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Unified Diff: media/filters/audio_renderer_impl.cc

Issue 941633004: Moved renderer implementation from media/filters/ to media/renderers/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed android build Created 5 years, 10 months ago
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Index: media/filters/audio_renderer_impl.cc
diff --git a/media/filters/audio_renderer_impl.cc b/media/filters/audio_renderer_impl.cc
deleted file mode 100644
index 043037030ff4b8af0d86963f3fdcd156d4a0c0eb..0000000000000000000000000000000000000000
--- a/media/filters/audio_renderer_impl.cc
+++ /dev/null
@@ -1,747 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "media/filters/audio_renderer_impl.h"
-
-#include <math.h>
-
-#include <algorithm>
-
-#include "base/bind.h"
-#include "base/callback.h"
-#include "base/callback_helpers.h"
-#include "base/logging.h"
-#include "base/metrics/histogram.h"
-#include "base/single_thread_task_runner.h"
-#include "media/base/audio_buffer.h"
-#include "media/base/audio_buffer_converter.h"
-#include "media/base/audio_hardware_config.h"
-#include "media/base/audio_splicer.h"
-#include "media/base/bind_to_current_loop.h"
-#include "media/base/demuxer_stream.h"
-#include "media/filters/audio_clock.h"
-#include "media/filters/decrypting_demuxer_stream.h"
-
-namespace media {
-
-namespace {
-
-enum AudioRendererEvent {
- INITIALIZED,
- RENDER_ERROR,
- RENDER_EVENT_MAX = RENDER_ERROR,
-};
-
-void HistogramRendererEvent(AudioRendererEvent event) {
- UMA_HISTOGRAM_ENUMERATION(
- "Media.AudioRendererEvents", event, RENDER_EVENT_MAX + 1);
-}
-
-} // namespace
-
-AudioRendererImpl::AudioRendererImpl(
- const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
- media::AudioRendererSink* sink,
- ScopedVector<AudioDecoder> decoders,
- const AudioHardwareConfig& hardware_config,
- const scoped_refptr<MediaLog>& media_log)
- : task_runner_(task_runner),
- expecting_config_changes_(false),
- sink_(sink),
- audio_buffer_stream_(
- new AudioBufferStream(task_runner, decoders.Pass(), media_log)),
- hardware_config_(hardware_config),
- playback_rate_(0),
- state_(kUninitialized),
- buffering_state_(BUFFERING_HAVE_NOTHING),
- rendering_(false),
- sink_playing_(false),
- pending_read_(false),
- received_end_of_stream_(false),
- rendered_end_of_stream_(false),
- weak_factory_(this) {
- audio_buffer_stream_->set_splice_observer(base::Bind(
- &AudioRendererImpl::OnNewSpliceBuffer, weak_factory_.GetWeakPtr()));
- audio_buffer_stream_->set_config_change_observer(base::Bind(
- &AudioRendererImpl::OnConfigChange, weak_factory_.GetWeakPtr()));
-}
-
-AudioRendererImpl::~AudioRendererImpl() {
- DVLOG(1) << __FUNCTION__;
- DCHECK(task_runner_->BelongsToCurrentThread());
-
- // If Render() is in progress, this call will wait for Render() to finish.
- // After this call, the |sink_| will not call back into |this| anymore.
- sink_->Stop();
-
- if (!init_cb_.is_null())
- base::ResetAndReturn(&init_cb_).Run(PIPELINE_ERROR_ABORT);
-}
-
-void AudioRendererImpl::StartTicking() {
- DVLOG(1) << __FUNCTION__;
- DCHECK(task_runner_->BelongsToCurrentThread());
- DCHECK(!rendering_);
- rendering_ = true;
-
- base::AutoLock auto_lock(lock_);
- // Wait for an eventual call to SetPlaybackRate() to start rendering.
