Chromium Code Reviews| Index: src/gpu/gl/SkNullGLContext.cpp |
| diff --git a/src/gpu/gl/SkNullGLContext.cpp b/src/gpu/gl/SkNullGLContext.cpp |
| index 68807e7c574d5b5a819d204345ae2c7e3639d6e5..2bc417df92bc4be233d690127a4f843f9a3f4595 100644 |
| --- a/src/gpu/gl/SkNullGLContext.cpp |
| +++ b/src/gpu/gl/SkNullGLContext.cpp |
| @@ -7,12 +7,537 @@ |
| */ |
| #include "gl/SkNullGLContext.h" |
| +#include "gl/GrGLInterface.h" |
| +#include "GrGLDefines.h" |
| +#include "GrGLNoOpInterface.h" |
| +#include "SkTDArray.h" |
| +#include "SkTLS.h" |
| + |
| +static const SkNullGLContext* current_context(); |
| + |
| +///////////////////////////////////////////////////////////////////////////////////////////////// |
| + |
| +class BufferObj { |
|
bsalomon
2015/02/11 03:35:11
git recognizes that this file is more similar to t
|
| +public: |
| + SK_DECLARE_INST_COUNT(BufferObj); |
| + |
| + BufferObj(GrGLuint id) : fID(id), fDataPtr(NULL), fSize(0), fMapped(false) {} |
| + ~BufferObj() { SkDELETE_ARRAY(fDataPtr); } |
| + |
| + void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) { |
| + if (fDataPtr) { |
| + SkASSERT(0 != fSize); |
| + SkDELETE_ARRAY(fDataPtr); |
| + } |
| + |
| + fSize = size; |
| + fDataPtr = SkNEW_ARRAY(char, size); |
| + } |
| + |
| + GrGLuint id() const { return fID; } |
| + GrGLchar* dataPtr() { return fDataPtr; } |
| + GrGLsizeiptr size() const { return fSize; } |
| + |
| + void setMapped(bool mapped) { fMapped = mapped; } |
| + bool mapped() const { return fMapped; } |
| + |
| +private: |
| + GrGLuint fID; |
| + GrGLchar* fDataPtr; |
| + GrGLsizeiptr fSize; // size in bytes |
| + bool fMapped; |
| +}; |
| + |
| +// This class maintains a sparsely populated array of buffer pointers. |
| +class BufferManager { |
| +public: |
| + SK_DECLARE_INST_COUNT(BufferManager); |
| + |
| + BufferManager() : fFreeListHead(kFreeListEnd) {} |
| + |
| + ~BufferManager() { |
| + // NULL out the entries that are really free list links rather than ptrs before deleting. |
| + intptr_t curr = fFreeListHead; |
| + while (kFreeListEnd != curr) { |
| + intptr_t next = reinterpret_cast<intptr_t>(fBuffers[SkToS32(curr)]); |
| + fBuffers[SkToS32(curr)] = NULL; |
| + curr = next; |
| + } |
| + |
| + fBuffers.deleteAll(); |
| + } |
| + |
| + BufferObj* lookUp(GrGLuint id) { |
| + BufferObj* buffer = fBuffers[id]; |
| + SkASSERT(buffer && buffer->id() == id); |
| + return buffer; |
| + } |
| + |
| + BufferObj* create() { |
| + GrGLuint id; |
| + BufferObj* buffer; |
| + |
| + if (kFreeListEnd == fFreeListHead) { |
| + // no free slots - create a new one |
| + id = fBuffers.count(); |
| + buffer = SkNEW_ARGS(BufferObj, (id)); |
| + *fBuffers.append() = buffer; |
| + } else { |
| + // grab the head of the free list and advance the head to the next free slot. |
| + id = static_cast<GrGLuint>(fFreeListHead); |
| + fFreeListHead = reinterpret_cast<intptr_t>(fBuffers[id]); |
| + |
| + buffer = SkNEW_ARGS(BufferObj, (id)); |
| + fBuffers[id] = buffer; |
| + } |
| + |
| + return buffer; |
| + } |
| + |
| + void free(BufferObj* buffer) { |
| + SkASSERT(fBuffers.count() > 0); |
| + |
| + GrGLuint id = buffer->id(); |
| + SkDELETE(buffer); |
| + |
| + fBuffers[id] = reinterpret_cast<BufferObj*>(fFreeListHead); |
| + fFreeListHead = id; |
| + } |
| + |
| +private: |
| + static const intptr_t kFreeListEnd = -1; |
| + // Index of the first entry of fBuffers in the free list. Free slots in fBuffers are indices to |
| + // the next free slot. The last free slot has a value of kFreeListEnd. |
| + intptr_t fFreeListHead; |
| + SkTDArray<BufferObj*> fBuffers; |
| +}; |
| + |
| +/** |
| + * The state object for the null interface. |
| + */ |
| +struct SkNullGLContext::ContextState { |
|
bsalomon
2015/02/11 03:35:11
This was "struct ThreadContext" in the old file.
