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Side by Side Diff: Source/core/editing/iterators/TextIterator.h

Issue 940373003: Rename RenderText to LayoutText (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2006, 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2004, 2006, 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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29 #include "core/dom/Range.h" 29 #include "core/dom/Range.h"
30 #include "core/editing/FindOptions.h" 30 #include "core/editing/FindOptions.h"
31 #include "core/editing/iterators/BitStack.h" 31 #include "core/editing/iterators/BitStack.h"
32 #include "core/editing/iterators/TextIteratorFlags.h" 32 #include "core/editing/iterators/TextIteratorFlags.h"
33 #include "platform/heap/Handle.h" 33 #include "platform/heap/Handle.h"
34 #include "wtf/Vector.h" 34 #include "wtf/Vector.h"
35 35
36 namespace blink { 36 namespace blink {
37 37
38 class InlineTextBox; 38 class InlineTextBox;
39 class RenderText; 39 class LayoutText;
40 class RenderTextFragment; 40 class LayoutTextFragment;
41 41
42 String plainText(const Range*, TextIteratorBehaviorFlags = TextIteratorDefaultBe havior); 42 String plainText(const Range*, TextIteratorBehaviorFlags = TextIteratorDefaultBe havior);
43 String plainText(const Position& start, const Position& end, TextIteratorBehavio rFlags = TextIteratorDefaultBehavior); 43 String plainText(const Position& start, const Position& end, TextIteratorBehavio rFlags = TextIteratorDefaultBehavior);
44 PassRefPtrWillBeRawPtr<Range> findPlainText(const Range*, const String&, FindOpt ions); 44 PassRefPtrWillBeRawPtr<Range> findPlainText(const Range*, const String&, FindOpt ions);
45 void findPlainText(const Position& inputStart, const Position& inputEnd, const S tring&, FindOptions, Position& resultStart, Position& resultEnd); 45 void findPlainText(const Position& inputStart, const Position& inputEnd, const S tring&, FindOptions, Position& resultStart, Position& resultEnd);
46 46
47 // Iterates through the DOM range, returning all the text, and 0-length boundari es 47 // Iterates through the DOM range, returning all the text, and 0-length boundari es
48 // at points where replaced elements break up the text flow. The text comes bac k in 48 // at points where replaced elements break up the text flow. The text comes bac k in
49 // chunks so as to optimize for performance of the iteration. 49 // chunks so as to optimize for performance of the iteration.
50 50
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126 int positionStartOffset() const { return m_positionStartOffset; } 126 int positionStartOffset() const { return m_positionStartOffset; }
127 const String& string() const { return m_text; } 127 const String& string() const { return m_text; }
128 void exitNode(); 128 void exitNode();
129 bool shouldRepresentNodeOffsetZero(); 129 bool shouldRepresentNodeOffsetZero();
130 bool shouldEmitSpaceBeforeAndAfterNode(Node*); 130 bool shouldEmitSpaceBeforeAndAfterNode(Node*);
131 void representNodeOffsetZero(); 131 void representNodeOffsetZero();
132 bool handleTextNode(); 132 bool handleTextNode();
133 bool handleReplacedElement(); 133 bool handleReplacedElement();
134 bool handleNonTextNode(); 134 bool handleNonTextNode();
135 void handleTextBox(); 135 void handleTextBox();
136 void handleTextNodeFirstLetter(RenderTextFragment*); 136 void handleTextNodeFirstLetter(LayoutTextFragment*);
137 bool hasVisibleTextNode(RenderText*); 137 bool hasVisibleTextNode(LayoutText*);
138 void emitCharacter(UChar, Node* textNode, Node* offsetBaseNode, int textStar tOffset, int textEndOffset); 138 void emitCharacter(UChar, Node* textNode, Node* offsetBaseNode, int textStar tOffset, int textEndOffset);
139 void emitText(Node* textNode, RenderText* renderer, int textStartOffset, int textEndOffset); 139 void emitText(Node* textNode, LayoutText* renderer, int textStartOffset, int textEndOffset);
140 140
141 // Current position, not necessarily of the text being returned, but positio n 141 // Current position, not necessarily of the text being returned, but positio n
142 // as we walk through the DOM tree. 142 // as we walk through the DOM tree.
143 RawPtrWillBeMember<Node> m_node; 143 RawPtrWillBeMember<Node> m_node;
144 int m_offset; 144 int m_offset;
145 IterationProgress m_iterationProgress; 145 IterationProgress m_iterationProgress;
146 BitStack m_fullyClippedStack; 146 BitStack m_fullyClippedStack;
147 int m_shadowDepth; 147 int m_shadowDepth;
148 148
149 // The range. 149 // The range.
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161 int m_textLength; 161 int m_textLength;
162 String m_text; 162 String m_text;
163 163
164 // Used when there is still some pending text from the current node; when th ese 164 // Used when there is still some pending text from the current node; when th ese
165 // are false and 0, we go back to normal iterating. 165 // are false and 0, we go back to normal iterating.
166 bool m_needsAnotherNewline; 166 bool m_needsAnotherNewline;
167 InlineTextBox* m_textBox; 167 InlineTextBox* m_textBox;
168 // Used when iteration over :first-letter text to save pointer to 168 // Used when iteration over :first-letter text to save pointer to
169 // remaining text box. 169 // remaining text box.
170 InlineTextBox* m_remainingTextBox; 170 InlineTextBox* m_remainingTextBox;
171 // Used to point to RenderText object for :first-letter. 171 // Used to point to LayoutText object for :first-letter.
172 RawPtrWillBeMember<RenderText> m_firstLetterText; 172 RawPtrWillBeMember<LayoutText> m_firstLetterText;
173 173
174 // Used to do the whitespace collapsing logic. 174 // Used to do the whitespace collapsing logic.
175 RawPtrWillBeMember<Text> m_lastTextNode; 175 RawPtrWillBeMember<Text> m_lastTextNode;
176 bool m_lastTextNodeEndedWithCollapsedSpace; 176 bool m_lastTextNodeEndedWithCollapsedSpace;
177 UChar m_lastCharacter; 177 UChar m_lastCharacter;
178 178
179 // Used for whitespace characters that aren't in the DOM, so we can point at them. 179 // Used for whitespace characters that aren't in the DOM, so we can point at them.
180 // If non-zero, overrides m_text. 180 // If non-zero, overrides m_text.
181 UChar m_singleCharacterBuffer; 181 UChar m_singleCharacterBuffer;
182 182
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210 bool m_entersOpenShadowRoots; 210 bool m_entersOpenShadowRoots;
211 211
212 bool m_emitsObjectReplacementCharacter; 212 bool m_emitsObjectReplacementCharacter;
213 213
214 bool m_breaksAtReplacedElement; 214 bool m_breaksAtReplacedElement;
215 }; 215 };
216 216
217 } // namespace blink 217 } // namespace blink
218 218
219 #endif // TextIterator_h 219 #endif // TextIterator_h
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