Index: Source/core/rendering/svg/RenderSVGResourcePattern.h |
diff --git a/Source/core/rendering/svg/RenderSVGResourcePattern.h b/Source/core/rendering/svg/RenderSVGResourcePattern.h |
deleted file mode 100644 |
index aabd52ecb2933dee20883a790a4a6306cce119f5..0000000000000000000000000000000000000000 |
--- a/Source/core/rendering/svg/RenderSVGResourcePattern.h |
+++ /dev/null |
@@ -1,84 +0,0 @@ |
-/* |
- * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> |
- * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
- * Copyright 2014 The Chromium Authors. All rights reserved. |
- * |
- * This library is free software; you can redistribute it and/or |
- * modify it under the terms of the GNU Library General Public |
- * License as published by the Free Software Foundation; either |
- * version 2 of the License, or (at your option) any later version. |
- * |
- * This library is distributed in the hope that it will be useful, |
- * but WITHOUT ANY WARRANTY; without even the implied warranty of |
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
- * Library General Public License for more details. |
- * |
- * You should have received a copy of the GNU Library General Public License |
- * along with this library; see the file COPYING.LIB. If not, write to |
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
- * Boston, MA 02110-1301, USA. |
- */ |
- |
-#ifndef RenderSVGResourcePattern_h |
-#define RenderSVGResourcePattern_h |
- |
-#include "core/rendering/svg/RenderSVGResourcePaintServer.h" |
-#include "core/svg/PatternAttributes.h" |
-#include "platform/heap/Handle.h" |
-#include "wtf/HashMap.h" |
-#include "wtf/OwnPtr.h" |
-#include "wtf/RefPtr.h" |
- |
-class SkPicture; |
- |
-namespace blink { |
- |
-class AffineTransform; |
-class FloatRect; |
-class SVGPatternElement; |
-struct PatternData; |
- |
-class RenderSVGResourcePattern final : public RenderSVGResourcePaintServer { |
-public: |
- explicit RenderSVGResourcePattern(SVGPatternElement*); |
- |
- virtual const char* renderName() const override { return "RenderSVGResourcePattern"; } |
- |
- virtual void removeAllClientsFromCache(bool markForInvalidation = true) override; |
- virtual void removeClientFromCache(LayoutObject*, bool markForInvalidation = true) override; |
- |
- virtual SVGPaintServer preparePaintServer(const LayoutObject&) override; |
- |
- static const RenderSVGResourceType s_resourceType = PatternResourceType; |
- virtual RenderSVGResourceType resourceType() const override { return s_resourceType; } |
- |
-private: |
- PassOwnPtr<PatternData> buildPatternData(const LayoutObject&); |
- PassRefPtr<const SkPicture> asPicture(const FloatRect& tile, const AffineTransform&) const; |
- PatternData* patternForRenderer(const LayoutObject&); |
- |
- bool m_shouldCollectPatternAttributes : 1; |
-#if ENABLE(OILPAN) |
- Persistent<PatternAttributesWrapper> m_attributesWrapper; |
- |
- PatternAttributes& mutableAttributes() { return m_attributesWrapper->attributes(); } |
- const PatternAttributes& attributes() const { return m_attributesWrapper->attributes(); } |
-#else |
- PatternAttributes m_attributes; |
- |
- PatternAttributes& mutableAttributes() { return m_attributes; } |
- const PatternAttributes& attributes() const { return m_attributes; } |
-#endif |
- |
- // FIXME: we can almost do away with this per-object map, but not quite: the tile size can be |
- // relative to the client bounding box, and it gets captured in the cached Pattern shader. |
- // Hence, we need one Pattern shader per client. The display list OTOH is the same => we |
- // should be able to cache a single display list per RenderSVGResourcePattern + one |
- // Pattern(shader) for each client -- this would avoid re-recording when multiple clients |
- // share the same pattern. |
- HashMap<const LayoutObject*, OwnPtr<PatternData>> m_patternMap; |
-}; |
- |
-} |
- |
-#endif |