|
| +public: |
| + SK_DECLARE_INST_COUNT(ContextState); |
| + |
| + BufferManager fBufferManager; |
| + GrGLuint fCurrArrayBuffer; |
| + GrGLuint fCurrElementArrayBuffer; |
| + GrGLuint fCurrProgramID; |
| + GrGLuint fCurrShaderID; |
| + |
| + |
| + ContextState() |
| + : fCurrArrayBuffer(0) |
| + , fCurrElementArrayBuffer(0) |
| + , fCurrProgramID(0) |
| + , fCurrShaderID(0) {} |
| + |
| + static ContextState* Get() { |
|
bsalomon
2015/02/11 03:35:11
This function replaces these lines from the old fi
|
| + const SkNullGLContext* context = current_context(); |
| + SkASSERT(context); |
| + return context->fState; |
| + } |
| +}; |
| + |
| +typedef SkNullGLContext::ContextState State; |
|
bsalomon
2015/02/11 03:35:11
new in this file
|
| + |
| +// Functions not declared in GrGLBogusInterface.h (not common with the Debug GL interface). |
| + |
| +namespace { // added to suppress 'no previous prototype' warning |
| + |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {} |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {} |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {} |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {} |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {} |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {} |
| + |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenBuffers(GrGLsizei n, GrGLuint* ids) { |
| + State* state = State::Get(); |
| + for (int i = 0; i < n; ++i) { |
| + BufferObj* buffer = state->fBufferManager.create(); |
| + ids[i] = buffer->id(); |
| + } |
| +} |
| + |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenerateMipmap(GrGLenum target) {} |
| + |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target, |
| + GrGLsizeiptr size, |
| + const GrGLvoid* data, |
| + GrGLenum usage) { |
| + State* state = State::Get(); |
|
bsalomon
2015/02/11 03:35:10
I did a file-global search and replace for:
Threa
|
| + GrGLuint id = 0; |
| + |
| + switch (target) { |
| + case GR_GL_ARRAY_BUFFER: |
| + id = state->fCurrArrayBuffer; |
| + break; |
| + case GR_GL_ELEMENT_ARRAY_BUFFER: |
| + id = state->fCurrElementArrayBuffer; |
| + break; |
| + default: |
| + SkFAIL("Unexpected target to nullGLBufferData"); |
| + break; |
| + } |
| + |
| + if (id > 0) { |
| + BufferObj* buffer = state->fBufferManager.lookUp(id); |
| + buffer->allocate(size, (const GrGLchar*) data); |
| + } |
| +} |
| + |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {} |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {} |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLUseProgram(GrGLuint program) {} |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLViewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {} |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {} |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {} |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {} |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {} |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} |
| + |
| +GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateProgram() { |
| + return ++State::Get()->fCurrProgramID; |
| +} |
| + |
| +GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateShader(GrGLenum type) { |
| + return ++State::Get()->fCurrShaderID; |
| +} |
| + |
| +// same delete used for shaders and programs |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) { |