- if (playback_rate_ == 0) {
- DCHECK(!sink_playing_);
- return;
- }
-
- StartRendering_Locked();
-}
-
-void AudioRendererImpl::StartRendering_Locked() {
- DVLOG(1) << __FUNCTION__;
- DCHECK(task_runner_->BelongsToCurrentThread());
- DCHECK_EQ(state_, kPlaying);
- DCHECK(!sink_playing_);
- DCHECK_NE(playback_rate_, 0);
- lock_.AssertAcquired();
-
- sink_playing_ = true;
-
- base::AutoUnlock auto_unlock(lock_);
- sink_->Play();
-}
-
-void AudioRendererImpl::StopTicking() {
- DVLOG(1) << __FUNCTION__;
- DCHECK(task_runner_->BelongsToCurrentThread());
- DCHECK(rendering_);
- rendering_ = false;
-
- base::AutoLock auto_lock(lock_);
- // Rendering should have already been stopped with a zero playback rate.
- if (playback_rate_ == 0) {
- DCHECK(!sink_playing_);
- return;
- }
-
- StopRendering_Locked();
-}
-
-void AudioRendererImpl::StopRendering_Locked() {
- DCHECK(task_runner_->BelongsToCurrentThread());
- DCHECK_EQ(state_, kPlaying);
- DCHECK(sink_playing_);
- lock_.AssertAcquired();
-
- sink_playing_ = false;
-
- base::AutoUnlock auto_unlock(lock_);
- sink_->Pause();
-}
-
-void AudioRendererImpl::SetMediaTime(base::TimeDelta time) {
- DVLOG(1) << __FUNCTION__ << "(" << time << ")";
- DCHECK(task_runner_->BelongsToCurrentThread());
-
- base::AutoLock auto_lock(lock_);
- DCHECK(!rendering_);
- DCHECK_EQ(state_, kFlushed);
-
- start_timestamp_ = time;
- ended_timestamp_ = kInfiniteDuration();
- last_render_ticks_ = base::TimeTicks();
- first_packet_timestamp_ = kNoTimestamp();
- audio_clock_.reset(new AudioClock(time, audio_parameters_.sample_rate()));
-}
-
-base::TimeDelta AudioRendererImpl::CurrentMediaTime() {
- // In practice the Render() method is called with a high enough frequency
- // that returning only the front timestamp is good enough and also prevents
- // returning values that go backwards in time.
- base::TimeDelta current_media_time;
- {
- base::AutoLock auto_lock(lock_);
- current_media_time = audio_clock_->front_timestamp();
- }
-
- DVLOG(2) << __FUNCTION__ << ": " << current_media_time;
- return current_media_time;
-}
-
-base::TimeDelta AudioRendererImpl::CurrentMediaTimeForSyncingVideo() {
- DVLOG(3) << __FUNCTION__;
-
- base::AutoLock auto_lock(lock_);
- if (last_render_ticks_.is_null())
- return audio_clock_->front_timestamp();
-
- return audio_clock_->TimestampSinceWriting(base::TimeTicks::Now() -
- last_render_ticks_);
-}
-
-TimeSource* AudioRendererImpl::GetTimeSource() {
- return this;
-}
-
-void AudioRendererImpl::Flush(const base::Closure& callback) {
- DVLOG(1) << __FUNCTION__;
- DCHECK(task_runner_->BelongsToCurrentThread());
-
- base::AutoLock auto_lock(lock_);
- DCHECK_EQ(state_, kPlaying);
- DCHECK(flush_cb_.is_null());
-
- flush_cb_ = callback;
- ChangeState_Locked(kFlushing);
-
- if (pending_read_)
- return;
-
- ChangeState_Locked(kFlushed);
- DoFlush_Locked();
-}
-
-void AudioRendererImpl::DoFlush_Locked() {
- DCHECK(task_runner_->BelongsToCurrentThread());
- lock_.AssertAcquired();
-
- DCHECK(!pending_read_);
- DCHECK_EQ(state_, kFlushed);
-
- audio_buffer_stream_->Reset(base::Bind(&AudioRendererImpl::ResetDecoderDone,
- weak_factory_.GetWeakPtr()));
-}
-
-void AudioRendererImpl::ResetDecoderDone() {
- DCHECK(task_runner_->BelongsToCurrentThread());
- {
- base::AutoLock auto_lock(lock_);
-
- DCHECK_EQ(state_, kFlushed);
- DCHECK(!flush_cb_.is_null());
-
- received_end_of_stream_ = false;
- rendered_end_of_stream_ = false;
-
- // Flush() may have been called while underflowed/not fully buffered.
