb.is_null()); |
- DCHECK(!ended_cb.is_null()); |
- DCHECK(!error_cb.is_null()); |
- DCHECK_EQ(kUninitialized, state_); |
- DCHECK(sink_.get()); |
- |
- state_ = kInitializing; |
- |
- // Always post |init_cb_| because |this| could be destroyed if initialization |
- // failed. |
- init_cb_ = BindToCurrentLoop(init_cb); |
- |
- buffering_state_cb_ = buffering_state_cb; |
- ended_cb_ = ended_cb; |
- error_cb_ = error_cb; |
- |
- expecting_config_changes_ = stream->SupportsConfigChanges(); |
- if (!expecting_config_changes_) { |
- // The actual buffer size is controlled via the size of the AudioBus |
- // provided to Render(), so just choose something reasonable here for looks. |
- int buffer_size = stream->audio_decoder_config().samples_per_second() / 100; |
- audio_parameters_.Reset( |
- AudioParameters::AUDIO_PCM_LOW_LATENCY, |
- stream->audio_decoder_config().channel_layout(), |
- ChannelLayoutToChannelCount( |
- stream->audio_decoder_config().channel_layout()), |
- stream->audio_decoder_config().samples_per_second(), |
- stream->audio_decoder_config().bits_per_channel(), |
- buffer_size); |
- buffer_converter_.reset(); |
- } else { |
- // TODO(rileya): Support hardware config changes |
- const AudioParameters& hw_params = hardware_config_.GetOutputConfig(); |
- audio_parameters_.Reset( |
- hw_params.format(), |
- // Always use the source's channel layout and channel count to avoid |
- // premature downmixing (http://crbug.com/379288), platform specific |
- // issues around channel layouts (http://crbug.com/266674), and |
- // unnecessary upmixing overhead. |
- stream->audio_decoder_config().channel_layout(), |
- ChannelLayoutToChannelCount( |
- stream->audio_decoder_config().channel_layout()), |
- hw_params.sample_rate(), |
- hw_params.bits_per_sample(), |
- hardware_config_.GetHighLatencyBufferSize()); |
- } |
- |
- audio_clock_.reset( |
- new AudioClock(base::TimeDelta(), audio_parameters_.sample_rate())); |
- |
- audio_buffer_stream_->Initialize( |
- stream, base::Bind(&AudioRendererImpl::OnAudioBufferStreamInitialized, |
- weak_factory_.GetWeakPtr()), |
- set_decryptor_ready_cb, statistics_cb); |
-} |
- |
-void AudioRendererImpl::OnAudioBufferStreamInitialized(bool success) { |
- DVLOG(1) << __FUNCTION__ << ": " << success; |
- DCHECK(task_runner_->BelongsToCurrentThread()); |
- |
- base::AutoLock auto_lock(lock_); |
- |
- if (!success) { |
- state_ = kUninitialized; |
- base::ResetAndReturn(&init_cb_).Run(DECODER_ERROR_NOT_SUPPORTED); |
- return; |
- } |
- |
- if (!audio_parameters_.IsValid()) { |
- DVLOG(1) << __FUNCTION__ << ": Invalid audio parameters: " |
- << audio_parameters_.AsHumanReadableString(); |
- ChangeState_Locked(kUninitialized); |
- base::ResetAndReturn(&init_cb_).Run(PIPELINE_ERROR_INITIALIZATION_FAILED); |
- return; |
- } |
- |
- if (expecting_config_changes_) |
- buffer_converter_.reset(new AudioBufferConverter(audio_parameters_)); |
- splicer_.reset(new AudioSplicer(audio_parameters_.sample_rate())); |
- |
- // We're all good! Continue initializing the rest of the audio renderer |
- // based on the decoder format. |
- algorithm_.reset(new AudioRendererAlgorithm()); |
- algorithm_->Initialize(audio_parameters_); |
- |
- ChangeState_Locked(kFlushed); |
- |
- HistogramRendererEvent(INITIALIZED); |
- |
- { |
- base::AutoUnlock auto_unlock(lock_); |
- sink_->Initialize(audio_parameters_, this); |
- sink_->Start(); |
- |
- // Some sinks play on start... |
- sink_->Pause(); |
- } |
- |
- DCHECK(!sink_playing_); |
- base::ResetAndReturn(&init_cb_).Run(PIPELINE_OK); |
-} |
- |
-void AudioRendererImpl::SetVolume(float volume) { |
- DCHECK(task_runner_->BelongsToCurrentThread()); |
- DCHECK(sink_.get()); |
- sink_->SetVolume(volume); |
-} |
- |
-void AudioRendererImpl::DecodedAudioReady( |
- AudioBufferStream::Status status, |
- const scoped_refptr<AudioBuffer>& buffer) { |
