| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 16 matching lines...) Expand all Loading... |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "config.h" | 31 #include "config.h" |
| 32 #include "web/FindInPageCoordinates.h" | 32 #include "web/FindInPageCoordinates.h" |
| 33 | 33 |
| 34 #include "core/dom/Node.h" | 34 #include "core/dom/Node.h" |
| 35 #include "core/dom/Range.h" | 35 #include "core/dom/Range.h" |
| 36 #include "core/frame/LocalFrame.h" | 36 #include "core/frame/LocalFrame.h" |
| 37 #include "core/layout/LayoutBox.h" |
| 37 #include "core/layout/LayoutObject.h" | 38 #include "core/layout/LayoutObject.h" |
| 38 #include "core/layout/LayoutPart.h" | 39 #include "core/layout/LayoutPart.h" |
| 39 #include "core/layout/style/LayoutStyle.h" | 40 #include "core/layout/style/LayoutStyle.h" |
| 40 #include "core/rendering/RenderBlock.h" | 41 #include "core/rendering/RenderBlock.h" |
| 41 #include "core/rendering/RenderBox.h" | |
| 42 #include "core/rendering/RenderView.h" | 42 #include "core/rendering/RenderView.h" |
| 43 #include "platform/geometry/FloatPoint.h" | 43 #include "platform/geometry/FloatPoint.h" |
| 44 #include "platform/geometry/FloatQuad.h" | 44 #include "platform/geometry/FloatQuad.h" |
| 45 #include "platform/geometry/IntPoint.h" | 45 #include "platform/geometry/IntPoint.h" |
| 46 | 46 |
| 47 namespace blink { | 47 namespace blink { |
| 48 | 48 |
| 49 static const RenderBlock* enclosingScrollableAncestor(const LayoutObject* render
er) | 49 static const RenderBlock* enclosingScrollableAncestor(const LayoutObject* render
er) |
| 50 { | 50 { |
| 51 ASSERT(!renderer->isRenderView()); | 51 ASSERT(!renderer->isRenderView()); |
| (...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 96 FloatRect findInPageRectFromAbsoluteRect(const FloatRect& inputRect, const Layou
tObject* baseRenderer) | 96 FloatRect findInPageRectFromAbsoluteRect(const FloatRect& inputRect, const Layou
tObject* baseRenderer) |
| 97 { | 97 { |
| 98 if (!baseRenderer || inputRect.isEmpty()) | 98 if (!baseRenderer || inputRect.isEmpty()) |
| 99 return FloatRect(); | 99 return FloatRect(); |
| 100 | 100 |
| 101 // Normalize the input rect to its container block. | 101 // Normalize the input rect to its container block. |
| 102 const RenderBlock* baseContainer = enclosingScrollableAncestor(baseRenderer)
; | 102 const RenderBlock* baseContainer = enclosingScrollableAncestor(baseRenderer)
; |
| 103 FloatRect normalizedRect = toNormalizedRect(inputRect, baseRenderer, baseCon
tainer); | 103 FloatRect normalizedRect = toNormalizedRect(inputRect, baseRenderer, baseCon
tainer); |
| 104 | 104 |
| 105 // Go up across frames. | 105 // Go up across frames. |
| 106 for (const RenderBox* renderer = baseContainer; renderer; ) { | 106 for (const LayoutBox* renderer = baseContainer; renderer; ) { |
| 107 | 107 |
| 108 // Go up the render tree until we reach the root of the current frame (t
he RenderView). | 108 // Go up the render tree until we reach the root of the current frame (t
he RenderView). |
| 109 while (!renderer->isRenderView()) { | 109 while (!renderer->isRenderView()) { |
| 110 const RenderBlock* container = enclosingScrollableAncestor(renderer)
; | 110 const RenderBlock* container = enclosingScrollableAncestor(renderer)
; |
| 111 | 111 |
| 112 // Compose the normalized rects. | 112 // Compose the normalized rects. |
| 113 FloatRect normalizedBoxRect = toNormalizedRect(renderer->absoluteBou
ndingBoxRect(), renderer, container); | 113 FloatRect normalizedBoxRect = toNormalizedRect(renderer->absoluteBou
ndingBoxRect(), renderer, container); |
| 114 normalizedRect.scale(normalizedBoxRect.width(), normalizedBoxRect.he
ight()); | 114 normalizedRect.scale(normalizedBoxRect.width(), normalizedBoxRect.he
ight()); |
| 115 normalizedRect.moveBy(normalizedBoxRect.location()); | 115 normalizedRect.moveBy(normalizedBoxRect.location()); |
| 116 | 116 |
| (...skipping 11 matching lines...) Expand all Loading... |
| 128 | 128 |
| 129 FloatRect findInPageRectFromRange(Range* range) | 129 FloatRect findInPageRectFromRange(Range* range) |
| 130 { | 130 { |
| 131 if (!range || !range->firstNode()) | 131 if (!range || !range->firstNode()) |
| 132 return FloatRect(); | 132 return FloatRect(); |
| 133 | 133 |
| 134 return findInPageRectFromAbsoluteRect(LayoutObject::absoluteBoundingBoxRectF
orRange(range), range->firstNode()->renderer()); | 134 return findInPageRectFromAbsoluteRect(LayoutObject::absoluteBoundingBoxRectF
orRange(range), range->firstNode()->renderer()); |
| 135 } | 135 } |
| 136 | 136 |
| 137 } // namespace blink | 137 } // namespace blink |
| OLD | NEW |