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Issue 935333002: Update from https://crrev.com/316786 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <GLES2/gl2.h> 5 #include <GLES2/gl2.h>
6 #include <GLES2/gl2ext.h> 6 #include <GLES2/gl2ext.h>
7 #include <GLES2/gl2extchromium.h>
7 8
9 #include "gpu/command_buffer/service/context_group.h"
8 #include "gpu/command_buffer/tests/gl_manager.h" 10 #include "gpu/command_buffer/tests/gl_manager.h"
9 #include "gpu/command_buffer/tests/gl_test_utils.h" 11 #include "gpu/command_buffer/tests/gl_test_utils.h"
10 #include "testing/gmock/include/gmock/gmock.h" 12 #include "testing/gmock/include/gmock/gmock.h"
11 #include "testing/gtest/include/gtest/gtest.h" 13 #include "testing/gtest/include/gtest/gtest.h"
12 14
13 #define SHADER(Src) #Src 15 #define SHADER(Src) #Src
14 16
15 namespace gpu { 17 namespace gpu {
16 18
17 class GLProgramTest : public testing::Test { 19 class GLProgramTest : public testing::Test {
(...skipping 162 matching lines...)
180 182
181 // We specifically don't call UseProgram again. 183 // We specifically don't call UseProgram again.
182 GLuint position_loc = glGetAttribLocation(program, "a_position"); 184 GLuint position_loc = glGetAttribLocation(program, "a_position");
183 GLTestHelper::SetupUnitQuad(position_loc); 185 GLTestHelper::SetupUnitQuad(position_loc);
184 glDrawArrays(GL_TRIANGLES, 0, 6); 186 glDrawArrays(GL_TRIANGLES, 0, 6);
185 uint8 expected_color[] = { 0, 0, 255, 255, }; 187 uint8 expected_color[] = { 0, 0, 255, 255, };
186 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color)); 188 EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, 1, 1, 0, expected_color));
187 GLTestHelper::CheckGLError("no errors", __LINE__); 189 GLTestHelper::CheckGLError("no errors", __LINE__);
188 } 190 }
189 191
192 TEST_F(GLProgramTest, DeferCompileWithExt) {
193 // This test must have extensions enabled.
194 gles2::ContextGroup* context_group = gl_.decoder()->GetContextGroup();
195 gles2::FeatureInfo* feature_info = context_group->feature_info();
196 const gles2::FeatureInfo::FeatureFlags& flags = feature_info->feature_flags();
197 if (!flags.ext_frag_depth)
198 return;
199
200 static const char* v_shdr_str = R"(
201 attribute vec4 vPosition;
202 void main()
203 {
204 gl_Position = vPosition;
205 }
206 )";
207 static const char* f_shdr_str = R"(
208 #extension GL_EXT_frag_depth : enable
209 void main()
210 {
211 gl_FragDepthEXT = 1.0;
212 }
213 )";
214
215 // First compile and link to be shader compiles.
216 GLuint vs_good = GLTestHelper::CompileShader(GL_VERTEX_SHADER, v_shdr_str);
217 GLuint fs_good = GLTestHelper::CompileShader(GL_FRAGMENT_SHADER, f_shdr_str);
218 GLuint program_good = GLTestHelper::LinkProgram(vs_good, fs_good);
219 GLint linked_good = 0;
220 glGetProgramiv(program_good, GL_LINK_STATUS, &linked_good);
221 EXPECT_NE(0, linked_good);
222
223 // Disable extension and be sure shader no longer compiles.
224 ASSERT_TRUE(glEnableFeatureCHROMIUM("webgl_enable_glsl_webgl_validation"));
225 GLuint vs_bad = GLTestHelper::CompileShader(GL_VERTEX_SHADER, v_shdr_str);
226 GLuint fs_bad = GLTestHelper::CompileShader(GL_FRAGMENT_SHADER, f_shdr_str);
227 GLuint program_bad = GLTestHelper::LinkProgram(vs_bad, fs_bad);
228 GLint linked_bad = 0;
229 glGetProgramiv(program_bad, GL_LINK_STATUS, &linked_bad);
230 EXPECT_EQ(0, linked_bad);
231
232 // Relinking good compilations without extension disabled should still link.
233 GLuint program_defer_good = GLTestHelper::LinkProgram(vs_good, fs_good);
234 GLint linked_defer_good = 0;
235 glGetProgramiv(program_defer_good, GL_LINK_STATUS, &linked_defer_good);
236 EXPECT_NE(0, linked_defer_good);
237
238 // linking bad compilations with extension enabled should still not link.
239 GLuint vs_bad2 = GLTestHelper::CompileShader(GL_VERTEX_SHADER, v_shdr_str);
240 GLuint fs_bad2 = GLTestHelper::CompileShader(GL_FRAGMENT_SHADER, f_shdr_str);
241 glRequestExtensionCHROMIUM("GL_EXT_frag_depth");
242 GLuint program_bad2 = GLTestHelper::LinkProgram(vs_bad2, fs_bad2);
243 GLint linked_bad2 = 0;
244 glGetProgramiv(program_bad2, GL_LINK_STATUS, &linked_bad2);
245 EXPECT_EQ(0, linked_bad2);
246
247 // Be sure extension was actually turned on by recompiling.
248 GLuint vs_good2 = GLTestHelper::LoadShader(GL_VERTEX_SHADER, v_shdr_str);
249 GLuint fs_good2 = GLTestHelper::LoadShader(GL_FRAGMENT_SHADER, f_shdr_str);
250 GLuint program_good2 = GLTestHelper::SetupProgram(vs_good2, fs_good2);
251 EXPECT_NE(0u, program_good2);
252 }
253
190 } // namespace gpu 254 } // namespace gpu
191 255
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