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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/workspace_controller.h" | 5 #include "ash/wm/workspace_controller.h" |
6 | 6 |
7 #include "ash/shelf/shelf_layout_manager.h" | 7 #include "ash/shelf/shelf_layout_manager.h" |
8 #include "ash/shell.h" | 8 #include "ash/shell.h" |
9 #include "ash/shell_window_ids.h" | 9 #include "ash/shell_window_ids.h" |
10 #include "ash/wm/base_layout_manager.h" | 10 #include "ash/wm/base_layout_manager.h" |
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51 viewport_->SetLayoutManager(NULL); | 51 viewport_->SetLayoutManager(NULL); |
52 viewport_->SetEventFilter(NULL); | 52 viewport_->SetEventFilter(NULL); |
53 viewport_->RemovePreTargetHandler(event_handler_.get()); | 53 viewport_->RemovePreTargetHandler(event_handler_.get()); |
54 viewport_->RemovePostTargetHandler(event_handler_.get()); | 54 viewport_->RemovePostTargetHandler(event_handler_.get()); |
55 } | 55 } |
56 | 56 |
57 WorkspaceWindowState WorkspaceController::GetWindowState() const { | 57 WorkspaceWindowState WorkspaceController::GetWindowState() const { |
58 if (!shelf_) | 58 if (!shelf_) |
59 return WORKSPACE_WINDOW_STATE_DEFAULT; | 59 return WORKSPACE_WINDOW_STATE_DEFAULT; |
60 | 60 |
| 61 // These are the container ids of containers which may contain windows that |
| 62 // may overlap the launcher shelf and affect its transparency. |
| 63 const int kWindowContainerIds[] = { |
| 64 internal::kShellWindowId_DefaultContainer, |
| 65 internal::kShellWindowId_DockedContainer, |
| 66 }; |
61 const gfx::Rect shelf_bounds(shelf_->GetIdealBounds()); | 67 const gfx::Rect shelf_bounds(shelf_->GetIdealBounds()); |
62 const aura::Window::Windows& windows(viewport_->children()); | |
63 bool window_overlaps_launcher = false; | 68 bool window_overlaps_launcher = false; |
64 bool has_maximized_window = false; | 69 bool has_maximized_window = false; |
65 for (aura::Window::Windows::const_iterator i = windows.begin(); | 70 for (size_t idx = 0; idx < arraysize(kWindowContainerIds); idx++) { |
66 i != windows.end(); ++i) { | 71 const aura::Window* container = Shell::GetContainer( |
67 wm::WindowState* window_state = wm::GetWindowState(*i); | 72 viewport_->GetRootWindow(), kWindowContainerIds[idx]); |
68 if (window_state->ignored_by_shelf()) | 73 const aura::Window::Windows& windows(container->children()); |
69 continue; | 74 for (aura::Window::Windows::const_iterator i = windows.begin(); |
70 ui::Layer* layer = (*i)->layer(); | 75 i != windows.end(); ++i) { |
71 if (!layer->GetTargetVisibility() || layer->GetTargetOpacity() == 0.0f) | 76 wm::WindowState* window_state = wm::GetWindowState(*i); |
72 continue; | 77 if (window_state->ignored_by_shelf()) |
73 if (window_state->IsMaximized()) { | 78 continue; |
74 // An untracked window may still be fullscreen so we keep iterating when | 79 ui::Layer* layer = (*i)->layer(); |
75 // we hit a maximized window. | 80 if (!layer->GetTargetVisibility() || layer->GetTargetOpacity() == 0.0f) |
76 has_maximized_window = true; | 81 continue; |
77 } else if (window_state->IsFullscreen()) { | 82 if (window_state->IsMaximized()) { |
78 return WORKSPACE_WINDOW_STATE_FULL_SCREEN; | 83 // An untracked window may still be fullscreen so we keep iterating when |
| 84 // we hit a maximized window. |
| 85 has_maximized_window = true; |
| 86 } else if (window_state->IsFullscreen()) { |
| 87 return WORKSPACE_WINDOW_STATE_FULL_SCREEN; |
| 88 } |
| 89 if (!window_overlaps_launcher && (*i)->bounds().Intersects(shelf_bounds)) |
| 90 window_overlaps_launcher = true; |
79 } | 91 } |
80 if (!window_overlaps_launcher && (*i)->bounds().Intersects(shelf_bounds)) | |
81 window_overlaps_launcher = true; | |
82 } | 92 } |
83 if (has_maximized_window) | 93 if (has_maximized_window) |
84 return WORKSPACE_WINDOW_STATE_MAXIMIZED; | 94 return WORKSPACE_WINDOW_STATE_MAXIMIZED; |
85 | 95 |
86 return window_overlaps_launcher ? | 96 return window_overlaps_launcher ? |
87 WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF : | 97 WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF : |
88 WORKSPACE_WINDOW_STATE_DEFAULT; | 98 WORKSPACE_WINDOW_STATE_DEFAULT; |
89 } | 99 } |
90 | 100 |
91 void WorkspaceController::SetShelf(ShelfLayoutManager* shelf) { | 101 void WorkspaceController::SetShelf(ShelfLayoutManager* shelf) { |
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119 settings.SetTweenType(gfx::Tween::EASE_OUT); | 129 settings.SetTweenType(gfx::Tween::EASE_OUT); |
120 settings.SetTransitionDuration( | 130 settings.SetTransitionDuration( |
121 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS)); | 131 base::TimeDelta::FromMilliseconds(kCrossFadeDurationMS)); |
122 viewport_->layer()->SetTransform(gfx::Transform()); | 132 viewport_->layer()->SetTransform(gfx::Transform()); |
123 viewport_->layer()->SetOpacity(1.0f); | 133 viewport_->layer()->SetOpacity(1.0f); |
124 } | 134 } |
125 } | 135 } |
126 | 136 |
127 } // namespace internal | 137 } // namespace internal |
128 } // namespace ash | 138 } // namespace ash |
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