| +} |
| + |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindBuffer(GrGLenum target, GrGLuint buffer) { |
| + State* state = State::Get(); |
| + switch (target) { |
| + case GR_GL_ARRAY_BUFFER: |
| + state->fCurrArrayBuffer = buffer; |
| + break; |
| + case GR_GL_ELEMENT_ARRAY_BUFFER: |
| + state->fCurrElementArrayBuffer = buffer; |
| + break; |
| + } |
| +} |
| + |
| +// deleting a bound buffer has the side effect of binding 0 |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) { |
| + State* state = State::Get(); |
| + for (int i = 0; i < n; ++i) { |
| + if (ids[i] == state->fCurrArrayBuffer) { |
| + state->fCurrArrayBuffer = 0; |
| + } |
| + if (ids[i] == state->fCurrElementArrayBuffer) { |
| + state->fCurrElementArrayBuffer = 0; |
| + } |
| + |
| + BufferObj* buffer = state->fBufferManager.lookUp(ids[i]); |
| + state->fBufferManager.free(buffer); |
| + } |
| +} |
| + |
| +GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBufferRange(GrGLenum target, GrGLintptr offset, |
| + GrGLsizeiptr length, GrGLbitfield access) { |
| + State* state = State::Get(); |
| + GrGLuint id = 0; |
| + switch (target) { |
| + case GR_GL_ARRAY_BUFFER: |
| + id = state->fCurrArrayBuffer; |
| + break; |
| + case GR_GL_ELEMENT_ARRAY_BUFFER: |
| + id = state->fCurrElementArrayBuffer; |
| + break; |
| + } |
| + |
| + if (id > 0) { |
| + // We just ignore the offset and length here. |
| + BufferObj* buffer = state->fBufferManager.lookUp(id); |
| + SkASSERT(!buffer->mapped()); |
| + buffer->setMapped(true); |
| + return buffer->dataPtr(); |
| + } |
| + return NULL; |
| +} |
| + |
| +GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBuffer(GrGLenum target, GrGLenum access) { |
| + State* state = State::Get(); |
| + GrGLuint id = 0; |
| + switch (target) { |
| + case GR_GL_ARRAY_BUFFER: |
| + id = state->fCurrArrayBuffer; |
| + break; |
| + case GR_GL_ELEMENT_ARRAY_BUFFER: |
| + id = state->fCurrElementArrayBuffer; |
| + break; |
| + } |
| + |
| + if (id > 0) { |
| + BufferObj* buffer = state->fBufferManager.lookUp(id); |
| + SkASSERT(!buffer->mapped()); |
| + buffer->setMapped(true); |
| + return buffer->dataPtr(); |
| + } |
| + |
| + SkASSERT(false); |
| + return NULL; // no buffer bound to target |
| +} |
| + |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLFlushMappedBufferRange(GrGLenum target, |
| + GrGLintptr offset, |
| + GrGLsizeiptr length) {} |
| + |
| + |
| +GrGLboolean GR_GL_FUNCTION_TYPE nullGLUnmapBuffer(GrGLenum target) { |
| + State* state = State::Get(); |
| + GrGLuint id = 0; |
| + switch (target) { |
| + case GR_GL_ARRAY_BUFFER: |
| + id = state->fCurrArrayBuffer; |
| + break; |
| + case GR_GL_ELEMENT_ARRAY_BUFFER: |
| + id = state->fCurrElementArrayBuffer; |
| + break; |
| + } |
| + if (id > 0) { |
| + BufferObj* buffer = state->fBufferManager.lookUp(id); |
| + SkASSERT(buffer->mapped()); |
| + buffer->setMapped(false); |
| + return GR_GL_TRUE; |
| + } |
| + |
| + GrAlwaysAssert(false); |
| + return GR_GL_FALSE; // GR_GL_INVALID_OPERATION; |
| +} |
| + |
| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) { |
| + State* state = State::Get(); |
| + switch (pname) { |
| + case GR_GL_BUFFER_MAPPED: { |
| + *params = GR_GL_FALSE; |
| + GrGLuint id = 0; |
| + switch (target) { |
| + case GR_GL_ARRAY_BUFFER: |
| + id = state->fCurrArrayBuffer; |
| + break; |
| + case GR_GL_ELEMENT_ARRAY_BUFFER: |
