| Index: ash/system/chromeos/power/power_event_observer.cc
|
| diff --git a/ash/system/chromeos/power/power_event_observer.cc b/ash/system/chromeos/power/power_event_observer.cc
|
| index 65567f4ed0212ae97e70810a73ca2cb144506225..1510ddd69303de1040aab6c1179f4137fa1c7991 100644
|
| --- a/ash/system/chromeos/power/power_event_observer.cc
|
| +++ b/ash/system/chromeos/power/power_event_observer.cc
|
| @@ -10,13 +10,37 @@
|
| #include "ash/wm/power_button_controller.h"
|
| #include "base/prefs/pref_service.h"
|
| #include "chromeos/dbus/dbus_thread_manager.h"
|
| +#include "ui/aura/window.h"
|
| +#include "ui/aura/window_tree_host.h"
|
| #include "ui/base/user_activity/user_activity_detector.h"
|
| +#include "ui/compositor/compositor.h"
|
| #include "ui/display/chromeos/display_configurator.h"
|
|
|
| namespace ash {
|
|
|
| +namespace {
|
| +
|
| +// Tells the compositor for each of the displays to finish all pending
|
| +// rendering requests and block any new ones.
|
| +void StopRenderingRequests() {
|
| + for (aura::Window* window : Shell::GetAllRootWindows()) {
|
| + ui::Compositor* compositor = window->GetHost()->compositor();
|
| + compositor->SetVisible(false);
|
| + compositor->FinishAllRendering();
|
| + }
|
| +}
|
| +
|
| +// Tells the compositor for each of the displays to resume sending rendering
|
| +// requests to the GPU.
|
| +void ResumeRenderingRequests() {
|
| + for (aura::Window* window : Shell::GetAllRootWindows())
|
| + window->GetHost()->compositor()->SetVisible(true);
|
| +}
|
| +
|
| +} // namespace
|
| +
|
| PowerEventObserver::PowerEventObserver()
|
| - : screen_locked_(false) {
|
| + : screen_locked_(false), waiting_for_lock_screen_animations_(false) {
|
| chromeos::DBusThreadManager::Get()->GetPowerManagerClient()->
|
| AddObserver(this);
|
| chromeos::DBusThreadManager::Get()->GetSessionManagerClient()->
|
| @@ -30,6 +54,18 @@ PowerEventObserver::~PowerEventObserver() {
|
| RemoveObserver(this);
|
| }
|
|
|
| +void PowerEventObserver::OnLockAnimationsComplete() {
|
| + VLOG(1) << "Screen locker animations have completed.";
|
| + waiting_for_lock_screen_animations_ = false;
|
| +
|
| + if (!screen_lock_callback_.is_null()) {
|
| + StopRenderingRequests();
|
| +
|
| + screen_lock_callback_.Run();
|
| + screen_lock_callback_.Reset();
|
| + }
|
| +}
|
| +
|
| void PowerEventObserver::BrightnessChanged(int level, bool user_initiated) {
|
| Shell::GetInstance()->power_button_controller()->OnScreenBrightnessChanged(
|
| static_cast<double>(level));
|
| @@ -39,8 +75,19 @@ void PowerEventObserver::SuspendImminent() {
|
| Shell* shell = Shell::GetInstance();
|
| SessionStateDelegate* delegate = shell->session_state_delegate();
|
|
|
| - // If the lock-before-suspending pref is set, get a callback to block
|
| - // suspend and ask the session manager to lock the screen.
|
| + // This class is responsible for disabling all rendering requests at suspend
|
| + // time and then enabling them at resume time. When the
|
| + // lock-before-suspending pref is not set this is easy to do since
|
| + // StopRenderingRequests() is just called directly from this function. If the
|
| + // lock-before-suspending pref _is_ set, then the suspend needs to be delayed
|
| + // until the lock screen is fully visible. While it is sufficient from a
|
| + // security perspective to block only until the lock screen is ready, which
|
| + // guarantees that the contents of the user's screen are no longer visible,
|
| + // this leads to poor UX on the first resume since neither the user pod nor
|
| + // the header bar will be visible for a few hundred milliseconds until the GPU
|
| + // process starts rendering again. To deal with this, the suspend is delayed
|
| + // until all the lock screen animations have completed and the suspend request
|
| + // is unblocked from OnLockAnimationsComplete().
|
| if (!screen_locked_ && delegate->ShouldLockScreenBeforeSuspending() &&
|
| delegate->CanLockScreen()) {
|
| screen_lock_callback_ = chromeos::DBusThreadManager::Get()->
|
| @@ -48,6 +95,21 @@ void PowerEventObserver::SuspendImminent() {
|
| VLOG(1) << "Requesting screen lock from PowerEventObserver";
|
| chromeos::DBusThreadManager::Get()->GetSessionManagerClient()->
|
| RequestLockScreen();
|
| + } else if (waiting_for_lock_screen_animations_) {
|
| + // The lock-before-suspending pref has been set and the lock screen is ready
|
| + // but the animations have not completed yet. This can happen if a suspend
|
| + // request is canceled after the lock screen is ready but before the
|
| + // animations have completed and then another suspend request is immediately
|
| + // started. In practice, it is highly unlikely that this will ever happen
|
| + // but it's better to be safe since the cost of not dealing with it properly
|
| + // is a memory leak in the GPU and weird artifacts on the screen.
|
| + screen_lock_callback_ = chromeos::DBusThreadManager::Get()
|
| + ->GetPowerManagerClient()
|
| + ->GetSuspendReadinessCallback();
|
| + } else {
|
| + // The lock-before-suspending pref is not set or the screen has already been
|
| + // locked and the animations have completed. Rendering can be stopped now.
|
| + StopRenderingRequests();
|
| }
|
|
|
| ui::UserActivityDetector::Get()->OnDisplayPowerChanging();
|
| @@ -57,19 +119,24 @@ void PowerEventObserver::SuspendImminent() {
|
| void PowerEventObserver::SuspendDone(const base::TimeDelta& sleep_duration) {
|
| Shell::GetInstance()->display_configurator()->ResumeDisplays();
|
| Shell::GetInstance()->system_tray_notifier()->NotifyRefreshClock();
|
| +
|
| + // If the suspend request was being blocked while waiting for the lock
|
| + // animation to complete, clear the blocker since the suspend has already
|
| + // completed. This prevents rendering requests from being blocked after a
|
| + // resume if the lock screen took too long to show.
|
| + screen_lock_callback_.Reset();
|
| +
|
| + ResumeRenderingRequests();
|
| }
|
|
|
| void PowerEventObserver::ScreenIsLocked() {
|
| screen_locked_ = true;
|
| + waiting_for_lock_screen_animations_ = true;
|
|
|
| - // Stop blocking suspend after the screen is locked.
|
| + // The screen is now locked but the pending suspend, if any, will be blocked
|
| + // until all the animations have completed.
|
| if (!screen_lock_callback_.is_null()) {
|
| VLOG(1) << "Screen locked due to suspend";
|
| - // Run the callback asynchronously. ScreenIsLocked() is currently
|
| - // called asynchronously after RequestLockScreen(), but this guards
|
| - // against it being made synchronous later.
|
| - base::MessageLoop::current()->PostTask(FROM_HERE, screen_lock_callback_);
|
| - screen_lock_callback_.Reset();
|
| } else {
|
| VLOG(1) << "Screen locked without suspend";
|
| }
|
|
|