Index: src/core/SkTHash.h |
diff --git a/src/core/SkTHash.h b/src/core/SkTHash.h |
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+#ifndef SkTHash_DEFINED |
+#define SkTHash_DEFINED |
+ |
+#include "SkTypes.h" |
+#include "SkTemplates.h" |
+ |
+// Before trying to use SkTHashTable, look below to see if SkTHashMap or SkTHashSet works for you. |
+// They're easier to use, usually perform the same, and have fewer sharp edges. |
+ |
+// T and K are treated as ordinary copyable C++ types. |
+// Traits must have: |
+// - static K GetKey(T) |
+// - static uint32_t Hash(K) |
+// If the key is large and stored inside T, you may want to make K a const&. |
+// Similarly, if T is large you might want it to be a pointer. |
+template <typename T, typename K, typename Traits = T> |
+class SkTHashTable : SkNoncopyable { |
+public: |
+ SkTHashTable() : fCount(0), fCapacity(0) {} |
+ |
+ // How many entries are in the table? |
+ int count() const { return fCount; } |
+ |
+ // !!!!!!!!!!!!!!!!! CAUTION !!!!!!!!!!!!!!!!! |
+ // set(), find() and foreach() all allow mutable access to table entries. |
+ // If you change an entry so that it no longer has the same key, all hell |
+ // will break loose. Do not do that! |
+ // |
+ // Please prefer to use SkTHashMap or SkTHashSet, which do not have this danger. |
+ |
+ // The pointers returned by set() and find() are valid only until the next call to set(). |
+ // The pointers you receive in foreach() are only valid for its duration. |
+ |
+ // Copy val into the hash table, returning a pointer to the copy now in the table. |
+ // If there already is an entry in the table with the same key, we overwrite it. |
+ T* set(T val) { |
+ if (4 * fCount >= 3 * fCapacity) { |
+ this->resize(fCapacity > 0 ? fCapacity * 2 : 4); |
+ } |
+ return this->uncheckedSet(val); |
+ } |
+ |
+ // If there is an entry in the table with this key, return a pointer to it. If not, NULL. |
+ T* find(K key) const { |
+ uint32_t hash = Hash(key); |
+ int index = hash & (fCapacity-1); |
+ for (int n = 0; n < fCapacity; n++) { |
+ Slot& s = fSlots[index]; |
+ if (s.empty()) { |
+ return NULL; |
+ } |
+ if (hash == s.hash && key == Traits::GetKey(s.val)) { |
+ return &s.val; |
+ } |
+ index = this->next(index, n); |
+ } |
+ SkASSERT(fCapacity == 0); |
+ return NULL; |
+ } |
+ |
+ // Call fn on every entry in the table. You may mutate the entries, but be very careful. |
+ template <typename Arg> |
+ void foreach(void(*fn)(T*, Arg), Arg arg) { |
+ for (int i = 0; i < fCapacity; i++) { |
+ Slot& s = fSlots[i]; |
+ if (!s.empty()) { |
+ fn(&s.val, arg); |
+ } |
+ } |
+ } |
+ |
+private: |
+ T* uncheckedSet(T val) { |
+ K key = Traits::GetKey(val); |
+ uint32_t hash = Hash(key); |
+ int index = hash & (fCapacity-1); |
+ for (int n = 0; n < fCapacity; n++) { |
+ Slot& s = fSlots[index]; |
+ if (s.empty()) { |
+ // New entry. |
+ s.val = val; |
+ s.hash = hash; |
+ fCount++; |
+ return &s.val; |
+ } |
+ if (hash == s.hash && key == Traits::GetKey(s.val)) { |
+ // Overwrite previous entry. |
+ s.val = val; |
+ return &s.val; |
+ } |
+ index = this->next(index, n); |
+ } |
+ SkASSERT(false); |
+ return NULL; |
+ } |
+ |
+ void resize(int capacity) { |
+ int oldCapacity = fCapacity; |
