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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "core/paint/FrameSetPainter.h" | 6 #include "core/paint/FrameSetPainter.h" |
7 | 7 |
8 #include "core/html/HTMLFrameSetElement.h" | 8 #include "core/html/HTMLFrameSetElement.h" |
| 9 #include "core/layout/LayoutFrameSet.h" |
9 #include "core/layout/PaintInfo.h" | 10 #include "core/layout/PaintInfo.h" |
10 #include "core/paint/GraphicsContextAnnotator.h" | 11 #include "core/paint/GraphicsContextAnnotator.h" |
11 #include "core/rendering/RenderFrameSet.h" | |
12 | 12 |
13 namespace blink { | 13 namespace blink { |
14 | 14 |
15 static Color borderStartEdgeColor() | 15 static Color borderStartEdgeColor() |
16 { | 16 { |
17 return Color(170, 170, 170); | 17 return Color(170, 170, 170); |
18 } | 18 } |
19 | 19 |
20 static Color borderEndEdgeColor() | 20 static Color borderEndEdgeColor() |
21 { | 21 { |
22 return Color::black; | 22 return Color::black; |
23 } | 23 } |
24 | 24 |
25 static Color borderFillColor() | 25 static Color borderFillColor() |
26 { | 26 { |
27 return Color(208, 208, 208); | 27 return Color(208, 208, 208); |
28 } | 28 } |
29 | 29 |
30 void FrameSetPainter::paintColumnBorder(const PaintInfo& paintInfo, const IntRec
t& borderRect) | 30 void FrameSetPainter::paintColumnBorder(const PaintInfo& paintInfo, const IntRec
t& borderRect) |
31 { | 31 { |
32 if (!paintInfo.rect.intersects(borderRect)) | 32 if (!paintInfo.rect.intersects(borderRect)) |
33 return; | 33 return; |
34 | 34 |
35 // FIXME: We should do something clever when borders from distinct framesets
meet at a join. | 35 // FIXME: We should do something clever when borders from distinct framesets
meet at a join. |
36 | 36 |
37 // Fill first. | 37 // Fill first. |
38 GraphicsContext* context = paintInfo.context; | 38 GraphicsContext* context = paintInfo.context; |
39 context->fillRect(borderRect, m_renderFrameSet.frameSet()->hasBorderColor()
? m_renderFrameSet.resolveColor(CSSPropertyBorderLeftColor) : borderFillColor())
; | 39 context->fillRect(borderRect, m_layoutFrameSet.frameSet()->hasBorderColor()
? m_layoutFrameSet.resolveColor(CSSPropertyBorderLeftColor) : borderFillColor())
; |
40 | 40 |
41 // Now stroke the edges but only if we have enough room to paint both edges
with a little | 41 // Now stroke the edges but only if we have enough room to paint both edges
with a little |
42 // bit of the fill color showing through. | 42 // bit of the fill color showing through. |
43 if (borderRect.width() >= 3) { | 43 if (borderRect.width() >= 3) { |
44 context->fillRect(IntRect(borderRect.location(), IntSize(1, m_renderFram
eSet.size().height())), borderStartEdgeColor()); | 44 context->fillRect(IntRect(borderRect.location(), IntSize(1, m_layoutFram
eSet.size().height())), borderStartEdgeColor()); |
45 context->fillRect(IntRect(IntPoint(borderRect.maxX() - 1, borderRect.y()
), IntSize(1, m_renderFrameSet.size().height())), borderEndEdgeColor()); | 45 context->fillRect(IntRect(IntPoint(borderRect.maxX() - 1, borderRect.y()
), IntSize(1, m_layoutFrameSet.size().height())), borderEndEdgeColor()); |
46 } | 46 } |
47 } | 47 } |
48 | 48 |
49 void FrameSetPainter::paintRowBorder(const PaintInfo& paintInfo, const IntRect&
borderRect) | 49 void FrameSetPainter::paintRowBorder(const PaintInfo& paintInfo, const IntRect&
borderRect) |
50 { | 50 { |
51 if (!paintInfo.rect.intersects(borderRect)) | 51 if (!paintInfo.rect.intersects(borderRect)) |
52 return; | 52 return; |
53 | 53 |
54 // FIXME: We should do something clever when borders from distinct framesets
meet at a join. | 54 // FIXME: We should do something clever when borders from distinct framesets
meet at a join. |
55 | 55 |
56 // Fill first. | 56 // Fill first. |
57 GraphicsContext* context = paintInfo.context; | 57 GraphicsContext* context = paintInfo.context; |
58 context->fillRect(borderRect, m_renderFrameSet.frameSet()->hasBorderColor()
? m_renderFrameSet.resolveColor(CSSPropertyBorderLeftColor) : borderFillColor())
; | 58 context->fillRect(borderRect, m_layoutFrameSet.frameSet()->hasBorderColor()
? m_layoutFrameSet.resolveColor(CSSPropertyBorderLeftColor) : borderFillColor())
; |
59 | 59 |
