Index: src/gpu/GrGpu.cpp |
diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp |
index efe1a618e6a8ebe9961243e7b32e1f94fb095940..df8de57b94095577ef26f723b9777f00a24dad4c 100644 |
--- a/src/gpu/GrGpu.cpp |
+++ b/src/gpu/GrGpu.cpp |
@@ -97,15 +97,6 @@ bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) { |
return false; |
} |
if (this->createStencilBufferForRenderTarget(rt, width, height)) { |
- // Right now we're clearing the stencil buffer here after it is |
- // attached to an RT for the first time. When we start matching |
- // stencil buffers with smaller color targets this will no longer |
- // be correct because it won't be guaranteed to clear the entire |
- // sb. |
- // We used to clear down in the GL subclass using a special purpose |
- // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported |
- // FBO status. |
- this->clearStencil(rt); |
GrStencilBuffer* sb = rt->renderTargetPriv().getStencilBuffer(); |
sb->resourcePriv().setUniqueKey(sbKey); |
return true; |