OLD | NEW |
1 | 1 |
2 /* | 2 /* |
3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #include "GrGpu.h" | 10 #include "GrGpu.h" |
(...skipping 79 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
90 SkAutoTUnref<GrStencilBuffer> sb(static_cast<GrStencilBuffer*>( | 90 SkAutoTUnref<GrStencilBuffer> sb(static_cast<GrStencilBuffer*>( |
91 this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey))
); | 91 this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey))
); |
92 if (sb) { | 92 if (sb) { |
93 if (this->attachStencilBufferToRenderTarget(sb, rt)) { | 93 if (this->attachStencilBufferToRenderTarget(sb, rt)) { |
94 rt->renderTargetPriv().didAttachStencilBuffer(sb); | 94 rt->renderTargetPriv().didAttachStencilBuffer(sb); |
95 return true; | 95 return true; |
96 } | 96 } |
97 return false; | 97 return false; |
98 } | 98 } |
99 if (this->createStencilBufferForRenderTarget(rt, width, height)) { | 99 if (this->createStencilBufferForRenderTarget(rt, width, height)) { |
100 // Right now we're clearing the stencil buffer here after it is | |
101 // attached to an RT for the first time. When we start matching | |
102 // stencil buffers with smaller color targets this will no longer | |
103 // be correct because it won't be guaranteed to clear the entire | |
104 // sb. | |
105 // We used to clear down in the GL subclass using a special purpose | |
106 // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported | |
107 // FBO status. | |
108 this->clearStencil(rt); | |
109 GrStencilBuffer* sb = rt->renderTargetPriv().getStencilBuffer(); | 100 GrStencilBuffer* sb = rt->renderTargetPriv().getStencilBuffer(); |
110 sb->resourcePriv().setUniqueKey(sbKey); | 101 sb->resourcePriv().setUniqueKey(sbKey); |
111 return true; | 102 return true; |
112 } else { | 103 } else { |
113 return false; | 104 return false; |
114 } | 105 } |
115 } | 106 } |
116 | 107 |
117 GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) { | 108 GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) { |
118 this->handleDirtyContext(); | 109 this->handleDirtyContext(); |
(...skipping 193 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
312 GrDrawTarget::PathIndexType indexType, | 303 GrDrawTarget::PathIndexType indexType, |
313 const float transformValues[], | 304 const float transformValues[], |
314 GrDrawTarget::PathTransformType transformType, | 305 GrDrawTarget::PathTransformType transformType, |
315 int count, | 306 int count, |
316 const GrStencilSettings& stencilSettings) { | 307 const GrStencilSettings& stencilSettings) { |
317 this->handleDirtyContext(); | 308 this->handleDirtyContext(); |
318 pathRange->willDrawPaths(indices, indexType, count); | 309 pathRange->willDrawPaths(indices, indexType, count); |
319 this->onDrawPaths(args, pathRange, indices, indexType, transformValues, | 310 this->onDrawPaths(args, pathRange, indices, indexType, transformValues, |
320 transformType, count, stencilSettings); | 311 transformType, count, stencilSettings); |
321 } | 312 } |
OLD | NEW |