- if (buffering_state_ != BUFFERING_HAVE_NOTHING)
- SetBufferingState_Locked(BUFFERING_HAVE_NOTHING);
-
- splicer_->Reset();
- if (buffer_converter_)
- buffer_converter_->Reset();
- algorithm_->FlushBuffers();
- }
-
- // Changes in buffering state are always posted. Flush callback must only be
- // run after buffering state has been set back to nothing.
- task_runner_->PostTask(FROM_HERE, base::ResetAndReturn(&flush_cb_));
-}
-
-void AudioRendererImpl::StartPlaying() {
- DVLOG(1) << __FUNCTION__;
- DCHECK(task_runner_->BelongsToCurrentThread());
-
- base::AutoLock auto_lock(lock_);
- DCHECK(!sink_playing_);
- DCHECK_EQ(state_, kFlushed);
- DCHECK_EQ(buffering_state_, BUFFERING_HAVE_NOTHING);
- DCHECK(!pending_read_) << "Pending read must complete before seeking";
-
- ChangeState_Locked(kPlaying);
- AttemptRead_Locked();
-}
-
-void AudioRendererImpl::Initialize(
- DemuxerStream* stream,
- const PipelineStatusCB& init_cb,
- const SetDecryptorReadyCB& set_decryptor_ready_cb,
- const StatisticsCB& statistics_cb,
- const BufferingStateCB& buffering_state_cb,
- const base::Closure& ended_cb,
- const PipelineStatusCB& error_cb) {
- DVLOG(1) << __FUNCTION__;
- DCHECK(task_runner_->BelongsToCurrentThread());
- DCHECK(stream);
- DCHECK_EQ(stream->type(), DemuxerStream::AUDIO);
- DCHECK(!init_cb.is_null());
- DCHECK(!statistics_cb.is_null());
- DCHECK(!buffering_state_cb.is_null());
- DCHECK(!ended_cb.is_null());
- DCHECK(!error_cb.is_null());
- DCHECK_EQ(kUninitialized, state_);
- DCHECK(sink_.get());
-
- state_ = kInitializing;
-
- // Always post |init_cb_| because |this| could be destroyed if initialization
- // failed.
- init_cb_ = BindToCurrentLoop(init_cb);
-
- buffering_state_cb_ = buffering_state_cb;
- ended_cb_ = ended_cb;
- error_cb_ = error_cb;
-
- expecting_config_changes_ = stream->SupportsConfigChanges();
- if (!expecting_config_changes_) {
- // The actual buffer size is controlled via the size of the AudioBus
- // provided to Render(), so just choose something reasonable here for looks.
- int buffer_size = stream->audio_decoder_config().samples_per_second() / 100;
- audio_parameters_.Reset(
- AudioParameters::AUDIO_PCM_LOW_LATENCY,
- stream->audio_decoder_config().channel_layout(),
- ChannelLayoutToChannelCount(
- stream->audio_decoder_config().channel_layout()),
- stream->audio_decoder_config().samples_per_second(),
- stream->audio_decoder_config().bits_per_channel(),
- buffer_size);
- buffer_converter_.reset();
- } else {
- // TODO(rileya): Support hardware config changes
- const AudioParameters& hw_params = hardware_config_.GetOutputConfig();
- audio_parameters_.Reset(
- hw_params.format(),
- // Always use the source's channel layout and channel count to avoid
- // premature downmixing (http://crbug.com/379288), platform specific
- // issues around channel layouts (http://crbug.com/266674), and
- // unnecessary upmixing overhead.
