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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 #include "core/paint/FrameSetPainter.h" | 6 #include "core/paint/FrameSetPainter.h" |
| 7 | 7 |
| 8 #include "core/html/HTMLFrameSetElement.h" | 8 #include "core/html/HTMLFrameSetElement.h" |
| 9 #include "core/layout/LayoutFrameSet.h" |
| 9 #include "core/layout/PaintInfo.h" | 10 #include "core/layout/PaintInfo.h" |
| 10 #include "core/paint/GraphicsContextAnnotator.h" | 11 #include "core/paint/GraphicsContextAnnotator.h" |
| 11 #include "core/rendering/RenderFrameSet.h" | |
| 12 | 12 |
| 13 namespace blink { | 13 namespace blink { |
| 14 | 14 |
| 15 static Color borderStartEdgeColor() | 15 static Color borderStartEdgeColor() |
| 16 { | 16 { |
| 17 return Color(170, 170, 170); | 17 return Color(170, 170, 170); |
| 18 } | 18 } |
| 19 | 19 |
| 20 static Color borderEndEdgeColor() | 20 static Color borderEndEdgeColor() |
| 21 { | 21 { |
| 22 return Color::black; | 22 return Color::black; |
| 23 } | 23 } |
| 24 | 24 |
| 25 static Color borderFillColor() | 25 static Color borderFillColor() |
| 26 { | 26 { |
| 27 return Color(208, 208, 208); | 27 return Color(208, 208, 208); |
| 28 } | 28 } |
| 29 | 29 |
| 30 void FrameSetPainter::paintColumnBorder(const PaintInfo& paintInfo, const IntRec
t& borderRect) | 30 void FrameSetPainter::paintColumnBorder(const PaintInfo& paintInfo, const IntRec
t& borderRect) |
| 31 { | 31 { |
| 32 if (!paintInfo.rect.intersects(borderRect)) | 32 if (!paintInfo.rect.intersects(borderRect)) |
| 33 return; | 33 return; |
| 34 | 34 |
| 35 // FIXME: We should do something clever when borders from distinct framesets
meet at a join. | 35 // FIXME: We should do something clever when borders from distinct framesets
meet at a join. |
| 36 | 36 |
| 37 // Fill first. | 37 // Fill first. |
| 38 GraphicsContext* context = paintInfo.context; | 38 GraphicsContext* context = paintInfo.context; |
| 39 context->fillRect(borderRect, m_renderFrameSet.frameSet()->hasBorderColor()
? m_renderFrameSet.resolveColor(CSSPropertyBorderLeftColor) : borderFillColor())
; | 39 context->fillRect(borderRect, m_layoutFrameSet.frameSet()->hasBorderColor()
? m_layoutFrameSet.resolveColor(CSSPropertyBorderLeftColor) : borderFillColor())
; |
| 40 | 40 |
| 41 // Now stroke the edges but only if we have enough room to paint both edges
with a little | 41 // Now stroke the edges but only if we have enough room to paint both edges
with a little |
| 42 // bit of the fill color showing through. | 42 // bit of the fill color showing through. |
| 43 if (borderRect.width() >= 3) { | 43 if (borderRect.width() >= 3) { |
| 44 context->fillRect(IntRect(borderRect.location(), IntSize(1, m_renderFram
eSet.size().height())), borderStartEdgeColor()); | 44 context->fillRect(IntRect(borderRect.location(), IntSize(1, m_layoutFram
eSet.size().height())), borderStartEdgeColor()); |
| 45 context->fillRect(IntRect(IntPoint(borderRect.maxX() - 1, borderRect.y()
), IntSize(1, m_renderFrameSet.size().height())), borderEndEdgeColor()); | 45 context->fillRect(IntRect(IntPoint(borderRect.maxX() - 1, borderRect.y()
), IntSize(1, m_layoutFrameSet.size().height())), borderEndEdgeColor()); |
| 46 } | 46 } |
| 47 } | 47 } |
| 48 | 48 |
| 49 void FrameSetPainter::paintRowBorder(const PaintInfo& paintInfo, const IntRect&
borderRect) | 49 void FrameSetPainter::paintRowBorder(const PaintInfo& paintInfo, const IntRect&
borderRect) |
| 50 { | 50 { |
| 51 if (!paintInfo.rect.intersects(borderRect)) | 51 if (!paintInfo.rect.intersects(borderRect)) |
| 52 return; | 52 return; |
| 53 | 53 |
| 54 // FIXME: We should do something clever when borders from distinct framesets
meet at a join. | 54 // FIXME: We should do something clever when borders from distinct framesets
meet at a join. |
| 55 | 55 |
| 56 // Fill first. | 56 // Fill first. |
| 57 GraphicsContext* context = paintInfo.context; | 57 GraphicsContext* context = paintInfo.context; |
| 58 context->fillRect(borderRect, m_renderFrameSet.frameSet()->hasBorderColor()
? m_renderFrameSet.resolveColor(CSSPropertyBorderLeftColor) : borderFillColor())
; | 58 context->fillRect(borderRect, m_layoutFrameSet.frameSet()->hasBorderColor()
? m_layoutFrameSet.resolveColor(CSSPropertyBorderLeftColor) : borderFillColor())
; |
| 59 | 59 |
