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Unified Diff: Source/core/layout/svg/LayoutSVGResourcePattern.h

Issue 908243002: Move rendering/svg/RenderSVGResource* to layout/svg. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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Index: Source/core/layout/svg/LayoutSVGResourcePattern.h
diff --git a/Source/core/rendering/svg/RenderSVGResourcePattern.h b/Source/core/layout/svg/LayoutSVGResourcePattern.h
similarity index 84%
rename from Source/core/rendering/svg/RenderSVGResourcePattern.h
rename to Source/core/layout/svg/LayoutSVGResourcePattern.h
index aabd52ecb2933dee20883a790a4a6306cce119f5..30e8149af39d73ff2201becda6b4150bbee4187c 100644
--- a/Source/core/rendering/svg/RenderSVGResourcePattern.h
+++ b/Source/core/layout/svg/LayoutSVGResourcePattern.h
@@ -19,10 +19,10 @@
* Boston, MA 02110-1301, USA.
*/
-#ifndef RenderSVGResourcePattern_h
-#define RenderSVGResourcePattern_h
+#ifndef LayoutSVGResourcePattern_h
+#define LayoutSVGResourcePattern_h
-#include "core/rendering/svg/RenderSVGResourcePaintServer.h"
+#include "core/layout/svg/LayoutSVGResourcePaintServer.h"
#include "core/svg/PatternAttributes.h"
#include "platform/heap/Handle.h"
#include "wtf/HashMap.h"
@@ -38,19 +38,19 @@ class FloatRect;
class SVGPatternElement;
struct PatternData;
-class RenderSVGResourcePattern final : public RenderSVGResourcePaintServer {
+class LayoutSVGResourcePattern final : public LayoutSVGResourcePaintServer {
public:
- explicit RenderSVGResourcePattern(SVGPatternElement*);
+ explicit LayoutSVGResourcePattern(SVGPatternElement*);
- virtual const char* renderName() const override { return "RenderSVGResourcePattern"; }
+ virtual const char* renderName() const override { return "LayoutSVGResourcePattern"; }
virtual void removeAllClientsFromCache(bool markForInvalidation = true) override;
virtual void removeClientFromCache(LayoutObject*, bool markForInvalidation = true) override;
virtual SVGPaintServer preparePaintServer(const LayoutObject&) override;
- static const RenderSVGResourceType s_resourceType = PatternResourceType;
- virtual RenderSVGResourceType resourceType() const override { return s_resourceType; }
+ static const LayoutSVGResourceType s_resourceType = PatternResourceType;
+ virtual LayoutSVGResourceType resourceType() const override { return s_resourceType; }
private:
PassOwnPtr<PatternData> buildPatternData(const LayoutObject&);
@@ -73,7 +73,7 @@ private:
// FIXME: we can almost do away with this per-object map, but not quite: the tile size can be
// relative to the client bounding box, and it gets captured in the cached Pattern shader.
// Hence, we need one Pattern shader per client. The display list OTOH is the same => we
- // should be able to cache a single display list per RenderSVGResourcePattern + one
+ // should be able to cache a single display list per LayoutSVGResourcePattern + one
// Pattern(shader) for each client -- this would avoid re-recording when multiple clients
// share the same pattern.
HashMap<const LayoutObject*, OwnPtr<PatternData>> m_patternMap;
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