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| 1 /* | |
| 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> | |
| 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | |
| 4 * Copyright 2014 The Chromium Authors. All rights reserved. | |
| 5 * | |
| 6 * This library is free software; you can redistribute it and/or | |
| 7 * modify it under the terms of the GNU Library General Public | |
| 8 * License as published by the Free Software Foundation; either | |
| 9 * version 2 of the License, or (at your option) any later version. | |
| 10 * | |
| 11 * This library is distributed in the hope that it will be useful, | |
| 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| 14 * Library General Public License for more details. | |
| 15 * | |
| 16 * You should have received a copy of the GNU Library General Public License | |
| 17 * along with this library; see the file COPYING.LIB. If not, write to | |
| 18 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | |
| 19 * Boston, MA 02110-1301, USA. | |
| 20 */ | |
| 21 | |
| 22 #ifndef RenderSVGResourcePattern_h | |
| 23 #define RenderSVGResourcePattern_h | |
| 24 | |
| 25 #include "core/rendering/svg/RenderSVGResourcePaintServer.h" | |
| 26 #include "core/svg/PatternAttributes.h" | |
| 27 #include "platform/heap/Handle.h" | |
| 28 #include "wtf/HashMap.h" | |
| 29 #include "wtf/OwnPtr.h" | |
| 30 #include "wtf/RefPtr.h" | |
| 31 | |
| 32 class SkPicture; | |
| 33 | |
| 34 namespace blink { | |
| 35 | |
| 36 class AffineTransform; | |
| 37 class FloatRect; | |
| 38 class SVGPatternElement; | |
| 39 struct PatternData; | |
| 40 | |
| 41 class RenderSVGResourcePattern final : public RenderSVGResourcePaintServer { | |
| 42 public: | |
| 43 explicit RenderSVGResourcePattern(SVGPatternElement*); | |
| 44 | |
| 45 virtual const char* renderName() const override { return "RenderSVGResourceP
attern"; } | |
| 46 | |
| 47 virtual void removeAllClientsFromCache(bool markForInvalidation = true) over
ride; | |
| 48 virtual void removeClientFromCache(LayoutObject*, bool markForInvalidation =
true) override; | |
| 49 | |
| 50 virtual SVGPaintServer preparePaintServer(const LayoutObject&) override; | |
| 51 | |
| 52 static const RenderSVGResourceType s_resourceType = PatternResourceType; | |
| 53 virtual RenderSVGResourceType resourceType() const override { return s_resou
rceType; } | |
| 54 | |
| 55 private: | |
| 56 PassOwnPtr<PatternData> buildPatternData(const LayoutObject&); | |
| 57 PassRefPtr<const SkPicture> asPicture(const FloatRect& tile, const AffineTra
nsform&) const; | |
| 58 PatternData* patternForRenderer(const LayoutObject&); | |
| 59 | |
| 60 bool m_shouldCollectPatternAttributes : 1; | |
| 61 #if ENABLE(OILPAN) | |
| 62 Persistent<PatternAttributesWrapper> m_attributesWrapper; | |
| 63 | |
| 64 PatternAttributes& mutableAttributes() { return m_attributesWrapper->attribu
tes(); } | |
| 65 const PatternAttributes& attributes() const { return m_attributesWrapper->at
tributes(); } | |
| 66 #else | |
| 67 PatternAttributes m_attributes; | |
| 68 | |
| 69 PatternAttributes& mutableAttributes() { return m_attributes; } | |
| 70 const PatternAttributes& attributes() const { return m_attributes; } | |
| 71 #endif | |
| 72 | |
| 73 // FIXME: we can almost do away with this per-object map, but not quite: the
tile size can be | |
| 74 // relative to the client bounding box, and it gets captured in the cached P
attern shader. | |
| 75 // Hence, we need one Pattern shader per client. The display list OTOH is th
e same => we | |
| 76 // should be able to cache a single display list per RenderSVGResourcePatter
n + one | |
| 77 // Pattern(shader) for each client -- this would avoid re-recording when mul
tiple clients | |
| 78 // share the same pattern. | |
| 79 HashMap<const LayoutObject*, OwnPtr<PatternData>> m_patternMap; | |
| 80 }; | |
| 81 | |
| 82 } | |
| 83 | |
| 84 #endif | |
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