Index: ui/ozone/platform/dri/dri_console_buffer.h |
diff --git a/ui/ozone/platform/dri/dri_console_buffer.h b/ui/ozone/platform/dri/dri_console_buffer.h |
index 6a9c3ccaa82477c37762171a2a59d372b80783c0..e174955d21ccf41a6cef206215eba3280715de52 100644 |
--- a/ui/ozone/platform/dri/dri_console_buffer.h |
+++ b/ui/ozone/platform/dri/dri_console_buffer.h |
@@ -14,7 +14,7 @@ class SkCanvas; |
namespace ui { |
-class DriWrapper; |
+class DrmDevice; |
// Wrapper for the console buffer. This is the buffer that is allocated by |
// default by the system and is used when no application is controlling the |
@@ -22,7 +22,7 @@ class DriWrapper; |
// memory into a SkSurface which can be used to draw into using Skia. |
class DriConsoleBuffer { |
public: |
- DriConsoleBuffer(const scoped_refptr<DriWrapper>& dri, uint32_t framebuffer); |
+ DriConsoleBuffer(const scoped_refptr<DrmDevice>& drm, uint32_t framebuffer); |
~DriConsoleBuffer(); |
SkCanvas* canvas() { return surface_->getCanvas(); } |
@@ -34,7 +34,7 @@ class DriConsoleBuffer { |
bool Initialize(); |
protected: |
- scoped_refptr<DriWrapper> dri_; |
+ scoped_refptr<DrmDevice> drm_; |
// Wrapper around the native pixel memory. |
skia::RefPtr<SkSurface> surface_; |