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Side by Side Diff: sky/engine/bindings/core/v8/custom/V8WindowCustom.cpp

Issue 922053002: Remove unused V8 integration code in Sky (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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1 /*
2 * Copyright (C) 2009, 2011 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #include "sky/engine/config.h"
32 #include "bindings/core/v8/V8Window.h"
33
34 #include "bindings/core/v8/V8Node.h"
35 #include "sky/engine/bindings/core/v8/BindingSecurity.h"
36 #include "sky/engine/bindings/core/v8/ExceptionMessages.h"
37 #include "sky/engine/bindings/core/v8/ExceptionState.h"
38 #include "sky/engine/bindings/core/v8/ScheduledAction.h"
39 #include "sky/engine/bindings/core/v8/ScriptController.h"
40 #include "sky/engine/bindings/core/v8/ScriptSourceCode.h"
41 #include "sky/engine/bindings/core/v8/SerializedScriptValue.h"
42 #include "sky/engine/bindings/core/v8/V8Binding.h"
43 #include "sky/engine/bindings/core/v8/V8GCForContextDispose.h"
44 #include "sky/engine/bindings/core/v8/V8HiddenValue.h"
45 #include "sky/engine/core/dom/Element.h"
46 #include "sky/engine/core/dom/ExceptionCode.h"
47 #include "sky/engine/core/dom/Node.h"
48 #include "sky/engine/core/frame/DOMTimer.h"
49 #include "sky/engine/core/frame/DOMWindowTimers.h"
50 #include "sky/engine/core/frame/FrameView.h"
51 #include "sky/engine/core/frame/LocalDOMWindow.h"
52 #include "sky/engine/core/frame/LocalFrame.h"
53 #include "sky/engine/core/frame/Settings.h"
54 #include "sky/engine/platform/PlatformScreen.h"
55 #include "sky/engine/core/inspector/ScriptCallStack.h"
56 #include "sky/engine/wtf/ArrayBuffer.h"
57 #include "sky/engine/wtf/Assertions.h"
58 #include "sky/engine/wtf/OwnPtr.h"
59
60 namespace blink {
61
62 // FIXME: There is a lot of duplication with SetTimeoutOrInterval() in V8WorkerG lobalScopeCustom.cpp.
63 // We should refactor this.
64 static void windowSetTimeoutImpl(const v8::FunctionCallbackInfo<v8::Value>& info , bool singleShot, ExceptionState& exceptionState)
65 {
66 int argumentCount = info.Length();
67
68 if (argumentCount < 1)
69 return;
70
71 LocalDOMWindow* impl = V8Window::toNative(info.Holder());
72 if (!impl->frame() || !impl->document()) {
73 exceptionState.throwDOMException(InvalidAccessError, "No script context is available in which to execute the script.");
74 return;
75 }
76 ScriptState* scriptState = ScriptState::current(info.GetIsolate());
77 v8::Handle<v8::Value> function = info[0];
78 String functionString;
79 if (!function->IsFunction()) {
80 if (function->IsString()) {
81 functionString = toCoreString(function.As<v8::String>());
82 } else {
83 v8::Handle<v8::String> v8String = function->ToString();
84
85 // Bail out if string conversion failed.
86 if (v8String.IsEmpty())
87 return;
88
89 functionString = toCoreString(v8String);
90 }
91
92 // Don't allow setting timeouts to run empty functions!
93 // (Bug 1009597)
94 if (!functionString.length())
95 return;
96 }
97
98 if (!BindingSecurity::shouldAllowAccessToFrame(info.GetIsolate(), impl->fram e(), exceptionState))
99 return;
100
101 OwnPtr<ScheduledAction> action;
102 if (function->IsFunction()) {
103 int paramCount = argumentCount >= 2 ? argumentCount - 2 : 0;
104 OwnPtr<v8::Local<v8::Value>[]> params;
105 if (paramCount > 0) {
106 params = adoptArrayPtr(new v8::Local<v8::Value>[paramCount]);
107 for (int i = 0; i < paramCount; i++) {
108 // parameters must be globalized
109 params[i] = info[i+2];
110 }
111 }
112
113 // params is passed to action, and released in action's destructor
114 ASSERT(impl->frame());
115 action = adoptPtr(new ScheduledAction(scriptState, v8::Handle<v8::Functi on>::Cast(function), paramCount, params.get(), info.GetIsolate()));
116 } else {
117 ASSERT(impl->frame());
118 action = adoptPtr(new ScheduledAction(scriptState, functionString, KURL( ), info.GetIsolate()));
119 }
120
121 int32_t timeout = argumentCount >= 2 ? info[1]->Int32Value() : 0;
122 int timerId;
123 if (singleShot)
124 timerId = DOMWindowTimers::setTimeout(*impl, action.release(), timeout);
125 else
126 timerId = DOMWindowTimers::setInterval(*impl, action.release(), timeout) ;
127
128 // Try to do the idle notification before the timeout expires to get better
129 // use of any idle time. Aim for the middle of the interval for simplicity.