- stream->audio_decoder_config().channel_layout(),
- ChannelLayoutToChannelCount(
- stream->audio_decoder_config().channel_layout()),
- hw_params.sample_rate(),
- hw_params.bits_per_sample(),
- hardware_config_.GetHighLatencyBufferSize());
- }
-
- audio_clock_.reset(
- new AudioClock(base::TimeDelta(), audio_parameters_.sample_rate()));
-
- audio_buffer_stream_->Initialize(
- stream, base::Bind(&AudioRendererImpl::OnAudioBufferStreamInitialized,
- weak_factory_.GetWeakPtr()),
- set_decryptor_ready_cb, statistics_cb);
-}
-
-void AudioRendererImpl::OnAudioBufferStreamInitialized(bool success) {
- DVLOG(1) << __FUNCTION__ << ": " << success;
- DCHECK(task_runner_->BelongsToCurrentThread());
-
- base::AutoLock auto_lock(lock_);
-
- if (!success) {
- state_ = kUninitialized;
- base::ResetAndReturn(&init_cb_).Run(DECODER_ERROR_NOT_SUPPORTED);
- return;
- }
-
- if (!audio_parameters_.IsValid()) {
- DVLOG(1) << __FUNCTION__ << ": Invalid audio parameters: "
- << audio_parameters_.AsHumanReadableString();
- ChangeState_Locked(kUninitialized);
- base::ResetAndReturn(&init_cb_).Run(PIPELINE_ERROR_INITIALIZATION_FAILED);
- return;
- }
-
- if (expecting_config_changes_)
- buffer_converter_.reset(new AudioBufferConverter(audio_parameters_));
- splicer_.reset(new AudioSplicer(audio_parameters_.sample_rate()));
-
- // We're all good! Continue initializing the rest of the audio renderer
- // based on the decoder format.
- algorithm_.reset(new AudioRendererAlgorithm());
- algorithm_->Initialize(audio_parameters_);
-
- ChangeState_Locked(kFlushed);
-
- HistogramRendererEvent(INITIALIZED);
-
- {
- base::AutoUnlock auto_unlock(lock_);
- sink_->Initialize(audio_parameters_, this);
- sink_->Start();
-
- // Some sinks play on start...
- sink_->Pause();
- }
-
- DCHECK(!sink_playing_);
- base::ResetAndReturn(&init_cb_).Run(PIPELINE_OK);
-}
-
-void AudioRendererImpl::SetVolume(float volume) {
- DCHECK(task_runner_->BelongsToCurrentThread());
- DCHECK(sink_.get());
- sink_->SetVolume(volume);
-}
-
-void AudioRendererImpl::DecodedAudioReady(
- AudioBufferStream::Status status,
- const scoped_refptr<AudioBuffer>& buffer) {
- DVLOG(2) << __FUNCTION__ << "(" << status << ")";
- DCHECK(task_runner_->BelongsToCurrentThread());
-
- base::AutoLock auto_lock(lock_);
- DCHECK(state_ != kUninitialized);
-
- CHECK(pending_read_);
- pending_read_ = false;
-
- if (status == AudioBufferStream::ABORTED ||
- status == AudioBufferStream::DEMUXER_READ_ABORTED) {
- HandleAbortedReadOrDecodeError(false);
- return;
- }
-
- if (status == AudioBufferStream::DECODE_ERROR) {
- HandleAbortedReadOrDecodeError(true);
- return;
- }
-
- DCHECK_EQ(status, AudioBufferStream::OK);
- DCHECK(buffer.get());
-
- if (state_ == kFlushing) {
- ChangeState_Locked(kFlushed);
- DoFlush_Locked();
- return;
- }
-
- if (expecting_config_changes_) {
- DCHECK(buffer_converter_);
- buffer_converter_->AddInput(buffer);
- while (buffer_converter_->HasNextBuffer()) {
- if (!splicer_->AddInput(buffer_converter_->GetNextBuffer())) {
- HandleAbortedReadOrDecodeError(true);
- return;
- }
- }
- } else {
- if (!splicer_->AddInput(buffer)) {
- HandleAbortedReadOrDecodeError(true);
- return;
- }
- }
-
- if (!splicer_->HasNextBuffer()) {
- AttemptRead_Locked();
- return;
- }
-
- bool need_another_buffer = false;
- while (splicer_->HasNextBuffer())
- need_another_buffer = HandleSplicerBuffer_Locked(splicer_->GetNextBuffer());
-
- if (!need_another_buffer && !CanRead_Locked())
- return;
-
- AttemptRead_Locked();
-}
-
-bool AudioRendererImpl::HandleSplicerBuffer_Locked(
- const scoped_refptr<AudioBuffer>& buffer) {
- lock_.AssertAcquired();
- if (buffer->end_of_stream()) {
- received_end_of_stream_ = true;
- } else {
- if (state_ == kPlaying) {
- if (IsBeforeStartTime(buffer))
- return true;
-
- // Trim off any additional time before the start timestamp.
