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Unified Diff: gpu/blink/webgraphicscontext3d_impl.cc

Issue 935333002: Update from https://crrev.com/316786 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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Index: gpu/blink/webgraphicscontext3d_impl.cc
diff --git a/gpu/blink/webgraphicscontext3d_impl.cc b/gpu/blink/webgraphicscontext3d_impl.cc
index 2681abc13d1232a6443f8a4effcf59d9b8444204..4f728cfd62506d6d910476c4d1e9778255a08edf 100644
--- a/gpu/blink/webgraphicscontext3d_impl.cc
+++ b/gpu/blink/webgraphicscontext3d_impl.cc
@@ -148,6 +148,22 @@ rt WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
return gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
}
+#define DELEGATE_TO_GL_10(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, \
+ t9, t10) \
+void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
+ t6 a6, t7 a7, t8 a8, t9 a9, \
+ t10 a10) { \
+ gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); \
+}
+
+#define DELEGATE_TO_GL_11(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, \
+ t9, t10, t11) \
+void WebGraphicsContext3DImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, \
+ t6 a6, t7 a7, t8 a8, t9 a9, t10 a10,\
+ t11 a11) { \
+ gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11); \
+}
+
WebGraphicsContext3DImpl::WebGraphicsContext3DImpl()
: initialized_(false),
initialize_failed_(false),
@@ -709,23 +725,6 @@ void WebGraphicsContext3DImpl::vertexAttribPointer(
DELEGATE_TO_GL_4(viewport, Viewport,
WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
-DELEGATE_TO_GL_2(genBuffers, GenBuffers, WGC3Dsizei, WebGLId*);
-
-DELEGATE_TO_GL_2(genFramebuffers, GenFramebuffers, WGC3Dsizei, WebGLId*);
-
-DELEGATE_TO_GL_2(genRenderbuffers, GenRenderbuffers, WGC3Dsizei, WebGLId*);
-
-DELEGATE_TO_GL_2(genTextures, GenTextures, WGC3Dsizei, WebGLId*);
-
-DELEGATE_TO_GL_2(deleteBuffers, DeleteBuffers, WGC3Dsizei, WebGLId*);
-
-DELEGATE_TO_GL_2(deleteFramebuffers, DeleteFramebuffers, WGC3Dsizei, WebGLId*);
-
-DELEGATE_TO_GL_2(deleteRenderbuffers, DeleteRenderbuffers, WGC3Dsizei,
- WebGLId*);
-
-DELEGATE_TO_GL_2(deleteTextures, DeleteTextures, WGC3Dsizei, WebGLId*);
-
WebGLId WebGraphicsContext3DImpl::createBuffer() {
GLuint o;
gl_->GenBuffers(1, &o);
@@ -974,6 +973,160 @@ DELEGATE_TO_GL_5(renderbufferStorageMultisampleEXT,
RenderbufferStorageMultisampleEXT, WGC3Denum, WGC3Dsizei,
WGC3Denum, WGC3Dsizei, WGC3Dsizei)
+DELEGATE_TO_GL_1(beginTransformFeedback, BeginTransformFeedback, WGC3Denum)
+DELEGATE_TO_GL_3(bindBufferBase, BindBufferBase, WGC3Denum, WGC3Duint,
+ WGC3Duint)
