| Index: ash/wm/workspace_controller.cc
|
| diff --git a/ash/wm/workspace_controller.cc b/ash/wm/workspace_controller.cc
|
| index 8d378581401f3bc96bfff2a02e09dc97dcd21377..64a23a94fb3d71b7b70f568d74c752c856f7a3e4 100644
|
| --- a/ash/wm/workspace_controller.cc
|
| +++ b/ash/wm/workspace_controller.cc
|
| @@ -58,27 +58,37 @@ WorkspaceWindowState WorkspaceController::GetWindowState() const {
|
| if (!shelf_)
|
| return WORKSPACE_WINDOW_STATE_DEFAULT;
|
|
|
| + // These are the container ids of containers which may contain windows that
|
| + // may overlap the launcher shelf and affect its transparency.
|
| + const int kWindowContainerIds[] = {
|
| + internal::kShellWindowId_DefaultContainer,
|
| + internal::kShellWindowId_DockedContainer,
|
| + };
|
| const gfx::Rect shelf_bounds(shelf_->GetIdealBounds());
|
| - const aura::Window::Windows& windows(viewport_->children());
|
| bool window_overlaps_launcher = false;
|
| bool has_maximized_window = false;
|
| - for (aura::Window::Windows::const_iterator i = windows.begin();
|
| - i != windows.end(); ++i) {
|
| - wm::WindowState* window_state = wm::GetWindowState(*i);
|
| - if (window_state->ignored_by_shelf())
|
| - continue;
|
| - ui::Layer* layer = (*i)->layer();
|
| - if (!layer->GetTargetVisibility() || layer->GetTargetOpacity() == 0.0f)
|
| - continue;
|
| - if (window_state->IsMaximized()) {
|
| - // An untracked window may still be fullscreen so we keep iterating when
|
| - // we hit a maximized window.
|
| - has_maximized_window = true;
|
| - } else if (window_state->IsFullscreen()) {
|
| - return WORKSPACE_WINDOW_STATE_FULL_SCREEN;
|
| + for (size_t idx = 0; idx < arraysize(kWindowContainerIds); idx++) {
|
| + const aura::Window* container = Shell::GetContainer(
|
| + viewport_->GetRootWindow(), kWindowContainerIds[idx]);
|
| + const aura::Window::Windows& windows(container->children());
|
| + for (aura::Window::Windows::const_iterator i = windows.begin();
|
| + i != windows.end(); ++i) {
|
| + wm::WindowState* window_state = wm::GetWindowState(*i);
|
| + if (window_state->ignored_by_shelf())
|
| + continue;
|
| + ui::Layer* layer = (*i)->layer();
|
| + if (!layer->GetTargetVisibility() || layer->GetTargetOpacity() == 0.0f)
|
| + continue;
|
| + if (window_state->IsMaximized()) {
|
| + // An untracked window may still be fullscreen so we keep iterating when
|
| + // we hit a maximized window.
|
| + has_maximized_window = true;
|
| + } else if (window_state->IsFullscreen()) {
|
| + return WORKSPACE_WINDOW_STATE_FULL_SCREEN;
|
| + }
|
| + if (!window_overlaps_launcher && (*i)->bounds().Intersects(shelf_bounds))
|
| + window_overlaps_launcher = true;
|
| }
|
| - if (!window_overlaps_launcher && (*i)->bounds().Intersects(shelf_bounds))
|
| - window_overlaps_launcher = true;
|
| }
|
| if (has_maximized_window)
|
| return WORKSPACE_WINDOW_STATE_MAXIMIZED;
|
|
|