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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_OZONE_PLATFORM_DRI_DRI_CONSOLE_BUFFER_H_ | 5 #ifndef UI_OZONE_PLATFORM_DRI_DRI_CONSOLE_BUFFER_H_ |
6 #define UI_OZONE_PLATFORM_DRI_DRI_CONSOLE_BUFFER_H_ | 6 #define UI_OZONE_PLATFORM_DRI_DRI_CONSOLE_BUFFER_H_ |
7 | 7 |
8 #include "base/macros.h" | 8 #include "base/macros.h" |
9 #include "base/memory/ref_counted.h" | 9 #include "base/memory/ref_counted.h" |
10 #include "skia/ext/refptr.h" | 10 #include "skia/ext/refptr.h" |
11 #include "third_party/skia/include/core/SkSurface.h" | 11 #include "third_party/skia/include/core/SkSurface.h" |
12 | 12 |
13 class SkCanvas; | 13 class SkCanvas; |
14 | 14 |
15 namespace ui { | 15 namespace ui { |
16 | 16 |
17 class DriWrapper; | 17 class DrmDevice; |
18 | 18 |
19 // Wrapper for the console buffer. This is the buffer that is allocated by | 19 // Wrapper for the console buffer. This is the buffer that is allocated by |
20 // default by the system and is used when no application is controlling the | 20 // default by the system and is used when no application is controlling the |
21 // CRTC. Keeps track of the native properties of the buffer and wraps the pixel | 21 // CRTC. Keeps track of the native properties of the buffer and wraps the pixel |
22 // memory into a SkSurface which can be used to draw into using Skia. | 22 // memory into a SkSurface which can be used to draw into using Skia. |
23 class DriConsoleBuffer { | 23 class DriConsoleBuffer { |
24 public: | 24 public: |
25 DriConsoleBuffer(const scoped_refptr<DriWrapper>& dri, uint32_t framebuffer); | 25 DriConsoleBuffer(const scoped_refptr<DrmDevice>& drm, uint32_t framebuffer); |
26 ~DriConsoleBuffer(); | 26 ~DriConsoleBuffer(); |
27 | 27 |
28 SkCanvas* canvas() { return surface_->getCanvas(); } | 28 SkCanvas* canvas() { return surface_->getCanvas(); } |
29 skia::RefPtr<SkImage> image() { | 29 skia::RefPtr<SkImage> image() { |
30 return skia::AdoptRef(surface_->newImageSnapshot()); | 30 return skia::AdoptRef(surface_->newImageSnapshot()); |
31 } | 31 } |
32 | 32 |
33 // Memory map the backing pixels and wrap them in |surface_|. | 33 // Memory map the backing pixels and wrap them in |surface_|. |
34 bool Initialize(); | 34 bool Initialize(); |
35 | 35 |
36 protected: | 36 protected: |
37 scoped_refptr<DriWrapper> dri_; | 37 scoped_refptr<DrmDevice> drm_; |
38 | 38 |
39 // Wrapper around the native pixel memory. | 39 // Wrapper around the native pixel memory. |
40 skia::RefPtr<SkSurface> surface_; | 40 skia::RefPtr<SkSurface> surface_; |
41 | 41 |
42 // Length of a row of pixels. | 42 // Length of a row of pixels. |
43 uint32_t stride_; | 43 uint32_t stride_; |
44 | 44 |
45 // Buffer handle used by the DRM allocator. | 45 // Buffer handle used by the DRM allocator. |
46 uint32_t handle_; | 46 uint32_t handle_; |
47 | 47 |
48 // Buffer ID used by the DRM modesettings API. | 48 // Buffer ID used by the DRM modesettings API. |
49 uint32_t framebuffer_; | 49 uint32_t framebuffer_; |
50 | 50 |
51 // Memory map base address. | 51 // Memory map base address. |
52 void* mmap_base_; | 52 void* mmap_base_; |
53 | 53 |
54 // Memory map size. | 54 // Memory map size. |
55 size_t mmap_size_; | 55 size_t mmap_size_; |
56 | 56 |
57 DISALLOW_COPY_AND_ASSIGN(DriConsoleBuffer); | 57 DISALLOW_COPY_AND_ASSIGN(DriConsoleBuffer); |
58 }; | 58 }; |
59 | 59 |
60 } // namespace ui | 60 } // namespace ui |
61 | 61 |
62 #endif // UI_OZONE_PLATFORM_DRI_DRI_CONSOLE_BUFFER_H_ | 62 #endif // UI_OZONE_PLATFORM_DRI_DRI_CONSOLE_BUFFER_H_ |
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