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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/accessibility/ax_tree.h" | 5 #include "ui/accessibility/ax_tree.h" |
| 6 | 6 |
| 7 #include <set> | 7 #include <set> |
| 8 | 8 |
| 9 #include "base/logging.h" | |
| 10 #include "base/strings/stringprintf.h" | |
| 9 #include "ui/accessibility/ax_node.h" | 11 #include "ui/accessibility/ax_node.h" |
| 10 | 12 |
| 11 namespace ui { | 13 namespace ui { |
| 12 | 14 |
| 13 AXTree::AXTree() | 15 AXTree::AXTree() |
| 14 : root_(NULL) { | 16 : root_(NULL) { |
| 15 AXNodeData root; | 17 AXNodeData root; |
| 16 root.id = 0; | 18 root.id = 0; |
| 17 root.role = AX_ROLE_ROOT_WEB_AREA; | 19 root.role = AX_ROLE_ROOT_WEB_AREA; |
| 18 | 20 |
| 19 AXTreeUpdate initial_state; | 21 AXTreeUpdate initial_state; |
| 20 initial_state.nodes.push_back(root); | 22 initial_state.nodes.push_back(root); |
| 21 Unserialize(initial_state); | 23 CHECK(Unserialize(initial_state)); |
|
aboxhall
2013/12/02 17:18:08
<< error() ? (and below)
dmazzoni
2013/12/03 08:35:04
Good catch! I thought of that when I added error()
| |
| 22 } | 24 } |
| 23 | 25 |
| 24 AXTree::AXTree(const AXTreeUpdate& initial_state) | 26 AXTree::AXTree(const AXTreeUpdate& initial_state) |
| 25 : root_(NULL) { | 27 : root_(NULL) { |
| 26 Unserialize(initial_state); | 28 CHECK(Unserialize(initial_state)); |
| 27 } | 29 } |
| 28 | 30 |
| 29 AXTree::~AXTree() { | 31 AXTree::~AXTree() { |
| 30 if (root_) | 32 if (root_) |
| 31 DestroyNodeAndSubtree(root_); | 33 DestroyNodeAndSubtree(root_); |
| 32 } | 34 } |
| 33 | 35 |
| 34 AXNode* AXTree::GetRoot() const { | 36 AXNode* AXTree::GetRoot() const { |
| 35 return root_; | 37 return root_; |
| 36 } | 38 } |
| 37 | 39 |
| 38 AXNode* AXTree::GetFromId(int32 id) const { | 40 AXNode* AXTree::GetFromId(int32 id) const { |
| 39 base::hash_map<int32, AXNode*>::const_iterator iter = id_map_.find(id); | 41 base::hash_map<int32, AXNode*>::const_iterator iter = id_map_.find(id); |
| 40 return iter != id_map_.end() ? (iter->second) : NULL; | 42 return iter != id_map_.end() ? (iter->second) : NULL; |
| 41 } | 43 } |
| 42 | 44 |
| 43 bool AXTree::Unserialize(const AXTreeUpdate& update) { | 45 bool AXTree::Unserialize(const AXTreeUpdate& update) { |
| 46 std::set<AXNode*> pending_nodes; | |
| 47 | |
| 48 if (update.node_id_to_clear != 0) { | |
| 49 AXNode* node = GetFromId(update.node_id_to_clear); | |
| 50 if (!node) { | |
| 51 error_ = base::StringPrintf("Bad node_id_to_clear: %d", | |
|
aboxhall
2013/12/02 17:18:08
Should this be behind an #ifdef DEBUG ?
