| Index: android_webview/browser/hardware_renderer.cc | 
| diff --git a/android_webview/browser/hardware_renderer.cc b/android_webview/browser/hardware_renderer.cc | 
| index dc83b1be1700d0fa9d1632443d3ed99b1df3f464..6fedec2afcb50b7bab0e62f9fbb7edfefba5b136 100644 | 
| --- a/android_webview/browser/hardware_renderer.cc | 
| +++ b/android_webview/browser/hardware_renderer.cc | 
| @@ -109,8 +109,6 @@ HardwareRenderer::HardwareRenderer(SharedRendererState* state) | 
| } | 
|  | 
| HardwareRenderer::~HardwareRenderer() { | 
| -  SetFrameData(); | 
| - | 
| // Must reset everything before |resource_collection_| to ensure all | 
| // resources are returned before resetting |resource_collection_| client. | 
| layer_tree_host_.reset(); | 
| @@ -144,35 +142,22 @@ void HardwareRenderer::DidBeginMainFrame() { | 
| void HardwareRenderer::CommitFrame() { | 
| TRACE_EVENT0("android_webview", "CommitFrame"); | 
| scroll_offset_ = shared_renderer_state_->GetScrollOffsetOnRT(); | 
| -  if (committed_frame_.get()) { | 
| -    TRACE_EVENT_INSTANT0("android_webview", | 
| -                         "EarlyOut_PreviousFrameUnconsumed", | 
| -                         TRACE_EVENT_SCOPE_THREAD); | 
| -    shared_renderer_state_->DidSkipCommitFrameOnRT(); | 
| -    return; | 
| -  } | 
| - | 
| -  committed_frame_ = shared_renderer_state_->PassCompositorFrameOnRT(); | 
| +  scoped_ptr<cc::CompositorFrame> frame = | 
| +      shared_renderer_state_->PassCompositorFrameOnRT(); | 
| // Happens with empty global visible rect. | 
| -  if (!committed_frame_.get()) | 
| +  if (!frame.get()) | 
| return; | 
|  | 
| -  DCHECK(!committed_frame_->gl_frame_data); | 
| -  DCHECK(!committed_frame_->software_frame_data); | 
| +  DCHECK(!frame->gl_frame_data); | 
| +  DCHECK(!frame->software_frame_data); | 
|  | 
| // DelegatedRendererLayerImpl applies the inverse device_scale_factor of the | 
| // renderer frame, assuming that the browser compositor will scale | 
| // it back up to device scale.  But on Android we put our browser layers in | 
| // physical pixels and set our browser CC device_scale_factor to 1, so this | 
| // suppresses the transform. | 
| -  committed_frame_->delegated_frame_data->device_scale_factor = 1.0f; | 
| -} | 
| +  frame->delegated_frame_data->device_scale_factor = 1.0f; | 
|  | 
| -void HardwareRenderer::SetFrameData() { | 
| -  if (!committed_frame_.get()) | 
| -    return; | 
| - | 
| -  scoped_ptr<cc::CompositorFrame> frame = committed_frame_.Pass(); | 
| gfx::Size frame_size = | 
| frame->delegated_frame_data->render_pass_list.back()->output_rect.size(); | 
| bool size_changed = frame_size != frame_size_; | 
| @@ -210,12 +195,6 @@ void HardwareRenderer::DrawGL(bool stencil_enabled, | 
| if (last_egl_context_ != current_context) | 
| DLOG(WARNING) << "EGLContextChanged"; | 
|  | 
| -  SetFrameData(); | 
| -  if (shared_renderer_state_->ForceCommitOnRT()) { | 
| -    CommitFrame(); | 
| -    SetFrameData(); | 
| -  } | 
| - | 
| gfx::Transform transform(gfx::Transform::kSkipInitialization); | 
| transform.matrix().setColMajorf(draw_info->transform); | 
| transform.Translate(scroll_offset_.x(), scroll_offset_.y()); | 
|  |