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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 #include "web/FindInPageCoordinates.h" | 32 #include "web/FindInPageCoordinates.h" |
33 | 33 |
34 #include "core/dom/Node.h" | 34 #include "core/dom/Node.h" |
35 #include "core/dom/Range.h" | 35 #include "core/dom/Range.h" |
36 #include "core/frame/LocalFrame.h" | 36 #include "core/frame/LocalFrame.h" |
| 37 #include "core/layout/LayoutBox.h" |
37 #include "core/layout/LayoutObject.h" | 38 #include "core/layout/LayoutObject.h" |
38 #include "core/layout/LayoutPart.h" | 39 #include "core/layout/LayoutPart.h" |
39 #include "core/layout/style/LayoutStyle.h" | 40 #include "core/layout/style/LayoutStyle.h" |
40 #include "core/rendering/RenderBlock.h" | 41 #include "core/rendering/RenderBlock.h" |
41 #include "core/rendering/RenderBox.h" | |
42 #include "core/rendering/RenderView.h" | 42 #include "core/rendering/RenderView.h" |
43 #include "platform/geometry/FloatPoint.h" | 43 #include "platform/geometry/FloatPoint.h" |
44 #include "platform/geometry/FloatQuad.h" | 44 #include "platform/geometry/FloatQuad.h" |
45 #include "platform/geometry/IntPoint.h" | 45 #include "platform/geometry/IntPoint.h" |
46 | 46 |
47 namespace blink { | 47 namespace blink { |
48 | 48 |
49 static const RenderBlock* enclosingScrollableAncestor(const LayoutObject* render
er) | 49 static const RenderBlock* enclosingScrollableAncestor(const LayoutObject* render
er) |
50 { | 50 { |
51 ASSERT(!renderer->isRenderView()); | 51 ASSERT(!renderer->isRenderView()); |
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96 FloatRect findInPageRectFromAbsoluteRect(const FloatRect& inputRect, const Layou
tObject* baseRenderer) | 96 FloatRect findInPageRectFromAbsoluteRect(const FloatRect& inputRect, const Layou
tObject* baseRenderer) |
97 { | 97 { |
98 if (!baseRenderer || inputRect.isEmpty()) | 98 if (!baseRenderer || inputRect.isEmpty()) |
99 return FloatRect(); | 99 return FloatRect(); |
100 | 100 |
101 // Normalize the input rect to its container block. | 101 // Normalize the input rect to its container block. |
102 const RenderBlock* baseContainer = enclosingScrollableAncestor(baseRenderer)
; | 102 const RenderBlock* baseContainer = enclosingScrollableAncestor(baseRenderer)
; |
103 FloatRect normalizedRect = toNormalizedRect(inputRect, baseRenderer, baseCon
tainer); | 103 FloatRect normalizedRect = toNormalizedRect(inputRect, baseRenderer, baseCon
tainer); |
104 | 104 |
105 // Go up across frames. | 105 // Go up across frames. |
106 for (const RenderBox* renderer = baseContainer; renderer; ) { | 106 for (const LayoutBox* renderer = baseContainer; renderer; ) { |
107 | 107 |
108 // Go up the render tree until we reach the root of the current frame (t
he RenderView). | 108 // Go up the render tree until we reach the root of the current frame (t
he RenderView). |
109 while (!renderer->isRenderView()) { | 109 while (!renderer->isRenderView()) { |
110 const RenderBlock* container = enclosingScrollableAncestor(renderer)
; | 110 const RenderBlock* container = enclosingScrollableAncestor(renderer)
; |
111 | 111 |
112 // Compose the normalized rects. | 112 // Compose the normalized rects. |
113 FloatRect normalizedBoxRect = toNormalizedRect(renderer->absoluteBou
ndingBoxRect(), renderer, container); | 113 FloatRect normalizedBoxRect = toNormalizedRect(renderer->absoluteBou
ndingBoxRect(), renderer, container); |
114 normalizedRect.scale(normalizedBoxRect.width(), normalizedBoxRect.he
ight()); | 114 normalizedRect.scale(normalizedBoxRect.width(), normalizedBoxRect.he
ight()); |
115 normalizedRect.moveBy(normalizedBoxRect.location()); | 115 normalizedRect.moveBy(normalizedBoxRect.location()); |
116 | 116 |
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128 | 128 |
129 FloatRect findInPageRectFromRange(Range* range) | 129 FloatRect findInPageRectFromRange(Range* range) |
130 { | 130 { |
131 if (!range || !range->firstNode()) | 131 if (!range || !range->firstNode()) |
132 return FloatRect(); | 132 return FloatRect(); |
133 | 133 |
134 return findInPageRectFromAbsoluteRect(LayoutObject::absoluteBoundingBoxRectF
orRange(range), range->firstNode()->renderer()); | 134 return findInPageRectFromAbsoluteRect(LayoutObject::absoluteBoundingBoxRectF
orRange(range), range->firstNode()->renderer()); |
135 } | 135 } |
136 | 136 |
137 } // namespace blink | 137 } // namespace blink |
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