DescriptionFix use of multiple raster threads for software rendering.
By defaulting Threaded GPU Rasterization to ON I inadvertently
disabled using more than 1 raster thread for Software rasterization
everywhere.
Fixing so IsThreadedGpuRasterizationEnabled() is only on if Gpu
rasterization is enabled or forced, so this will currently only be
on for Android.
We'll need a better way to support multiple raster worker threads
to turn on GPU rasterization on desktops, or to support multiple render
threads on Android.
BUG=454500
BUG=459760
Committed: https://crrev.com/f6ee6a2238d1ba7032a09d335cfc9a9d5d870232
Cr-Commit-Position: refs/heads/master@{#316949}
Patch Set 1 #Patch Set 2 : #
Messages
Total messages: 11 (3 generated)
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