| Index: gpu/command_buffer/tests/gl_program_unittest.cc
|
| diff --git a/gpu/command_buffer/tests/gl_program_unittest.cc b/gpu/command_buffer/tests/gl_program_unittest.cc
|
| index 186b28b8004eb962e617c536cbb62e8044c3c7dc..d243994855823f368d4d06d9a5154a33b525f796 100644
|
| --- a/gpu/command_buffer/tests/gl_program_unittest.cc
|
| +++ b/gpu/command_buffer/tests/gl_program_unittest.cc
|
| @@ -4,7 +4,9 @@
|
|
|
| #include <GLES2/gl2.h>
|
| #include <GLES2/gl2ext.h>
|
| +#include <GLES2/gl2extchromium.h>
|
|
|
| +#include "gpu/command_buffer/service/context_group.h"
|
| #include "gpu/command_buffer/tests/gl_manager.h"
|
| #include "gpu/command_buffer/tests/gl_test_utils.h"
|
| #include "testing/gmock/include/gmock/gmock.h"
|
| @@ -187,5 +189,67 @@ TEST_F(GLProgramTest, UniformsInCurrentProgram) {
|
| GLTestHelper::CheckGLError("no errors", __LINE__);
|
| }
|
|
|
| +TEST_F(GLProgramTest, DeferCompileWithExt) {
|
| + // This test must have extensions enabled.
|
| + gles2::ContextGroup* context_group = gl_.decoder()->GetContextGroup();
|
| + gles2::FeatureInfo* feature_info = context_group->feature_info();
|
| + const gles2::FeatureInfo::FeatureFlags& flags = feature_info->feature_flags();
|
| + if (!flags.ext_frag_depth)
|
| + return;
|
| +
|
| + static const char* v_shdr_str = R"(
|
| + attribute vec4 vPosition;
|
| + void main()
|
| + {
|
| + gl_Position = vPosition;
|
| + }
|
| + )";
|
| + static const char* f_shdr_str = R"(
|
| + #extension GL_EXT_frag_depth : enable
|
| + void main()
|
| + {
|
| + gl_FragDepthEXT = 1.0;
|
| + }
|
| + )";
|
| +
|
| + // First compile and link to be shader compiles.
|
| + GLuint vs_good = GLTestHelper::CompileShader(GL_VERTEX_SHADER, v_shdr_str);
|
| + GLuint fs_good = GLTestHelper::CompileShader(GL_FRAGMENT_SHADER, f_shdr_str);
|
| + GLuint program_good = GLTestHelper::LinkProgram(vs_good, fs_good);
|
| + GLint linked_good = 0;
|
| + glGetProgramiv(program_good, GL_LINK_STATUS, &linked_good);
|
| + EXPECT_NE(0, linked_good);
|
| +
|
| + // Disable extension and be sure shader no longer compiles.
|
| + ASSERT_TRUE(glEnableFeatureCHROMIUM("webgl_enable_glsl_webgl_validation"));
|
| + GLuint vs_bad = GLTestHelper::CompileShader(GL_VERTEX_SHADER, v_shdr_str);
|
| + GLuint fs_bad = GLTestHelper::CompileShader(GL_FRAGMENT_SHADER, f_shdr_str);
|
| + GLuint program_bad = GLTestHelper::LinkProgram(vs_bad, fs_bad);
|
| + GLint linked_bad = 0;
|
| + glGetProgramiv(program_bad, GL_LINK_STATUS, &linked_bad);
|
| + EXPECT_EQ(0, linked_bad);
|
| +
|
| + // Relinking good compilations without extension disabled should still link.
|
| + GLuint program_defer_good = GLTestHelper::LinkProgram(vs_good, fs_good);
|
| + GLint linked_defer_good = 0;
|
| + glGetProgramiv(program_defer_good, GL_LINK_STATUS, &linked_defer_good);
|
| + EXPECT_NE(0, linked_defer_good);
|
| +
|
| + // linking bad compilations with extension enabled should still not link.
|
| + GLuint vs_bad2 = GLTestHelper::CompileShader(GL_VERTEX_SHADER, v_shdr_str);
|
| + GLuint fs_bad2 = GLTestHelper::CompileShader(GL_FRAGMENT_SHADER, f_shdr_str);
|
| + glRequestExtensionCHROMIUM("GL_EXT_frag_depth");
|
| + GLuint program_bad2 = GLTestHelper::LinkProgram(vs_bad2, fs_bad2);
|
| + GLint linked_bad2 = 0;
|
| + glGetProgramiv(program_bad2, GL_LINK_STATUS, &linked_bad2);
|
| + EXPECT_EQ(0, linked_bad2);
|
| +
|
| + // Be sure extension was actually turned on by recompiling.
|
| + GLuint vs_good2 = GLTestHelper::LoadShader(GL_VERTEX_SHADER, v_shdr_str);
|
| + GLuint fs_good2 = GLTestHelper::LoadShader(GL_FRAGMENT_SHADER, f_shdr_str);
|
| + GLuint program_good2 = GLTestHelper::SetupProgram(vs_good2, fs_good2);
|
| + EXPECT_NE(0u, program_good2);
|
| +}
|
| +
|
| } // namespace gpu
|
|
|
|
|