| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrDistanceFieldTextureEffect.h" | 8 #include "GrDistanceFieldTextureEffect.h" |
| 9 #include "GrFontAtlasSizes.h" | |
| 10 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
| 11 #include "GrTexture.h" | 10 #include "GrTexture.h" |
| 12 #include "SkDistanceFieldGen.h" | 11 #include "SkDistanceFieldGen.h" |
| 13 #include "gl/GrGLProcessor.h" | 12 #include "gl/GrGLProcessor.h" |
| 14 #include "gl/GrGLSL.h" | 13 #include "gl/GrGLSL.h" |
| 15 #include "gl/GrGLTexture.h" | 14 #include "gl/GrGLTexture.h" |
| 16 #include "gl/GrGLGeometryProcessor.h" | 15 #include "gl/GrGLGeometryProcessor.h" |
| 17 #include "gl/builders/GrGLProgramBuilder.h" | 16 #include "gl/builders/GrGLProgramBuilder.h" |
| 18 | 17 |
| 19 // Assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/
2 | 18 // Assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/
2 |
| 20 #define SK_DistanceFieldAAFactor "0.7071" | 19 #define SK_DistanceFieldAAFactor "0.7071" |
| 21 | 20 |
| 22 struct DistanceFieldBatchTracker { | 21 struct DistanceFieldBatchTracker { |
| 23 GrGPInput fInputColorType; | 22 GrGPInput fInputColorType; |
| 24 GrColor fColor; | 23 GrColor fColor; |
| 25 bool fUsesLocalCoords; | 24 bool fUsesLocalCoords; |
| 26 }; | 25 }; |
| 27 | 26 |
| 28 class GrGLDistanceFieldTextureEffect : public GrGLGeometryProcessor { | 27 class GrGLDistanceFieldTextureEffect : public GrGLGeometryProcessor { |
| 29 public: | 28 public: |
| 30 GrGLDistanceFieldTextureEffect(const GrGeometryProcessor&, | 29 GrGLDistanceFieldTextureEffect(const GrGeometryProcessor&, |
| 31 const GrBatchTracker&) | 30 const GrBatchTracker&) |
| 32 : fColor(GrColor_ILLEGAL) | 31 : fColor(GrColor_ILLEGAL) |
| 32 , fTextureSize(SkISize::Make(-1,-1)) |
| 33 #ifdef SK_GAMMA_APPLY_TO_A8 | 33 #ifdef SK_GAMMA_APPLY_TO_A8 |
| 34 , fLuminance(-1.0f) | 34 , fLuminance(-1.0f) |
| 35 #endif | 35 #endif |
| 36 {} | 36 {} |
| 37 | 37 |
| 38 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{ | 38 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{ |
| 39 const GrDistanceFieldTextureEffect& dfTexEffect = | 39 const GrDistanceFieldTextureEffect& dfTexEffect = |
| 40 args.fGP.cast<GrDistanceFieldTextureEffect>(); | 40 args.fGP.cast<GrDistanceFieldTextureEffect>(); |
| 41 const DistanceFieldBatchTracker& local = args.fBT.cast<DistanceFieldBatc
hTracker>(); | 41 const DistanceFieldBatchTracker& local = args.fBT.cast<DistanceFieldBatc
hTracker>(); |
| 42 GrGLGPBuilder* pb = args.fPB; | 42 GrGLGPBuilder* pb = args.fPB; |
| 43 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 43 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 44 SkAssertResult(fsBuilder->enableFeature( | 44 SkAssertResult(fsBuilder->enableFeature( |
| 45 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 45 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
| 46 | 46 |
| 47 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 47 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 48 | 48 |
| 49 // emit attributes | 49 // emit attributes |
| 50 vsBuilder->emitAttributes(dfTexEffect); | 50 vsBuilder->emitAttributes(dfTexEffect); |
| 51 | 51 |
| 52 GrGLVertToFrag st(kVec2f_GrSLType); | 52 GrGLVertToFrag v(kVec2f_GrSLType); |
| 53 args.fPB->addVarying("IntTextureCoords", &st); | 53 args.fPB->addVarying("TextureCoords", &v); |
| 54 vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoor
ds()->fName); | 54 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); |
| 55 | |
| 56 GrGLVertToFrag uv(kVec2f_GrSLType); | |
| 57 args.fPB->addVarying("TextureCoords", &uv); | |
| 58 // this is only used with text, so our texture bounds always match the g
lyph atlas | |
| 59 vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", " | |
| 60 GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(), | |
| 61 dfTexEffect.inTextureCoords()->fName); | |
| 62 | 55 |
| 63 // Setup pass through color | 56 // Setup pass through color |
| 64 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, | 57 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, |
| 65 dfTexEffect.inColor(), &fColorUniform); | 58 dfTexEffect.inColor(), &fColorUniform); |
| 66 | 59 |
| 67 // Setup position | 60 // Setup position |
| 68 this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEf
fect.viewMatrix()); | 61 this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEf
fect.viewMatrix()); |
| 69 | 62 |
| 70 // emit transforms | 63 // emit transforms |
| 71 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit
ion()->fName, | 64 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit
ion()->fName, |
| 72 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); | 65 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); |
| 73 | 66 |
| 67 const char* textureSizeUniName = NULL; |
| 68 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
| 69 kVec2f_GrSLType, kDefault_GrSLPre
cision, |
| 70 "TextureSize", &textureSizeUniNam
e); |
| 71 |
| 74 // Use highp to work around aliasing issues | 72 // Use highp to work around aliasing issues |
| 75 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, | 73 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, |
| 76 pb->ctxInfo().stand
ard())); | 74 pb->ctxInfo().stand
ard())); |
| 77 fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); | 75 fsBuilder->codeAppendf("vec2 uv = %s;\n", v.fsIn()); |
| 78 | 76 |
| 79 fsBuilder->codeAppend("\tfloat texColor = "); | 77 fsBuilder->codeAppend("\tfloat texColor = "); |
| 80 fsBuilder->appendTextureLookup(args.fSamplers[0], | 78 fsBuilder->appendTextureLookup(args.fSamplers[0], |
| 81 "uv", | 79 "uv", |
| 82 kVec2f_GrSLType); | 80 kVec2f_GrSLType); |