130 if (timeout >= 0) {
131 double maximumFireInterval = static_cast<double>(timeout) / 1000 / 2;
132 V8GCForContextDispose::instanceTemplate().notifyIdleSooner(maximumFireIn terval);
133 }
134
135 v8SetReturnValue(info, timerId);
136 }
137
138 // FIXME(fqian): returning string is cheating, and we should
139 // fix this by calling toString function on the receiver.
140 // However, V8 implements toString in JavaScript, which requires
141 // switching context of receiver. I consider it is dangerous.
142 void V8Window::toStringMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& i nfo)
143 {
144 v8::Handle<v8::Object> domWrapper = V8Window::findInstanceInPrototypeChain(i nfo.This(), info.GetIsolate());
145 if (domWrapper.IsEmpty()) {
146 v8SetReturnValue(info, info.This()->ObjectProtoToString());
147 return;
148 }
149 v8SetReturnValue(info, domWrapper->ObjectProtoToString());
150 }
151
152 void V8Window::namedPropertyGetterCustom(v8::Local<v8::String> name, const v8::P ropertyCallbackInfo<v8::Value>& info)
153 {
154 }
155
156 void V8Window::setTimeoutMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
157 {
158 ExceptionState exceptionState(ExceptionState::ExecutionContext, "setTimeout" , "Window", info.Holder(), info.GetIsolate());
159 windowSetTimeoutImpl(info, true, exceptionState);
160 exceptionState.throwIfNeeded();
161 }
162
163
164 void V8Window::setIntervalMethodCustom(const v8::FunctionCallbackInfo<v8::Value> & info)
165 {
166 ExceptionState exceptionState(ExceptionState::ExecutionContext, "setInterval ", "Window", info.Holder(), info.GetIsolate());
167 windowSetTimeoutImpl(info, false, exceptionState);
168 exceptionState.throwIfNeeded();
169 }
170
171 bool V8Window::namedSecurityCheckCustom(v8::Local<v8::Object> host, v8::Local<v8 ::Value> key, v8::AccessType type, v8::Local<v8::Value>)
172 {
173 v8::Isolate* isolate = v8::Isolate::GetCurrent();
174 v8::Handle<v8::Object> window = V8Window::findInstanceInPrototypeChain(host, isolate);
175 if (window.IsEmpty())
176 return false; // the frame is gone.
177
178 LocalDOMWindow* targetWindow = V8Window::toNative(window);
179
180 ASSERT(targetWindow);
181
182 LocalFrame* target = targetWindow->frame();
183 if (!target)
184 return false;
185
186 return BindingSecurity::shouldAllowAccessToFrame(isolate, target, DoNotRepor tSecurityError);
187 }
188
189 bool V8Window::indexedSecurityCheckCustom(v8::Local<v8::Object> host, uint32_t i ndex, v8::AccessType type, v8::Local<v8::Value>)
190 {
191 v8::Isolate* isolate = v8::Isolate::GetCurrent();
192 v8::Handle<v8::Object> window = V8Window::findInstanceInPrototypeChain(host, isolate);
193 if (window.IsEmpty())
194 return false;
195
196 LocalDOMWindow* targetWindow = V8Window::toNative(window);
197
198 ASSERT(targetWindow);
199
200 LocalFrame* target = targetWindow->frame();
201 if (!target)
202 return false;
203
204 return BindingSecurity::shouldAllowAccessToFrame(isolate, target, DoNotRepor tSecurityError);
205 }
206
207 v8::Handle<v8::Value> toV8(LocalDOMWindow* window, v8::Handle<v8::Object> creati onContext, v8::Isolate* isolate)
208 {
209 // Notice that we explicitly ignore creationContext because the LocalDOMWind ow is its own creationContext.
210
211 if (!window)
212 return v8::Null(isolate);
213 // Initializes environment of a frame, and return the global object
214 // of the frame.
215 LocalFrame* frame = window->frame();
216 if (!frame)
217 return v8Undefined();
218
219 v8::Handle<v8::Context> context = toV8Context(frame, DOMWrapperWorld::curren t(isolate));
220 if (context.IsEmpty())
221 return v8Undefined();
222
223 v8::Handle<v8::Object> global = context->Global();
224 ASSERT(!global.IsEmpty());
225 return global;
226 }
227
228 } // namespace blink
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