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1 /* | 1 /* |
2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> | 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> |
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
4 * Copyright 2014 The Chromium Authors. All rights reserved. | 4 * Copyright 2014 The Chromium Authors. All rights reserved. |
5 * | 5 * |
6 * This library is free software; you can redistribute it and/or | 6 * This library is free software; you can redistribute it and/or |
7 * modify it under the terms of the GNU Library General Public | 7 * modify it under the terms of the GNU Library General Public |
8 * License as published by the Free Software Foundation; either | 8 * License as published by the Free Software Foundation; either |
9 * version 2 of the License, or (at your option) any later version. | 9 * version 2 of the License, or (at your option) any later version. |
10 * | 10 * |
11 * This library is distributed in the hope that it will be useful, | 11 * This library is distributed in the hope that it will be useful, |
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
14 * Library General Public License for more details. | 14 * Library General Public License for more details. |
15 * | 15 * |
16 * You should have received a copy of the GNU Library General Public License | 16 * You should have received a copy of the GNU Library General Public License |
17 * along with this library; see the file COPYING.LIB. If not, write to | 17 * along with this library; see the file COPYING.LIB. If not, write to |
18 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 18 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
19 * Boston, MA 02110-1301, USA. | 19 * Boston, MA 02110-1301, USA. |
20 */ | 20 */ |
21 | 21 |
22 #ifndef RenderSVGResourcePattern_h | 22 #ifndef LayoutSVGResourcePattern_h |
23 #define RenderSVGResourcePattern_h | 23 #define LayoutSVGResourcePattern_h |
24 | 24 |
25 #include "core/rendering/svg/RenderSVGResourcePaintServer.h" | 25 #include "core/layout/svg/LayoutSVGResourcePaintServer.h" |
26 #include "core/svg/PatternAttributes.h" | 26 #include "core/svg/PatternAttributes.h" |
27 #include "platform/heap/Handle.h" | 27 #include "platform/heap/Handle.h" |
28 #include "wtf/HashMap.h" | 28 #include "wtf/HashMap.h" |
29 #include "wtf/OwnPtr.h" | 29 #include "wtf/OwnPtr.h" |
30 #include "wtf/RefPtr.h" | 30 #include "wtf/RefPtr.h" |
31 | 31 |
32 class SkPicture; | 32 class SkPicture; |
33 | 33 |
34 namespace blink { | 34 namespace blink { |
35 | 35 |
36 class AffineTransform; | 36 class AffineTransform; |
37 class FloatRect; | 37 class FloatRect; |
38 class SVGPatternElement; | 38 class SVGPatternElement; |
39 struct PatternData; | 39 struct PatternData; |
40 | 40 |
41 class RenderSVGResourcePattern final : public RenderSVGResourcePaintServer { | 41 class LayoutSVGResourcePattern final : public LayoutSVGResourcePaintServer { |
42 public: | 42 public: |
43 explicit RenderSVGResourcePattern(SVGPatternElement*); | 43 explicit LayoutSVGResourcePattern(SVGPatternElement*); |
44 | 44 |
45 virtual const char* renderName() const override { return "RenderSVGResourceP
attern"; } | 45 virtual const char* renderName() const override { return "LayoutSVGResourceP
attern"; } |
46 | 46 |
47 virtual void removeAllClientsFromCache(bool markForInvalidation = true) over
ride; | 47 virtual void removeAllClientsFromCache(bool markForInvalidation = true) over
ride; |
48 virtual void removeClientFromCache(LayoutObject*, bool markForInvalidation =
true) override; | 48 virtual void removeClientFromCache(LayoutObject*, bool markForInvalidation =
true) override; |
49 | 49 |
50 virtual SVGPaintServer preparePaintServer(const LayoutObject&) override; | 50 virtual SVGPaintServer preparePaintServer(const LayoutObject&) override; |
51 | 51 |
52 static const RenderSVGResourceType s_resourceType = PatternResourceType; | 52 static const LayoutSVGResourceType s_resourceType = PatternResourceType; |
53 virtual RenderSVGResourceType resourceType() const override { return s_resou
rceType; } | 53 virtual LayoutSVGResourceType resourceType() const override { return s_resou
rceType; } |
54 | 54 |
55 private: | 55 private: |
56 PassOwnPtr<PatternData> buildPatternData(const LayoutObject&); | 56 PassOwnPtr<PatternData> buildPatternData(const LayoutObject&); |
57 PassRefPtr<const SkPicture> asPicture(const FloatRect& tile, const AffineTra
nsform&) const; | 57 PassRefPtr<const SkPicture> asPicture(const FloatRect& tile, const AffineTra
nsform&) const; |
58 PatternData* patternForRenderer(const LayoutObject&); | 58 PatternData* patternForRenderer(const LayoutObject&); |
59 | 59 |
60 bool m_shouldCollectPatternAttributes : 1; | 60 bool m_shouldCollectPatternAttributes : 1; |
61 #if ENABLE(OILPAN) | 61 #if ENABLE(OILPAN) |
62 Persistent<PatternAttributesWrapper> m_attributesWrapper; | 62 Persistent<PatternAttributesWrapper> m_attributesWrapper; |
63 | 63 |
64 PatternAttributes& mutableAttributes() { return m_attributesWrapper->attribu
tes(); } | 64 PatternAttributes& mutableAttributes() { return m_attributesWrapper->attribu
tes(); } |
65 const PatternAttributes& attributes() const { return m_attributesWrapper->at
tributes(); } | 65 const PatternAttributes& attributes() const { return m_attributesWrapper->at
tributes(); } |
66 #else | 66 #else |
67 PatternAttributes m_attributes; | 67 PatternAttributes m_attributes; |
68 | 68 |
69 PatternAttributes& mutableAttributes() { return m_attributes; } | 69 PatternAttributes& mutableAttributes() { return m_attributes; } |
70 const PatternAttributes& attributes() const { return m_attributes; } | 70 const PatternAttributes& attributes() const { return m_attributes; } |
71 #endif | 71 #endif |
72 | 72 |
73 // FIXME: we can almost do away with this per-object map, but not quite: the
tile size can be | 73 // FIXME: we can almost do away with this per-object map, but not quite: the
tile size can be |
74 // relative to the client bounding box, and it gets captured in the cached P
attern shader. | 74 // relative to the client bounding box, and it gets captured in the cached P
attern shader. |
75 // Hence, we need one Pattern shader per client. The display list OTOH is th
e same => we | 75 // Hence, we need one Pattern shader per client. The display list OTOH is th
e same => we |
76 // should be able to cache a single display list per RenderSVGResourcePatter
n + one | 76 // should be able to cache a single display list per LayoutSVGResourcePatter
n + one |
77 // Pattern(shader) for each client -- this would avoid re-recording when mul
tiple clients | 77 // Pattern(shader) for each client -- this would avoid re-recording when mul
tiple clients |
78 // share the same pattern. | 78 // share the same pattern. |
79 HashMap<const LayoutObject*, OwnPtr<PatternData>> m_patternMap; | 79 HashMap<const LayoutObject*, OwnPtr<PatternData>> m_patternMap; |
80 }; | 80 }; |
81 | 81 |
82 } | 82 } |
83 | 83 |
84 #endif | 84 #endif |
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