| + id = state->fCurrElementArrayBuffer; |
| + break; |
| + } |
| + if (id > 0) { |
| + BufferObj* buffer = state->fBufferManager.lookUp(id); |
| + if (buffer->mapped()) { |
| + *params = GR_GL_TRUE; |
| + } |
| + } |
| + break; } |
| + default: |
| + SkFAIL("Unexpected pname to GetBufferParamateriv"); |
| + break; |
| + } |
| +}; |
| + |
| +} // end anonymous namespace |
| + |
| +static const GrGLInterface* create_null_interface() { |
|
bsalomon
2015/02/11 03:35:10
This was renamed from GrGLCreateNullInterface and
|
| + GrGLInterface* interface = SkNEW(GrGLInterface); |
| + |
| + interface->fStandard = kGL_GrGLStandard; |
| + |
| + GrGLInterface::Functions* functions = &interface->fFunctions; |
| + functions->fActiveTexture = nullGLActiveTexture; |
| + functions->fAttachShader = nullGLAttachShader; |
| + functions->fBeginQuery = nullGLBeginQuery; |
| + functions->fBindAttribLocation = nullGLBindAttribLocation; |
| + functions->fBindBuffer = nullGLBindBuffer; |
| + functions->fBindFragDataLocation = noOpGLBindFragDataLocation; |
| + functions->fBindTexture = nullGLBindTexture; |
| + functions->fBindVertexArray = nullGLBindVertexArray; |
| + functions->fBlendColor = noOpGLBlendColor; |
| + functions->fBlendFunc = noOpGLBlendFunc; |
| + functions->fBufferData = nullGLBufferData; |
| + functions->fBufferSubData = noOpGLBufferSubData; |
| + functions->fClear = noOpGLClear; |
| + functions->fClearColor = noOpGLClearColor; |
| + functions->fClearStencil = noOpGLClearStencil; |
| + functions->fColorMask = noOpGLColorMask; |
| + functions->fCompileShader = noOpGLCompileShader; |
| + functions->fCompressedTexImage2D = noOpGLCompressedTexImage2D; |
| + functions->fCompressedTexSubImage2D = noOpGLCompressedTexSubImage2D; |
| + functions->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D; |
| + functions->fCreateProgram = nullGLCreateProgram; |
| + functions->fCreateShader = nullGLCreateShader; |
| + functions->fCullFace = noOpGLCullFace; |
| + functions->fDeleteBuffers = nullGLDeleteBuffers; |
| + functions->fDeleteProgram = nullGLDelete; |
| + functions->fDeleteQueries = noOpGLDeleteIds; |
| + functions->fDeleteShader = nullGLDelete; |
| + functions->fDeleteTextures = noOpGLDeleteIds; |
| + functions->fDeleteVertexArrays = noOpGLDeleteIds; |
| + functions->fDepthMask = noOpGLDepthMask; |
| + functions->fDisable = noOpGLDisable; |
| + functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray; |
| + functions->fDrawArrays = noOpGLDrawArrays; |
| + functions->fDrawBuffer = noOpGLDrawBuffer; |
| + functions->fDrawBuffers = noOpGLDrawBuffers; |
| + functions->fDrawElements = noOpGLDrawElements; |
| + functions->fEnable = noOpGLEnable; |
| + functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray; |
| + functions->fEndQuery = noOpGLEndQuery; |
| + functions->fFinish = noOpGLFinish; |
| + functions->fFlush = noOpGLFlush; |
| + functions->fFlushMappedBufferRange = nullGLFlushMappedBufferRange; |
| + functions->fFrontFace = noOpGLFrontFace; |
| + functions->fGenBuffers = nullGLGenBuffers; |
| + functions->fGenerateMipmap = nullGLGenerateMipmap; |
| + functions->fGenQueries = noOpGLGenIds; |
| + functions->fGenTextures = noOpGLGenIds; |
| + functions->fGenVertexArrays = noOpGLGenIds; |
| + functions->fGetBufferParameteriv = nullGLGetBufferParameteriv; |
| + functions->fGetError = noOpGLGetError; |