- const base::TimeDelta trim_time = start_timestamp_ - buffer->timestamp();
- if (trim_time > base::TimeDelta()) {
- buffer->TrimStart(buffer->frame_count() *
- (static_cast<double>(trim_time.InMicroseconds()) /
- buffer->duration().InMicroseconds()));
- }
- // If the entire buffer was trimmed, request a new one.
- if (!buffer->frame_count())
- return true;
- }
-
- if (state_ != kUninitialized)
- algorithm_->EnqueueBuffer(buffer);
- }
-
- // Store the timestamp of the first packet so we know when to start actual
- // audio playback.
- if (first_packet_timestamp_ == kNoTimestamp())
- first_packet_timestamp_ = buffer->timestamp();
-
- switch (state_) {
- case kUninitialized:
- case kInitializing:
- case kFlushing:
- NOTREACHED();
- return false;
-
- case kFlushed:
- DCHECK(!pending_read_);
- return false;
-
- case kPlaying:
- if (buffer->end_of_stream() || algorithm_->IsQueueFull()) {
- if (buffering_state_ == BUFFERING_HAVE_NOTHING)
- SetBufferingState_Locked(BUFFERING_HAVE_ENOUGH);
- return false;
- }
- return true;
- }
- return false;
-}
-
-void AudioRendererImpl::AttemptRead() {
- base::AutoLock auto_lock(lock_);
- AttemptRead_Locked();
-}
-
-void AudioRendererImpl::AttemptRead_Locked() {
- DCHECK(task_runner_->BelongsToCurrentThread());
- lock_.AssertAcquired();
-
- if (!CanRead_Locked())
- return;
-
- pending_read_ = true;
- audio_buffer_stream_->Read(base::Bind(&AudioRendererImpl::DecodedAudioReady,
- weak_factory_.GetWeakPtr()));
-}
-
-bool AudioRendererImpl::CanRead_Locked() {
- lock_.AssertAcquired();
-
- switch (state_) {
- case kUninitialized:
- case kInitializing:
- case kFlushing:
- case kFlushed:
- return false;
-
- case kPlaying:
- break;
- }
-
- return !pending_read_ && !received_end_of_stream_ &&
- !algorithm_->IsQueueFull();
-}
-
-void AudioRendererImpl::SetPlaybackRate(float playback_rate) {
- DVLOG(1) << __FUNCTION__ << "(" << playback_rate << ")";
- DCHECK(task_runner_->BelongsToCurrentThread());
- DCHECK_GE(playback_rate, 0);
- DCHECK(sink_.get());
-
- base::AutoLock auto_lock(lock_);
-
- // We have two cases here:
- // Play: current_playback_rate == 0 && playback_rate != 0
- // Pause: current_playback_rate != 0 && playback_rate == 0
- float current_playback_rate = playback_rate_;
- playback_rate_ = playback_rate;
-
- if (!rendering_)
- return;
-
- if (current_playback_rate == 0 && playback_rate != 0) {
- StartRendering_Locked();
- return;
- }
-
- if (current_playback_rate != 0 && playback_rate == 0) {
- StopRendering_Locked();
- return;
- }
-}
-
-bool AudioRendererImpl::IsBeforeStartTime(
- const scoped_refptr<AudioBuffer>& buffer) {
- DCHECK_EQ(state_, kPlaying);
- return buffer.get() && !buffer->end_of_stream() &&
- (buffer->timestamp() + buffer->duration()) < start_timestamp_;
-}
-
-int AudioRendererImpl::Render(AudioBus* audio_bus,
