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Side by Side Diff: src/gpu/effects/GrBitmapTextGeoProc.cpp

Issue 917373002: Use uint16s for texture coordinates when rendering text. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Use float uvs for distance field paths Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrBitmapTextGeoProc.h" 8 #include "GrBitmapTextGeoProc.h"
9 #include "GrFontAtlasSizes.h"
9 #include "GrInvariantOutput.h" 10 #include "GrInvariantOutput.h"
10 #include "GrTexture.h" 11 #include "GrTexture.h"
11 #include "gl/GrGLProcessor.h" 12 #include "gl/GrGLProcessor.h"
12 #include "gl/GrGLSL.h" 13 #include "gl/GrGLSL.h"
13 #include "gl/GrGLTexture.h" 14 #include "gl/GrGLTexture.h"
14 #include "gl/GrGLGeometryProcessor.h" 15 #include "gl/GrGLGeometryProcessor.h"
15 #include "gl/builders/GrGLProgramBuilder.h" 16 #include "gl/builders/GrGLProgramBuilder.h"
16 17
17 struct BitmapTextBatchTracker { 18 struct BitmapTextBatchTracker {
18 GrGPInput fInputColorType; 19 GrGPInput fInputColorType;
(...skipping 11 matching lines...) Expand all
30 const BitmapTextBatchTracker& local = args.fBT.cast<BitmapTextBatchTrack er>(); 31 const BitmapTextBatchTracker& local = args.fBT.cast<BitmapTextBatchTrack er>();
31 32
32 GrGLGPBuilder* pb = args.fPB; 33 GrGLGPBuilder* pb = args.fPB;
33 GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); 34 GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
34 35
35 // emit attributes 36 // emit attributes
36 vsBuilder->emitAttributes(cte); 37 vsBuilder->emitAttributes(cte);
37 38
38 GrGLVertToFrag v(kVec2f_GrSLType); 39 GrGLVertToFrag v(kVec2f_GrSLType);
39 pb->addVarying("TextureCoords", &v); 40 pb->addVarying("TextureCoords", &v);
40 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), cte.inTextureCoords()->fNa me); 41 // this is only used with text, so our texture bounds always match the g lyph atlas
42 vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", "
43 GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", v.vsOut(),
44 cte.inTextureCoords()->fName);
41 45
42 // Setup pass through color 46 // Setup pass through color
43 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor , cte.inColor(), 47 this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor , cte.inColor(),
44 &fColorUniform); 48 &fColorUniform);
45 49
46 // Setup position 50 // Setup position
47 this->setupPosition(pb, gpArgs, cte.inPosition()->fName, cte.viewMatrix( )); 51 this->setupPosition(pb, gpArgs, cte.inPosition()->fName, cte.viewMatrix( ));
48 52
49 // emit transforms 53 // emit transforms
50 this->emitTransforms(args.fPB, gpArgs->fPositionVar, cte.inPosition()->f Name, 54 this->emitTransforms(args.fPB, gpArgs->fPositionVar, cte.inPosition()->f Name,
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after
115 , fMaskFormat(format) { 119 , fMaskFormat(format) {
116 this->initClassID<GrBitmapTextGeoProc>(); 120 this->initClassID<GrBitmapTextGeoProc>();
117 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex AttribType)); 121 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertex AttribType));
118 122
119 bool hasVertexColor = kA8_GrMaskFormat == fMaskFormat; 123 bool hasVertexColor = kA8_GrMaskFormat == fMaskFormat;
120 if (hasVertexColor) { 124 if (hasVertexColor) {
121 fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexA ttribType)); 125 fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexA ttribType));
122 this->setHasVertexColor(); 126 this->setHasVertexColor();
123 } 127 }
124 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", 128 fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
125 kVec2f_GrVertexAttribTyp e)); 129 kVec2s_GrVertexAttribTyp e));
126 this->addTextureAccess(&fTextureAccess); 130 this->addTextureAccess(&fTextureAccess);
127 } 131 }
128 132
129 bool GrBitmapTextGeoProc::onIsEqual(const GrGeometryProcessor& other) const { 133 bool GrBitmapTextGeoProc::onIsEqual(const GrGeometryProcessor& other) const {
130 const GrBitmapTextGeoProc& gp = other.cast<GrBitmapTextGeoProc>(); 134 const GrBitmapTextGeoProc& gp = other.cast<GrBitmapTextGeoProc>();
131 return SkToBool(this->inColor()) == SkToBool(gp.inColor()); 135 return SkToBool(this->inColor()) == SkToBool(gp.inColor());
132 } 136 }
133 137
134 void GrBitmapTextGeoProc::onGetInvariantOutputColor(GrInitInvariantOutput* out) const { 138 void GrBitmapTextGeoProc::onGetInvariantOutputColor(GrInitInvariantOutput* out) const {
135 if (kARGB_GrMaskFormat == fMaskFormat) { 139 if (kARGB_GrMaskFormat == fMaskFormat) {
(...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after
217 break; 221 break;
218 case 2: 222 case 2:
219 format = kARGB_GrMaskFormat; 223 format = kARGB_GrMaskFormat;
220 break; 224 break;
221 } 225 }
222 226
223 return GrBitmapTextGeoProc::Create(GrRandomColor(random), textures[texIdx], params, 227 return GrBitmapTextGeoProc::Create(GrRandomColor(random), textures[texIdx], params,
224 format, random->nextBool(), 228 format, random->nextBool(),
225 GrProcessorUnitTest::TestMatrix(random)); 229 GrProcessorUnitTest::TestMatrix(random));
226 } 230 }
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