| 83 fsBuilder->codeAppend(".r;\n"); | 81 fsBuilder->codeAppend(".r;\n"); |
| 84 fsBuilder->codeAppend("\tfloat distance = " | 82 fsBuilder->codeAppend("\tfloat distance = " |
| 85 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFie
ldThreshold ");"); | 83 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFie
ldThreshold ");"); |
| 86 | 84 |
| 87 // we adjust for the effect of the transformation on the distance by usi
ng | 85 // we adjust for the effect of the transformation on the distance by usi
ng |
| 88 // the length of the gradient of the texture coordinates. We use st coor
dinates | 86 // the length of the gradient of the texture coordinates. We use st coor
dinates |
| 89 // to ensure we're mapping 1:1 from texel space to pixel space. | 87 // to ensure we're mapping 1:1 from texel space to pixel space. |
| 90 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, | 88 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, |
| 91 pb->ctxInfo().stand
ard())); | 89 pb->ctxInfo().stand
ard())); |
| 92 fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn()); | 90 fsBuilder->codeAppendf("vec2 st = uv*%s;\n", textureSizeUniName); |
| 93 fsBuilder->codeAppend("\tfloat afwidth;\n"); | 91 fsBuilder->codeAppend("\tfloat afwidth;\n"); |
| 94 if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) { | 92 if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) { |
| 95 // this gives us a smooth step across approximately one fragment | 93 // this gives us a smooth step across approximately one fragment |
| 96 fsBuilder->codeAppend("\tafwidth = abs(" SK_DistanceFieldAAFactor "*
dFdx(st.x));\n"); | 94 fsBuilder->codeAppend("\tafwidth = abs(" SK_DistanceFieldAAFactor "*
dFdx(st.x));\n"); |
| 97 } else { | 95 } else { |
| 98 fsBuilder->codeAppend("\tvec2 Jdx = dFdx(st);\n"); | 96 fsBuilder->codeAppend("\tvec2 Jdx = dFdx(st);\n"); |
| 99 fsBuilder->codeAppend("\tvec2 Jdy = dFdy(st);\n"); | 97 fsBuilder->codeAppend("\tvec2 Jdy = dFdy(st);\n"); |
| 100 | 98 |
| 101 fsBuilder->codeAppend("\tvec2 uv_grad;\n"); | 99 fsBuilder->codeAppend("\tvec2 uv_grad;\n"); |
| 102 if (args.fPB->ctxInfo().caps()->dropsTileOnZeroDivide()) { | 100 if (args.fPB->ctxInfo().caps()->dropsTileOnZeroDivide()) { |
| (...skipping 29 matching lines...) Expand all Loading... |
| 132 fsBuilder->codeAppend(";\n"); | 130 fsBuilder->codeAppend(";\n"); |
| 133 fsBuilder->codeAppend("\tval = gammaColor.r;\n"); | 131 fsBuilder->codeAppend("\tval = gammaColor.r;\n"); |
| 134 #endif | 132 #endif |
| 135 | 133 |
| 136 fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage); | 134 fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage); |
| 137 } | 135 } |
| 138 | 136 |
| 139 virtual void setData(const GrGLProgramDataManager& pdman, | 137 virtual void setData(const GrGLProgramDataManager& pdman, |
| 140 const GrPrimitiveProcessor& proc, | 138 const GrPrimitiveProcessor& proc, |
| 141 const GrBatchTracker& bt) SK_OVERRIDE { | 139 const GrBatchTracker& bt) SK_OVERRIDE { |
| 140 SkASSERT(fTextureSizeUni.isValid()); |
| 141 |
| 142 GrTexture* texture = proc.texture(0); |
| 143 if (texture->width() != fTextureSize.width() || |
| 144 texture->height() != fTextureSize.height()) { |
| 145 fTextureSize = SkISize::Make(texture->width(), texture->height()); |
| 146 pdman.set2f(fTextureSizeUni, |
| 147 SkIntToScalar(fTextureSize.width()), |
| 148 SkIntToScalar(fTextureSize.height())); |
| 149 } |
| 142 #ifdef SK_GAMMA_APPLY_TO_A8 | 150 #ifdef SK_GAMMA_APPLY_TO_A8 |
| 143 const GrDistanceFieldTextureEffect& dfTexEffect = | 151 const GrDistanceFieldTextureEffect& dfTexEffect = |
| 144 proc.cast<GrDistanceFieldTextureEffect>(); | 152 proc.cast<GrDistanceFieldTextureEffect>(); |
| 145 float luminance = dfTexEffect.getLuminance(); | 153 float luminance = dfTexEffect.getLuminance(); |
| 146 if (luminance != fLuminance) { | 154 if (luminance != fLuminance) { |
| 147 pdman.set1f(fLuminanceUni, luminance); | 155 pdman.set1f(fLuminanceUni, luminance); |
| 148 fLuminance = luminance; | 156 fLuminance = luminance; |
| 149 } | 157 } |
| 150 #endif | 158 #endif |
| 151 | 159 |
| (...skipping 17 matching lines...) Expand all Loading... |
| 169 uint32_t key = dfTexEffect.getFlags(); | 177 uint32_t key = dfTexEffect.getFlags(); |
| 170 key |= local.fInputColorType << 16; | 178 key |= local.fInputColorType << 16; |
| 171 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1
<< 24: 0x0; | 179 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1
<< 24: 0x0; |
| 172 key |= ComputePosKey(gp.viewMatrix()) << 25; | 180 key |= ComputePosKey(gp.viewMatrix()) << 25; |
| 173 b->add32(key); | 181 b->add32(key); |
| 174 } | 182 } |
| 175 | 183 |
| 176 private: | 184 private: |
| 177 GrColor fColor; | 185 GrColor fColor; |
| 178 UniformHandle fColorUniform; | 186 UniformHandle fColorUniform; |
| 187 UniformHandle fTextureSizeUni; |
| 188 SkISize fTextureSize; |
| 179 UniformHandle fLuminanceUni; | 189 UniformHandle fLuminanceUni; |
| 180 #ifdef SK_GAMMA_APPLY_TO_A8 | 190 #ifdef SK_GAMMA_APPLY_TO_A8 |
| 181 float fLuminance; | 191 float fLuminance; |
| 182 #endif | 192 #endif |
| 183 | 193 |
| 184 typedef GrGLGeometryProcessor INHERITED; | 194 typedef GrGLGeometryProcessor INHERITED; |
| 185 }; | 195 }; |
| 186 | 196 |
| 187 /////////////////////////////////////////////////////////////////////////////// | 197 /////////////////////////////////////////////////////////////////////////////// |
| 188 | 198 |
| (...skipping 16 matching lines...) Expand all Loading... |
| 205 , fFlags(flags & kNonLCD_DistanceFieldEffectMask) | 215 , fFlags(flags & kNonLCD_DistanceFieldEffectMask) |
| 206 , fInColor(NULL) { | 216 , fInColor(NULL) { |
