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Unified Diff: sky/engine/bindings/core/v8/custom/V8WindowCustom.cpp

Issue 922053002: Remove unused V8 integration code in Sky (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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Index: sky/engine/bindings/core/v8/custom/V8WindowCustom.cpp
diff --git a/sky/engine/bindings/core/v8/custom/V8WindowCustom.cpp b/sky/engine/bindings/core/v8/custom/V8WindowCustom.cpp
deleted file mode 100644
index a8ca332e94d0ec5d82056eb18e960453b1f449eb..0000000000000000000000000000000000000000
--- a/sky/engine/bindings/core/v8/custom/V8WindowCustom.cpp
+++ /dev/null
@@ -1,228 +0,0 @@
-/*
- * Copyright (C) 2009, 2011 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "sky/engine/config.h"
-#include "bindings/core/v8/V8Window.h"
-
-#include "bindings/core/v8/V8Node.h"
-#include "sky/engine/bindings/core/v8/BindingSecurity.h"
-#include "sky/engine/bindings/core/v8/ExceptionMessages.h"
-#include "sky/engine/bindings/core/v8/ExceptionState.h"
-#include "sky/engine/bindings/core/v8/ScheduledAction.h"
-#include "sky/engine/bindings/core/v8/ScriptController.h"
-#include "sky/engine/bindings/core/v8/ScriptSourceCode.h"
-#include "sky/engine/bindings/core/v8/SerializedScriptValue.h"
-#include "sky/engine/bindings/core/v8/V8Binding.h"
-#include "sky/engine/bindings/core/v8/V8GCForContextDispose.h"
-#include "sky/engine/bindings/core/v8/V8HiddenValue.h"
-#include "sky/engine/core/dom/Element.h"
-#include "sky/engine/core/dom/ExceptionCode.h"
-#include "sky/engine/core/dom/Node.h"
-#include "sky/engine/core/frame/DOMTimer.h"
-#include "sky/engine/core/frame/DOMWindowTimers.h"
-#include "sky/engine/core/frame/FrameView.h"
-#include "sky/engine/core/frame/LocalDOMWindow.h"
-#include "sky/engine/core/frame/LocalFrame.h"
-#include "sky/engine/core/frame/Settings.h"
-#include "sky/engine/platform/PlatformScreen.h"
-#include "sky/engine/core/inspector/ScriptCallStack.h"
-#include "sky/engine/wtf/ArrayBuffer.h"
-#include "sky/engine/wtf/Assertions.h"
-#include "sky/engine/wtf/OwnPtr.h"
-
-namespace blink {
-
-// FIXME: There is a lot of duplication with SetTimeoutOrInterval() in V8WorkerGlobalScopeCustom.cpp.
-// We should refactor this.
-static void windowSetTimeoutImpl(const v8::FunctionCallbackInfo<v8::Value>& info, bool singleShot, ExceptionState& exceptionState)
-{
- int argumentCount = info.Length();
-
- if (argumentCount < 1)
- return;
-
- LocalDOMWindow* impl = V8Window::toNative(info.Holder());
- if (!impl->frame() || !impl->document()) {
- exceptionState.throwDOMException(InvalidAccessError, "No script context is available in which to execute the script.");
- return;
- }
- ScriptState* scriptState = ScriptState::current(info.GetIsolate());
- v8::Handle<v8::Value> function = info[0];
- String functionString;
- if (!function->IsFunction()) {
- if (function->IsString()) {
- functionString = toCoreString(function.As<v8::String>());
- } else {
- v8::Handle<v8::String> v8String = function->ToString();
-
- // Bail out if string conversion failed.
- if (v8String.IsEmpty())
- return;
-
- functionString = toCoreString(v8String);
- }
-
- // Don't allow setting timeouts to run empty functions!
- // (Bug 1009597)
- if (!functionString.length())
- return;
- }
-
- if (!BindingSecurity::shouldAllowAccessToFrame(info.GetIsolate(), impl->frame(), exceptionState))
- return;
-
- OwnPtr<ScheduledAction> action;
- if (function->IsFunction()) {
- int paramCount = argumentCount >= 2 ? argumentCount - 2 : 0;
- OwnPtr<v8::Local<v8::Value>[]> params;
- if (paramCount > 0) {
- params = adoptArrayPtr(new v8::Local<v8::Value>[paramCount]);
- for (int i = 0; i < paramCount; i++) {
- // parameters must be globalized
- params[i] = info[i+2];
- }
- }
-
- // params is passed to action, and released in action's destructor
- ASSERT(impl->frame());
- action = adoptPtr(new ScheduledAction(scriptState, v8::Handle<v8::Function>::Cast(function), paramCount, params.get(), info.GetIsolate()));
- } else {
- ASSERT(impl->frame());
- action = adoptPtr(new ScheduledAction(scriptState, functionString, KURL(), info.GetIsolate()));
- }
-
- int32_t timeout = argumentCount >= 2 ? info[1]->Int32Value() : 0;
- int timerId;
- if (singleShot)
- timerId = DOMWindowTimers::setTimeout(*impl, action.release(), timeout);
- else
- timerId = DOMWindowTimers::setInterval(*impl, action.release(), timeout);
-
- // Try to do the idle notification before the timeout expires to get better
- // use of any idle time. Aim for the middle of the interval for simplicity.