- DVLOG(2) << __FUNCTION__ << "(" << status << ")"; |
- DCHECK(task_runner_->BelongsToCurrentThread()); |
- |
- base::AutoLock auto_lock(lock_); |
- DCHECK(state_ != kUninitialized); |
- |
- CHECK(pending_read_); |
- pending_read_ = false; |
- |
- if (status == AudioBufferStream::ABORTED || |
- status == AudioBufferStream::DEMUXER_READ_ABORTED) { |
- HandleAbortedReadOrDecodeError(false); |
- return; |
- } |
- |
- if (status == AudioBufferStream::DECODE_ERROR) { |
- HandleAbortedReadOrDecodeError(true); |
- return; |
- } |
- |
- DCHECK_EQ(status, AudioBufferStream::OK); |
- DCHECK(buffer.get()); |
- |
- if (state_ == kFlushing) { |
- ChangeState_Locked(kFlushed); |
- DoFlush_Locked(); |
- return; |
- } |
- |
- if (expecting_config_changes_) { |
- DCHECK(buffer_converter_); |
- buffer_converter_->AddInput(buffer); |
- while (buffer_converter_->HasNextBuffer()) { |
- if (!splicer_->AddInput(buffer_converter_->GetNextBuffer())) { |
- HandleAbortedReadOrDecodeError(true); |
- return; |
- } |
- } |
- } else { |
- if (!splicer_->AddInput(buffer)) { |
- HandleAbortedReadOrDecodeError(true); |
- return; |
- } |
- } |
- |
- if (!splicer_->HasNextBuffer()) { |
- AttemptRead_Locked(); |
- return; |
- } |
- |
- bool need_another_buffer = false; |
- while (splicer_->HasNextBuffer()) |
- need_another_buffer = HandleSplicerBuffer_Locked(splicer_->GetNextBuffer()); |
- |
- if (!need_another_buffer && !CanRead_Locked()) |
- return; |
- |
- AttemptRead_Locked(); |
-} |
- |
-bool AudioRendererImpl::HandleSplicerBuffer_Locked( |
- const scoped_refptr<AudioBuffer>& buffer) { |
- lock_.AssertAcquired(); |
- if (buffer->end_of_stream()) { |
- received_end_of_stream_ = true; |
- } else { |
- if (state_ == kPlaying) { |
- if (IsBeforeStartTime(buffer)) |
- return true; |
- |
- // Trim off any additional time before the start timestamp. |
- const base::TimeDelta trim_time = start_timestamp_ - buffer->timestamp(); |
- if (trim_time > base::TimeDelta()) { |
- buffer->TrimStart(buffer->frame_count() * |
- (static_cast<double>(trim_time.InMicroseconds()) / |
- buffer->duration().InMicroseconds())); |
- } |
- // If the entire buffer was trimmed, request a new one. |
- if (!buffer->frame_count()) |
- return true; |
- } |
- |
- if (state_ != kUninitialized) |
- algorithm_->EnqueueBuffer(buffer); |
- } |
- |
- // Store the timestamp of the first packet so we know when to start actual |
- // audio playback. |
- if (first_packet_timestamp_ == kNoTimestamp()) |
- first_packet_timestamp_ = buffer->timestamp(); |
- |
- switch (state_) { |
- case kUninitialized: |
- case kInitializing: |
- case kFlushing: |
- NOTREACHED(); |
- return false; |
- |
- case kFlushed: |
- DCHECK(!pending_read_); |
- return false; |
- |
- case kPlaying: |
- if (buffer->end_of_stream() || algorithm_->IsQueueFull()) { |
- if (buffering_state_ == BUFFERING_HAVE_NOTHING) |
- SetBufferingState_Locked(BUFFERING_HAVE_ENOUGH); |
- return false; |
- } |
- return true; |
- } |
- return false; |
-} |
- |
-void AudioRendererImpl::AttemptRead() { |
- base::AutoLock auto_lock(lock_); |
- AttemptRead_Locked(); |
-} |
- |
-void AudioRendererImpl::AttemptRead_Locked() { |
- DCHECK(task_runner_->BelongsToCurrentThread()); |
- lock_.AssertAcquired(); |
- |
- if (!CanRead_Locked()) |
- return; |
- |
- pending_read_ = true; |
- audio_buffer_stream_->Read(base::Bind(&AudioRendererImpl::DecodedAudioReady, |
- weak_factory_.GetWeakPtr())); |
-} |
- |
-bool AudioRendererImpl::CanRead_Locked() { |
- lock_.AssertAcquired(); |
- |
- switch (state_) { |
- case kUninitialized: |
- case kInitializing: |
- case kFlushing: |
- case kFlushed: |
- return false; |
- |
- case kPlaying: |
- break; |
- } |
- |
- return !pending_read_ && !received_end_of_stream_ && |
- !algorithm_->IsQueueFull(); |
-} |
- |
-void AudioRendererImpl::SetPlaybackRate(float playback_rate) { |