| 207 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); | 217 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); |
| 208 this->initClassID<GrDistanceFieldTextureEffect>(); | 218 this->initClassID<GrDistanceFieldTextureEffect>(); |
| 209 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex
AttribType)); | 219 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex
AttribType)); |
| 210 if (flags & kColorAttr_DistanceFieldEffectFlag) { | 220 if (flags & kColorAttr_DistanceFieldEffectFlag) { |
| 211 fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexA
ttribType)); | 221 fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexA
ttribType)); |
| 212 this->setHasVertexColor(); | 222 this->setHasVertexColor(); |
| 213 } | 223 } |
| 214 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", | 224 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", |
| 215 kVec2s_GrVertexAttribT
ype)); | 225 kVec2f_GrVertexAttribT
ype)); |
| 216 this->addTextureAccess(&fTextureAccess); | 226 this->addTextureAccess(&fTextureAccess); |
| 217 #ifdef SK_GAMMA_APPLY_TO_A8 | 227 #ifdef SK_GAMMA_APPLY_TO_A8 |
| 218 this->addTextureAccess(&fGammaTextureAccess); | 228 this->addTextureAccess(&fGammaTextureAccess); |
| 219 #endif | 229 #endif |
| 220 } | 230 } |
| 221 | 231 |
| 222 bool GrDistanceFieldTextureEffect::onIsEqual(const GrGeometryProcessor& other) c
onst { | 232 bool GrDistanceFieldTextureEffect::onIsEqual(const GrGeometryProcessor& other) c
onst { |
| 223 const GrDistanceFieldTextureEffect& cte = other.cast<GrDistanceFieldTextureE
ffect>(); | 233 const GrDistanceFieldTextureEffect& cte = other.cast<GrDistanceFieldTextureE
ffect>(); |
| 224 return | 234 return |
| 225 #ifdef SK_GAMMA_APPLY_TO_A8 | 235 #ifdef SK_GAMMA_APPLY_TO_A8 |
| (...skipping 83 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 309 struct DistanceFieldNoGammaBatchTracker { | 319 struct DistanceFieldNoGammaBatchTracker { |
| 310 GrGPInput fInputColorType; | 320 GrGPInput fInputColorType; |
| 311 GrColor fColor; | 321 GrColor fColor; |
| 312 bool fUsesLocalCoords; | 322 bool fUsesLocalCoords; |
| 313 }; | 323 }; |
| 314 | 324 |
| 315 class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor { | 325 class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor { |
| 316 public: | 326 public: |
| 317 GrGLDistanceFieldNoGammaTextureEffect(const GrGeometryProcessor&, | 327 GrGLDistanceFieldNoGammaTextureEffect(const GrGeometryProcessor&, |
| 318 const GrBatchTracker&) | 328 const GrBatchTracker&) |
| 319 : fColor(GrColor_ILLEGAL) {} | 329 : fColor(GrColor_ILLEGAL), fTextureSize(SkISize::Make(-1, -1)) {} |
| 320 | 330 |
| 321 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{ | 331 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{ |
| 322 const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = | 332 const GrDistanceFieldNoGammaTextureEffect& dfTexEffect = |
| 323 args.fGP.cast<GrDistanceFieldNoGammaTextureEffect>(); | 333 args.fGP.cast<GrDistanceFieldNoGammaTextureEffect>(); |
| 324 | 334 |
| 325 const DistanceFieldNoGammaBatchTracker& local = | 335 const DistanceFieldNoGammaBatchTracker& local = |
| 326 args.fBT.cast<DistanceFieldNoGammaBatchTracker>(); | 336 args.fBT.cast<DistanceFieldNoGammaBatchTracker>(); |
| 327 GrGLGPBuilder* pb = args.fPB; | 337 GrGLGPBuilder* pb = args.fPB; |
| 328 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 338 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 329 SkAssertResult(fsBuilder->enableFeature( | 339 SkAssertResult(fsBuilder->enableFeature( |
| 330 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); | 340 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); |
| 331 | 341 |
| 332 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 342 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 333 | 343 |
| 334 // emit attributes | 344 // emit attributes |
| 335 vsBuilder->emitAttributes(dfTexEffect); | 345 vsBuilder->emitAttributes(dfTexEffect); |
| 336 | 346 |
| 337 GrGLVertToFrag st(kVec2f_GrSLType); | 347 GrGLVertToFrag v(kVec2f_GrSLType); |
| 338 args.fPB->addVarying("IntTextureCoords", &st); | 348 args.fPB->addVarying("TextureCoords", &v); |
| 339 vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoor
ds()->fName); | |
| 340 | |
| 341 const char* recipTextureSizeUniName = NULL; | |
| 342 fRecipTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kVertex_
Visibility, | |
| 343 kVec2f_GrSLType, kDefault_Gr
SLPrecision, | |
| 344 "RecipTextureSize", &recipTe
xtureSizeUniName); | |
| 345 GrGLVertToFrag uv(kVec2f_GrSLType); | |
| 346 args.fPB->addVarying("TextureCoords", &uv); | |
| 347 // this GP can be used with either text or paths, so texture bound param
s need to | |
| 348 // be set by a uniform | |
| 349 vsBuilder->codeAppendf("%s = %s*%s;", uv.vsOut(), recipTextureSizeUniNam
e, | |
| 350 dfTexEffect.inTextureCoords()->fName); | |
| 351 | 349 |
| 352 // setup pass through color | 350 // setup pass through color |
| 353 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, | 351 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, |
| 354 dfTexEffect.inColor(), &fColorUniform); | 352 dfTexEffect.inColor(), &fColorUniform); |
| 355 | 353 |
| 354 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); |
| 355 |
| 356 // Setup position | 356 // Setup position |
| 357 this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEf
fect.viewMatrix()); | 357 this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEf
fect.viewMatrix()); |
| 358 | 358 |
| 359 // emit transforms | 359 // emit transforms |
| 360 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit
ion()->fName, | 360 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit
ion()->fName, |
| 361 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); | 361 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); |
| 362 | 362 |
| 363 const char* textureSizeUniName = NULL; |
| 364 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
| 365 kVec2f_GrSLType, kDefault_GrSLPrec
ision, |
| 366 "TextureSize", &textureSizeUniName
); |
| 367 |
| 363 // Use highp to work around aliasing issues | 368 // Use highp to work around aliasing issues |
| 364 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, | 369 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, |
| 365 pb->ctxInfo().stand
ard())); | 370 pb->ctxInfo().stand
ard())); |
| 366 fsBuilder->codeAppendf("vec2 uv = %s;", uv.fsIn()); | 371 fsBuilder->codeAppendf("vec2 uv = %s;", v.fsIn()); |
| 367 | 372 |
| 368 fsBuilder->codeAppend("float texColor = "); | 373 fsBuilder->codeAppend("float texColor = "); |
| 369 fsBuilder->appendTextureLookup(args.fSamplers[0], | 374 fsBuilder->appendTextureLookup(args.fSamplers[0], |
| 370 "uv", | 375 "uv", |
| 371 kVec2f_GrSLType); | 376 kVec2f_GrSLType); |
| 372 fsBuilder->codeAppend(".r;"); | 377 fsBuilder->codeAppend(".r;"); |
| 373 fsBuilder->codeAppend("float distance = " | 378 fsBuilder->codeAppend("float distance = " |
| 374 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold
");"); | 379 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold
");"); |
| 375 | 380 |
| 376 // we adjust for the effect of the transformation on the distance by usi
ng | 381 // we adjust for the effect of the transformation on the distance by usi
ng |
| 377 // the length of the gradient of the texture coordinates. We use st coor
dinates | 382 // the length of the gradient of the texture coordinates. We use st coor
dinates |
| 378 // to ensure we're mapping 1:1 from texel space to pixel space. | 383 // to ensure we're mapping 1:1 from texel space to pixel space. |
| 379 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, | 384 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, |
| 380 pb->ctxInfo().stand
ard())); | 385 pb->ctxInfo().stand
ard())); |
| 381 fsBuilder->codeAppendf("vec2 st = %s;", st.fsIn()); | 386 fsBuilder->codeAppendf("vec2 st = uv*%s;", textureSizeUniName); |
| 382 fsBuilder->codeAppend("float afwidth;"); | 387 fsBuilder->codeAppend("float afwidth;"); |
| 383 if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) { | 388 if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) { |
| 384 // this gives us a smooth step across approximately one fragment | 389 // this gives us a smooth step across approximately one fragment |
| 385 fsBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*dF
dx(st.x));"); | 390 fsBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*dF
dx(st.x));"); |
| 386 } else { | 391 } else { |
| 387 fsBuilder->codeAppend("vec2 Jdx = dFdx(st);"); | 392 fsBuilder->codeAppend("vec2 Jdx = dFdx(st);"); |
| 388 fsBuilder->codeAppend("vec2 Jdy = dFdy(st);"); | 393 fsBuilder->codeAppend("vec2 Jdy = dFdy(st);"); |
| 389 | 394 |
| 390 fsBuilder->codeAppend("vec2 uv_grad;"); | 395 fsBuilder->codeAppend("vec2 uv_grad;"); |
| 391 if (args.fPB->ctxInfo().caps()->dropsTileOnZeroDivide()) { | 396 if (args.fPB->ctxInfo().caps()->dropsTileOnZeroDivide()) { |
| (...skipping 14 matching lines...) Expand all Loading... |
| 406 fsBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length
(grad);"); | 411 fsBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length
(grad);"); |
| 407 } | 412 } |
| 408 fsBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distanc
e);"); | 413 fsBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distanc
e);"); |
| 409 | 414 |
| 410 fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage); | 415 fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage); |
| 411 } | 416 } |
| 412 | 417 |
| 413 virtual void setData(const GrGLProgramDataManager& pdman, | 418 virtual void setData(const GrGLProgramDataManager& pdman, |
| 414 const GrPrimitiveProcessor& proc, | 419 const GrPrimitiveProcessor& proc, |
| 415 const GrBatchTracker& bt) SK_OVERRIDE { | 420 const GrBatchTracker& bt) SK_OVERRIDE { |
| 416 SkASSERT(fRecipTextureSizeUni.isValid()); | 421 SkASSERT(fTextureSizeUni.isValid()); |
| 417 | 422 |
| 418 GrTexture* texture = proc.texture(0); | 423 GrTexture* texture = proc.texture(0); |
| 419 if (texture->width() != fTextureSize.width() || | 424 if (texture->width() != fTextureSize.width() || |
| 420 texture->height() != fTextureSize.height()) { | 425 texture->height() != fTextureSize.height()) { |
| 421 fTextureSize = SkISize::Make(texture->width(), texture->height()); | 426 fTextureSize = SkISize::Make(texture->width(), texture->height()); |
| 422 pdman.set2f(fRecipTextureSizeUni, | 427 pdman.set2f(fTextureSizeUni, |
| 423 1.0f/SkIntToScalar(fTextureSize.width()), | 428 SkIntToScalar(fTextureSize.width()), |
| 424 1.0f/SkIntToScalar(fTextureSize.height())); | 429 SkIntToScalar(fTextureSize.height())); |
| 425 } | 430 } |
| 426 | 431 |
| 427 this->setUniformViewMatrix(pdman, proc.viewMatrix()); | 432 this->setUniformViewMatrix(pdman, proc.viewMatrix()); |
| 428 | 433 |
| 429 const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoG
ammaBatchTracker>(); | 434 const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoG
ammaBatchTracker>(); |
| 430 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColo
r) { | 435 if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColo
r) { |
| 431 GrGLfloat c[4]; | 436 GrGLfloat c[4]; |
| 432 GrColorToRGBAFloat(local.fColor, c); | 437 GrColorToRGBAFloat(local.fColor, c); |
| 433 pdman.set4fv(fColorUniform, 1, c); | 438 pdman.set4fv(fColorUniform, 1, c); |
