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Unified Diff: src/gpu/effects/GrBitmapTextGeoProc.cpp

Issue 917373002: Use uint16s for texture coordinates when rendering text. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Use float uvs for distance field paths Created 5 years, 10 months ago
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Index: src/gpu/effects/GrBitmapTextGeoProc.cpp
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index 2487b65adac7aba1efd966016e3d00aca45222af..54e88917ad0cf0f071a2384c9866ccb839f3f774 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -6,6 +6,7 @@
*/
#include "GrBitmapTextGeoProc.h"
+#include "GrFontAtlasSizes.h"
#include "GrInvariantOutput.h"
#include "GrTexture.h"
#include "gl/GrGLProcessor.h"
@@ -37,7 +38,10 @@ public:
GrGLVertToFrag v(kVec2f_GrSLType);
pb->addVarying("TextureCoords", &v);
- vsBuilder->codeAppendf("%s = %s;", v.vsOut(), cte.inTextureCoords()->fName);
+ // this is only used with text, so our texture bounds always match the glyph atlas
+ vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", "
+ GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", v.vsOut(),
+ cte.inTextureCoords()->fName);
// Setup pass through color
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, cte.inColor(),
@@ -122,7 +126,7 @@ GrBitmapTextGeoProc::GrBitmapTextGeoProc(GrColor color, GrTexture* texture,
this->setHasVertexColor();
}
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
- kVec2f_GrVertexAttribType));
+ kVec2s_GrVertexAttribType));
this->addTextureAccess(&fTextureAccess);
}
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