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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/ozone/demo/surfaceless_gl_renderer.h" | 5 #include "content/common/gpu/media/surfaceless_gl_renderer.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "ui/gl/gl_bindings.h" | 8 #include "ui/gl/gl_bindings.h" |
9 #include "ui/gl/gl_context.h" | 9 #include "ui/gl/gl_context.h" |
10 #include "ui/gl/gl_image.h" | 10 #include "ui/gl/gl_image.h" |
11 #include "ui/gl/gl_surface.h" | 11 #include "ui/gl/gl_surface.h" |
12 #include "ui/ozone/gpu/gpu_memory_buffer_factory_ozone_native_buffer.h" | 12 #include "ui/ozone/gpu/gpu_memory_buffer_factory_ozone_native_buffer.h" |
13 | 13 |
14 namespace ui { | 14 namespace content { |
15 | 15 |
16 SurfacelessGlRenderer::BufferWrapper::BufferWrapper() | 16 SurfacelessGlRenderer::BufferWrapper::BufferWrapper() |
17 : widget_(gfx::kNullAcceleratedWidget), gl_fb_(0), gl_tex_(0) { | 17 : widget_(gfx::kNullAcceleratedWidget), gl_fb_(0), gl_tex_(0) { |
18 } | 18 } |
19 | 19 |
20 SurfacelessGlRenderer::BufferWrapper::~BufferWrapper() { | 20 SurfacelessGlRenderer::BufferWrapper::~BufferWrapper() { |
21 if (gl_fb_) | 21 if (gl_fb_) |
22 glDeleteFramebuffersEXT(1, &gl_fb_); | 22 glDeleteFramebuffersEXT(1, &gl_fb_); |
23 | 23 |
24 if (gl_tex_) { | 24 if (gl_tex_) { |
25 image_->ReleaseTexImage(GL_TEXTURE_2D); | 25 image_->ReleaseTexImage(GL_TEXTURE_2D); |
26 glDeleteTextures(1, &gl_tex_); | 26 glDeleteTextures(1, &gl_tex_); |
27 image_->Destroy(true); | 27 image_->Destroy(true); |
28 } | 28 } |
29 } | 29 } |
30 | 30 |
31 bool SurfacelessGlRenderer::BufferWrapper::Initialize( | 31 bool SurfacelessGlRenderer::BufferWrapper::Initialize( |
32 GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory, | 32 ui::GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory, |
33 gfx::AcceleratedWidget widget, | 33 gfx::AcceleratedWidget widget, |
34 const gfx::Size& size) { | 34 const gfx::Size& size) { |
35 glGenFramebuffersEXT(1, &gl_fb_); | 35 glGenFramebuffersEXT(1, &gl_fb_); |
36 glGenTextures(1, &gl_tex_); | 36 glGenTextures(1, &gl_tex_); |
37 | 37 |
38 static int buffer_id_generator = 1; | 38 static int buffer_id_generator = 1; |
39 int id = buffer_id_generator++; | 39 int id = buffer_id_generator++; |
40 | 40 |
41 buffer_factory->CreateGpuMemoryBuffer( | 41 buffer_factory->CreateGpuMemoryBuffer( |
42 id, size, gfx::GpuMemoryBuffer::RGBX_8888, gfx::GpuMemoryBuffer::SCANOUT, | 42 id, size, gfx::GpuMemoryBuffer::RGBX_8888, gfx::GpuMemoryBuffer::SCANOUT, |
43 1, widget); | 43 1, widget); |
44 image_ = buffer_factory->CreateImageForGpuMemoryBuffer( | 44 image_ = buffer_factory->CreateImageForGpuMemoryBuffer( |
45 id, size, gfx::GpuMemoryBuffer::RGBX_8888, GL_RGB, 1); | 45 id, size, gfx::GpuMemoryBuffer::RGBX_8888, GL_RGB, 1); |
46 // Now that we have a reference to |image_|; we can just remove it from the | 46 // Now that we have a reference to |image_|; we can just remove it from the |
47 // factory mapping. | 47 // factory mapping. |
48 buffer_factory->DestroyGpuMemoryBuffer(id, widget); | 48 buffer_factory->DestroyGpuMemoryBuffer(id, widget); |
49 | 49 |
50 if (!image_) { | 50 if (!image_) { |
51 LOG(ERROR) << "Failed to create GL image"; | 51 LOG(FATAL) << "Failed to create GL image"; |
52 return false; | 52 return false; |
53 } | 53 } |
54 | 54 |
55 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_); | 55 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_); |
56 glBindTexture(GL_TEXTURE_2D, gl_tex_); | 56 glBindTexture(GL_TEXTURE_2D, gl_tex_); |
57 image_->BindTexImage(GL_TEXTURE_2D); | 57 image_->BindTexImage(GL_TEXTURE_2D); |
58 | 58 |
59 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 59 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
60 gl_tex_, 0); | 60 gl_tex_, 0); |
61 if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { | 61 if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |
62 LOG(ERROR) << "Failed to create framebuffer " | 62 LOG(FATAL) << "Failed to create framebuffer " |
63 << glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); | 63 << glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); |
64 return false; | 64 return false; |
65 } | 65 } |
66 | 66 |
67 widget_ = widget; | 67 widget_ = widget; |
68 size_ = size; | 68 size_ = size; |
