Index: ui/accessibility/ax_tree.cc |
diff --git a/ui/accessibility/ax_tree.cc b/ui/accessibility/ax_tree.cc |
index b7d6f8ad30fe3c9bd01a5f2a294f17bccf417dda..7a4c76a17e8d83377353022f4991fcb86ede8f14 100644 |
--- a/ui/accessibility/ax_tree.cc |
+++ b/ui/accessibility/ax_tree.cc |
@@ -6,6 +6,8 @@ |
#include <set> |
+#include "base/logging.h" |
+#include "base/strings/stringprintf.h" |
#include "ui/accessibility/ax_node.h" |
namespace ui { |
@@ -18,12 +20,12 @@ AXTree::AXTree() |
AXTreeUpdate initial_state; |
initial_state.nodes.push_back(root); |
- Unserialize(initial_state); |
+ CHECK(Unserialize(initial_state)); |
aboxhall
2013/12/02 17:18:08
<< error() ? (and below)
dmazzoni
2013/12/03 08:35:04
Good catch! I thought of that when I added error()
|
} |
AXTree::AXTree(const AXTreeUpdate& initial_state) |
: root_(NULL) { |
- Unserialize(initial_state); |
+ CHECK(Unserialize(initial_state)); |
} |
AXTree::~AXTree() { |
@@ -41,11 +43,41 @@ AXNode* AXTree::GetFromId(int32 id) const { |
} |
bool AXTree::Unserialize(const AXTreeUpdate& update) { |
+ std::set<AXNode*> pending_nodes; |
+ |
+ if (update.node_id_to_clear != 0) { |
+ AXNode* node = GetFromId(update.node_id_to_clear); |
+ if (!node) { |
+ error_ = base::StringPrintf("Bad node_id_to_clear: %d", |
aboxhall
2013/12/02 17:18:08
Should this be behind an #ifdef DEBUG ?
dmazzoni
2013/12/03 08:35:04
I think these are useful for release mode, and it'
|
+ update.node_id_to_clear); |
+ return false; |
+ } |
+ if (node == root_) { |
+ DestroyNodeAndSubtree(root_); |
+ root_ = NULL; |
+ } else { |
+ for (int i = 0; i < node->child_count(); ++i) |
+ DestroyNodeAndSubtree(node->ChildAtIndex(i)); |
+ std::vector<AXNode*> children; |
+ node->SwapChildren(children); |
+ pending_nodes.insert(node); |
+ } |
+ } |
+ |
for (size_t i = 0; i < update.nodes.size(); ++i) { |
- if (!UpdateNode(update.nodes[i])) |
+ if (!UpdateNode(update.nodes[i], &pending_nodes)) |
return false; |
} |
+ if (!pending_nodes.empty()) { |
+ error_ = "Nodes left pending by the update:"; |
+ for (std::set<AXNode*>::iterator iter = pending_nodes.begin(); |
+ iter != pending_nodes.end(); ++iter) { |
+ error_ += base::StringPrintf(" %d", (*iter)->id()); |
+ } |
+ return false; |
+ } |
+ |
return true; |
} |
@@ -53,7 +85,8 @@ AXNode* AXTree::CreateNode(AXNode* parent, int32 id, int32 index_in_parent) { |
return new AXNode(parent, id, index_in_parent); |
} |
-bool AXTree::UpdateNode(const AXNodeData& src) { |
+bool AXTree::UpdateNode( |
+ const AXNodeData& src, std::set<AXNode*>* pending_nodes) { |
aboxhall
2013/12/02 17:18:08
This is called orphaned_nodes in the header.
dmazzoni
2013/12/03 08:35:04
Done.