| + functions->fGetIntegerv = noOpGLGetIntegerv; |
| + functions->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v; |
| + functions->fGetQueryObjectiv = noOpGLGetQueryObjectiv; |
| + functions->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v; |
| + functions->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv; |
| + functions->fGetQueryiv = noOpGLGetQueryiv; |
| + functions->fGetProgramInfoLog = noOpGLGetInfoLog; |
| + functions->fGetProgramiv = noOpGLGetShaderOrProgramiv; |
| + functions->fGetShaderInfoLog = noOpGLGetInfoLog; |
| + functions->fGetShaderiv = noOpGLGetShaderOrProgramiv; |
| + functions->fGetString = noOpGLGetString; |
| + functions->fGetStringi = noOpGLGetStringi; |
| + functions->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv; |
| + functions->fGetUniformLocation = noOpGLGetUniformLocation; |
| + functions->fInsertEventMarker = noOpGLInsertEventMarker; |
| + functions->fLineWidth = noOpGLLineWidth; |
| + functions->fLinkProgram = noOpGLLinkProgram; |
| + functions->fMapBuffer = nullGLMapBuffer; |
| + functions->fMapBufferRange = nullGLMapBufferRange; |
| + functions->fPixelStorei = nullGLPixelStorei; |
| + functions->fPopGroupMarker = noOpGLPopGroupMarker; |
| + functions->fPushGroupMarker = noOpGLPushGroupMarker; |
| + functions->fQueryCounter = noOpGLQueryCounter; |
| + functions->fReadBuffer = noOpGLReadBuffer; |
| + functions->fReadPixels = nullGLReadPixels; |
| + functions->fScissor = noOpGLScissor; |
| + functions->fShaderSource = noOpGLShaderSource; |
| + functions->fStencilFunc = noOpGLStencilFunc; |
| + functions->fStencilFuncSeparate = noOpGLStencilFuncSeparate; |
| + functions->fStencilMask = noOpGLStencilMask; |
| + functions->fStencilMaskSeparate = noOpGLStencilMaskSeparate; |
| + functions->fStencilOp = noOpGLStencilOp; |
| + functions->fStencilOpSeparate = noOpGLStencilOpSeparate; |
| + functions->fTexImage2D = noOpGLTexImage2D; |
| + functions->fTexParameteri = noOpGLTexParameteri; |
| + functions->fTexParameteriv = noOpGLTexParameteriv; |
| + functions->fTexSubImage2D = noOpGLTexSubImage2D; |
| + functions->fTexStorage2D = noOpGLTexStorage2D; |
| + functions->fDiscardFramebuffer = noOpGLDiscardFramebuffer; |
| + functions->fUniform1f = noOpGLUniform1f; |
| + functions->fUniform1i = noOpGLUniform1i; |
| + functions->fUniform1fv = noOpGLUniform1fv; |
| + functions->fUniform1iv = noOpGLUniform1iv; |
| + functions->fUniform2f = noOpGLUniform2f; |
| + functions->fUniform2i = noOpGLUniform2i; |
| + functions->fUniform2fv = noOpGLUniform2fv; |
| + functions->fUniform2iv = noOpGLUniform2iv; |
| + functions->fUniform3f = noOpGLUniform3f; |
| + functions->fUniform3i = noOpGLUniform3i; |
| + functions->fUniform3fv = noOpGLUniform3fv; |
| + functions->fUniform3iv = noOpGLUniform3iv; |
| + functions->fUniform4f = noOpGLUniform4f; |
| + functions->fUniform4i = noOpGLUniform4i; |
| + functions->fUniform4fv = noOpGLUniform4fv; |
| + functions->fUniform4iv = noOpGLUniform4iv; |
| + functions->fUniformMatrix2fv = noOpGLUniformMatrix2fv; |
| + functions->fUniformMatrix3fv = noOpGLUniformMatrix3fv; |
| + functions->fUniformMatrix4fv = noOpGLUniformMatrix4fv; |
| + functions->fUnmapBuffer = nullGLUnmapBuffer; |
| + functions->fUseProgram = nullGLUseProgram; |
| + functions->fVertexAttrib1f = noOpGLVertexAttrib1f; |
| + functions->fVertexAttrib2fv = noOpGLVertexAttrib2fv; |
| + functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv; |
| + functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv; |
| + functions->fVertexAttribPointer = noOpGLVertexAttribPointer; |
| + functions->fViewport = nullGLViewport; |
| + functions->fBindFramebuffer = nullGLBindFramebuffer; |
| + functions->fBindRenderbuffer = nullGLBindRenderbuffer; |
| + functions->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus; |
| + functions->fDeleteFramebuffers = nullGLDeleteFramebuffers; |
| + functions->fDeleteRenderbuffers = nullGLDeleteRenderbuffers; |
| + functions->fFramebufferRenderbuffer = nullGLFramebufferRenderbuffer; |
| + functions->fFramebufferTexture2D = nullGLFramebufferTexture2D; |
| + functions->fGenFramebuffers = noOpGLGenIds; |
| + functions->fGenRenderbuffers = noOpGLGenIds; |
| + functions->fGetFramebufferAttachmentParameteriv = noOpGLGetFramebufferAttachmentParameteriv; |
| + functions->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv; |
| + functions->fRenderbufferStorage = noOpGLRenderbufferStorage; |
| + functions->fRenderbufferStorageMultisample = noOpGLRenderbufferStorageMultisample; |
| + functions->fBlitFramebuffer = noOpGLBlitFramebuffer; |
| + functions->fResolveMultisampleFramebuffer = noOpGLResolveMultisampleFramebuffer; |
| + functions->fMatrixLoadf = noOpGLMatrixLoadf; |
| + functions->fMatrixLoadIdentity = noOpGLMatrixLoadIdentity; |
| + functions->fBindFragDataLocationIndexed = noOpGLBindFragDataLocationIndexed; |
| + |
| + interface->fExtensions.init(kGL_GrGLStandard, functions->fGetString, functions->fGetStringi, |
| + functions->fGetIntegerv); |
| + return interface; |
| +} |
| + |
| +////////////////////////////////////////////////////////////////////////////// |
|
bsalomon
2015/02/11 03:35:10
everything below here is not part of the copy/past
|
| + |
| +static void* create_tls() { |
| + const SkNullGLContext** current = SkNEW(const SkNullGLContext*); |
| + *current = NULL; |
| + return current; |
| +} |
| + |
| +static void delete_tls(void* ctx) { |
| + const SkNullGLContext** current = static_cast<const SkNullGLContext**>(ctx); |
| + if (*current) { |
| + (*current)->unref(); |
| + } |
| + SkDELETE(current); |
| +} |
| + |
| +static const SkNullGLContext* current_context() { |
| + return *static_cast<const SkNullGLContext**>(SkTLS::Get(create_tls, delete_tls)); |
| +} |
| + |
| +static void set_current_context(const SkNullGLContext* context) { |
| + const SkNullGLContext** current = |
| + static_cast<const SkNullGLContext**>(SkTLS::Get(create_tls, delete_tls)); |
| + if (*current) { |
| + (*current)->unref(); |
| + } |
| + *current = context; |
| + if (context) { |
| + context->ref(); |
| + } |
| +} |
| + |
| +SkNullGLContext* SkNullGLContext::Create(GrGLStandard forcedGpuAPI) { |
| + if (kGLES_GrGLStandard == forcedGpuAPI) { |
| + return NULL; |
| + } |
| + SkNullGLContext* ctx = SkNEW(SkNullGLContext); |
| + if (!ctx->isValid()) { |
| + SkDELETE(ctx); |
| + return NULL; |
| + } |
| + return ctx; |
| +} |
| SkNullGLContext::SkNullGLContext() { |
| - fGL.reset(GrGLCreateNullInterface()); |
| + fGL.reset(create_null_interface()); |
| + fState = SkNEW(ContextState); |
| } |
| SkNullGLContext::~SkNullGLContext() { |
| fGL.reset(NULL); |
| + SkDELETE(fState); |
| } |
| +void SkNullGLContext::makeCurrent() const { set_current_context(this); } |