69 | 69 |
70 return true; | 70 return true; |
71 } | 71 } |
72 | 72 |
73 void SurfacelessGlRenderer::BufferWrapper::BindFramebuffer() { | 73 void SurfacelessGlRenderer::BufferWrapper::BindFramebuffer() { |
74 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_); | 74 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_); |
75 } | 75 } |
76 | 76 |
77 void SurfacelessGlRenderer::BufferWrapper::SchedulePlane() { | 77 void SurfacelessGlRenderer::BufferWrapper::SchedulePlane() { |
78 image_->ScheduleOverlayPlane(widget_, 0, gfx::OVERLAY_TRANSFORM_NONE, | 78 image_->ScheduleOverlayPlane(widget_, 0, gfx::OVERLAY_TRANSFORM_NONE, |
79 gfx::Rect(size_), gfx::RectF(0, 0, 1, 1)); | 79 gfx::Rect(size_), gfx::RectF(0, 0, 1, 1)); |
80 } | 80 } |
81 | 81 |
82 SurfacelessGlRenderer::SurfacelessGlRenderer( | 82 SurfacelessGlRenderer::SurfacelessGlRenderer( |
83 gfx::AcceleratedWidget widget, | 83 gfx::AcceleratedWidget widget, |
84 const gfx::Size& size, | 84 const gfx::Size& size, |
85 GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory) | 85 ui::GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory) |
86 : GlRenderer(widget, size), | 86 : GlRenderer(widget, size), |
87 buffer_factory_(buffer_factory), | 87 buffer_factory_(buffer_factory), |
88 back_buffer_(0), | 88 back_buffer_(0), |
89 is_swapping_buffers_(false), | |
90 weak_ptr_factory_(this) { | 89 weak_ptr_factory_(this) { |
91 } | 90 } |
92 | 91 |
93 SurfacelessGlRenderer::~SurfacelessGlRenderer() { | 92 SurfacelessGlRenderer::~SurfacelessGlRenderer() { |
94 // Need to make current when deleting the framebuffer resources allocated in | 93 // Need to make current when deleting the framebuffer resources allocated in |
95 // the buffers. | 94 // the buffers. |
96 context_->MakeCurrent(surface_.get()); | 95 context_->MakeCurrent(surface_.get()); |
97 } | 96 } |
98 | 97 |
99 bool SurfacelessGlRenderer::Initialize() { | 98 bool SurfacelessGlRenderer::Initialize() { |
100 if (!GlRenderer::Initialize()) | 99 if (!GlRenderer::Initialize()) |
101 return false; | 100 return false; |
102 | 101 |
103 for (size_t i = 0; i < arraysize(buffers_); ++i) | 102 for (size_t i = 0; i < arraysize(buffers_); ++i) |
104 if (!buffers_[i].Initialize(buffer_factory_, widget_, size_)) | 103 if (!buffers_[i].Initialize(buffer_factory_, widget_, size_)) |
105 return false; | 104 return false; |
106 | 105 |
107 return true; | 106 return true; |
108 } | 107 } |
109 | 108 |
110 void SurfacelessGlRenderer::RenderFrame() { | 109 bool SurfacelessGlRenderer::MakeCurrent() { |
111 if (is_swapping_buffers_) | 110 if (!context_->MakeCurrent(surface_.get())) |
112 return; | 111 return false; |
113 | |
114 float fraction = NextFraction(); | |
115 | |
116 context_->MakeCurrent(surface_.get()); | |
117 buffers_[back_buffer_].BindFramebuffer(); | 112 buffers_[back_buffer_].BindFramebuffer(); |
118 | 113 return true; |
119 glViewport(0, 0, size_.width(), size_.height()); | |
120 glClearColor(1 - fraction, fraction, 0.0, 1.0); | |
121 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
122 | |
123 buffers_[back_buffer_].SchedulePlane(); | |
124 is_swapping_buffers_ = true; | |
125 if (!surface_->SwapBuffersAsync( | |
126 base::Bind(&SurfacelessGlRenderer::OnSwapBuffersAck, | |
127 weak_ptr_factory_.GetWeakPtr()))) | |
128 LOG(FATAL) << "Failed to swap buffers"; | |
129 } | 114 } |
130 | 115 |
131 void SurfacelessGlRenderer::OnSwapBuffersAck() { | 116 void SurfacelessGlRenderer::SwapBuffers() { |
132 is_swapping_buffers_ = false; | 117 buffers_[back_buffer_].SchedulePlane(); |
| 118 if (!surface_->SwapBuffers()) |
| 119 LOG(FATAL) << "Failed to swap buffers"; |
133 back_buffer_ ^= 1; | 120 back_buffer_ ^= 1; |
| 121 // Bind new framebuffer. |
| 122 buffers_[back_buffer_].BindFramebuffer(); |
134 } | 123 } |
135 | 124 |
136 } // namespace ui | 125 bool SurfacelessGlRenderer::IsFlipped() { |
| 126 return true; |
| 127 } |
| 128 |
| 129 void SurfacelessGlRenderer::BindFramebuffer(uint32_t fbo) { |
| 130 glBindFramebufferEXT(GL_FRAMEBUFFER, fbo); |
| 131 } |
| 132 |
| 133 void SurfacelessGlRenderer::UnbindFramebuffer() { |
| 134 buffers_[back_buffer_].BindFramebuffer(); |
| 135 } |
| 136 |
| 137 } // namespace content |
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