dmazzoni
2013/12/03 08:35:04
I think these are useful for release mode, and it'
| |
| 52 update.node_id_to_clear); | |
| 53 return false; | |
| 54 } | |
| 55 if (node == root_) { | |
| 56 DestroyNodeAndSubtree(root_); | |
| 57 root_ = NULL; | |
| 58 } else { | |
| 59 for (int i = 0; i < node->child_count(); ++i) | |
| 60 DestroyNodeAndSubtree(node->ChildAtIndex(i)); | |
| 61 std::vector<AXNode*> children; | |
| 62 node->SwapChildren(children); | |
| 63 pending_nodes.insert(node); | |
| 64 } | |
| 65 } | |
| 66 | |
| 44 for (size_t i = 0; i < update.nodes.size(); ++i) { | 67 for (size_t i = 0; i < update.nodes.size(); ++i) { |
| 45 if (!UpdateNode(update.nodes[i])) | 68 if (!UpdateNode(update.nodes[i], &pending_nodes)) |
| 46 return false; | 69 return false; |
| 47 } | 70 } |
| 48 | 71 |
| 72 if (!pending_nodes.empty()) { | |
| 73 error_ = "Nodes left pending by the update:"; | |
| 74 for (std::set<AXNode*>::iterator iter = pending_nodes.begin(); | |
| 75 iter != pending_nodes.end(); ++iter) { | |
| 76 error_ += base::StringPrintf(" %d", (*iter)->id()); | |
| 77 } | |
| 78 return false; | |
| 79 } | |
| 80 | |
| 49 return true; | 81 return true; |
| 50 } | 82 } |
| 51 | 83 |
| 52 AXNode* AXTree::CreateNode(AXNode* parent, int32 id, int32 index_in_parent) { | 84 AXNode* AXTree::CreateNode(AXNode* parent, int32 id, int32 index_in_parent) { |
| 53 return new AXNode(parent, id, index_in_parent); | 85 return new AXNode(parent, id, index_in_parent); |
| 54 } | 86 } |
| 55 | 87 |
| 56 bool AXTree::UpdateNode(const AXNodeData& src) { | 88 bool AXTree::UpdateNode( |
| 89 const AXNodeData& src, std::set<AXNode*>* pending_nodes) { | |
|
aboxhall
2013/12/02 17:18:08
This is called orphaned_nodes in the header.
dmazzoni
2013/12/03 08:35:04
Done.
| |
| 57 // This method updates one node in the tree based on serialized data | 90 // This method updates one node in the tree based on serialized data |
| 58 // received in an AXTreeUpdate. See AXTreeUpdate for pre and post | 91 // received in an AXTreeUpdate. See AXTreeUpdate for pre and post |
| 59 // conditions. | 92 // conditions. |
| 60 | 93 |
| 61 // Look up the node by id. If it's not found, then either the root | 94 // Look up the node by id. If it's not found, then either the root |
| 62 // of the tree is being swapped, or we're out of sync with the source | 95 // of the tree is being swapped, or we're out of sync with the source |
| 63 // and this is a serious error. | 96 // and this is a serious error. |
| 64 AXNode* node = static_cast<AXNode*>(GetFromId(src.id)); | 97 AXNode* node = GetFromId(src.id); |
| 65 if (!node) { | 98 if (node) { |
| 66 if (src.role != AX_ROLE_ROOT_WEB_AREA) | 99 pending_nodes->erase(node); |
| 100 } else { | |
| 101 if (src.role != AX_ROLE_ROOT_WEB_AREA) { | |
| 102 error_ = base::StringPrintf( | |
| 103 "%d is not in the tree and not the new root", src.id); | |
| 67 return false; | 104 return false; |
| 105 } | |
| 68 node = CreateAndInitializeNode(NULL, src.id, 0); | 106 node = CreateAndInitializeNode(NULL, src.id, 0); |
| 69 } | 107 } |
| 70 | 108 |
| 71 // Set the node's data. | 109 // Set the node's data. |
| 72 node->SetData(src); | 110 node->SetData(src); |
| 73 | 111 |
| 74 // First, delete nodes that used to be children of this node but aren't | 112 // First, delete nodes that used to be children of this node but aren't |
