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Unified Diff: src/gpu/gl/GrGLVertexArray.h

Issue 917373002: Use uint16s for texture coordinates when rendering text. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Use float uvs for distance field paths Created 5 years, 10 months ago
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Index: src/gpu/gl/GrGLVertexArray.h
diff --git a/src/gpu/gl/GrGLVertexArray.h b/src/gpu/gl/GrGLVertexArray.h
index f795ed85d2422df8105ff25bdcbab0b5ea502e97..4143ad4e3ba911e4ed6c44e22706e71d7b48a610 100644
--- a/src/gpu/gl/GrGLVertexArray.h
+++ b/src/gpu/gl/GrGLVertexArray.h
@@ -34,6 +34,7 @@ static inline const GrGLAttribLayout& GrGLAttribTypeToLayout(GrVertexAttribType
{4, GR_GL_FLOAT, false}, // kVec4f_GrVertexAttribType
{1, GR_GL_UNSIGNED_BYTE, true}, // kUByte_GrVertexAttribType
{4, GR_GL_UNSIGNED_BYTE, true}, // kVec4ub_GrVertexAttribType
+ {2, GR_GL_SHORT, false}, // kVec2s_GrVertexAttribType
};
GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType);
GR_STATIC_ASSERT(1 == kVec2f_GrVertexAttribType);
@@ -41,6 +42,7 @@ static inline const GrGLAttribLayout& GrGLAttribTypeToLayout(GrVertexAttribType
GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
+ GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayouts) == kGrVertexAttribTypeCount);
return kLayouts[type];
}
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