| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #include "GrGpu.h" | 10 #include "GrGpu.h" |
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| 90 SkAutoTUnref<GrStencilBuffer> sb(static_cast<GrStencilBuffer*>( | 90 SkAutoTUnref<GrStencilBuffer> sb(static_cast<GrStencilBuffer*>( |
| 91 this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey))
); | 91 this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey))
); |
| 92 if (sb) { | 92 if (sb) { |
| 93 if (this->attachStencilBufferToRenderTarget(sb, rt)) { | 93 if (this->attachStencilBufferToRenderTarget(sb, rt)) { |
| 94 rt->renderTargetPriv().didAttachStencilBuffer(sb); | 94 rt->renderTargetPriv().didAttachStencilBuffer(sb); |
| 95 return true; | 95 return true; |
| 96 } | 96 } |
| 97 return false; | 97 return false; |
| 98 } | 98 } |
| 99 if (this->createStencilBufferForRenderTarget(rt, width, height)) { | 99 if (this->createStencilBufferForRenderTarget(rt, width, height)) { |
| 100 // Right now we're clearing the stencil buffer here after it is | |
| 101 // attached to an RT for the first time. When we start matching | |
| 102 // stencil buffers with smaller color targets this will no longer | |
| 103 // be correct because it won't be guaranteed to clear the entire | |
| 104 // sb. | |
| 105 // We used to clear down in the GL subclass using a special purpose | |
| 106 // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported | |
| 107 // FBO status. | |
| 108 this->clearStencil(rt); | |
| 109 GrStencilBuffer* sb = rt->renderTargetPriv().getStencilBuffer(); | 100 GrStencilBuffer* sb = rt->renderTargetPriv().getStencilBuffer(); |
| 110 sb->resourcePriv().setUniqueKey(sbKey); | 101 sb->resourcePriv().setUniqueKey(sbKey); |
| 111 return true; | 102 return true; |
| 112 } else { | 103 } else { |
| 113 return false; | 104 return false; |
| 114 } | 105 } |
| 115 } | 106 } |
| 116 | 107 |
| 117 GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) { | 108 GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) { |
| 118 this->handleDirtyContext(); | 109 this->handleDirtyContext(); |
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| 312 GrDrawTarget::PathIndexType indexType, | 303 GrDrawTarget::PathIndexType indexType, |
| 313 const float transformValues[], | 304 const float transformValues[], |
| 314 GrDrawTarget::PathTransformType transformType, | 305 GrDrawTarget::PathTransformType transformType, |
| 315 int count, | 306 int count, |
| 316 const GrStencilSettings& stencilSettings) { | 307 const GrStencilSettings& stencilSettings) { |
| 317 this->handleDirtyContext(); | 308 this->handleDirtyContext(); |
| 318 pathRange->willDrawPaths(indices, indexType, count); | 309 pathRange->willDrawPaths(indices, indexType, count); |
| 319 this->onDrawPaths(args, pathRange, indices, indexType, transformValues, | 310 this->onDrawPaths(args, pathRange, indices, indexType, transformValues, |
| 320 transformType, count, stencilSettings); | 311 transformType, count, stencilSettings); |
| 321 } | 312 } |
| OLD | NEW |