| Index: Source/core/editing/iterators/TextIterator.h
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| diff --git a/Source/core/editing/iterators/TextIterator.h b/Source/core/editing/iterators/TextIterator.h
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| index df24609c662ecf6ffcbb34f58dc9aeb18cdb893a..589c0be00f366cd7366c95fce370203fd985bb11 100644
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| --- a/Source/core/editing/iterators/TextIterator.h
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| +++ b/Source/core/editing/iterators/TextIterator.h
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| @@ -36,8 +36,8 @@
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|  namespace blink {
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|  
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|  class InlineTextBox;
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| -class RenderText;
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| -class RenderTextFragment;
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| +class LayoutText;
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| +class LayoutTextFragment;
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|  
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|  String plainText(const Range*, TextIteratorBehaviorFlags = TextIteratorDefaultBehavior);
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|  String plainText(const Position& start, const Position& end, TextIteratorBehaviorFlags = TextIteratorDefaultBehavior);
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| @@ -133,10 +133,10 @@ private:
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|      bool handleReplacedElement();
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|      bool handleNonTextNode();
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|      void handleTextBox();
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| -    void handleTextNodeFirstLetter(RenderTextFragment*);
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| -    bool hasVisibleTextNode(RenderText*);
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| +    void handleTextNodeFirstLetter(LayoutTextFragment*);
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| +    bool hasVisibleTextNode(LayoutText*);
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|      void emitCharacter(UChar, Node* textNode, Node* offsetBaseNode, int textStartOffset, int textEndOffset);
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| -    void emitText(Node* textNode, RenderText* renderer, int textStartOffset, int textEndOffset);
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| +    void emitText(Node* textNode, LayoutText* renderer, int textStartOffset, int textEndOffset);
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|  
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|      // Current position, not necessarily of the text being returned, but position
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|      // as we walk through the DOM tree.
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| @@ -168,8 +168,8 @@ private:
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|      // Used when iteration over :first-letter text to save pointer to
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|      // remaining text box.
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|      InlineTextBox* m_remainingTextBox;
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| -    // Used to point to RenderText object for :first-letter.
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| -    RawPtrWillBeMember<RenderText> m_firstLetterText;
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| +    // Used to point to LayoutText object for :first-letter.
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| +    RawPtrWillBeMember<LayoutText> m_firstLetterText;
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|  
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|      // Used to do the whitespace collapsing logic.
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|      RawPtrWillBeMember<Text> m_lastTextNode;
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| 
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