| 75 // anymore. | 113 // anymore. |
| 76 if (!DeleteOldChildren(node, src.child_ids)) | 114 if (!DeleteOldChildren(node, src.child_ids)) |
| 77 return false; | 115 return false; |
| 78 | 116 |
| 79 // Now build a new children vector, reusing nodes when possible, | 117 // Now build a new children vector, reusing nodes when possible, |
| 80 // and swap it in. | 118 // and swap it in. |
| 81 std::vector<AXNode*> new_children; | 119 std::vector<AXNode*> new_children; |
| 82 bool success = CreateNewChildVector(node, src.child_ids, &new_children); | 120 bool success = CreateNewChildVector( |
| 121 node, src.child_ids, &new_children, pending_nodes); | |
| 83 node->SwapChildren(new_children); | 122 node->SwapChildren(new_children); |
| 84 | 123 |
| 85 // Update the root of the tree if needed. | 124 // Update the root of the tree if needed. |
| 86 if (src.role == AX_ROLE_ROOT_WEB_AREA && | 125 if (src.role == AX_ROLE_ROOT_WEB_AREA && |
| 87 (!root_ || root_->id() != src.id)) { | 126 (!root_ || root_->id() != src.id)) { |
| 88 if (root_) | 127 if (root_) |
| 89 DestroyNodeAndSubtree(root_); | 128 DestroyNodeAndSubtree(root_); |
| 90 root_ = node; | 129 root_ = node; |
| 91 OnRootChanged(); | 130 OnRootChanged(); |
| 92 } | 131 } |
| 93 | 132 |
| 94 return success; | 133 return success; |
| 95 } | 134 } |
| 96 | 135 |
| 97 void AXTree::OnRootChanged() { | 136 void AXTree::OnRootChanged() { |
| 98 } | 137 } |
| 99 | 138 |
| 100 AXNode* AXTree::CreateAndInitializeNode( | 139 AXNode* AXTree::CreateAndInitializeNode( |
| 101 AXNode* parent, int32 id, int32 index_in_parent) { | 140 AXNode* parent, int32 id, int32 index_in_parent) { |
| 102 AXNode* node = CreateNode(parent, id, index_in_parent); | 141 AXNode* node = CreateNode(parent, id, index_in_parent); |
| 103 id_map_[node->id()] = node; | 142 id_map_[node->id()] = node; |
| 104 return node; | 143 return node; |
| 105 } | 144 } |
| 106 | 145 |
| 107 void AXTree::DestroyNodeAndSubtree(AXNode* node) { | 146 void AXTree::DestroyNodeAndSubtree(AXNode* node) { |
| 108 id_map_.erase(node->id()); | 147 id_map_.erase(node->id()); |
| 109 for (int i = 0; i < node->child_count(); ++i) { | 148 for (int i = 0; i < node->child_count(); ++i) |
| 110 AXNode* child = static_cast<AXNode*>(node->ChildAtIndex(i)); | 149 DestroyNodeAndSubtree(node->ChildAtIndex(i)); |
| 111 child->Destroy(); | |
| 112 } | |
| 113 node->Destroy(); | 150 node->Destroy(); |
| 114 } | 151 } |
| 115 | 152 |
| 116 bool AXTree::DeleteOldChildren(AXNode* node, | 153 bool AXTree::DeleteOldChildren(AXNode* node, |
| 117 const std::vector<int32> new_child_ids) { | 154 const std::vector<int32> new_child_ids) { |
| 118 // Create a set of child ids in |src| for fast lookup, and return false | 155 // Create a set of child ids in |src| for fast lookup, and return false |
| 119 // if a duplicate is found; | 156 // if a duplicate is found; |
| 120 std::set<int32> new_child_id_set; | 157 std::set<int32> new_child_id_set; |
| 121 for (size_t i = 0; i < new_child_ids.size(); ++i) { | 158 for (size_t i = 0; i < new_child_ids.size(); ++i) { |
| 122 if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end()) | 159 if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end()) { |
