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Unified Diff: src/gpu/effects/GrDistanceFieldTextureEffect.cpp

Issue 920333003: Revert of Use uint16s for texture coordinates when rendering text. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 10 months ago
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Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp
diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
index cdf998ed6aa620de83179ee97eeef3aa15c9ca9a..1a8a07e3a26bda4986be8809bf1077d50be3ea7b 100755
--- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
+++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
@@ -6,7 +6,6 @@
*/
#include "GrDistanceFieldTextureEffect.h"
-#include "GrFontAtlasSizes.h"
#include "GrInvariantOutput.h"
#include "GrTexture.h"
#include "SkDistanceFieldGen.h"
@@ -30,6 +29,7 @@
GrGLDistanceFieldTextureEffect(const GrGeometryProcessor&,
const GrBatchTracker&)
: fColor(GrColor_ILLEGAL)
+ , fTextureSize(SkISize::Make(-1,-1))
#ifdef SK_GAMMA_APPLY_TO_A8
, fLuminance(-1.0f)
#endif
@@ -49,16 +49,9 @@
// emit attributes
vsBuilder->emitAttributes(dfTexEffect);
- GrGLVertToFrag st(kVec2f_GrSLType);
- args.fPB->addVarying("IntTextureCoords", &st);
- vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
-
- GrGLVertToFrag uv(kVec2f_GrSLType);
- args.fPB->addVarying("TextureCoords", &uv);
- // this is only used with text, so our texture bounds always match the glyph atlas
- vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", "
- GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
- dfTexEffect.inTextureCoords()->fName);
+ GrGLVertToFrag v(kVec2f_GrSLType);
+ args.fPB->addVarying("TextureCoords", &v);
+ vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName);
// Setup pass through color
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor,
@@ -71,10 +64,15 @@
this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut);
+ const char* textureSizeUniName = NULL;
+ fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
+ kVec2f_GrSLType, kDefault_GrSLPrecision,
+ "TextureSize", &textureSizeUniName);
+
// Use highp to work around aliasing issues
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
- fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
+ fsBuilder->codeAppendf("vec2 uv = %s;\n", v.fsIn());
fsBuilder->codeAppend("\tfloat texColor = ");
fsBuilder->appendTextureLookup(args.fSamplers[0],
@@ -89,7 +87,7 @@
// to ensure we're mapping 1:1 from texel space to pixel space.
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
- fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn());
+ fsBuilder->codeAppendf("vec2 st = uv*%s;\n", textureSizeUniName);
fsBuilder->codeAppend("\tfloat afwidth;\n");
if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) {
// this gives us a smooth step across approximately one fragment
@@ -139,6 +137,16 @@
virtual void setData(const GrGLProgramDataManager& pdman,
const GrPrimitiveProcessor& proc,
const GrBatchTracker& bt) SK_OVERRIDE {
+ SkASSERT(fTextureSizeUni.isValid());
+
+ GrTexture* texture = proc.texture(0);
+ if (texture->width() != fTextureSize.width() ||
+ texture->height() != fTextureSize.height()) {
+ fTextureSize = SkISize::Make(texture->width(), texture->height());
+ pdman.set2f(fTextureSizeUni,
+ SkIntToScalar(fTextureSize.width()),
+ SkIntToScalar(fTextureSize.height()));
+ }
#ifdef SK_GAMMA_APPLY_TO_A8
const GrDistanceFieldTextureEffect& dfTexEffect =
proc.cast<GrDistanceFieldTextureEffect>();
@@ -176,6 +184,8 @@
private:
GrColor fColor;
UniformHandle fColorUniform;
+ UniformHandle fTextureSizeUni;
+ SkISize fTextureSize;
UniformHandle fLuminanceUni;
#ifdef SK_GAMMA_APPLY_TO_A8
float fLuminance;
@@ -212,7 +222,7 @@
this->setHasVertexColor();
}
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
- kVec2s_GrVertexAttribType));
+ kVec2f_GrVertexAttribType));
this->addTextureAccess(&fTextureAccess);
#ifdef SK_GAMMA_APPLY_TO_A8
this->addTextureAccess(&fGammaTextureAccess);
@@ -316,7 +326,7 @@