|
// This method updates one node in the tree based on serialized data |
// received in an AXTreeUpdate. See AXTreeUpdate for pre and post |
// conditions. |
@@ -61,10 +94,15 @@ bool AXTree::UpdateNode(const AXNodeData& src) { |
// Look up the node by id. If it's not found, then either the root |
// of the tree is being swapped, or we're out of sync with the source |
// and this is a serious error. |
- AXNode* node = static_cast<AXNode*>(GetFromId(src.id)); |
- if (!node) { |
- if (src.role != AX_ROLE_ROOT_WEB_AREA) |
+ AXNode* node = GetFromId(src.id); |
+ if (node) { |
+ pending_nodes->erase(node); |
+ } else { |
+ if (src.role != AX_ROLE_ROOT_WEB_AREA) { |
+ error_ = base::StringPrintf( |
+ "%d is not in the tree and not the new root", src.id); |
return false; |
+ } |
node = CreateAndInitializeNode(NULL, src.id, 0); |
} |
@@ -79,7 +117,8 @@ bool AXTree::UpdateNode(const AXNodeData& src) { |
// Now build a new children vector, reusing nodes when possible, |
// and swap it in. |
std::vector<AXNode*> new_children; |
- bool success = CreateNewChildVector(node, src.child_ids, &new_children); |
+ bool success = CreateNewChildVector( |
+ node, src.child_ids, &new_children, pending_nodes); |
node->SwapChildren(new_children); |
// Update the root of the tree if needed. |
@@ -106,21 +145,22 @@ AXNode* AXTree::CreateAndInitializeNode( |
void AXTree::DestroyNodeAndSubtree(AXNode* node) { |
id_map_.erase(node->id()); |
- for (int i = 0; i < node->child_count(); ++i) { |
- AXNode* child = static_cast<AXNode*>(node->ChildAtIndex(i)); |
- child->Destroy(); |
- } |
+ for (int i = 0; i < node->child_count(); ++i) |
+ DestroyNodeAndSubtree(node->ChildAtIndex(i)); |
node->Destroy(); |
} |
bool AXTree::DeleteOldChildren(AXNode* node, |
- const std::vector<int32> new_child_ids) { |
+ const std::vector<int32> new_child_ids) { |
// Create a set of child ids in |src| for fast lookup, and return false |
// if a duplicate is found; |
std::set<int32> new_child_id_set; |
for (size_t i = 0; i < new_child_ids.size(); ++i) { |
- if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end()) |
+ if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end()) { |
+ error_ = base::StringPrintf("Node %d has duplicate child id %d", |
+ node->id(), new_child_ids[i]); |
return false; |
+ } |
new_child_id_set.insert(new_child_ids[i]); |
} |
@@ -136,24 +176,31 @@ bool AXTree::DeleteOldChildren(AXNode* node, |
} |
bool AXTree::CreateNewChildVector(AXNode* node, |
- const std::vector<int32> new_child_ids, |
- std::vector<AXNode*>* new_children) { |
+ const std::vector<int32> new_child_ids, |
+ std::vector<AXNode*>* new_children, |
+ std::set<AXNode*>* pending_nodes) { |
bool success = true; |
for (size_t i = 0; i < new_child_ids.size(); ++i) { |
int32 child_id = new_child_ids[i]; |
int32 index_in_parent = static_cast<int32>(i); |
- AXNode* child = static_cast<AXNode*>(GetFromId(child_id)); |
+ AXNode* child = GetFromId(child_id); |
if (child) { |
if (child->parent() != node) { |
// This is a serious error - nodes should never be reparented. |
// If this case occurs, continue so this node isn't left in an |
// inconsistent state, but return failure at the end. |
+ error_ = base::StringPrintf( |
+ "Node %d reparented from %d to %d", |
+ child->id(), |
+ child->parent() ? child->parent()->id() : 0, |
+ node->id()); |
success = false; |
continue; |
} |
child->SetIndexInParent(index_in_parent); |
} else { |
child = CreateAndInitializeNode(node, child_id, index_in_parent); |
+ pending_nodes->insert(child); |
} |
new_children->push_back(child); |
} |