| 434 fColor = local.fColor; | 439 fColor = local.fColor; |
| (...skipping 10 matching lines...) Expand all Loading... |
| 445 const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoG
ammaBatchTracker>(); | 450 const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoG
ammaBatchTracker>(); |
| 446 uint32_t key = dfTexEffect.getFlags(); | 451 uint32_t key = dfTexEffect.getFlags(); |
| 447 key |= local.fInputColorType << 16; | 452 key |= local.fInputColorType << 16; |
| 448 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1
<< 24: 0x0; | 453 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1
<< 24: 0x0; |
| 449 key |= ComputePosKey(gp.viewMatrix()) << 25; | 454 key |= ComputePosKey(gp.viewMatrix()) << 25; |
| 450 b->add32(key); | 455 b->add32(key); |
| 451 } | 456 } |
| 452 | 457 |
| 453 private: | 458 private: |
| 454 UniformHandle fColorUniform; | 459 UniformHandle fColorUniform; |
| 455 UniformHandle fRecipTextureSizeUni; | 460 UniformHandle fTextureSizeUni; |
| 456 GrColor fColor; | 461 GrColor fColor; |
| 457 SkISize fTextureSize; | 462 SkISize fTextureSize; |
| 458 | 463 |
| 459 typedef GrGLGeometryProcessor INHERITED; | 464 typedef GrGLGeometryProcessor INHERITED; |
| 460 }; | 465 }; |
| 461 | 466 |
| 462 /////////////////////////////////////////////////////////////////////////////// | 467 /////////////////////////////////////////////////////////////////////////////// |
| 463 | 468 |
| 464 GrDistanceFieldNoGammaTextureEffect::GrDistanceFieldNoGammaTextureEffect( | 469 GrDistanceFieldNoGammaTextureEffect::GrDistanceFieldNoGammaTextureEffect( |
| 465 GrColor color, | 470 GrColor color, |
| 466 const SkMatrix& viewMatrix, | 471 const SkMatrix& viewMatrix, |
| 467 GrTexture* texture, | 472 GrTexture* texture, |
| 468 const GrTextureParams& params, | 473 const GrTextureParams& params, |
| 469 uint32_t flags, | 474 uint32_t flags, |
| 470 bool opaqueVertexColors) | 475 bool opaqueVertexColors) |
| 471 : INHERITED(color, viewMatrix, SkMatrix::I(), opaqueVertexColors) | 476 : INHERITED(color, viewMatrix, SkMatrix::I(), opaqueVertexColors) |
| 472 , fTextureAccess(texture, params) | 477 , fTextureAccess(texture, params) |
| 473 , fFlags(flags & kNonLCD_DistanceFieldEffectMask) | 478 , fFlags(flags & kNonLCD_DistanceFieldEffectMask) |
| 474 , fInColor(NULL) { | 479 , fInColor(NULL) { |
| 475 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); | 480 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); |
| 476 this->initClassID<GrDistanceFieldNoGammaTextureEffect>(); | 481 this->initClassID<GrDistanceFieldNoGammaTextureEffect>(); |
| 477 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex
AttribType)); | 482 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex
AttribType)); |
| 478 if (flags & kColorAttr_DistanceFieldEffectFlag) { | 483 if (flags & kColorAttr_DistanceFieldEffectFlag) { |
| 479 fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexA
ttribType)); | 484 fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexA
ttribType)); |
| 480 this->setHasVertexColor(); | 485 this->setHasVertexColor(); |
| 481 } | 486 } |
| 482 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", | 487 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", |
| 483 kVec2s_GrVertexAttribT
ype)); | 488 kVec2f_GrVertexAttribT
ype)); |
| 484 this->addTextureAccess(&fTextureAccess); | 489 this->addTextureAccess(&fTextureAccess); |
| 485 } | 490 } |
| 486 | 491 |
| 487 bool GrDistanceFieldNoGammaTextureEffect::onIsEqual(const GrGeometryProcessor& o
ther) const { | 492 bool GrDistanceFieldNoGammaTextureEffect::onIsEqual(const GrGeometryProcessor& o
ther) const { |
| 488 const GrDistanceFieldNoGammaTextureEffect& cte = | 493 const GrDistanceFieldNoGammaTextureEffect& cte = |
| 489 other.cast<GrDistanceFieldNoGam
maTextureEffect>(); | 494 other.cast<GrDistanceFieldNoGam
maTextureEffect>(); |
| 490 return fFlags == cte.fFlags; | 495 return fFlags == cte.fFlags; |
| 491 } | 496 } |
| 492 | 497 |
| 493 void GrDistanceFieldNoGammaTextureEffect::onGetInvariantOutputCoverage(GrInitInv
ariantOutput* out) const{ | 498 void GrDistanceFieldNoGammaTextureEffect::onGetInvariantOutputCoverage(GrInitInv
ariantOutput* out) const{ |
| (...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 560 GrGPInput fInputColorType; | 565 GrGPInput fInputColorType; |
| 561 GrColor fColor; | 566 GrColor fColor; |
| 562 bool fUsesLocalCoords; | 567 bool fUsesLocalCoords; |
| 563 }; | 568 }; |
| 564 | 569 |
| 565 class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { | 570 class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor { |
| 566 public: | 571 public: |
| 567 GrGLDistanceFieldLCDTextureEffect(const GrGeometryProcessor&, | 572 GrGLDistanceFieldLCDTextureEffect(const GrGeometryProcessor&, |
| 568 const GrBatchTracker&) | 573 const GrBatchTracker&) |
| 569 : fColor(GrColor_ILLEGAL) | 574 : fColor(GrColor_ILLEGAL) |
| 575 , fTextureSize(SkISize::Make(-1,-1)) |
| 570 , fTextColor(GrColor_ILLEGAL) {} | 576 , fTextColor(GrColor_ILLEGAL) {} |
| 571 | 577 |
| 572 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{ | 578 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{ |
| 573 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 579 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
| 574 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); | 580 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); |
| 575 const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldL
CDBatchTracker>(); | 581 const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldL
CDBatchTracker>(); |
| 576 GrGLGPBuilder* pb = args.fPB; | 582 GrGLGPBuilder* pb = args.fPB; |