public:
GrGLDistanceFieldNoGammaTextureEffect(const GrGeometryProcessor&,
const GrBatchTracker&)
- : fColor(GrColor_ILLEGAL) {}
+ : fColor(GrColor_ILLEGAL), fTextureSize(SkISize::Make(-1, -1)) {}
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{
const GrDistanceFieldNoGammaTextureEffect& dfTexEffect =
@@ -334,25 +344,15 @@
// emit attributes
vsBuilder->emitAttributes(dfTexEffect);
- GrGLVertToFrag st(kVec2f_GrSLType);
- args.fPB->addVarying("IntTextureCoords", &st);
- vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
-
- const char* recipTextureSizeUniName = NULL;
- fRecipTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kVertex_Visibility,
- kVec2f_GrSLType, kDefault_GrSLPrecision,
- "RecipTextureSize", &recipTextureSizeUniName);
- GrGLVertToFrag uv(kVec2f_GrSLType);
- args.fPB->addVarying("TextureCoords", &uv);
- // this GP can be used with either text or paths, so texture bound params need to
- // be set by a uniform
- vsBuilder->codeAppendf("%s = %s*%s;", uv.vsOut(), recipTextureSizeUniName,
- dfTexEffect.inTextureCoords()->fName);
+ GrGLVertToFrag v(kVec2f_GrSLType);
+ args.fPB->addVarying("TextureCoords", &v);
// setup pass through color
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor,
dfTexEffect.inColor(), &fColorUniform);
+ vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName);
+
// Setup position
this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEffect.viewMatrix());
@@ -360,10 +360,15 @@
this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut);
+ const char* textureSizeUniName = NULL;
+ fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
+ kVec2f_GrSLType, kDefault_GrSLPrecision,
+ "TextureSize", &textureSizeUniName);
+
// Use highp to work around aliasing issues
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
- fsBuilder->codeAppendf("vec2 uv = %s;", uv.fsIn());
+ fsBuilder->codeAppendf("vec2 uv = %s;", v.fsIn());
fsBuilder->codeAppend("float texColor = ");
fsBuilder->appendTextureLookup(args.fSamplers[0],
@@ -378,7 +383,7 @@
// to ensure we're mapping 1:1 from texel space to pixel space.
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
- fsBuilder->codeAppendf("vec2 st = %s;", st.fsIn());
+ fsBuilder->codeAppendf("vec2 st = uv*%s;", textureSizeUniName);
fsBuilder->codeAppend("float afwidth;");
if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) {
// this gives us a smooth step across approximately one fragment
@@ -413,15 +418,15 @@
virtual void setData(const GrGLProgramDataManager& pdman,
const GrPrimitiveProcessor& proc,
const GrBatchTracker& bt) SK_OVERRIDE {
- SkASSERT(fRecipTextureSizeUni.isValid());
+ SkASSERT(fTextureSizeUni.isValid());
GrTexture* texture = proc.texture(0);
if (texture->width() != fTextureSize.width() ||
texture->height() != fTextureSize.height()) {
fTextureSize = SkISize::Make(texture->width(), texture->height());
- pdman.set2f(fRecipTextureSizeUni,
- 1.0f/SkIntToScalar(fTextureSize.width()),
- 1.0f/SkIntToScalar(fTextureSize.height()));
+ pdman.set2f(fTextureSizeUni,
+ SkIntToScalar(fTextureSize.width()),
+ SkIntToScalar(fTextureSize.height()));
}
this->setUniformViewMatrix(pdman, proc.viewMatrix());
@@ -452,7 +457,7 @@
private:
UniformHandle fColorUniform;
- UniformHandle fRecipTextureSizeUni;
+ UniformHandle fTextureSizeUni;
GrColor fColor;
SkISize fTextureSize;
@@ -480,7 +485,7 @@
this->setHasVertexColor();
}
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
- kVec2s_GrVertexAttribType));
+ kVec2f_GrVertexAttribType));
this->addTextureAccess(&fTextureAccess);
}
@@ -567,6 +572,7 @@
GrGLDistanceFieldLCDTextureEffect(const GrGeometryProcessor&,
const GrBatchTracker&)
: fColor(GrColor_ILLEGAL)
+ , fTextureSize(SkISize::Make(-1,-1))
, fTextColor(GrColor_ILLEGAL) {}
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{
@@ -580,17 +586,10 @@
// emit attributes
vsBuilder->emitAttributes(dfTexEffect);
- GrGLVertToFrag st(kVec2f_GrSLType);
- args.fPB->addVarying("IntTextureCoords", &st);
- vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
-
- GrGLVertToFrag uv(kVec2f_GrSLType);
- args.fPB->addVarying("TextureCoords", &uv);
- // this is only used with text, so our texture bounds always match the glyph atlas
- vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", "
- GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
- dfTexEffect.inTextureCoords()->fName);
-
+ GrGLVertToFrag v(kVec2f_GrSLType);
+ args.fPB->addVarying("TextureCoords", &v);
+ vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName);
+
// setup pass through color
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, NULL,
&fColorUniform);
@@ -601,6 +600,12 @@
// emit transforms
this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut);
+
+ const char* textureSizeUniName = NULL;
+ // width, height, 1/(3*width)
+ fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
+ kVec3f_GrSLType, kDefault_GrSLPrecision,
+ "TextureSize", &textureSizeUniName);
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
@@ -611,24 +616,18 @@
// Use highp to work around aliasing issues
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
- fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
+ fsBuilder->codeAppendf("vec2 uv = %s;\n", v.fsIn());
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
- fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn());
+ fsBuilder->codeAppendf("vec2 st = uv*%s.xy;\n", textureSizeUniName);
bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask);
-
- if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) {
- fsBuilder->codeAppend("float delta = -" GR_FONT_ATLAS_LCD_DELTA ";\n");
- } else {
- fsBuilder->codeAppend("float delta = " GR_FONT_ATLAS_LCD_DELTA ";\n");
- }
if (isUniformScale) {
fsBuilder->codeAppend("\tfloat dx = dFdx(st.x);\n");
- fsBuilder->codeAppend("\tvec2 offset = vec2(dx*delta, 0.0);\n");
+ fsBuilder->codeAppendf("\tvec2 offset = vec2(dx*%s.z, 0.0);\n", textureSizeUniName);
} else {
fsBuilder->codeAppend("\tvec2 Jdx = dFdx(st);\n");
fsBuilder->codeAppend("\tvec2 Jdy = dFdy(st);\n");
- fsBuilder->codeAppend("\tvec2 offset = delta*Jdx;\n");
+ fsBuilder->codeAppendf("\tvec2 offset = %s.z*Jdx;\n", textureSizeUniName);
}
// green is distance to uv center
@@ -689,6 +688,7 @@
// adjust based on gamma
const char* textColorUniName = NULL;
+ // width, height, 1/(3*width)
fTextColorUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec3f_GrSLType, kDefault_GrSLPrecision,
"TextColor", &textColorUniName);
@@ -717,10 +717,25 @@
virtual void setData(const GrGLProgramDataManager& pdman,
const GrPrimitiveProcessor& processor,
const GrBatchTracker& bt) SK_OVERRIDE {
+ SkASSERT(fTextureSizeUni.isValid());
SkASSERT(fTextColorUni.isValid());
const GrDistanceFieldLCDTextureEffect& dfTexEffect =
processor.cast<GrDistanceFieldLCDTextureEffect>();
+ GrTexture* texture = processor.texture(0);
+ if (texture->width() != fTextureSize.width() ||
+ texture->height() != fTextureSize.height()) {
+ fTextureSize = SkISize::Make(texture->width(), texture->height());
+ float delta = 1.0f/(3.0f*texture->width());
+ if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) {
+ delta = -delta;
+ }
+ pdman.set3f(fTextureSizeUni,
+ SkIntToScalar(fTextureSize.width()),
+ SkIntToScalar(fTextureSize.height()),
+ delta);
+ }
+
GrColor textColor = dfTexEffect.getTextColor();
if (textColor != fTextColor) {
static const float ONE_OVER_255 = 1.f / 255.f;
@@ -760,6 +775,8 @@
private:
GrColor fColor;
UniformHandle fColorUniform;
+ UniformHandle fTextureSizeUni;
+ SkISize fTextureSize;
UniformHandle fTextColorUni;
SkColor fTextColor;
@@ -783,7 +800,7 @@
this->initClassID<GrDistanceFieldLCDTextureEffect>();
fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType));
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
- kVec2s_GrVertexAttribType));
+ kVec2f_GrVertexAttribType));
this->addTextureAccess(&fTextureAccess);
this->addTextureAccess(&fGammaTextureAccess);
}
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