| 60 // Now stroke the edges but only if we have enough room to paint both edges
with a little | 60 // Now stroke the edges but only if we have enough room to paint both edges
with a little |
| 61 // bit of the fill color showing through. | 61 // bit of the fill color showing through. |
| 62 if (borderRect.height() >= 3) { | 62 if (borderRect.height() >= 3) { |
| 63 context->fillRect(IntRect(borderRect.location(), IntSize(m_renderFrameSe
t.size().width(), 1)), borderStartEdgeColor()); | 63 context->fillRect(IntRect(borderRect.location(), IntSize(m_layoutFrameSe
t.size().width(), 1)), borderStartEdgeColor()); |
| 64 context->fillRect(IntRect(IntPoint(borderRect.x(), borderRect.maxY() - 1
), IntSize(m_renderFrameSet.size().width(), 1)), borderEndEdgeColor()); | 64 context->fillRect(IntRect(IntPoint(borderRect.x(), borderRect.maxY() - 1
), IntSize(m_layoutFrameSet.size().width(), 1)), borderEndEdgeColor()); |
| 65 } | 65 } |
| 66 } | 66 } |
| 67 | 67 |
| 68 void FrameSetPainter::paint(const PaintInfo& paintInfo, const LayoutPoint& paint
Offset) | 68 void FrameSetPainter::paint(const PaintInfo& paintInfo, const LayoutPoint& paint
Offset) |
| 69 { | 69 { |
| 70 ANNOTATE_GRAPHICS_CONTEXT(paintInfo, &m_renderFrameSet); | 70 ANNOTATE_GRAPHICS_CONTEXT(paintInfo, &m_layoutFrameSet); |
| 71 | 71 |
| 72 if (paintInfo.phase != PaintPhaseForeground) | 72 if (paintInfo.phase != PaintPhaseForeground) |
| 73 return; | 73 return; |
| 74 | 74 |
| 75 LayoutObject* child = m_renderFrameSet.firstChild(); | 75 LayoutObject* child = m_layoutFrameSet.firstChild(); |
| 76 if (!child) | 76 if (!child) |
| 77 return; | 77 return; |
| 78 | 78 |
| 79 LayoutPoint adjustedPaintOffset = paintOffset + m_renderFrameSet.location(); | 79 LayoutPoint adjustedPaintOffset = paintOffset + m_layoutFrameSet.location(); |
| 80 | 80 |
| 81 size_t rows = m_renderFrameSet.rows().m_sizes.size(); | 81 size_t rows = m_layoutFrameSet.rows().m_sizes.size(); |
| 82 size_t cols = m_renderFrameSet.columns().m_sizes.size(); | 82 size_t cols = m_layoutFrameSet.columns().m_sizes.size(); |
| 83 LayoutUnit borderThickness = m_renderFrameSet.frameSet()->border(); | 83 LayoutUnit borderThickness = m_layoutFrameSet.frameSet()->border(); |
| 84 | 84 |
| 85 LayoutUnit yPos = 0; | 85 LayoutUnit yPos = 0; |
| 86 for (size_t r = 0; r < rows; r++) { | 86 for (size_t r = 0; r < rows; r++) { |
| 87 LayoutUnit xPos = 0; | 87 LayoutUnit xPos = 0; |
| 88 for (size_t c = 0; c < cols; c++) { | 88 for (size_t c = 0; c < cols; c++) { |
| 89 child->paint(paintInfo, adjustedPaintOffset); | 89 child->paint(paintInfo, adjustedPaintOffset); |
| 90 xPos += m_renderFrameSet.columns().m_sizes[c]; | 90 xPos += m_layoutFrameSet.columns().m_sizes[c]; |
| 91 if (borderThickness && m_renderFrameSet.columns().m_allowBorder[c +
1]) { | 91 if (borderThickness && m_layoutFrameSet.columns().m_allowBorder[c +
1]) { |
| 92 paintColumnBorder(paintInfo, pixelSnappedIntRect( | 92 paintColumnBorder(paintInfo, pixelSnappedIntRect( |
| 93 LayoutRect(adjustedPaintOffset.x() + xPos, adjustedPaintOffs
et.y() + yPos, borderThickness, m_renderFrameSet.size().height()))); | 93 LayoutRect(adjustedPaintOffset.x() + xPos, adjustedPaintOffs
et.y() + yPos, borderThickness, m_layoutFrameSet.size().height()))); |
| 94 xPos += borderThickness; | 94 xPos += borderThickness; |
| 95 } | 95 } |
| 96 child = child->nextSibling(); | 96 child = child->nextSibling(); |
| 97 if (!child) | 97 if (!child) |
| 98 return; | 98 return; |
| 99 } | 99 } |
| 100 yPos += m_renderFrameSet.rows().m_sizes[r]; | 100 yPos += m_layoutFrameSet.rows().m_sizes[r]; |
| 101 if (borderThickness && m_renderFrameSet.rows().m_allowBorder[r + 1]) { | 101 if (borderThickness && m_layoutFrameSet.rows().m_allowBorder[r + 1]) { |
| 102 paintRowBorder(paintInfo, pixelSnappedIntRect( | 102 paintRowBorder(paintInfo, pixelSnappedIntRect( |
| 103 LayoutRect(adjustedPaintOffset.x(), adjustedPaintOffset.y() + yP
os, m_renderFrameSet.size().width(), borderThickness))); | 103 LayoutRect(adjustedPaintOffset.x(), adjustedPaintOffset.y() + yP
os, m_layoutFrameSet.size().width(), borderThickness))); |
| 104 yPos += borderThickness; | 104 yPos += borderThickness; |
| 105 } | 105 } |
| 106 } | 106 } |
| 107 } | 107 } |
| 108 | 108 |
| 109 } // namespace blink | 109 } // namespace blink |
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