| Index: content/common/gpu/media/surfaceless_gl_renderer.cc
|
| diff --git a/ui/ozone/demo/surfaceless_gl_renderer.cc b/content/common/gpu/media/surfaceless_gl_renderer.cc
|
| similarity index 77%
|
| copy from ui/ozone/demo/surfaceless_gl_renderer.cc
|
| copy to content/common/gpu/media/surfaceless_gl_renderer.cc
|
| index 791615dcdbae8a7155999c3ad3f684d4d3699ac8..ac71b9425610024b95215a54d81ba272cf39c6cb 100644
|
| --- a/ui/ozone/demo/surfaceless_gl_renderer.cc
|
| +++ b/content/common/gpu/media/surfaceless_gl_renderer.cc
|
| @@ -2,7 +2,7 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#include "ui/ozone/demo/surfaceless_gl_renderer.h"
|
| +#include "content/common/gpu/media/surfaceless_gl_renderer.h"
|
|
|
| #include "base/bind.h"
|
| #include "ui/gl/gl_bindings.h"
|
| @@ -11,7 +11,7 @@
|
| #include "ui/gl/gl_surface.h"
|
| #include "ui/ozone/gpu/gpu_memory_buffer_factory_ozone_native_buffer.h"
|
|
|
| -namespace ui {
|
| +namespace content {
|
|
|
| SurfacelessGlRenderer::BufferWrapper::BufferWrapper()
|
| : widget_(gfx::kNullAcceleratedWidget), gl_fb_(0), gl_tex_(0) {
|
| @@ -29,7 +29,7 @@ SurfacelessGlRenderer::BufferWrapper::~BufferWrapper() {
|
| }
|
|
|
| bool SurfacelessGlRenderer::BufferWrapper::Initialize(
|
| - GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory,
|
| + ui::GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory,
|
| gfx::AcceleratedWidget widget,
|
| const gfx::Size& size) {
|
| glGenFramebuffersEXT(1, &gl_fb_);
|
| @@ -48,7 +48,7 @@ bool SurfacelessGlRenderer::BufferWrapper::Initialize(
|
| buffer_factory->DestroyGpuMemoryBuffer(id, widget);
|
|
|
| if (!image_) {
|
| - LOG(ERROR) << "Failed to create GL image";
|
| + LOG(FATAL) << "Failed to create GL image";
|
| return false;
|
| }
|
|
|
| @@ -59,7 +59,7 @@ bool SurfacelessGlRenderer::BufferWrapper::Initialize(
|
| glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
| gl_tex_, 0);
|
| if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
| - LOG(ERROR) << "Failed to create framebuffer "
|
| + LOG(FATAL) << "Failed to create framebuffer "
|
| << glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
|
| return false;
|
| }
|
| @@ -82,11 +82,10 @@ void SurfacelessGlRenderer::BufferWrapper::SchedulePlane() {
|
| SurfacelessGlRenderer::SurfacelessGlRenderer(
|
| gfx::AcceleratedWidget widget,
|
| const gfx::Size& size,
|
| - GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory)
|
| + ui::GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory)
|
| : GlRenderer(widget, size),
|
| buffer_factory_(buffer_factory),
|
| back_buffer_(0),
|
| - is_swapping_buffers_(false),
|
| weak_ptr_factory_(this) {
|
| }
|
|
|
| @@ -107,30 +106,32 @@ bool SurfacelessGlRenderer::Initialize() {
|
| return true;
|
| }
|
|
|
| -void SurfacelessGlRenderer::RenderFrame() {
|
| - if (is_swapping_buffers_)
|
| - return;
|
| -
|
| - float fraction = NextFraction();
|
| -
|
| - context_->MakeCurrent(surface_.get());
|
| +bool SurfacelessGlRenderer::MakeCurrent() {
|
| + if (!context_->MakeCurrent(surface_.get()))
|
| + return false;
|
| buffers_[back_buffer_].BindFramebuffer();
|
| + return true;
|
| +}
|
|
|
| - glViewport(0, 0, size_.width(), size_.height());
|
| - glClearColor(1 - fraction, fraction, 0.0, 1.0);
|
| - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
| -
|
| +void SurfacelessGlRenderer::SwapBuffers() {
|
| buffers_[back_buffer_].SchedulePlane();
|
| - is_swapping_buffers_ = true;
|
| - if (!surface_->SwapBuffersAsync(
|
| - base::Bind(&SurfacelessGlRenderer::OnSwapBuffersAck,
|
| - weak_ptr_factory_.GetWeakPtr())))
|
| + if (!surface_->SwapBuffers())
|
| LOG(FATAL) << "Failed to swap buffers";
|
| + back_buffer_ ^= 1;
|
| + // Bind new framebuffer.
|
| + buffers_[back_buffer_].BindFramebuffer();
|
| }
|
|
|
| -void SurfacelessGlRenderer::OnSwapBuffersAck() {
|
| - is_swapping_buffers_ = false;
|
| - back_buffer_ ^= 1;
|
| +bool SurfacelessGlRenderer::IsFlipped() {
|
| + return true;
|
| +}
|
| +
|
| +void SurfacelessGlRenderer::BindFramebuffer(uint32_t fbo) {
|
| + glBindFramebufferEXT(GL_FRAMEBUFFER, fbo);
|
| +}
|
| +
|
| +void SurfacelessGlRenderer::UnbindFramebuffer() {
|
| + buffers_[back_buffer_].BindFramebuffer();
|
| }
|
|
|
| -} // namespace ui
|
| +} // namespace content
|
|
|