Index: tools/gn/command_clean.cc |
diff --git a/tools/gn/command_clean.cc b/tools/gn/command_clean.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..57304be6c5e28c128b1c88421e3a8ad3a489aa23 |
--- /dev/null |
+++ b/tools/gn/command_clean.cc |
@@ -0,0 +1,151 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "base/files/file_path.h" |
+#include "base/files/file_util.h" |
+#include "base/files/scoped_file.h" |
+#include "base/strings/string_split.h" |
+#include "base/strings/stringprintf.h" |
+#include "tools/gn/commands.h" |
+#include "tools/gn/err.h" |
+#include "tools/gn/setup.h" |
+ |
+namespace { |
+ |
+// Extracts from a build.ninja the commands to run GN. |
+// |
+// The commands to run GN are the gn rule and build.ninja build step at the top |
+// of the build.ninja file. We want to keep these when deleting GN builds since |
+// we want to preserve the command-line flags to GN. |
+// |
+// On error, returns the empty string. |
+std::string ExtractGNBuildCommands(const base::FilePath& build_ninja_file) { |
+ std::string file_contents; |
+ if (!base::ReadFileToString(build_ninja_file, &file_contents)) { |
+ return std::string(); |
+ } |
+ |
+ std::vector<std::string> lines; |
+ base::SplitString(file_contents, '\n', &lines); |
+ |
+ std::string result; |
+ int num_blank_lines = 0; |
+ for (size_t i = 0; i < lines.size(); ++i) { |
+ result += lines[i]; |
+ result += "\n"; |
+ if (lines[i].empty()) { |
+ ++num_blank_lines; |
+ } |
+ if (num_blank_lines == 2) |
+ break; |
+ } |
+ |
+ return result; |
+} |
+ |
+const char kDefaultNinjaFile[] = |
+ "rule gn\n" |
+ " command = gn -q gen //out/%s/\n" |
+ " description = Regenerating ninja files\n" |
+ "\n" |
+ "build build.ninja: gn\n" |
+ " generator = 1\n" |
+ " depfile = build.ninja.d\n"; |
+ |
+} // namespace |
+ |
+namespace commands { |
+ |
+const char kClean[] = "clean"; |
+const char kClean_HelpShort[] = |
+ "clean: Cleans the output directory."; |
+const char kClean_Help[] = |
+ "gn clean <out_dir>\n" |
+ "\n" |
+ " Deletes the contents of the output directory except for args.gn and\n" |
+ " creates a Ninja build environment sufficient to regenerate the build.\n"; |
+ |
+int RunClean(const std::vector<std::string>& args) { |
+ if (args.size() != 1) { |
+ Err(Location(), "You're holding it wrong.", |
+ "Usage: \"gn clean <out_dir>\"").PrintToStdout(); |
+ return 1; |
+ } |
+ |
+ Setup* setup = new Setup; |
+ if (!setup->DoSetup(args[0], false)) |
+ return 1; |
+ |
+ base::FilePath build_dir(setup->build_settings().GetFullPath( |
+ SourceDir(setup->build_settings().build_dir().value()))); |
+ |
+ // NOTE: Not all GN builds have args.gn file hence we check here |
+ // if a build.ninja.d files exists instead. |
+ base::FilePath build_ninja_d_file = build_dir.AppendASCII("build.ninja.d"); |
+ if (!base::PathExists(build_ninja_d_file)) { |
+ Err(Location(), |
+ base::StringPrintf("%s does not look like a build directory.\n", |
+ build_ninja_d_file.DirName().value().c_str())) |
+ .PrintToStdout(); |
+ return 1; |
+ } |
+ |
+ // Erase everything but the args file, and write a dummy build.ninja file that |
+ // will automatically rerun GN the next time Ninja is run. |
+ base::FilePath build_ninja_file = build_dir.AppendASCII("build.ninja"); |
+ std::string build_commands = ExtractGNBuildCommands(build_ninja_file); |
+ |
+ // Read the args.gn file, if any. Not all GN builds have one. |
+ base::FilePath gn_args_file = build_dir.AppendASCII("args.gn"); |
+ std::string args_contents; |
+ base::ReadFileToString(gn_args_file, &args_contents); |
+ |
+ base::DeleteFile(build_dir, true); |
+ |
+ // Put back the args.gn file (if any). |
+ base::CreateDirectory(build_dir); |
+ if (!args_contents.empty()) { |
+ if (base::WriteFile(gn_args_file, args_contents.data(), |
+ static_cast<int>(args_contents.size())) == -1) { |
+ Err(Location(), std::string("Failed to write args.gn.")).PrintToStdout(); |
+ return 1; |
+ } |
+ } |
+ |
+ // Write the build.ninja file sufficiently to regenerate itself. |
+ if (!build_commands.empty()) { |
+ if (base::WriteFile(build_ninja_file, build_commands.data(), |
+ static_cast<int>(build_commands.size())) == -1) { |
+ Err(Location(), std::string("Failed to write build.ninja.")) |
+ .PrintToStdout(); |
+ return 1; |
+ } |
+ } else { |
+ // Couldn't parse the build.ninja file, write a default thing. |
+ std::vector<base::FilePath::StringType> components; |
+ build_ninja_file.GetComponents(&components); |
+ std::string default_build_file = base::StringPrintf( |
+ kDefaultNinjaFile, components[components.size() - 2].c_str()); |
+ if (base::WriteFile(build_ninja_file, default_build_file.data(), |
+ static_cast<int>(default_build_file.size())) == -1) { |
+ Err(Location(), std::string("Failed to write build.ninja.")) |
+ .PrintToStdout(); |
+ return 1; |
+ } |
+ } |
+ |
+ // Write a .d file for the build which references a nonexistant file. |
+ // This will make Ninja always mark the build as dirty. |
+ std::string dummy_content("build.ninja: nonexistant_file.gn\n"); |
+ if (base::WriteFile(build_ninja_d_file, dummy_content.data(), |
+ static_cast<int>(dummy_content.size())) == -1) { |
+ Err(Location(), std::string("Failed to write build.ninja.d.")) |
+ .PrintToStdout(); |
+ return 1; |
+ } |
+ |
+ return 0; |
+} |
+ |
+} // namespace commands |