| 577 | 583 |
| 578 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 584 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 579 | 585 |
| 580 // emit attributes | 586 // emit attributes |
| 581 vsBuilder->emitAttributes(dfTexEffect); | 587 vsBuilder->emitAttributes(dfTexEffect); |
| 582 | 588 |
| 583 GrGLVertToFrag st(kVec2f_GrSLType); | 589 GrGLVertToFrag v(kVec2f_GrSLType); |
| 584 args.fPB->addVarying("IntTextureCoords", &st); | 590 args.fPB->addVarying("TextureCoords", &v); |
| 585 vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoor
ds()->fName); | 591 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s()->fName); |
| 586 | 592 |
| 587 GrGLVertToFrag uv(kVec2f_GrSLType); | |
| 588 args.fPB->addVarying("TextureCoords", &uv); | |
| 589 // this is only used with text, so our texture bounds always match the g
lyph atlas | |
| 590 vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", " | |
| 591 GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(), | |
| 592 dfTexEffect.inTextureCoords()->fName); | |
| 593 | |
| 594 // setup pass through color | 593 // setup pass through color |
| 595 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, NULL, | 594 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor
, NULL, |
| 596 &fColorUniform); | 595 &fColorUniform); |
| 597 | 596 |
| 598 // Setup position | 597 // Setup position |
| 599 this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEf
fect.viewMatrix()); | 598 this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEf
fect.viewMatrix()); |
| 600 | 599 |
| 601 // emit transforms | 600 // emit transforms |
| 602 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit
ion()->fName, | 601 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosit
ion()->fName, |
| 603 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); | 602 dfTexEffect.localMatrix(), args.fTransformsIn, args
.fTransformsOut); |
| 604 | 603 |
| 604 const char* textureSizeUniName = NULL; |
| 605 // width, height, 1/(3*width) |
| 606 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
| 607 kVec3f_GrSLType, kDefault_GrSLPrec
ision, |
| 608 "TextureSize", &textureSizeUniName
); |
| 609 |
| 605 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 610 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 606 | 611 |
| 607 SkAssertResult(fsBuilder->enableFeature( | 612 SkAssertResult(fsBuilder->enableFeature( |
| 608 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 613 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
| 609 | 614 |
| 610 // create LCD offset adjusted by inverse of transform | 615 // create LCD offset adjusted by inverse of transform |
| 611 // Use highp to work around aliasing issues | 616 // Use highp to work around aliasing issues |
| 612 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, | 617 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, |
| 613 pb->ctxInfo().stand
ard())); | 618 pb->ctxInfo().stand
ard())); |
| 614 fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); | 619 fsBuilder->codeAppendf("vec2 uv = %s;\n", v.fsIn()); |
| 615 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, | 620 fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision
, |
| 616 pb->ctxInfo().stand
ard())); | 621 pb->ctxInfo().stand
ard())); |
| 617 fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn()); | 622 fsBuilder->codeAppendf("vec2 st = uv*%s.xy;\n", textureSizeUniName); |
| 618 bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_Distance
FieldEffectMask); | 623 bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_Distance
FieldEffectMask); |
| 619 | |
| 620 if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) { | |
| 621 fsBuilder->codeAppend("float delta = -" GR_FONT_ATLAS_LCD_DELTA ";\n
"); | |
| 622 } else { | |
| 623 fsBuilder->codeAppend("float delta = " GR_FONT_ATLAS_LCD_DELTA ";\n"
); | |
| 624 } | |
| 625 if (isUniformScale) { | 624 if (isUniformScale) { |
| 626 fsBuilder->codeAppend("\tfloat dx = dFdx(st.x);\n"); | 625 fsBuilder->codeAppend("\tfloat dx = dFdx(st.x);\n"); |
| 627 fsBuilder->codeAppend("\tvec2 offset = vec2(dx*delta, 0.0);\n"); | 626 fsBuilder->codeAppendf("\tvec2 offset = vec2(dx*%s.z, 0.0);\n", text
ureSizeUniName); |
| 628 } else { | 627 } else { |
| 629 fsBuilder->codeAppend("\tvec2 Jdx = dFdx(st);\n"); | 628 fsBuilder->codeAppend("\tvec2 Jdx = dFdx(st);\n"); |
| 630 fsBuilder->codeAppend("\tvec2 Jdy = dFdy(st);\n"); | 629 fsBuilder->codeAppend("\tvec2 Jdy = dFdy(st);\n"); |
| 631 fsBuilder->codeAppend("\tvec2 offset = delta*Jdx;\n"); | 630 fsBuilder->codeAppendf("\tvec2 offset = %s.z*Jdx;\n", textureSizeUni
Name); |
| 632 } | 631 } |
| 633 | 632 |
| 634 // green is distance to uv center | 633 // green is distance to uv center |
| 635 fsBuilder->codeAppend("\tvec4 texColor = "); | 634 fsBuilder->codeAppend("\tvec4 texColor = "); |
| 636 fsBuilder->appendTextureLookup(args.fSamplers[0], "uv", kVec2f_GrSLType)
; | 635 fsBuilder->appendTextureLookup(args.fSamplers[0], "uv", kVec2f_GrSLType)
; |
| 637 fsBuilder->codeAppend(";\n"); | 636 fsBuilder->codeAppend(";\n"); |
| 638 fsBuilder->codeAppend("\tvec3 distance;\n"); | 637 fsBuilder->codeAppend("\tvec3 distance;\n"); |
| 639 fsBuilder->codeAppend("\tdistance.y = texColor.r;\n"); | 638 fsBuilder->codeAppend("\tdistance.y = texColor.r;\n"); |
| 640 // red is distance to left offset | 639 // red is distance to left offset |
| 641 fsBuilder->codeAppend("\tvec2 uv_adjusted = uv - offset;\n"); | 640 fsBuilder->codeAppend("\tvec2 uv_adjusted = uv - offset;\n"); |
| (...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 682 fsBuilder->codeAppend("\t uv_grad.x*Jdx.y + uv_grad.