| 160 error_ = base::StringPrintf("Node %d has duplicate child id %d", | |
| 161 node->id(), new_child_ids[i]); | |
| 123 return false; | 162 return false; |
| 163 } | |
| 124 new_child_id_set.insert(new_child_ids[i]); | 164 new_child_id_set.insert(new_child_ids[i]); |
| 125 } | 165 } |
| 126 | 166 |
| 127 // Delete the old children. | 167 // Delete the old children. |
| 128 const std::vector<AXNode*>& old_children = node->children(); | 168 const std::vector<AXNode*>& old_children = node->children(); |
| 129 for (size_t i = 0; i < old_children.size(); ++i) { | 169 for (size_t i = 0; i < old_children.size(); ++i) { |
| 130 int old_id = old_children[i]->id(); | 170 int old_id = old_children[i]->id(); |
| 131 if (new_child_id_set.find(old_id) == new_child_id_set.end()) | 171 if (new_child_id_set.find(old_id) == new_child_id_set.end()) |
| 132 DestroyNodeAndSubtree(old_children[i]); | 172 DestroyNodeAndSubtree(old_children[i]); |
| 133 } | 173 } |
| 134 | 174 |
| 135 return true; | 175 return true; |
| 136 } | 176 } |
| 137 | 177 |
| 138 bool AXTree::CreateNewChildVector(AXNode* node, | 178 bool AXTree::CreateNewChildVector(AXNode* node, |
| 139 const std::vector<int32> new_child_ids, | 179 const std::vector<int32> new_child_ids, |
| 140 std::vector<AXNode*>* new_children) { | 180 std::vector<AXNode*>* new_children, |
| 181 std::set<AXNode*>* pending_nodes) { | |
| 141 bool success = true; | 182 bool success = true; |
| 142 for (size_t i = 0; i < new_child_ids.size(); ++i) { | 183 for (size_t i = 0; i < new_child_ids.size(); ++i) { |
| 143 int32 child_id = new_child_ids[i]; | 184 int32 child_id = new_child_ids[i]; |
| 144 int32 index_in_parent = static_cast<int32>(i); | 185 int32 index_in_parent = static_cast<int32>(i); |
| 145 AXNode* child = static_cast<AXNode*>(GetFromId(child_id)); | 186 AXNode* child = GetFromId(child_id); |
| 146 if (child) { | 187 if (child) { |
| 147 if (child->parent() != node) { | 188 if (child->parent() != node) { |
| 148 // This is a serious error - nodes should never be reparented. | 189 // This is a serious error - nodes should never be reparented. |
| 149 // If this case occurs, continue so this node isn't left in an | 190 // If this case occurs, continue so this node isn't left in an |
| 150 // inconsistent state, but return failure at the end. | 191 // inconsistent state, but return failure at the end. |
| 192 error_ = base::StringPrintf( | |
| 193 "Node %d reparented from %d to %d", | |
| 194 child->id(), | |
| 195 child->parent() ? child->parent()->id() : 0, | |
| 196 node->id()); | |
| 151 success = false; | 197 success = false; |
| 152 continue; | 198 continue; |
| 153 } | 199 } |
| 154 child->SetIndexInParent(index_in_parent); | 200 child->SetIndexInParent(index_in_parent); |
| 155 } else { | 201 } else { |
| 156 child = CreateAndInitializeNode(node, child_id, index_in_parent); | 202 child = CreateAndInitializeNode(node, child_id, index_in_parent); |
| 203 pending_nodes->insert(child); | |
| 157 } | 204 } |
| 158 new_children->push_back(child); | 205 new_children->push_back(child); |
| 159 } | 206 } |
| 160 | 207 |
| 161 return success; | 208 return success; |
| 162 } | 209 } |
| 163 | 210 |
| 164 } // namespace ui | 211 } // namespace ui |
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