+DELEGATE_TO_GL_5(bindBufferRange, BindBufferRange, WGC3Denum, WGC3Duint,
+ WGC3Duint, WGC3Dintptr, WGC3Dsizeiptr)
+DELEGATE_TO_GL_2(bindSampler, BindSampler, WGC3Duint, WebGLId)
+DELEGATE_TO_GL_2(bindTransformFeedback, BindTransformFeedback, WGC3Denum,
+ WebGLId)
+DELEGATE_TO_GL_4(clearBufferfi, ClearBufferfi, WGC3Denum, WGC3Dint, WGC3Dfloat,
+ WGC3Dint)
+DELEGATE_TO_GL_3(clearBufferfv, ClearBufferfv, WGC3Denum, WGC3Dint,
+ const WGC3Dfloat *)
+DELEGATE_TO_GL_3(clearBufferiv, ClearBufferiv, WGC3Denum, WGC3Dint,
+ const WGC3Dint *)
+DELEGATE_TO_GL_3(clearBufferuiv, ClearBufferuiv, WGC3Denum, WGC3Dint,
+ const WGC3Duint *)
+//DELEGATE_TO_GL_3R(clientWaitSync, ClientWaitSync, WebGLId, WGC3Dbitfield,
+// WGC3Duint64, WGC3Denum)
+//DELEGATE_TO_GL_9(compressedTexImage3D, CompressedTexImage3D, WGC3Denum,
+// WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, WGC3Dsizei,
+// WGC3Dint, WGC3Dsizei, const void *)
+//DELEGATE_TO_GL_11(compressedTexSubImage3D, CompressedTexSubImage3D, WGC3Denum,
+// WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
+// WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Dsizei, const void *)
+DELEGATE_TO_GL_5(copyBufferSubData, CopyBufferSubData, WGC3Denum, WGC3Denum,
+ WGC3Dintptr, WGC3Dintptr, WGC3Dsizeiptr)
+DELEGATE_TO_GL_9(copyTexSubImage3D, CopyTexSubImage3D, WGC3Denum, WGC3Dint,
+ WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
+ WGC3Dsizei)
+WebGLId WebGraphicsContext3DImpl::createSampler() {
+ GLuint sampler;
+ gl_->GenSamplers(1, &sampler);
+ return sampler;
+}
+WebGLId WebGraphicsContext3DImpl::createTransformFeedback() {
+ GLuint tf;
+ gl_->GenTransformFeedbacks(1, &tf);
+ return tf;
+}
+void WebGraphicsContext3DImpl::deleteSampler(WebGLId sampler) {
+ gl_->DeleteSamplers(1, &sampler);
+}
+//DELEGATE_TO_GL_1(deleteSync, DeleteSync, WebGLId)
+void WebGraphicsContext3DImpl::deleteTransformFeedback(WebGLId tf) {
+ gl_->DeleteTransformFeedbacks(1, &tf);
+}
+DELEGATE_TO_GL(endTransformFeedback, EndTransformFeedback)
+//DELEGATE_TO_GL_2R(fenceSync, FenceSync, WGC3Denum, WGC3Dbitfield, WebGLId)
+DELEGATE_TO_GL_5(framebufferTextureLayer, FramebufferTextureLayer, WGC3Denum,
+ WGC3Denum, WGC3Duint, WGC3Dint, WGC3Dint)
+DELEGATE_TO_GL_5(getActiveUniformBlockName, GetActiveUniformBlockName,
+ WGC3Duint, WGC3Duint, WGC3Dsizei, WGC3Dsizei *, WGC3Dchar *)
+DELEGATE_TO_GL_4(getActiveUniformBlockiv, GetActiveUniformBlockiv, WGC3Duint,
+ WGC3Duint, WGC3Denum, WGC3Dint *)
+//DELEGATE_TO_GL_5(getActiveUniformsiv, GetActiveUniformsiv, WGC3Duint,
+// WGC3Dsizei, const WGC3Duint *, WGC3Denum, WGC3Dint *)
