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Issue 93103003: Update shelf when overlapping dragged windows exist (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@snap_undock
Patch Set: Update shelf when overlapping dragged windows exist Created 7 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/workspace_controller.h" 5 #include "ash/wm/workspace_controller.h"
6 6
7 #include "ash/shelf/shelf_layout_manager.h" 7 #include "ash/shelf/shelf_layout_manager.h"
8 #include "ash/shell.h" 8 #include "ash/shell.h"
9 #include "ash/shell_window_ids.h" 9 #include "ash/shell_window_ids.h"
10 #include "ash/wm/base_layout_manager.h" 10 #include "ash/wm/base_layout_manager.h"
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after
51 viewport_->SetLayoutManager(NULL); 51 viewport_->SetLayoutManager(NULL);
52 viewport_->SetEventFilter(NULL); 52 viewport_->SetEventFilter(NULL);
53 viewport_->RemovePreTargetHandler(event_handler_.get()); 53 viewport_->RemovePreTargetHandler(event_handler_.get());
54 viewport_->RemovePostTargetHandler(event_handler_.get()); 54 viewport_->RemovePostTargetHandler(event_handler_.get());
55 } 55 }
56 56
57 WorkspaceWindowState WorkspaceController::GetWindowState() const { 57 WorkspaceWindowState WorkspaceController::GetWindowState() const {
58 if (!shelf_) 58 if (!shelf_)
59 return WORKSPACE_WINDOW_STATE_DEFAULT; 59 return WORKSPACE_WINDOW_STATE_DEFAULT;
60 60
61 // These are the container ids of containers which may contain windows that
62 // may overlap the launcher shelf and affect its transparency.
63 const int kWindowContainerIds[] = {
64 internal::kShellWindowId_DefaultContainer,
65 internal::kShellWindowId_DockedContainer,
66 };
61 const gfx::Rect shelf_bounds(shelf_->GetIdealBounds()); 67 const gfx::Rect shelf_bounds(shelf_->GetIdealBounds());
62 const aura::Window::Windows& windows(viewport_->children());
63 bool window_overlaps_launcher = false; 68 bool window_overlaps_launcher = false;
64 bool has_maximized_window = false; 69 bool has_maximized_window = false;
65 for (aura::Window::Windows::const_iterator i = windows.begin(); 70 for (size_t idx = 0; idx < arraysize(kWindowContainerIds); idx++) {
66 i != windows.end(); ++i) { 71 const aura::Window* container = Shell::GetContainer(
67 wm::WindowState* window_state = wm::GetWindowState(*i); 72 viewport_->GetRootWindow(), kWindowContainerIds[idx]);
68 if (window_state->ignored_by_shelf()) 73 const aura::Window::Windows& windows(container->children());
69 continue; 74 for (aura::Window::Windows::const_iterator i = windows.begin();
70 ui::Layer* layer = (*i)->layer(); 75 i != windows.end(); ++i) {
71 if (!layer->GetTargetVisibility() || layer->GetTargetOpacity() == 0.0f) 76 wm::WindowState* window_state = wm::GetWindowState(*i);
72 continue; 77 if (window_state->ignored_by_shelf())
73 if (window_state->IsMaximized()) { 78 continue;
74 // An untracked window may still be fullscreen so we keep iterating when 79 ui::Layer* layer = (*i)->layer();
75 // we hit a maximized window. 80 if (!layer->GetTargetVisibility() || layer->GetTargetOpacity() == 0.0f)
76 has_maximized_window = true; 81 continue;
77 } else if (window_state->IsFullscreen()) { 82 if (window_state->IsMaximized()) {
78 return WORKSPACE_WINDOW_STATE_FULL_SCREEN; 83 // An untracked window may still be fullscreen so we keep iterating when
84 // we hit a maximized window.
85 has_maximized_window = true;
86 } else if (window_state->IsFullscreen()) {
87 return WORKSPACE_WINDOW_STATE_FULL_SCREEN;
88 }
89 if (!window_overlaps_launcher && (*i)->bounds().Intersects(shelf_bounds))
90 window_overlaps_launcher = true;
79 } 91 }
80 if (!window_overlaps_launcher && (*i)->bounds().Intersects(shelf_bounds))
81 window_overlaps_launcher = true;
82 } 92 }
83 if (has_maximized_window) 93 if (has_maximized_window)
84 return WORKSPACE_WINDOW_STATE_MAXIMIZED; 94 return WORKSPACE_WINDOW_STATE_MAXIMIZED;
85 95
86 return window_overlaps_launcher ? 96 return window_overlaps_launcher ?
87 WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF : 97 WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF :
88 WORKSPACE_WINDOW_STATE_DEFAULT; 98 WORKSPACE_WINDOW_STATE_DEFAULT;
89 } 99 }
90 100
91 void WorkspaceController::SetShelf(ShelfLayoutManager* shelf) { 101 void WorkspaceController::SetShelf(ShelfLayoutManager* shelf) {
(...skipping 27 matching lines...) Expand all
119 settings.SetTweenType(gfx::Tween::EASE_OUT); 129 settings.SetTweenType(gfx::Tween::EASE_OUT);
120 settings.SetTransitionDuration( 130 settings.SetTransitionDuration(
121 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS)); 131 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS));
122 viewport_->layer()->SetTransform(gfx::Transform()); 132 viewport_->layer()->SetTransform(gfx::Transform());
123 viewport_->layer()->SetOpacity(1.0f); 133 viewport_->layer()->SetOpacity(1.0f);
124 } 134 }
125 } 135 }
126 136
127 } // namespace internal 137 } // namespace internal
128 } // namespace ash 138 } // namespace ash
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