- if (timeout >= 0) {
- double maximumFireInterval = static_cast<double>(timeout) / 1000 / 2;
- V8GCForContextDispose::instanceTemplate().notifyIdleSooner(maximumFireInterval);
- }
-
- v8SetReturnValue(info, timerId);
-}
-
-// FIXME(fqian): returning string is cheating, and we should
-// fix this by calling toString function on the receiver.
-// However, V8 implements toString in JavaScript, which requires
-// switching context of receiver. I consider it is dangerous.
-void V8Window::toStringMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- v8::Handle<v8::Object> domWrapper = V8Window::findInstanceInPrototypeChain(info.This(), info.GetIsolate());
- if (domWrapper.IsEmpty()) {
- v8SetReturnValue(info, info.This()->ObjectProtoToString());
- return;
- }
- v8SetReturnValue(info, domWrapper->ObjectProtoToString());
-}
-
-void V8Window::namedPropertyGetterCustom(v8::Local<v8::String> name, const v8::PropertyCallbackInfo<v8::Value>& info)
-{
-}
-
-void V8Window::setTimeoutMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "setTimeout", "Window", info.Holder(), info.GetIsolate());
- windowSetTimeoutImpl(info, true, exceptionState);
- exceptionState.throwIfNeeded();
-}
-
-
-void V8Window::setIntervalMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
-{
- ExceptionState exceptionState(ExceptionState::ExecutionContext, "setInterval", "Window", info.Holder(), info.GetIsolate());
- windowSetTimeoutImpl(info, false, exceptionState);
- exceptionState.throwIfNeeded();
-}
-
-bool V8Window::namedSecurityCheckCustom(v8::Local<v8::Object> host, v8::Local<v8::Value> key, v8::AccessType type, v8::Local<v8::Value>)
-{
- v8::Isolate* isolate = v8::Isolate::GetCurrent();
- v8::Handle<v8::Object> window = V8Window::findInstanceInPrototypeChain(host, isolate);
- if (window.IsEmpty())
- return false; // the frame is gone.
-
- LocalDOMWindow* targetWindow = V8Window::toNative(window);
-
- ASSERT(targetWindow);
-
- LocalFrame* target = targetWindow->frame();
- if (!target)
- return false;
-
- return BindingSecurity::shouldAllowAccessToFrame(isolate, target, DoNotReportSecurityError);
-}
-
-bool V8Window::indexedSecurityCheckCustom(v8::Local<v8::Object> host, uint32_t index, v8::AccessType type, v8::Local<v8::Value>)
-{
- v8::Isolate* isolate = v8::Isolate::GetCurrent();
- v8::Handle<v8::Object> window = V8Window::findInstanceInPrototypeChain(host, isolate);
- if (window.IsEmpty())
- return false;
-
- LocalDOMWindow* targetWindow = V8Window::toNative(window);
-
- ASSERT(targetWindow);
-
- LocalFrame* target = targetWindow->frame();
- if (!target)
- return false;
-
- return BindingSecurity::shouldAllowAccessToFrame(isolate, target, DoNotReportSecurityError);
-}
-
-v8::Handle<v8::Value> toV8(LocalDOMWindow* window, v8::Handle<v8::Object> creationContext, v8::Isolate* isolate)
-{
- // Notice that we explicitly ignore creationContext because the LocalDOMWindow is its own creationContext.
-
- if (!window)
- return v8::Null(isolate);
- // Initializes environment of a frame, and return the global object
- // of the frame.
- LocalFrame* frame = window->frame();
- if (!frame)
- return v8Undefined();
-
- v8::Handle<v8::Context> context = toV8Context(frame, DOMWrapperWorld::current(isolate));
- if (context.IsEmpty())
- return v8Undefined();
-
- v8::Handle<v8::Object> global = context->Global();
- ASSERT(!global.IsEmpty());
- return global;
-}
-
-} // namespace blink
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