Index: Source/web/FindInPageCoordinates.cpp |
diff --git a/Source/web/FindInPageCoordinates.cpp b/Source/web/FindInPageCoordinates.cpp |
index ab732719248f5bc95ac21036edb623447947faa0..7b26197d2bcb27cbbb7f8964a76489b2fc3d33b9 100644 |
--- a/Source/web/FindInPageCoordinates.cpp |
+++ b/Source/web/FindInPageCoordinates.cpp |
@@ -34,11 +34,11 @@ |
#include "core/dom/Node.h" |
#include "core/dom/Range.h" |
#include "core/frame/LocalFrame.h" |
+#include "core/layout/LayoutBox.h" |
#include "core/layout/LayoutObject.h" |
#include "core/layout/LayoutPart.h" |
#include "core/layout/style/LayoutStyle.h" |
#include "core/rendering/RenderBlock.h" |
-#include "core/rendering/RenderBox.h" |
#include "core/rendering/RenderView.h" |
#include "platform/geometry/FloatPoint.h" |
#include "platform/geometry/FloatQuad.h" |
@@ -103,7 +103,7 @@ FloatRect findInPageRectFromAbsoluteRect(const FloatRect& inputRect, const Layou |
FloatRect normalizedRect = toNormalizedRect(inputRect, baseRenderer, baseContainer); |
// Go up across frames. |
- for (const RenderBox* renderer = baseContainer; renderer; ) { |
+ for (const LayoutBox* renderer = baseContainer; renderer; ) { |
// Go up the render tree until we reach the root of the current frame (the RenderView). |
while (!renderer->isRenderView()) { |