+DELEGATE_TO_GL_2R(getFragDataLocation, GetFragDataLocation, WGC3Duint,
+ const WGC3Dchar *, WGC3Dint)
+DELEGATE_TO_GL_5(getInternalformativ, GetInternalformativ, WGC3Denum, WGC3Denum,
+ WGC3Denum, WGC3Dsizei, WGC3Dint *)
+DELEGATE_TO_GL_3(getSamplerParameterfv, GetSamplerParameterfv, WGC3Duint,
+ WGC3Denum, WGC3Dfloat *)
+DELEGATE_TO_GL_3(getSamplerParameteriv, GetSamplerParameteriv, WGC3Duint,
+ WGC3Denum, WGC3Dint *)
+//DELEGATE_TO_GL_7(getTransformFeedbackVarying, GetTransformFeedbackVarying,
+// WGC3Duint, WGC3Duint, WGC3Dsizei, WGC3Dsizei *, WGC3Dsizei *,
+// WGC3Denum *, WGC3Dchar *)
+DELEGATE_TO_GL_2R(getUniformBlockIndex, GetUniformBlockIndex, WGC3Duint,
+ const WGC3Dchar *, WGC3Duint)
+//DELEGATE_TO_GL_4(getUniformIndices, GetUniformIndices, WGC3Duint, WGC3Dsizei,
+// const WGC3Dchar *const*, WGC3Duint *)
+//DELEGATE_TO_GL_3(getUniformuiv, GetUniformuiv, WGC3Duint, WGC3Dint,
+// WGC3Duint *)
+//DELEGATE_TO_GL_3(getVertexAttribIiv, GetVertexAttribIiv, WGC3Duint,
+// WGC3Denum, WGC3Dint *)
+//DELEGATE_TO_GL_3(getVertexAttribIuiv, GetVertexAttribIuiv, WGC3Duint,
+// WGC3Denum, WGC3Duint *)
+DELEGATE_TO_GL_3(invalidateFramebuffer, InvalidateFramebuffer, WGC3Denum,
+ WGC3Dsizei, const WGC3Denum *)
+DELEGATE_TO_GL_7(invalidateSubFramebuffer, InvalidateSubFramebuffer, WGC3Denum,
+ WGC3Dsizei, const WGC3Denum *, WGC3Dint, WGC3Dint, WGC3Dsizei,
+ WGC3Dsizei)
+DELEGATE_TO_GL_1R(isSampler, IsSampler, WebGLId, WGC3Dboolean)
+//DELEGATE_TO_GL_1R(isSync, IsSync, WebGLId, WGC3Dboolean)
+DELEGATE_TO_GL_1R(isTransformFeedback, IsTransformFeedback, WGC3Duint,
+ WGC3Dboolean)
+DELEGATE_TO_GL(pauseTransformFeedback, PauseTransformFeedback)
+//DELEGATE_TO_GL_3(programParameteri, ProgramParameteri, WGC3Duint, WGC3Denum,
+// WGC3Dint)
+DELEGATE_TO_GL_1(readBuffer, ReadBuffer, WGC3Denum)
+DELEGATE_TO_GL(resumeTransformFeedback, ResumeTransformFeedback)
+DELEGATE_TO_GL_3(samplerParameterf, SamplerParameterf, WGC3Duint, WGC3Denum,
+ WGC3Dfloat)
+DELEGATE_TO_GL_3(samplerParameterfv, SamplerParameterfv, WGC3Duint, WGC3Denum,
+ const WGC3Dfloat *)
+DELEGATE_TO_GL_3(samplerParameteri, SamplerParameteri, WGC3Duint, WGC3Denum,
+ WGC3Dint)
+DELEGATE_TO_GL_3(samplerParameteriv, SamplerParameteriv, WGC3Duint, WGC3Denum,
+ const WGC3Dint *)
+DELEGATE_TO_GL_10(texImage3D, TexImage3D, WGC3Denum, WGC3Dint, WGC3Dint,
+ WGC3Dsizei, WGC3Dsizei, WGC3Dsizei, WGC3Dint, WGC3Denum,
+ WGC3Denum, const void *)
+DELEGATE_TO_GL_6(texStorage3D, TexStorage3D, WGC3Denum, WGC3Dsizei, WGC3Denum,
+ WGC3Dsizei, WGC3Dsizei, WGC3Dsizei)
+DELEGATE_TO_GL_11(texSubImage3D, TexSubImage3D, WGC3Denum, WGC3Dint, WGC3Dint,
+ WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Dsizei,
+ WGC3Denum, WGC3Denum, const void *)
+DELEGATE_TO_GL_4(transformFeedbackVaryings, TransformFeedbackVaryings,
+ WGC3Duint, WGC3Dsizei, const WGC3Dchar *const*, WGC3Denum)
+DELEGATE_TO_GL_2(uniform1ui, Uniform1ui, WGC3Dint, WGC3Duint)
+DELEGATE_TO_GL_3(uniform1uiv, Uniform1uiv, WGC3Dint, WGC3Dsizei,
+ const WGC3Duint *)
+DELEGATE_TO_GL_3(uniform2ui, Uniform2ui, WGC3Dint, WGC3Duint, WGC3Duint)
+DELEGATE_TO_GL_3(uniform2uiv, Uniform2uiv, WGC3Dint, WGC3Dsizei,
+ const WGC3Duint *)
+DELEGATE_TO_GL_4(uniform3ui, Uniform3ui, WGC3Dint, WGC3Duint, WGC3Duint,
+ WGC3Duint)
+DELEGATE_TO_GL_3(uniform3uiv, Uniform3uiv, WGC3Dint, WGC3Dsizei,
+ const WGC3Duint *)
+DELEGATE_TO_GL_5(uniform4ui, Uniform4ui, WGC3Dint, WGC3Duint, WGC3Duint,
+ WGC3Duint, WGC3Duint)
+DELEGATE_TO_GL_3(uniform4uiv, Uniform4uiv, WGC3Dint, WGC3Dsizei,
+ const WGC3Duint *)
+DELEGATE_TO_GL_3(uniformBlockBinding, UniformBlockBinding, WGC3Duint, WGC3Duint,
+ WGC3Duint)
+DELEGATE_TO_GL_4(uniformMatrix2x3fv, UniformMatrix2x3fv, WGC3Dint, WGC3Dsizei,
+ WGC3Dboolean, const WGC3Dfloat*)
+DELEGATE_TO_GL_4(uniformMatrix2x4fv, UniformMatrix2x4fv, WGC3Dint, WGC3Dsizei,
+ WGC3Dboolean, const WGC3Dfloat*)
+DELEGATE_TO_GL_4(uniformMatrix3x2fv, UniformMatrix3x2fv, WGC3Dint, WGC3Dsizei,
+ WGC3Dboolean, const WGC3Dfloat*)
+DELEGATE_TO_GL_4(uniformMatrix3x4fv, UniformMatrix3x4fv, WGC3Dint, WGC3Dsizei,
+ WGC3Dboolean, const WGC3Dfloat*)
+DELEGATE_TO_GL_4(uniformMatrix4x2fv, UniformMatrix4x2fv, WGC3Dint, WGC3Dsizei,
+ WGC3Dboolean, const WGC3Dfloat*)
+DELEGATE_TO_GL_4(uniformMatrix4x3fv, UniformMatrix4x3fv, WGC3Dint, WGC3Dsizei,
+ WGC3Dboolean, const WGC3Dfloat*)
+DELEGATE_TO_GL_5(vertexAttribI4i, VertexAttribI4i, WGC3Duint, WGC3Dint,
+ WGC3Dint, WGC3Dint, WGC3Dint)
+DELEGATE_TO_GL_2(vertexAttribI4iv, VertexAttribI4iv, WGC3Duint,
+ const WGC3Dint *)
+DELEGATE_TO_GL_5(vertexAttribI4ui, VertexAttribI4ui, WGC3Duint, WGC3Duint,
+ WGC3Duint, WGC3Duint, WGC3Duint)
+DELEGATE_TO_GL_2(vertexAttribI4uiv, VertexAttribI4uiv, WGC3Duint,
+ const WGC3Duint *)
+void WebGraphicsContext3DImpl::vertexAttribIPointer(
+ WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dsizei stride,
+ WGC3Dintptr offset) {
+ gl_->VertexAttribIPointer(
+ index, size, type, stride,
+ reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
+}
+//DELEGATE_TO_GL_3(waitSync, WaitSync, WebGLId, WGC3Dbitfield, WGC3Duint64)
+
GrGLInterface* WebGraphicsContext3DImpl::createGrGLInterface() {
return skia_bindings::CreateCommandBufferSkiaGLBinding();
}
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