- int audio_delay_milliseconds) {
- const int requested_frames = audio_bus->frames();
- base::TimeDelta playback_delay = base::TimeDelta::FromMilliseconds(
- audio_delay_milliseconds);
- const int delay_frames = static_cast<int>(playback_delay.InSecondsF() *
- audio_parameters_.sample_rate());
- int frames_written = 0;
- {
- base::AutoLock auto_lock(lock_);
- last_render_ticks_ = base::TimeTicks::Now();
-
- // Ensure Stop() hasn't destroyed our |algorithm_| on the pipeline thread.
- if (!algorithm_) {
- audio_clock_->WroteAudio(
- 0, requested_frames, delay_frames, playback_rate_);
- return 0;
- }
-
- if (playback_rate_ == 0) {
- audio_clock_->WroteAudio(
- 0, requested_frames, delay_frames, playback_rate_);
- return 0;
- }
-
- // Mute audio by returning 0 when not playing.
- if (state_ != kPlaying) {
- audio_clock_->WroteAudio(
- 0, requested_frames, delay_frames, playback_rate_);
- return 0;
- }
-
- // Delay playback by writing silence if we haven't reached the first
- // timestamp yet; this can occur if the video starts before the audio.
- if (algorithm_->frames_buffered() > 0) {
- DCHECK(first_packet_timestamp_ != kNoTimestamp());
- const base::TimeDelta play_delay =
- first_packet_timestamp_ - audio_clock_->back_timestamp();
- if (play_delay > base::TimeDelta()) {
- DCHECK_EQ(frames_written, 0);
- frames_written =
- std::min(static_cast<int>(play_delay.InSecondsF() *
- audio_parameters_.sample_rate()),
- requested_frames);
- audio_bus->ZeroFramesPartial(0, frames_written);
- }
-
- // If there's any space left, actually render the audio; this is where the
- // aural magic happens.
- if (frames_written < requested_frames) {
- frames_written += algorithm_->FillBuffer(
- audio_bus, frames_written, requested_frames - frames_written,
- playback_rate_);
- }
- }
-
- // We use the following conditions to determine end of playback:
- // 1) Algorithm can not fill the audio callback buffer
- // 2) We received an end of stream buffer
- // 3) We haven't already signalled that we've ended
- // 4) We've played all known audio data sent to hardware
- //
- // We use the following conditions to determine underflow:
- // 1) Algorithm can not fill the audio callback buffer
- // 2) We have NOT received an end of stream buffer
- // 3) We are in the kPlaying state
- //
- // Otherwise the buffer has data we can send to the device.
- //
- // Per the TimeSource API the media time should always increase even after
- // we've rendered all known audio data. Doing so simplifies scenarios where
- // we have other sources of media data that need to be scheduled after audio
- // data has ended.
- //
- // That being said, we don't want to advance time when underflowed as we
- // know more decoded frames will eventually arrive. If we did, we would
- // throw things out of sync when said decoded frames arrive.