- DVLOG(1) << __FUNCTION__ << "(" << playback_rate << ")"; |
- DCHECK(task_runner_->BelongsToCurrentThread()); |
- DCHECK_GE(playback_rate, 0); |
- DCHECK(sink_.get()); |
- |
- base::AutoLock auto_lock(lock_); |
- |
- // We have two cases here: |
- // Play: current_playback_rate == 0 && playback_rate != 0 |
- // Pause: current_playback_rate != 0 && playback_rate == 0 |
- float current_playback_rate = playback_rate_; |
- playback_rate_ = playback_rate; |
- |
- if (!rendering_) |
- return; |
- |
- if (current_playback_rate == 0 && playback_rate != 0) { |
- StartRendering_Locked(); |
- return; |
- } |
- |
- if (current_playback_rate != 0 && playback_rate == 0) { |
- StopRendering_Locked(); |
- return; |
- } |
-} |
- |
-bool AudioRendererImpl::IsBeforeStartTime( |
- const scoped_refptr<AudioBuffer>& buffer) { |
- DCHECK_EQ(state_, kPlaying); |
- return buffer.get() && !buffer->end_of_stream() && |
- (buffer->timestamp() + buffer->duration()) < start_timestamp_; |
-} |
- |
-int AudioRendererImpl::Render(AudioBus* audio_bus, |
- int audio_delay_milliseconds) { |
- const int requested_frames = audio_bus->frames(); |
- base::TimeDelta playback_delay = base::TimeDelta::FromMilliseconds( |
- audio_delay_milliseconds); |
- const int delay_frames = static_cast<int>(playback_delay.InSecondsF() * |
- audio_parameters_.sample_rate()); |
- int frames_written = 0; |
- { |
- base::AutoLock auto_lock(lock_); |
- last_render_ticks_ = base::TimeTicks::Now(); |
- |
- // Ensure Stop() hasn't destroyed our |algorithm_| on the pipeline thread. |
- if (!algorithm_) { |
- audio_clock_->WroteAudio( |
- 0, requested_frames, delay_frames, playback_rate_); |
- return 0; |
- } |
- |
- if (playback_rate_ == 0) { |
- audio_clock_->WroteAudio( |
- 0, requested_frames, delay_frames, playback_rate_); |
- return 0; |
- } |
- |
- // Mute audio by returning 0 when not playing. |
- if (state_ != kPlaying) { |
- audio_clock_->WroteAudio( |
- 0, requested_frames, delay_frames, playback_rate_); |
- return 0; |
- } |
- |
- // Delay playback by writing silence if we haven't reached the first |
- // timestamp yet; this can occur if the video starts before the audio. |
- if (algorithm_->frames_buffered() > 0) { |
- DCHECK(first_packet_timestamp_ != kNoTimestamp()); |
- const base::TimeDelta play_delay = |
- first_packet_timestamp_ - audio_clock_->back_timestamp(); |
- if (play_delay > base::TimeDelta()) { |
- DCHECK_EQ(frames_written, 0); |
- frames_written = |
- std::min(static_cast<int>(play_delay.InSecondsF() * |
- audio_parameters_.sample_rate()), |
- requested_frames); |
- audio_bus->ZeroFramesPartial(0, frames_written); |
- } |
- |
- // If there's any space left, actually render the audio; this is where the |
- // aural magic happens. |
- if (frames_written < requested_frames) { |
- frames_written += algorithm_->FillBuffer( |
- audio_bus, frames_written, requested_frames - frames_written, |
- playback_rate_); |
- } |
- } |
- |
- // We use the following conditions to determine end of playback: |
- // 1) Algorithm can not fill the audio callback buffer |
- // 2) We received an end of stream buffer |
- // 3) We haven't already signalled that we've ended |
- // 4) We've played all known audio data sent to hardware |
- // |
- // We use the following conditions to determine underflow: |
- // 1) Algorithm can not fill the audio callback buffer |
- // 2) We have NOT received an end of stream buffer |
- // 3) We are in the kPlaying state |
- // |
- // Otherwise the buffer has data we can send to the device. |
- // |
- // Per the TimeSource API the media time should always increase even after |
- // we've rendered all known audio data. Doing so simplifies scenarios where |
- // we have other sources of media data that need to be scheduled after audio |
- // data has ended. |
- // |