y*Jdy.y);\n"); | 681 fsBuilder->codeAppend("\t uv_grad.x*Jdx.y + uv_grad.
y*Jdy.y);\n"); |
| 683 | 682 |
| 684 // this gives us a smooth step across approximately one fragment | 683 // this gives us a smooth step across approximately one fragment |
| 685 fsBuilder->codeAppend("\tafwidth = " SK_DistanceFieldAAFactor "*leng
th(grad);\n"); | 684 fsBuilder->codeAppend("\tafwidth = " SK_DistanceFieldAAFactor "*leng
th(grad);\n"); |
| 686 } | 685 } |
| 687 | 686 |
| 688 fsBuilder->codeAppend("\tvec4 val = vec4(smoothstep(vec3(-afwidth), vec3
(afwidth), distance), 1.0);\n"); | 687 fsBuilder->codeAppend("\tvec4 val = vec4(smoothstep(vec3(-afwidth), vec3
(afwidth), distance), 1.0);\n"); |
| 689 | 688 |
| 690 // adjust based on gamma | 689 // adjust based on gamma |
| 691 const char* textColorUniName = NULL; | 690 const char* textColorUniName = NULL; |
| 691 // width, height, 1/(3*width) |
| 692 fTextColorUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, | 692 fTextColorUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visib
ility, |
| 693 kVec3f_GrSLType, kDefault_GrSLPreci
sion, | 693 kVec3f_GrSLType, kDefault_GrSLPreci
sion, |
| 694 "TextColor", &textColorUniName); | 694 "TextColor", &textColorUniName); |
| 695 | 695 |
| 696 fsBuilder->codeAppendf("\tuv = vec2(val.x, %s.x);\n", textColorUniName); | 696 fsBuilder->codeAppendf("\tuv = vec2(val.x, %s.x);\n", textColorUniName); |
| 697 fsBuilder->codeAppend("float gammaColor = "); | 697 fsBuilder->codeAppend("float gammaColor = "); |
| 698 fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType)
; | 698 fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType)
; |
| 699 fsBuilder->codeAppend(".r;\n"); | 699 fsBuilder->codeAppend(".r;\n"); |
| 700 fsBuilder->codeAppend("\tval.x = gammaColor;\n"); | 700 fsBuilder->codeAppend("\tval.x = gammaColor;\n"); |
| 701 | 701 |
| 702 fsBuilder->codeAppendf("\tuv = vec2(val.y, %s.y);\n", textColorUniName); | 702 fsBuilder->codeAppendf("\tuv = vec2(val.y, %s.y);\n", textColorUniName); |
| 703 fsBuilder->codeAppend("\tgammaColor = "); | 703 fsBuilder->codeAppend("\tgammaColor = "); |
| 704 fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType)
; | 704 fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType)
; |
| 705 fsBuilder->codeAppend(".r;\n"); | 705 fsBuilder->codeAppend(".r;\n"); |
| 706 fsBuilder->codeAppend("\tval.y = gammaColor;\n"); | 706 fsBuilder->codeAppend("\tval.y = gammaColor;\n"); |
| 707 | 707 |
| 708 fsBuilder->codeAppendf("\tuv = vec2(val.z, %s.z);\n", textColorUniName); | 708 fsBuilder->codeAppendf("\tuv = vec2(val.z, %s.z);\n", textColorUniName); |
| 709 fsBuilder->codeAppend("\tgammaColor = "); | 709 fsBuilder->codeAppend("\tgammaColor = "); |
| 710 fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType)
; | 710 fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType)
; |
| 711 fsBuilder->codeAppend(".r;\n"); | 711 fsBuilder->codeAppend(".r;\n"); |
| 712 fsBuilder->codeAppend("\tval.z = gammaColor;\n"); | 712 fsBuilder->codeAppend("\tval.z = gammaColor;\n"); |
| 713 | 713 |
| 714 fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage); | 714 fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage); |
| 715 } | 715 } |
| 716 | 716 |
| 717 virtual void setData(const GrGLProgramDataManager& pdman, | 717 virtual void setData(const GrGLProgramDataManager& pdman, |
| 718 const GrPrimitiveProcessor& processor, | 718 const GrPrimitiveProcessor& processor, |
| 719 const GrBatchTracker& bt) SK_OVERRIDE { | 719 const GrBatchTracker& bt) SK_OVERRIDE { |
| 720 SkASSERT(fTextureSizeUni.isValid()); |
| 720 SkASSERT(fTextColorUni.isValid()); | 721 SkASSERT(fTextColorUni.isValid()); |
| 721 | 722 |
| 722 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 723 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
| 723 processor.cast<GrDistanceFieldLCDTextureEffect>(); | 724 processor.cast<GrDistanceFieldLCDTextureEffect>(); |
| 725 GrTexture* texture = processor.texture(0); |
| 726 if (texture->width() != fTextureSize.width() || |
| 727 texture->height() != fTextureSize.height()) { |
| 728 fTextureSize = SkISize::Make(texture->width(), texture->height()); |
| 729 float delta = 1.0f/(3.0f*texture->width()); |
| 730 if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) { |
| 731 delta = -delta; |
| 732 } |
| 733 pdman.set3f(fTextureSizeUni, |
| 734 SkIntToScalar(fTextureSize.width()), |
| 735 SkIntToScalar(fTextureSize.height()), |
| 736 delta); |
| 737 } |
| 738 |
| 724 GrColor textColor = dfTexEffect.getTextColor(); | 739 GrColor textColor = dfTexEffect.getTextColor(); |
| 725 if (textColor != fTextColor) { | 740 if (textColor != fTextColor) { |
| 726 static const float ONE_OVER_255 = 1.f / 255.f; | 741 static const float ONE_OVER_255 = 1.f / 255.f; |
| 727 pdman.set3f(fTextColorUni, | 742 pdman.set3f(fTextColorUni, |
| 728 GrColorUnpackR(textColor) * ONE_OVER_255, | 743 GrColorUnpackR(textColor) * ONE_OVER_255, |
