| Index: sky/engine/core/rendering/RenderLayer.h
|
| diff --git a/sky/engine/core/rendering/RenderLayer.h b/sky/engine/core/rendering/RenderLayer.h
|
| index e363cc4c8bd15d69fd65154a06e1cd27c07e134f..ff57b6f17b6fcdf97e7ec8ddf97fb27d84b615cb 100644
|
| --- a/sky/engine/core/rendering/RenderLayer.h
|
| +++ b/sky/engine/core/rendering/RenderLayer.h
|
| @@ -239,9 +239,9 @@ public:
|
| void clipToRect(const LayerPaintingInfo&, GraphicsContext*, const ClipRect&, BorderRadiusClippingRule = IncludeSelfForBorderRadius);
|
| void restoreClip(GraphicsContext*, const LayoutRect& paintDirtyRect, const ClipRect&);
|
|
|
| - RenderLayer* hitTestLayer(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest& request, HitTestResult& result,
|
| - const LayoutRect& hitTestRect, const HitTestLocation&,
|
| - const HitTestingTransformState* transformState = 0, double* zOffset = 0);
|
| + bool hitTestLayer(RenderLayer* rootLayer, RenderLayer* containerLayer, const HitTestRequest& request, HitTestResult& result,
|
| + const LayoutRect& hitTestRect, const HitTestLocation&,
|
| + const HitTestingTransformState* transformState = 0, double* zOffset = 0);
|
|
|
| private:
|
| // TODO(ojan): Get rid of this. These are basically layer-tree-only paint phases.
|
| @@ -272,10 +272,10 @@ private:
|
|
|
| LayoutPoint renderBoxLocation() const { return renderer()->isBox() ? toRenderBox(renderer())->location() : LayoutPoint(); }
|
|
|
| - RenderLayer* hitTestChildren(ChildrenIteration, RenderLayer* rootLayer, const HitTestRequest&, HitTestResult&,
|
| - const LayoutRect& hitTestRect, const HitTestLocation&,
|
| - const HitTestingTransformState* transformState, double* zOffsetForDescendants, double* zOffset,
|
| - const HitTestingTransformState* unflattenedTransformState, bool depthSortDescendants);
|
| + bool hitTestChildren(ChildrenIteration, RenderLayer* rootLayer, const HitTestRequest&, HitTestResult&,
|
| + const LayoutRect& hitTestRect, const HitTestLocation&,
|
| + const HitTestingTransformState* transformState, double* zOffsetForDescendants, double* zOffset,
|
| + const HitTestingTransformState* unflattenedTransformState, bool depthSortDescendants);
|
|
|
| PassRefPtr<HitTestingTransformState> createLocalTransformState(RenderLayer* rootLayer, RenderLayer* containerLayer,
|
| const LayoutRect& hitTestRect, const HitTestLocation&,
|
|
|