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Unified Diff: Source/core/rendering/svg/RenderSVGResourcePattern.h

Issue 908243002: Move rendering/svg/RenderSVGResource* to layout/svg. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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Index: Source/core/rendering/svg/RenderSVGResourcePattern.h
diff --git a/Source/core/rendering/svg/RenderSVGResourcePattern.h b/Source/core/rendering/svg/RenderSVGResourcePattern.h
deleted file mode 100644
index aabd52ecb2933dee20883a790a4a6306cce119f5..0000000000000000000000000000000000000000
--- a/Source/core/rendering/svg/RenderSVGResourcePattern.h
+++ /dev/null
@@ -1,84 +0,0 @@
-/*
- * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
- * Copyright (C) Research In Motion Limited 2010. All rights reserved.
- * Copyright 2014 The Chromium Authors. All rights reserved.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public License
- * along with this library; see the file COPYING.LIB. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- */
-
-#ifndef RenderSVGResourcePattern_h
-#define RenderSVGResourcePattern_h
-
-#include "core/rendering/svg/RenderSVGResourcePaintServer.h"
-#include "core/svg/PatternAttributes.h"
-#include "platform/heap/Handle.h"
-#include "wtf/HashMap.h"
-#include "wtf/OwnPtr.h"
-#include "wtf/RefPtr.h"
-
-class SkPicture;
-
-namespace blink {
-
-class AffineTransform;
-class FloatRect;
-class SVGPatternElement;
-struct PatternData;
-
-class RenderSVGResourcePattern final : public RenderSVGResourcePaintServer {
-public:
- explicit RenderSVGResourcePattern(SVGPatternElement*);
-
- virtual const char* renderName() const override { return "RenderSVGResourcePattern"; }
-
- virtual void removeAllClientsFromCache(bool markForInvalidation = true) override;
- virtual void removeClientFromCache(LayoutObject*, bool markForInvalidation = true) override;
-
- virtual SVGPaintServer preparePaintServer(const LayoutObject&) override;
-
- static const RenderSVGResourceType s_resourceType = PatternResourceType;
- virtual RenderSVGResourceType resourceType() const override { return s_resourceType; }
-
-private:
- PassOwnPtr<PatternData> buildPatternData(const LayoutObject&);
- PassRefPtr<const SkPicture> asPicture(const FloatRect& tile, const AffineTransform&) const;
- PatternData* patternForRenderer(const LayoutObject&);
-
- bool m_shouldCollectPatternAttributes : 1;
-#if ENABLE(OILPAN)
- Persistent<PatternAttributesWrapper> m_attributesWrapper;
-
- PatternAttributes& mutableAttributes() { return m_attributesWrapper->attributes(); }
- const PatternAttributes& attributes() const { return m_attributesWrapper->attributes(); }
-#else
- PatternAttributes m_attributes;
-
- PatternAttributes& mutableAttributes() { return m_attributes; }
- const PatternAttributes& attributes() const { return m_attributes; }
-#endif
-
- // FIXME: we can almost do away with this per-object map, but not quite: the tile size can be
- // relative to the client bounding box, and it gets captured in the cached Pattern shader.
- // Hence, we need one Pattern shader per client. The display list OTOH is the same => we
- // should be able to cache a single display list per RenderSVGResourcePattern + one
- // Pattern(shader) for each client -- this would avoid re-recording when multiple clients
- // share the same pattern.
- HashMap<const LayoutObject*, OwnPtr<PatternData>> m_patternMap;
-};
-
-}
-
-#endif
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