- int frames_after_end_of_stream = 0;
- if (frames_written == 0) {
- if (received_end_of_stream_) {
- if (ended_timestamp_ == kInfiniteDuration())
- ended_timestamp_ = audio_clock_->back_timestamp();
- frames_after_end_of_stream = requested_frames;
- } else if (state_ == kPlaying &&
- buffering_state_ != BUFFERING_HAVE_NOTHING) {
- algorithm_->IncreaseQueueCapacity();
- SetBufferingState_Locked(BUFFERING_HAVE_NOTHING);
- }
- }
-
- audio_clock_->WroteAudio(frames_written + frames_after_end_of_stream,
- requested_frames,
- delay_frames,
- playback_rate_);
-
- if (CanRead_Locked()) {
- task_runner_->PostTask(FROM_HERE,
- base::Bind(&AudioRendererImpl::AttemptRead,
- weak_factory_.GetWeakPtr()));
- }
-
- if (audio_clock_->front_timestamp() >= ended_timestamp_ &&
- !rendered_end_of_stream_) {
- rendered_end_of_stream_ = true;
- task_runner_->PostTask(FROM_HERE, ended_cb_);
- }
- }
-
- DCHECK_LE(frames_written, requested_frames);
- return frames_written;
-}
-
-void AudioRendererImpl::OnRenderError() {
- // UMA data tells us this happens ~0.01% of the time. Trigger an error instead
- // of trying to gracefully fall back to a fake sink. It's very likely
- // OnRenderError() should be removed and the audio stack handle errors without
- // notifying clients. See http://crbug.com/234708 for details.
- HistogramRendererEvent(RENDER_ERROR);
- // Post to |task_runner_| as this is called on the audio callback thread.
- task_runner_->PostTask(FROM_HERE,
- base::Bind(error_cb_, PIPELINE_ERROR_DECODE));
-}
-
-void AudioRendererImpl::HandleAbortedReadOrDecodeError(bool is_decode_error) {
- DCHECK(task_runner_->BelongsToCurrentThread());
- lock_.AssertAcquired();
-
- PipelineStatus status = is_decode_error ? PIPELINE_ERROR_DECODE : PIPELINE_OK;
- switch (state_) {
- case kUninitialized:
- case kInitializing:
- NOTREACHED();
- return;
- case kFlushing:
- ChangeState_Locked(kFlushed);
- if (status == PIPELINE_OK) {
- DoFlush_Locked();
- return;
- }
-
- error_cb_.Run(status);
- base::ResetAndReturn(&flush_cb_).Run();
- return;
-
- case kFlushed:
- case kPlaying:
- if (status != PIPELINE_OK)
- error_cb_.Run(status);
- return;
- }
-}
-
-void AudioRendererImpl::ChangeState_Locked(State new_state) {
- DVLOG(1) << __FUNCTION__ << " : " << state_ << " -> " << new_state;
- lock_.AssertAcquired();
- state_ = new_state;
-}
-
-void AudioRendererImpl::OnNewSpliceBuffer(base::TimeDelta splice_timestamp) {
- DCHECK(task_runner_->BelongsToCurrentThread());
- splicer_->SetSpliceTimestamp(splice_timestamp);
-}
-
-void AudioRendererImpl::OnConfigChange() {
- DCHECK(task_runner_->BelongsToCurrentThread());
- DCHECK(expecting_config_changes_);
- buffer_converter_->ResetTimestampState();
- // Drain flushed buffers from the converter so the AudioSplicer receives all
- // data ahead of any OnNewSpliceBuffer() calls. Since discontinuities should
- // only appear after config changes, AddInput() should never fail here.
- while (buffer_converter_->HasNextBuffer())
- CHECK(splicer_->AddInput(buffer_converter_->GetNextBuffer()));
-}
-
-void AudioRendererImpl::SetBufferingState_Locked(
- BufferingState buffering_state) {
- DVLOG(1) << __FUNCTION__ << " : " << buffering_state_ << " -> "
- << buffering_state;
- DCHECK_NE(buffering_state_, buffering_state);
- lock_.AssertAcquired();
- buffering_state_ = buffering_state;
-
- task_runner_->PostTask(FROM_HERE,
- base::Bind(buffering_state_cb_, buffering_state_));
-}
-
-} // namespace media
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