- // That being said, we don't want to advance time when underflowed as we |
- // know more decoded frames will eventually arrive. If we did, we would |
- // throw things out of sync when said decoded frames arrive. |
- int frames_after_end_of_stream = 0; |
- if (frames_written == 0) { |
- if (received_end_of_stream_) { |
- if (ended_timestamp_ == kInfiniteDuration()) |
- ended_timestamp_ = audio_clock_->back_timestamp(); |
- frames_after_end_of_stream = requested_frames; |
- } else if (state_ == kPlaying && |
- buffering_state_ != BUFFERING_HAVE_NOTHING) { |
- algorithm_->IncreaseQueueCapacity(); |
- SetBufferingState_Locked(BUFFERING_HAVE_NOTHING); |
- } |
- } |
- |
- audio_clock_->WroteAudio(frames_written + frames_after_end_of_stream, |
- requested_frames, |
- delay_frames, |
- playback_rate_); |
- |
- if (CanRead_Locked()) { |
- task_runner_->PostTask(FROM_HERE, |
- base::Bind(&AudioRendererImpl::AttemptRead, |
- weak_factory_.GetWeakPtr())); |
- } |
- |
- if (audio_clock_->front_timestamp() >= ended_timestamp_ && |
- !rendered_end_of_stream_) { |
- rendered_end_of_stream_ = true; |
- task_runner_->PostTask(FROM_HERE, ended_cb_); |
- } |
- } |
- |
- DCHECK_LE(frames_written, requested_frames); |
- return frames_written; |
-} |
- |
-void AudioRendererImpl::OnRenderError() { |
- // UMA data tells us this happens ~0.01% of the time. Trigger an error instead |
- // of trying to gracefully fall back to a fake sink. It's very likely |
- // OnRenderError() should be removed and the audio stack handle errors without |
- // notifying clients. See http://crbug.com/234708 for details. |
- HistogramRendererEvent(RENDER_ERROR); |
- // Post to |task_runner_| as this is called on the audio callback thread. |
- task_runner_->PostTask(FROM_HERE, |
- base::Bind(error_cb_, PIPELINE_ERROR_DECODE)); |
-} |
- |
-void AudioRendererImpl::HandleAbortedReadOrDecodeError(bool is_decode_error) { |
- DCHECK(task_runner_->BelongsToCurrentThread()); |
- lock_.AssertAcquired(); |
- |
- PipelineStatus status = is_decode_error ? PIPELINE_ERROR_DECODE : PIPELINE_OK; |
- switch (state_) { |
- case kUninitialized: |
- case kInitializing: |
- NOTREACHED(); |
- return; |
- case kFlushing: |
- ChangeState_Locked(kFlushed); |
- if (status == PIPELINE_OK) { |
- DoFlush_Locked(); |
- return; |
- } |
- |
- error_cb_.Run(status); |
- base::ResetAndReturn(&flush_cb_).Run(); |
- return; |
- |
- case kFlushed: |
- case kPlaying: |
- if (status != PIPELINE_OK) |
- error_cb_.Run(status); |
- return; |
- } |
-} |
- |
-void AudioRendererImpl::ChangeState_Locked(State new_state) { |
- DVLOG(1) << __FUNCTION__ << " : " << state_ << " -> " << new_state; |
- lock_.AssertAcquired(); |
- state_ = new_state; |
-} |
- |
-void AudioRendererImpl::OnNewSpliceBuffer(base::TimeDelta splice_timestamp) { |
- DCHECK(task_runner_->BelongsToCurrentThread()); |
- splicer_->SetSpliceTimestamp(splice_timestamp); |
-} |
- |
-void AudioRendererImpl::OnConfigChange() { |
- DCHECK(task_runner_->BelongsToCurrentThread()); |
- DCHECK(expecting_config_changes_); |
- buffer_converter_->ResetTimestampState(); |
- // Drain flushed buffers from the converter so the AudioSplicer receives all |
- // data ahead of any OnNewSpliceBuffer() calls. Since discontinuities should |
- // only appear after config changes, AddInput() should never fail here. |
- while (buffer_converter_->HasNextBuffer()) |
- CHECK(splicer_->AddInput(buffer_converter_->GetNextBuffer())); |
-} |
- |
-void AudioRendererImpl::SetBufferingState_Locked( |
- BufferingState buffering_state) { |
- DVLOG(1) << __FUNCTION__ << " : " << buffering_state_ << " -> " |
- << buffering_state; |
- DCHECK_NE(buffering_state_, buffering_state); |
- lock_.AssertAcquired(); |
- buffering_state_ = buffering_state; |
- |
- task_runner_->PostTask(FROM_HERE, |
- base::Bind(buffering_state_cb_, buffering_state_)); |
-} |
- |
-} // namespace media |