+ SkDEBUGCODE(int oldCount = fCount); |
+ |
+ fCount = 0; |
+ fCapacity = capacity; |
+ SkAutoTArray<Slot> oldSlots(capacity); |
+ oldSlots.swap(fSlots); |
+ |
+ for (int i = 0; i < oldCapacity; i++) { |
+ const Slot& s = oldSlots[i]; |
+ if (!s.empty()) { |
+ this->uncheckedSet(s.val); |
+ } |
+ } |
+ SkASSERT(fCount == oldCount); |
+ } |
+ |
+ int next(int index, int n) const { |
+ // A valid strategy explores all slots in [0, fCapacity) as n walks from 0 to fCapacity-1. |
+ // Both of these strategies are valid: |
+ //return (index + 0 + 1) & (fCapacity-1); // Linear probing. |
+ return (index + n + 1) & (fCapacity-1); // Quadratic probing. |
+ } |
+ |
+ static uint32_t Hash(K key) { |
+ uint32_t hash = Traits::Hash(key); |
+ return hash == 0 ? 1 : hash; // We reserve hash == 0 to mark empty slots. |
+ } |
+ |
+ struct Slot { |
+ Slot() : hash(0) {} |
+ bool empty() const { return hash == 0; } |
+ |
+ T val; |
+ uint32_t hash; |
+ }; |
+ |
+ int fCount, fCapacity; |
+ SkAutoTArray<Slot> fSlots; |
+}; |
+ |
+// Maps K->V. A more user-friendly wrapper around SkTHashTable, suitable for most use cases. |
+// K and V are treated as ordinary copyable C++ types, with no assumed relationship between the two. |
+template <typename K, typename V, uint32_t(*HashK)(K)> |
+class SkTHashMap : SkNoncopyable { |
+public: |
+ SkTHashMap() {} |
+ |
+ // How many key/value pairs are in the table? |
+ int count() const { return fTable.count(); } |
+ |
+ // N.B. The pointers returned by set() and find() are valid only until the next call to set(). |
+ |
+ // Set key to val in the table, replacing any previous value with the same key. |
+ // We copy both key and val, and return a pointer to the value copy now in the table. |
+ V* set(K key, V val) { |
+ Pair in = { key, val }; |
+ Pair* out = fTable.set(in); |
+ return &out->val; |
+ } |
+ |
+ // If there is key/value entry in the table with this key, return a pointer to the value. |
+ // If not, return NULL. |
+ V* find(K key) const { |
+ if (Pair* p = fTable.find(key)) { |
+ return &p->val; |
+ } |
+ return NULL; |
+ } |
+ |
+ // Call fn on every key/value pair in the table. You may mutate the value but not the key. |
+ void foreach(void(*fn)(K, V*)) { fTable.foreach(ForEach, fn); } |
+ |
+private: |
+ struct Pair { |
+ K key; |
+ V val; |
+ static K GetKey(Pair p) { return p.key; } |
+ static uint32_t Hash(K key) { return HashK(key); } |
+ }; |
+ static void ForEach(Pair* p, void (*fn)(K, V*)) { fn(p->key, &p->val); } |
+ |
+ SkTHashTable<Pair, K> fTable; |
+}; |
+ |
+// A set of T. T is treated as an ordiary copyable C++ type. |
+template <typename T, uint32_t(*HashT)(T)> |
+class SkTHashSet : SkNoncopyable { |
+public: |
+ SkTHashSet() {} |
+ |
+ // How many items are in the set? |
+ int count() const { return fTable.count(); } |
+ |
+ // Copy an item into the set. |
+ void add(T item) { fTable.set(item); } |
+ |
+ // Is this item in the set? |
+ bool contains(T item) const { return SkToBool(fTable.find(item)); } |
+ |
+private: |
+ struct Traits { |
+ static T GetKey(T item) { return item; } |
+ static uint32_t Hash(T item) { return HashT(item); } |
+ }; |
+ SkTHashTable<T, T, Traits> fTable; |
+}; |
+ |
+#endif//SkTHash_DEFINED |