60 // Now stroke the edges but only if we have enough room to paint both edges
with a little | 60 // Now stroke the edges but only if we have enough room to paint both edges
with a little |
61 // bit of the fill color showing through. | 61 // bit of the fill color showing through. |
62 if (borderRect.height() >= 3) { | 62 if (borderRect.height() >= 3) { |
63 context->fillRect(IntRect(borderRect.location(), IntSize(m_renderFrameSe
t.size().width(), 1)), borderStartEdgeColor()); | 63 context->fillRect(IntRect(borderRect.location(), IntSize(m_layoutFrameSe
t.size().width(), 1)), borderStartEdgeColor()); |
64 context->fillRect(IntRect(IntPoint(borderRect.x(), borderRect.maxY() - 1
), IntSize(m_renderFrameSet.size().width(), 1)), borderEndEdgeColor()); | 64 context->fillRect(IntRect(IntPoint(borderRect.x(), borderRect.maxY() - 1
), IntSize(m_layoutFrameSet.size().width(), 1)), borderEndEdgeColor()); |
65 } | 65 } |
66 } | 66 } |
67 | 67 |
68 void FrameSetPainter::paint(const PaintInfo& paintInfo, const LayoutPoint& paint
Offset) | 68 void FrameSetPainter::paint(const PaintInfo& paintInfo, const LayoutPoint& paint
Offset) |
69 { | 69 { |
70 ANNOTATE_GRAPHICS_CONTEXT(paintInfo, &m_renderFrameSet); | 70 ANNOTATE_GRAPHICS_CONTEXT(paintInfo, &m_layoutFrameSet); |
71 | 71 |
72 if (paintInfo.phase != PaintPhaseForeground) | 72 if (paintInfo.phase != PaintPhaseForeground) |
73 return; | 73 return; |
74 | 74 |
75 LayoutObject* child = m_renderFrameSet.firstChild(); | 75 LayoutObject* child = m_layoutFrameSet.firstChild(); |
76 if (!child) | 76 if (!child) |
77 return; | 77 return; |
78 | 78 |
79 LayoutPoint adjustedPaintOffset = paintOffset + m_renderFrameSet.location(); | 79 LayoutPoint adjustedPaintOffset = paintOffset + m_layoutFrameSet.location(); |
80 | 80 |
81 size_t rows = m_renderFrameSet.rows().m_sizes.size(); | 81 size_t rows = m_layoutFrameSet.rows().m_sizes.size(); |
82 size_t cols = m_renderFrameSet.columns().m_sizes.size(); | 82 size_t cols = m_layoutFrameSet.columns().m_sizes.size(); |
83 LayoutUnit borderThickness = m_renderFrameSet.frameSet()->border(); | 83 LayoutUnit borderThickness = m_layoutFrameSet.frameSet()->border(); |
84 | 84 |
85 LayoutUnit yPos = 0; | 85 LayoutUnit yPos = 0; |
86 for (size_t r = 0; r < rows; r++) { | 86 for (size_t r = 0; r < rows; r++) { |
87 LayoutUnit xPos = 0; | 87 LayoutUnit xPos = 0; |
88 for (size_t c = 0; c < cols; c++) { | 88 for (size_t c = 0; c < cols; c++) { |
89 child->paint(paintInfo, adjustedPaintOffset); | 89 child->paint(paintInfo, adjustedPaintOffset); |
90 xPos += m_renderFrameSet.columns().m_sizes[c]; | 90 xPos += m_layoutFrameSet.columns().m_sizes[c]; |
91 if (borderThickness && m_renderFrameSet.columns().m_allowBorder[c +
1]) { | 91 if (borderThickness && m_layoutFrameSet.columns().m_allowBorder[c +
1]) { |
92 paintColumnBorder(paintInfo, pixelSnappedIntRect( | 92 paintColumnBorder(paintInfo, pixelSnappedIntRect( |
93 LayoutRect(adjustedPaintOffset.x() + xPos, adjustedPaintOffs
et.y() + yPos, borderThickness, m_renderFrameSet.size().height()))); | 93 LayoutRect(adjustedPaintOffset.x() + xPos, adjustedPaintOffs
et.y() + yPos, borderThickness, m_layoutFrameSet.size().height()))); |
94 xPos += borderThickness; | 94 xPos += borderThickness; |
95 } | 95 } |
96 child = child->nextSibling(); | 96 child = child->nextSibling(); |
97 if (!child) | 97 if (!child) |
98 return; | 98 return; |
99 } | 99 } |
100 yPos += m_renderFrameSet.rows().m_sizes[r]; | 100 yPos += m_layoutFrameSet.rows().m_sizes[r]; |
101 if (borderThickness && m_renderFrameSet.rows().m_allowBorder[r + 1]) { | 101 if (borderThickness && m_layoutFrameSet.rows().m_allowBorder[r + 1]) { |
102 paintRowBorder(paintInfo, pixelSnappedIntRect( | 102 paintRowBorder(paintInfo, pixelSnappedIntRect( |
103 LayoutRect(adjustedPaintOffset.x(), adjustedPaintOffset.y() + yP
os, m_renderFrameSet.size().width(), borderThickness))); | 103 LayoutRect(adjustedPaintOffset.x(), adjustedPaintOffset.y() + yP
os, m_layoutFrameSet.size().width(), borderThickness))); |
104 yPos += borderThickness; | 104 yPos += borderThickness; |
105 } | 105 } |
106 } | 106 } |
107 } | 107 } |
108 | 108 |
109 } // namespace blink | 109 } // namespace blink |
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