| 729 GrColorUnpackG(textColor) * ONE_OVER_255, | 744 GrColorUnpackG(textColor) * ONE_OVER_255, |
| 730 GrColorUnpackB(textColor) * ONE_OVER_255); | 745 GrColorUnpackB(textColor) * ONE_OVER_255); |
| 731 fTextColor = textColor; | 746 fTextColor = textColor; |
| 732 } | 747 } |
| 733 | 748 |
| (...skipping 19 matching lines...) Expand all Loading... |
| 753 uint32_t key = dfTexEffect.getFlags(); | 768 uint32_t key = dfTexEffect.getFlags(); |
| 754 key |= local.fInputColorType << 16; | 769 key |= local.fInputColorType << 16; |
| 755 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1
<< 24: 0x0; | 770 key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1
<< 24: 0x0; |
| 756 key |= ComputePosKey(gp.viewMatrix()) << 25; | 771 key |= ComputePosKey(gp.viewMatrix()) << 25; |
| 757 b->add32(key); | 772 b->add32(key); |
| 758 } | 773 } |
| 759 | 774 |
| 760 private: | 775 private: |
| 761 GrColor fColor; | 776 GrColor fColor; |
| 762 UniformHandle fColorUniform; | 777 UniformHandle fColorUniform; |
| 778 UniformHandle fTextureSizeUni; |
| 779 SkISize fTextureSize; |
| 763 UniformHandle fTextColorUni; | 780 UniformHandle fTextColorUni; |
| 764 SkColor fTextColor; | 781 SkColor fTextColor; |
| 765 | 782 |
| 766 typedef GrGLGeometryProcessor INHERITED; | 783 typedef GrGLGeometryProcessor INHERITED; |
| 767 }; | 784 }; |
| 768 | 785 |
| 769 /////////////////////////////////////////////////////////////////////////////// | 786 /////////////////////////////////////////////////////////////////////////////// |
| 770 | 787 |
| 771 GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect( | 788 GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect( |
| 772 GrColor color, const SkMatrix&
viewMatrix, | 789 GrColor color, const SkMatrix&
viewMatrix, |
| 773 GrTexture* texture, const GrTe
xtureParams& params, | 790 GrTexture* texture, const GrTe
xtureParams& params, |
| 774 GrTexture* gamma, const GrText
ureParams& gParams, | 791 GrTexture* gamma, const GrText
ureParams& gParams, |
| 775 SkColor textColor, | 792 SkColor textColor, |
| 776 uint32_t flags) | 793 uint32_t flags) |
| 777 : INHERITED(color, viewMatrix, SkMatrix::I()) | 794 : INHERITED(color, viewMatrix, SkMatrix::I()) |
| 778 , fTextureAccess(texture, params) | 795 , fTextureAccess(texture, params) |
| 779 , fGammaTextureAccess(gamma, gParams) | 796 , fGammaTextureAccess(gamma, gParams) |
| 780 , fTextColor(textColor) | 797 , fTextColor(textColor) |
| 781 , fFlags(flags & kLCD_DistanceFieldEffectMask){ | 798 , fFlags(flags & kLCD_DistanceFieldEffectMask){ |
| 782 SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_Distan
ceFieldEffectFlag)); | 799 SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_Distan
ceFieldEffectFlag)); |
| 783 this->initClassID<GrDistanceFieldLCDTextureEffect>(); | 800 this->initClassID<GrDistanceFieldLCDTextureEffect>(); |
| 784 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex
AttribType)); | 801 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex
AttribType)); |
| 785 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", | 802 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", |
| 786 kVec2s_GrVertexAttribT
ype)); | 803 kVec2f_GrVertexAttribT
ype)); |
| 787 this->addTextureAccess(&fTextureAccess); | 804 this->addTextureAccess(&fTextureAccess); |
| 788 this->addTextureAccess(&fGammaTextureAccess); | 805 this->addTextureAccess(&fGammaTextureAccess); |
| 789 } | 806 } |
| 790 | 807 |
| 791 bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrGeometryProcessor& other
) const { | 808 bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrGeometryProcessor& other
) const { |
| 792 const GrDistanceFieldLCDTextureEffect& cte = other.cast<GrDistanceFieldLCDTe
xtureEffect>(); | 809 const GrDistanceFieldLCDTextureEffect& cte = other.cast<GrDistanceFieldLCDTe
xtureEffect>(); |
| 793 return (fTextColor == cte.fTextColor && | 810 return (fTextColor == cte.fTextColor && |
| 794 fFlags == cte.fFlags); | 811 fFlags == cte.fFlags); |
| 795 } | 812 } |
| 796 | 813 |
| (...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 861 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; | 878 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; |
| 862 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; | 879 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; |
| 863 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | 880 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
| 864 return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random), | 881 return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random), |
| 865 GrProcessorUnitTest::TestMatr
ix(random), | 882 GrProcessorUnitTest::TestMatr
ix(random), |
| 866 textures[texIdx], params, | 883 textures[texIdx], params, |
| 867 textures[texIdx2], params2, | 884 textures[texIdx2], params2, |
| 868 textColor, | 885 textColor, |
| 869 flags); | 886 flags); |
| 870 } | 887 } |
| OLD | NEW |