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Unified Diff: Source/core/paint/FrameSetPainter.cpp

Issue 929223003: Move and rename RenderFrame and RenderFrameSet. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 10 months ago
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Index: Source/core/paint/FrameSetPainter.cpp
diff --git a/Source/core/paint/FrameSetPainter.cpp b/Source/core/paint/FrameSetPainter.cpp
index 07e92c2fb91c56b4a18f7fd724fd2d7853feaf66..c25b844680c8cf2d25e2408573a1902647977191 100644
--- a/Source/core/paint/FrameSetPainter.cpp
+++ b/Source/core/paint/FrameSetPainter.cpp
@@ -6,9 +6,9 @@
#include "core/paint/FrameSetPainter.h"
#include "core/html/HTMLFrameSetElement.h"
+#include "core/layout/LayoutFrameSet.h"
#include "core/layout/PaintInfo.h"
#include "core/paint/GraphicsContextAnnotator.h"
-#include "core/rendering/RenderFrameSet.h"
namespace blink {
@@ -36,13 +36,13 @@ void FrameSetPainter::paintColumnBorder(const PaintInfo& paintInfo, const IntRec
// Fill first.
GraphicsContext* context = paintInfo.context;
- context->fillRect(borderRect, m_renderFrameSet.frameSet()->hasBorderColor() ? m_renderFrameSet.resolveColor(CSSPropertyBorderLeftColor) : borderFillColor());
+ context->fillRect(borderRect, m_layoutFrameSet.frameSet()->hasBorderColor() ? m_layoutFrameSet.resolveColor(CSSPropertyBorderLeftColor) : borderFillColor());
// Now stroke the edges but only if we have enough room to paint both edges with a little
// bit of the fill color showing through.
if (borderRect.width() >= 3) {
- context->fillRect(IntRect(borderRect.location(), IntSize(1, m_renderFrameSet.size().height())), borderStartEdgeColor());
- context->fillRect(IntRect(IntPoint(borderRect.maxX() - 1, borderRect.y()), IntSize(1, m_renderFrameSet.size().height())), borderEndEdgeColor());
+ context->fillRect(IntRect(borderRect.location(), IntSize(1, m_layoutFrameSet.size().height())), borderStartEdgeColor());
+ context->fillRect(IntRect(IntPoint(borderRect.maxX() - 1, borderRect.y()), IntSize(1, m_layoutFrameSet.size().height())), borderEndEdgeColor());
}
}
@@ -55,52 +55,52 @@ void FrameSetPainter::paintRowBorder(const PaintInfo& paintInfo, const IntRect&
// Fill first.
GraphicsContext* context = paintInfo.context;
- context->fillRect(borderRect, m_renderFrameSet.frameSet()->hasBorderColor() ? m_renderFrameSet.resolveColor(CSSPropertyBorderLeftColor) : borderFillColor());
+ context->fillRect(borderRect, m_layoutFrameSet.frameSet()->hasBorderColor() ? m_layoutFrameSet.resolveColor(CSSPropertyBorderLeftColor) : borderFillColor());
// Now stroke the edges but only if we have enough room to paint both edges with a little
// bit of the fill color showing through.
if (borderRect.height() >= 3) {
- context->fillRect(IntRect(borderRect.location(), IntSize(m_renderFrameSet.size().width(), 1)), borderStartEdgeColor());
- context->fillRect(IntRect(IntPoint(borderRect.x(), borderRect.maxY() - 1), IntSize(m_renderFrameSet.size().width(), 1)), borderEndEdgeColor());
+ context->fillRect(IntRect(borderRect.location(), IntSize(m_layoutFrameSet.size().width(), 1)), borderStartEdgeColor());
+ context->fillRect(IntRect(IntPoint(borderRect.x(), borderRect.maxY() - 1), IntSize(m_layoutFrameSet.size().width(), 1)), borderEndEdgeColor());
}
}
void FrameSetPainter::paint(const PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
- ANNOTATE_GRAPHICS_CONTEXT(paintInfo, &m_renderFrameSet);
+ ANNOTATE_GRAPHICS_CONTEXT(paintInfo, &m_layoutFrameSet);
if (paintInfo.phase != PaintPhaseForeground)
return;
- LayoutObject* child = m_renderFrameSet.firstChild();
+ LayoutObject* child = m_layoutFrameSet.firstChild();
if (!child)
return;
- LayoutPoint adjustedPaintOffset = paintOffset + m_renderFrameSet.location();
+ LayoutPoint adjustedPaintOffset = paintOffset + m_layoutFrameSet.location();
- size_t rows = m_renderFrameSet.rows().m_sizes.size();
- size_t cols = m_renderFrameSet.columns().m_sizes.size();
- LayoutUnit borderThickness = m_renderFrameSet.frameSet()->border();
+ size_t rows = m_layoutFrameSet.rows().m_sizes.size();
+ size_t cols = m_layoutFrameSet.columns().m_sizes.size();
+ LayoutUnit borderThickness = m_layoutFrameSet.frameSet()->border();
LayoutUnit yPos = 0;
for (size_t r = 0; r < rows; r++) {
LayoutUnit xPos = 0;
for (size_t c = 0; c < cols; c++) {
child->paint(paintInfo, adjustedPaintOffset);
- xPos += m_renderFrameSet.columns().m_sizes[c];
- if (borderThickness && m_renderFrameSet.columns().m_allowBorder[c + 1]) {
+ xPos += m_layoutFrameSet.columns().m_sizes[c];
+ if (borderThickness && m_layoutFrameSet.columns().m_allowBorder[c + 1]) {
paintColumnBorder(paintInfo, pixelSnappedIntRect(
- LayoutRect(adjustedPaintOffset.x() + xPos, adjustedPaintOffset.y() + yPos, borderThickness, m_renderFrameSet.size().height())));
+ LayoutRect(adjustedPaintOffset.x() + xPos, adjustedPaintOffset.y() + yPos, borderThickness, m_layoutFrameSet.size().height())));
xPos += borderThickness;
}
child = child->nextSibling();
if (!child)
return;
}
- yPos += m_renderFrameSet.rows().m_sizes[r];
- if (borderThickness && m_renderFrameSet.rows().m_allowBorder[r + 1]) {
+ yPos += m_layoutFrameSet.rows().m_sizes[r];
+ if (borderThickness && m_layoutFrameSet.rows().m_allowBorder[r + 1]) {
paintRowBorder(paintInfo, pixelSnappedIntRect(
- LayoutRect(adjustedPaintOffset.x(), adjustedPaintOffset.y() + yPos, m_renderFrameSet.size().width(), borderThickness)));
+ LayoutRect(adjustedPaintOffset.x(), adjustedPaintOffset.y() + yPos, m_layoutFrameSet.size().width(), borderThickness)));
yPos += borderThickness;
}
}
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