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1 /* | |
2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> | |
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | |
4 * Copyright 2014 The Chromium Authors. All rights reserved. | |
5 * | |
6 * This library is free software; you can redistribute it and/or | |
7 * modify it under the terms of the GNU Library General Public | |
8 * License as published by the Free Software Foundation; either | |
9 * version 2 of the License, or (at your option) any later version. | |
10 * | |
11 * This library is distributed in the hope that it will be useful, | |
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
14 * Library General Public License for more details. | |
15 * | |
16 * You should have received a copy of the GNU Library General Public License | |
17 * along with this library; see the file COPYING.LIB. If not, write to | |
18 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | |
19 * Boston, MA 02110-1301, USA. | |
20 */ | |
21 | |
22 #ifndef RenderSVGResourcePattern_h | |
23 #define RenderSVGResourcePattern_h | |
24 | |
25 #include "core/rendering/svg/RenderSVGResourcePaintServer.h" | |
26 #include "core/svg/PatternAttributes.h" | |
27 #include "platform/heap/Handle.h" | |
28 #include "wtf/HashMap.h" | |
29 #include "wtf/OwnPtr.h" | |
30 #include "wtf/RefPtr.h" | |
31 | |
32 class SkPicture; | |
33 | |
34 namespace blink { | |
35 | |
36 class AffineTransform; | |
37 class FloatRect; | |
38 class SVGPatternElement; | |
39 struct PatternData; | |
40 | |
41 class RenderSVGResourcePattern final : public RenderSVGResourcePaintServer { | |
42 public: | |
43 explicit RenderSVGResourcePattern(SVGPatternElement*); | |
44 | |
45 virtual const char* renderName() const override { return "RenderSVGResourceP
attern"; } | |
46 | |
47 virtual void removeAllClientsFromCache(bool markForInvalidation = true) over
ride; | |
48 virtual void removeClientFromCache(LayoutObject*, bool markForInvalidation =
true) override; | |
49 | |
50 virtual SVGPaintServer preparePaintServer(const LayoutObject&) override; | |
51 | |
52 static const RenderSVGResourceType s_resourceType = PatternResourceType; | |
53 virtual RenderSVGResourceType resourceType() const override { return s_resou
rceType; } | |
54 | |
55 private: | |
56 PassOwnPtr<PatternData> buildPatternData(const LayoutObject&); | |
57 PassRefPtr<const SkPicture> asPicture(const FloatRect& tile, const AffineTra
nsform&) const; | |
58 PatternData* patternForRenderer(const LayoutObject&); | |
59 | |
60 bool m_shouldCollectPatternAttributes : 1; | |
61 #if ENABLE(OILPAN) | |
62 Persistent<PatternAttributesWrapper> m_attributesWrapper; | |
63 | |
64 PatternAttributes& mutableAttributes() { return m_attributesWrapper->attribu
tes(); } | |
65 const PatternAttributes& attributes() const { return m_attributesWrapper->at
tributes(); } | |
66 #else | |
67 PatternAttributes m_attributes; | |
68 | |
69 PatternAttributes& mutableAttributes() { return m_attributes; } | |
70 const PatternAttributes& attributes() const { return m_attributes; } | |
71 #endif | |
72 | |
73 // FIXME: we can almost do away with this per-object map, but not quite: the
tile size can be | |
74 // relative to the client bounding box, and it gets captured in the cached P
attern shader. | |
75 // Hence, we need one Pattern shader per client. The display list OTOH is th
e same => we | |
76 // should be able to cache a single display list per RenderSVGResourcePatter
n + one | |
77 // Pattern(shader) for each client -- this would avoid re-recording when mul
tiple clients | |
78 // share the same pattern. | |
79 HashMap<const LayoutObject*, OwnPtr<PatternData>> m_patternMap; | |
80 }; | |
81 | |
82 } | |
83 | |
84 #endif | |
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